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Scrying

 
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jamesdglick
Grandmaster Greytalker


Joined: Jul 09, 2003
Posts: 1227
Location: Clarksville, TN

PostPosted: Fri May 13, 2016 12:30 pm    Post subject: Scrying Reply with quote

Has anyone seen a scenario or tried using scrying as a form of long distance communication, sort of like a high power transmitter?

A person who has something to say (in the case I'm thinking of, an undercover operative) could start talking at a pre-arranged time (e.g., sunset), or simply hold up a blackboard with writing on it. The scryer would get the message, I'd think. If it's voluntary, there should be no need for saving throw, right? Even if one were needed, the scryer would just need something (e.g., a strand of hair) from the sender.

It takes an hour to prepare for scrying, so it wouldn't normally be something you'd do every day, particularly if the scryer had other things to do. But for pre-arranged circumstances of middling importance, it should work.

Any flaws here?
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Mystic-Scholar
GreySage


Joined: Oct 06, 2008
Posts: 2780
Location: South-Central Pennsylvania

PostPosted: Fri May 13, 2016 2:15 pm    Post subject: Reply with quote

I've never used it, though I had discussed it with a player. The game ended before we could implement it.

I see not problems, as long as the scryer and scryee have prearranged matters; "Every Friday at 7 pm."

Given that minor thing could interfere with precise timing, they should arrange that the scryee stand there with the chalk board for twenty minutes, or so. For that reason, it should take place in secure locatioin.

And as long as the target is willing, I see no need for a Saving Throw.
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Dark_Lord_Galen
Paladin
Paladin


Joined: Sep 07, 2011
Posts: 827
Location: Houston Texas

PostPosted: Tue Oct 18, 2016 2:02 pm    Post subject: Reply with quote

I would add, depending on distance between the two and the general lack of precise timekeeping that "the time" may differ in each location...
While my players are not utilizing this particular means of communication they were challenged in the fact that teleportation from Furondy to Hochoch put them in different "time zones"

just my 2cp
DLG
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Cebrion
Black Hand of Oblivion
Black Hand of Oblivion


Joined: Feb 16, 2003
Posts: 3722
Location: So. Cal

PostPosted: Wed Oct 19, 2016 1:02 am    Post subject: Reply with quote

The characters just need to find a matching set of wristbands of time keeping.



This particular set was made by the famed clock-work mage Casio. Along with Rolex, Omega, Titan, Bvlgari, Breguet, Chopard, Seiko, and others, Casio is one of the fabled circle of mages, clerics, and artificers known as Time Keepers of Cyndor.

Now mort is probably going to write them up. Laughing
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Dark_Lord_Galen
Paladin
Paladin


Joined: Sep 07, 2011
Posts: 827
Location: Houston Texas

PostPosted: Wed Oct 19, 2016 4:53 am    Post subject: Reply with quote

Or the less popular version by the renown but eccentric pelorian priest Cloudius Cumulus that was less effective at night for some mysterious reason....

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SouthernGent
Apprentice Greytalker


Joined: Sep 26, 2015
Posts: 33

PostPosted: Wed Oct 19, 2016 3:55 pm    Post subject: Reply with quote

The Circle of Chronomancers.
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Cebrion
Black Hand of Oblivion
Black Hand of Oblivion


Joined: Feb 16, 2003
Posts: 3722
Location: So. Cal

PostPosted: Thu Oct 20, 2016 2:51 am    Post subject: Reply with quote

The Time Lords

(Runs quickly from the room)
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jamesdglick
Grandmaster Greytalker


Joined: Jul 09, 2003
Posts: 1227
Location: Clarksville, TN

PostPosted: Fri Oct 28, 2016 9:31 am    Post subject: Reply with quote

Dark_Lord_Galen wrote:
I would add, depending on distance between the two and the general lack of precise timekeeping that "the time" may differ in each location...
While my players are not utilizing this particular means of communication they were challenged in the fact that teleportation from Furondy to Hochoch put them in different "time zones"

just my 2cp
DLG


The agent is in Redhand and the receiver is in Artonsamay Keep. Not a big difference.
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