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Recharging Wands (and Staves)

 
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jamesdglick
Grandmaster Greytalker


Joined: Jul 09, 2003
Posts: 1227
Location: Clarksville, TN

PostPosted: Fri Apr 01, 2016 8:00 am    Post subject: Recharging Wands (and Staves) Reply with quote

What is the process in D&D 3.5 for recharging wands? Can wands be recharged in D&D 3.5? IIRC, I think all that was necessary was to cast the spell with all its prerequisites to add a charge (It's never actually occurred IMC).


I've checked DMG pp. 211-212 (wands), 214-215 (charges), 243-245 (staffs), 245 (wands), 282-285 (crafting magic items), 287-288 (creating wands).
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Cebrion
Black Hand of Oblivion
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PostPosted: Fri Apr 01, 2016 9:55 pm    Post subject: Reply with quote

The "house rules" for recharging magic items may be found in Unearthed Arcana 3.5E at the bottom of p. 158.
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SirXaris
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PostPosted: Wed Apr 13, 2016 9:04 am    Post subject: Reply with quote

IIRC, 3.5e wands cannot be recharged. When all of their charges have been expended, they are simply non-magical sticks. New wands are very inexpensive to make - you basically just have to pay for the spells you put in them.

Rods in 3.5e don't need to be recharged. They can simply be used only three times per day ad infinitum. Staves may be recharged at significant cost. Rings that use charges are usually recharged in the same manner as staves - by casting spells back into them. Empty potion vials and blank scroll pages may not be recharged. Razz

SirXaris
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jamesdglick
Grandmaster Greytalker


Joined: Jul 09, 2003
Posts: 1227
Location: Clarksville, TN

PostPosted: Sat Apr 16, 2016 6:45 am    Post subject: Reply with quote

SirXaris wrote:
IIRC, 3.5e wands cannot be recharged. When all of their charges have been expended, they are simply non-magical sticks. New wands are very inexpensive to make - you basically just have to pay for the spells you put in them...


-The DMG doesn't actually say that they CAN'T be recharged, it simply doesn't say whether they can or not, and gives no guidance on how to do so if they can. It does have the quote that if a wand uses up its last charge, that it basically becomes a stick. ;) That's pretty much how it was in previous editions.

Apparently, the same rule applies to staves, but a Staff of Power or a Staff of the Woodlands still works as a +2 Quarterstaff, though.

Cebrion wrote:
The "house rules" for recharging magic items may be found in Unearthed Arcana 3.5E at the bottom of p. 158.


-Thanks. I really was just looking for some sort of precedence in the core rules, but this is a nice start. I'll have to modify it (I don't see the need for the 10 percent or 20 percent added penalty), but since it's already a "variant", I don't feel bad about changing it. ;)
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Cebrion
Black Hand of Oblivion
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PostPosted: Sat Apr 16, 2016 7:53 pm    Post subject: Reply with quote

Also, the rules for recharging magic items were very purposely removed from the 3E core rules. Don't ever go with an argument of, "The rules don't say I can't do this.", because no rules for something means you can't do it, period. The rules tell you what you can do within the confines of the game...unless the DM decides to add a new rule for something, which of course means you then can do it. Wink
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jamesdglick
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Joined: Jul 09, 2003
Posts: 1227
Location: Clarksville, TN

PostPosted: Sun Apr 17, 2016 7:39 am    Post subject: Reply with quote

Cebrion wrote:
...unless the DM decides to add a new rule for something, which of course means you then can do it. Wink


-I like to keep the changes to the rules at a minimium for the sake of newbies and because I just like sticking to a standard, if possible. My official list of options, variants, and outright changes in my home rules currently runs to 61 pages just for the PHB... Laughing
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Dark_Lord_Galen
Paladin
Paladin


Joined: Sep 07, 2011
Posts: 827
Location: Houston Texas

PostPosted: Fri Oct 21, 2016 12:39 pm    Post subject: Reply with quote

jamesdglick wrote:
Cebrion wrote:
...unless the DM decides to add a new rule for something, which of course means you then can do it. Wink


-I like to keep the changes to the rules at a minimum for the sake of newbies and because I just like sticking to a standard, if possible. My official list of options, variants, and outright changes in my home rules currently runs to 61 pages just for the PHB... Laughing

Aggree w/ Big C on "if its not written, it isn't there" stance....

BUT this is one IMO was better as it was... 3.xx and latter became notorious for the dilution of things to make it easier... to me this robs the PC from the side trek for material components etc., and makes the items more like today's tech, a throwaway society... IMO So this ins one we home "rule".

Like you, I maintain a list of "grey areas defined", homebrew mods/additions, but WOW 61 PAGES lol....our list is only 4 pages!!! Shocked Laughing
Would be curious to see yours just to compare discrepancy resolutions and gaming styles if you'd care to share? Razz
PM me....

DLG
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