Personally, I just don't worry about it. If you want to be scientific about it, just follow the lead of modern horror films. I do admit, my vampires are more Underworld/Vampire Diaries types, and my zombies are Romero-like. However, getting into the science of undead senses leads down a strange and convoluted path, where my players start to get all crazy, so I just stopped worrying. :)
Joined: Feb 16, 2003 Posts: 3733 Location: So. Cal
Posted: Tue Aug 23, 2016 3:57 am Post subject:
Similar to living creatures, unless otherwise stated. Check the Van Richten's Guides for such crazy info though, because it might actually be in there! _________________ - Moderator/Admin (in some areas)/Member -
Joined: Sep 09, 2009 Posts: 2430 Location: SW WA state (Highvale)
Posted: Tue Aug 23, 2016 8:01 am Post subject:
Similar to living creatures, unless otherwise stated. Check the Van Richten's Guides for such crazy info though, because it might actually be in there!
Works for me, and was along the lines that I was using, in a pinch. I will look to see what Van Richten's Guide says, but have only those for ghosts (may work also for specters and wraiths, too) and vampires.
Joined: Jan 11, 2009 Posts: 222 Location: Montgomery, Alabama
Posted: Tue Aug 23, 2016 2:24 pm Post subject:
I think it depends on the type of undead. Lower forms would have more limited senses, especially considering their rate of decay and the possible lack of sensory organs. Ghosts and other similar undead have to have senses that go beyond mortals due to their connection with the Ethereal plane or with the Negative Material plane. With the latter I think they would have senses similar to "heat vision", but instead of heat it would be the "life" that mortals poses. Just my take.
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