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A Lendore Island Campaign
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Sheepdog
Adept Greytalker


Joined: Apr 21, 2013
Posts: 296
Location: Minnesota

PostPosted: Sat Aug 27, 2016 10:15 pm    Post subject: The golem Reply with quote

Southar, Zalco, lantern and the golden shield before him, moves up the passageway towards the approaching horde.

Dalic jumps up from his knees. Tathar carefully approaches Dalic. After hearing the sound of the enemy, Dalic charges forward seeking combat. Tathar is wise enough not to try and stop the battle raged duergar.

Cirdan tries to wake Grimlock but the half-elf does not respond. In a display of his strength, Cirdan lifts Grimlock and throws him over his shoulder.

Kuba, in the lead element of the group holds his ground and prepares for battle.

Speck stays near Breymeer who appears yet unable to fend for himself.

Bofor and Bhut arrive from the rear.

A sound echoes down the passageway that raises the hairs of one’s neck. An immense impact of iron on stone is heard. Every few seconds the sound is repeated as if the gods themselves were hammering the stones of the mountain.

The distance to the sound cannot be judged for it is too far off and echoes through many chambers. There is one thing that is certain; it came from deeper in the mine.


Southar & Dalic cannot hear the sound of the approaching horde over the heavy footsteps of the charging duergar and considerable softer snake-man.

The pair round a slight jog in the passageway that takes them a little right and then back to the left.

Quickly thereafter, Southar’s lantern light glitters off the dull chain armor and shields of three dead dwarven soldiers/priests. They are positioned in a defensive wall, one up and two behind. All three are chanting or praying in some fashion.

The attack is immediate. Southar and Dalic are met by a flying hammer. Dalic handily deflects the missile with Delven Bastard. The hammer turns and continues to harry Southar and Dalic.

A sudden fear comes over Southar at the same time both adventurers feel a sluggish pull on their muscles.

Dalic remains unaffected by the spellcasters. He throws a seemingly unintentional wild elbow in Southar’s direction and then rampages on. The hammer follows Dalic like a barn fly. It hammers in vain upon his plate mail armor. The undead dwarf at the lead of the trio controls the hammer.

Southar fights the power that stiffens his muscles. After a few hard fought steps, Southar regains his vigor, sets down the lantern and charges ahead just behind Dalic.

“Did I not speak the truth! We are invincible!” cries Zalco.

The dwarf soldier/priests attempt a shield wall.

Dalic smashes into their line slashing with his bastard sword. His first blow is blocked by the lead dwarf’s shield. Sliding between the shields, his follow up strike cuts deeply into the head of the second dwarf who stands on Dalic’s left (16, 8/24).

Southar attacks the third dwarf. Zalco cuts through the rusty shield and it’s the dwarf’s neck (12, 5/17). The blow exposes the dwarf and Southar brings his shield into play, swinging it sidearm. The edge of the shield catches the dwarf at the eyebrows and its head is destroyed. It flops over unmoving. “Another one bites the dust!” cries Zalco victoriously.

The dwarf ahead of Dalic reaches out and touches him on the left shoulder while cursing the duergar. The evil touch causes Dalic pain (4, 29<34>/40(49)).

The heavy pounding sound, nearly rhythmic, continues but does not appear to be coming noticeably closer. It resembles immense footsteps.


Kuba leads the charge up the passageway. He moves carefully to avoid an ambush or trap.

Bofor, Tathar and Cirdan follow. Cirdan still fireman carries Grimlock.

As they move forward, over the sound of combat, Zalco’s voice can be clearly heard, “Another one bites the dust!”

They can see Southar’s lantern light just around the bend.

Breymeer cannot move yet and Speck stays behind to protect him. Bhut also remains behind but moves ahead of Speck to the tee intersection to watch both ways. The halfling watches the rear.

The heavy pounding sound, nearly rhythmic, continues but does not appear to be coming noticeably closer. It resembles immense footsteps.


Dalic continues his onslaught, chopping through the right shoulder of the zombie before him. The body and arm fall separately to the floor; defeated.

The sole remaining continues to command its floating hammer against Dalic who easily blocks it with his shield.

Southar engages the final zombie. He strikes, leading with his shield. The zombie steps away from the force of the blow. Southar swings Zalco but the blow is defected off the zombie’s shield.

The battle continues while Kuba comes into the lantern light. He moves carefully up towards the battle.

Behind Kuba, Tathar appears. Then Cirdan carrying an unmoving Grimlock. They are followed by Bofor.

Down the northern tunnel, deeper into the mine, the heavy pounding sound continues.


Bhut remains vigilant at the tee intersection. The sound of the melee continues up the passageway.

The heavy pounding sound also continues but much farther away.

Speck watches the rear as Breymeer remains fixed and unresponsive.



The heavy pounding from deep in the mine continues as the battle comes to an end.

The final zombie falls under the blows of Delven Bastard and Zalco. Southar is careful to keep his distance from the battle crazed dwarf; he keeps the golden shield up in case the berserker sees the snake-man as a threat.

As the zombie drops, its spell-enchanted hammer disappears.

Most of the group begins to re-organize near Southar and Dalic.


Speck and Bhut remain with Breymeer guarding the helpless warrior.


A strange thing happens next. Those harmed by the hook armed bone fiend have their injuries fade until the hurts are gone completely as if they had never happened. Breymeer, Cirdan, and Bhut all have injuries disappear.

Bhut is the most affected. He now stands completely healed.

Cirdan feels a strangeness among his belongings. Checking, both of the tails from the hook armed bone fiend have disappeared completely leaving no trace.

“Illusions!” guesses Cirdan with his spellweaving background, “The damnation was an illusion!”

Over a period of several minutes, as the party deals with the changing events, Tathar’s torch burns out leaving the illumination to the lanterns held by Southar and Bofor.

Dalic shrinks back down to his normal size. Exhausted, and having no more enemies to face, the duergar collapses against the tunnel wall, physically spent from his fighting.

Grimlock slowly regains use of his body and comes out of the enspellment. Breymeer soon follows; again standing under his own power.

Kuba, Speck and Breymeer join the group in the passageway.

Finally, the heavy pounding ceases. It never appears to have come much closer and certainly does not threaten to approach now. Somewhere, deeper in the mine, whatever caused the sound has come to rest.

Dalic stands, wipes the foam from his mouth and checks himself over. For the most part, he remains relatively healthy suffering a few minor cuts and bruises. “Aye!” he speaks, announcing his readiness.

A calm and quiet settles upon the passageway. The only sounds are those of the party; a creak of leather or the shifting of chain or plate armor. The rest of the mine is a quiet as death.

Dalic approaches Tathar and asks the elf priest to administer whatever aid he can to his head wound (+2, 31/40(49)). Grimlock gets in line to have his head bandaged as well (+3, 17/29(32)). The priest quickly has the two wrapped in strips cut from cloak and blanket.

Looking over the party, Tathar can see everyone is relatively healthy. Only Cirdan and Grimlock have wounds and they are not severe.

Bofor, appearing to analyze the party as well, states, “I suggest we continue exploring under the initial plan. Keeping to the right most tunnels.”

Cirdan counters, "I recommend we rest, regain our strength, study our spells then continue, fully prepared to meet this creature and destroy it. I have no desire for my body to find its eternal rest in this place!"

Kuba seconds the motion, "I agree, now that things are quiet we might want to take time to rest."

Speck adds, as he plugs his nose and waves his hand fanning the stink of Kuba away, "Yes, and maybe clean up a bit." Moving away from Kuba and towards Grimlock he says, "I'm hungry. Maybe we should stop a while and have something to eat and figure out our next move."

Grimlock, looking dejected, is the most beat up looking party member. He questions the duergar, “Dalic, how long for his will to return after Foesmiter left you?” He looks to the party in general, “I need a few minutes to rest. I wish to rest and eat some rations.”

Grimlock sits against the passage wall. He looks to the snake-man ranger, “Southar, thank you for your help although I wish you to return Zalco to me when my will has returned. Will you do so?”

Zalco answers in elvish, “I choose to stay with Southar. Should you find yourself worthy again, half-elf. You can pry me from his cold, dead hands! There is a priest to slay in vengeance for Foesmiter. One of you, should you be brave enough, shall fulfill this destiny.”

The elves translate the statement for the rest of the adventurers.

A pause follows and the group settles in for food and a breather. Speck drops down next to Grimlock looking at him with concern. He pulls open his pack and pulls out food and water for the half-elf.

In the quiet that follows, with each adventurer silently contemplating the current situation, Tathar uncharacteristically speaks. In a quiet voice he states to no one in particular, "I have seen what the dwarves uncovered." His eyes close for several moments as if recalling his thoughts. "We will continue through a cavern of sparkling ice. We will descend a stone stairwell that enters into a cavern with large pools. In a rectangular room we will find a statue cut from reddish stone. It is of a devil. A huge statue with huge ruby eyes and horns that sweep back from its head." He pauses a moment and then opens his eyes. He looks at the party members with a primal fire burning in his eyes. "This, Sehanine has shown me! Her message is this: If we do not persevere and rid this delve of the evil that inhabits it, many will die.”
Dalic, unfearing, offers his sword, “I am prepared to continue.”
Bhut, Bofor, and Southar pledge to continue.

The group is refreshed some by the rest but it is cold in the tunnel and once the group pauses, it causes the sweat to chill and the adventurers to get a chill.

The group spends about ten minutes at rest, eating, changing bandages, etc.

As the group packs up and prepares to move out, Grimlock voices a complaint to Tathar, “I do not understand what got into you but I hardly agree with you abandoning me when I was alone fighting zombies. You left me alone. Why? It almost cost me my life if not for Southar. I was alone and you returned to aid eight companions.”


When Speck opens his pack to give food and water to Grimlock, he slyly motions into his pack indicating the loot and give a quizzical look to Grimlock. Using thieves cant, the halfling hints that he wants find out if he has some magic items.

During the muster to continue, Cirdan approaches Grimlock and questions him privately. Cirdan asks Grimlock how he fares and finds the half-elf weak of will but otherwise normal. Cirdan asks Grimlock if he recovered Paelae's spellbook.


Tathar looks calmly at Dalic, “When you were drained by Foesmiter. Did the power of Sehanine give you strength of will?”

“Aye,” answers Dalic.

Tathar approaches Grimlock, “When I left you, you were in no danger. I am not obligated to follow you to death because you were possessed. Hold still . . .” Tathar takes a hold of Grimlock and prays to Sehanine, asking that his strength of will return to him (+4 wis, 8/12). Grimlock is noticeably improved.

Tathar backs away from Grimlock, “I am now of little use to the company as a healer. I must rest and pray to Sehanine. I vote for falling back to a more defensible position and taking an extended rest.”

Grimlock, standing straighter, asks the entire group but specifically calls out each member who was with Paylea when she died. “Why was she left behind? She was incredibly important to us and a friend. In addition, her spellbook was not retrieved which would have served us well now. We seem to not care what happens down here. Are we under some kind of enchantment? We are leaving companions behind! There are illusions of injuries and walls, how can we trust images from gods? This all sounds to be something too powerful for us to deal with especially in our weak state; by which I mean our ability to use magic. Both Tathar and Bofor are sapped of spiritual strength. I vote we return to the first level and fortify and rest. If we are worried about a black blob then ready any fire we have. I would rather fight it now and clear out our retreat then proceed and have to flee through it in even a weaker state.”

He next focuses on Southar. “For the matter of Zalco, Southar, I am not asking Zalco to return to me . . . I am asking you if you will return it when I am able. If you are choosing not to, I would ask you to do two things for me. First, place it out the ground and all of us should step back from it. I have had the pleasure of both Zalco and Foesmitter being in my head; I know a great many things about both of their plans and how they intended to carry them out. Even more interesting is they did not always agree on the ultimate goal they each have. This I will comment on further after Southar responds with his actions.”

Southar looks coldly at Grimlock, “You were too weak and now your greed wissssshesss the blade’ssss return. Zalco and I will be moving deeper into the mine to finisssssssh thissss tassssk. I fear not devil nor priest.”

He begins to walk slowly backward heading north down the sloping passageway.

Bofor cautions, “I am for pressing on, but would warn those who would want to stay and rest, the treasure belonging to the dwarves and the mine are not yours for the taking.” The looks from Speck to Grimlock before breaking his gaze and following Southar.

Dalic concludes, “I fear there will be just as much resistance back up the mine facing undead. I am steadfast to make the final leg.” Dalic joins Bofor and Southar.


Speck votes, “I will happily go back for a day's rest.”

Kuba looks at his dung covered clothing, “I need to clean up a heal a bit but if the majority wants to continue, I am able to fight on.” Speck shugs, “I will follow the big guy, he has kept me safe so far.”

Bhut, having come into friendship with the crazy duergar, votes to continue on.

Cirdan has already voiced his opinion to rest and regroup.

Breymeer holds his tongue and watches how the scenario plays out.

Dalic quickly interjects having seen the decision go a certain way in the past, "Whatever the decision, we must not split up. I fear we will all fall victim to the Delve should we not stick together. We can make quick work of nearly anything we encounter if we remain together, just look at the enemies we have faced since regrouping in this lower section. No more than a few moments pass from their appearance before they are no longer a threat when we focus our efforts. The same will be true of what lies ahead. Those unable to contribute but save for the most dire situations must and should do just that. Save your strength if you must, but destroying the evil ahead may be the only way to grant safe passage back to where we came from. We have able bodies for melee and range, armed with weapons that can kill the mystic vile things that lurk here. Let those able to cut through to our final safe return. The magicks can be spared for the final push iff'n need be but we must finish ahead if we are ever to make it back.”

Grimlock, putting off Dalic’s words for a moment, lowers his voice so that Southar cannot hear him, “We must be quick as he will charge on as Zalco has taken control of him. We cannot abandon him but we cannot proceed as it will be to our doom.”

“Does anyone have anything to hold him and if not I suggest we take him by surprise and overbear him. That sword must be removed from him and stowed. It will be needed for the final tasks to be completed.”

“I vote we overbear him if there is no magic which can hold him. All those in favor, say Aye.”

Dalic continues, calling after the snake-man as he walks away from the group, “Southar there is no point in hiding the fact Zalco is swaying your actions. Grim and Dalic hab' both felt it an' I know more than I ever knew how ta tell a possession when I sees it. We will free you yet but that cannot be tha fight of now. Fight it if ye can an we can shield ourselves from whatever Zalco has in store fer us, but iff'n ye cannot free yerself, embrace Zalco for his power and help us finish this.”

Dalic then threatens the sword, “A warning ta ye as well Zalco. Foesmiter was strong enough ta control yer sway before he was extinguished by mine blade. Remember this. Twas by my blade your master perished. You are outmatched should anythin' befall me friends.”

Lastly, Dalic addresses Grimlock, “Grim, leavin Peylae was not ideal. We must retrieve her at once when the time is not ill-fitting our survival. Let us make an accord to ensure we all escape this Delve in life or death. Our comrad's remains will not be left to this evil pit. I will stake my life to fulfill this accord."

Dalic takes a breath. Winded from probably the most he has ever spoken in a group in his entire life. Instead of cowering at the exposure now though he smirks as if he just defeated a foe in speaking so.

Grimlock replies soberly, “Dalic no one questions your might of arms or will in battle, but I do not choose to go into battle with such foes. We are talking about DEMONS and DEVILS, without magic on our side. Our healers are spent on their ability to render aid. Do you warriors feel our chance of victory is great with no healing and magic? If you do, then you don't truly appreciate and understand the powers outside of muscle and steel. I was stopped dead in my tracks due to magic of which a novice priest can cast and with no ability to dispel the effects our many can be reduced to few in a heartbeat. I will not continue under the circumstances. Your wisdom is true with staying together but if I proceed further with you we will be together in death. I have chosen my course, if you choose the same we need to stop Southar now! If not, I will take my leave."

Dalic after exchanging words with a few party members and watching as the party splinters, becomes agitated.

Breymeer supports Grimlock, “I believe it would be best for our healers and spell casters to rest for us to finish off our devil foe.”

Bhut, Bofor and Southar continue down the passageway. Bofor calls back, “Dalic is correct. We must press on.” Bhut pauses momentarily to see if Dalic follows deeper into the mine.

Grimlock watches the group carefully.

The others are gathered together as the situation comes to the cusp of a decision.

Kuba and Speck begin prepare to withdraw.

The elves hold a quick conference. Tathar advises, “I can hold him but only for a few seconds and that is only if he is overcome by the spell’s effects. If his will is too strong, there will be no effect on him at all. We will have one chance to overpower him if the spell is successful.”

Tathar removes his hemp rope and gives it to Speck. “If we are able to get control of him, and if he will not come with us, threaten to take his shield. I believe it is cursed and he will do anything to keep it. Everybody get close, and if he stops moving, pounce on him at once.”

Cirdan adds, “If Tathar cannot hold him, I may be able to hold him with webs. I say we let Tathar try, and if he keeps moving, I will cast webs directly in front of him, where he will have little chance of escape. I am, maybe, the strongest, I will get him from behind. Others grab his legs and arms. If I see the spell has had no effect, I will call forth the webs.”

Breymeer cautions, “I stand by the belief that our only hope is to get our magic folks what they need. I will stay with them. I believe it is the only way to accomplish our mission successfully. The others may continue if they wish. Those continuing on and splitting up the group have made their choice and fighting them is not productive.”

Bofor stops, seeing the discord, he gives a dwarven version of a rally speech, “You elves are spreading cowardice at the final leg of the journey. You very own god said we are near and even shows your cleric the way.” Bofor is obviously showing his bias towards elves.

“You pointy-eared forest sprites cower in the face of danger. Fine then. I release you from your contract. It was a fool’s errand to employ the elves in the first place. Keep the non-mine treasure you have acquired so far as payment. If your fragile bones can carry it that is. Run to your forests and strengthen yourselves.” He spits upon the floor and directs his attention to the humans.

“Don’t let the gentle fairies dissuade you men. I have seen strong men and you are among that rank. Come Dalic, let us who belong in the mountains lead these brave men forward to victory before the elves have them singing, painting and planting gardens. You are suppose to be the heroes of Restenford. Stiffen your spine and see this through.”

“Come Dalic, if death shall find us, it shall be in glorious battle not in dishonorable retreat!”

The appearance of the dwarf priest calling upon the duergar warrior for aid would seem odd any any other time and place.

Grimlock walks with a purpose towards Bofor as Tathar looses an arrow from his bow. The arrow passes Bofor near his head; an obvious intentional near miss. Tathar immediately nochs another arrow. “If you question my loyalty to Sehanine again, or call me a coward again, only one of us will live! If it weren’t for the elves, you would have died in the cages on the first level! Or have been overcome by the magic with the skeletal snake! You are the coward if you count the dwarves abandoning this delve and hiding behind your forges in Farmin, waiting for humans and elves with enough spine to come here! By my count, two elves have already died for your cause! Take back your words!”

Before Bofor can speak, Grimlock walks up and punches Bofor hard in the face with a right fist. “For insulting me and my kin.” Grimlock prepares for Bofor’s counter.

Bofor speaks through a split lip and blood washed teeth, “Well, ya see lads, the elves have some fight in them yet. And I insult not your god. It is ye who appears to tarry when the way has been shown.”

Bofor turns and catches up to Southar.

Dalic replies, "It is my greatest honor to travel with these, my now brethren. I have a duty to you all in a sense for I don wan ta see another man fall. I trust any of you ta make it ta safety back that way without me as well. I would be cursed by thought iffen even one should fall moving forward should I not join to aid them. If there be any of my company going forward I will too. This includes the demon stricken Southar. I will join Southar into battle to hopefully save him for the day he is free of Zalco."

Bhut nods in agreement to his little friend. Dalic and Bhut fall in behind them. The foursome leave the rest of the group to withdraw in peace.

Southar looks back at the group, his snake eyes showing a strong will and his forked tongue licking the air through a large grin, “Do assss you wisssshhh. We ssshhall be fighting and winning!"


Dalic chuckles at the sight of bofor being struck in the face. "Ha. Sorry. Should have seen that coming. An by tha way dear Bofor, ye be much less kin ta me than these'n elves. Don't be so quick ta count me in mutual opposition ta them."

Breymeer can hold his tongue no longer. “Bofor, your mouth has irked me to a point where I can take no more. We’re obviously not retreating, just taking time to finish this contract, as you call it, properly. And I believe your attitude needs an adjustment!” Breymeer begins to stride towards Bofor with his axes in hand. “Your option dwarf, fists or steel?”

Bofor spouts back, “If you still have fight in ya, bring it into the mine. That is where I will be if you wish to fight me.”

Breymeer pauses as the dwarf appears to back down.

Bofor takes a few steps and pauses. He looks back to Breymeer and the elves, “I fear my tongue has spoke too strongly my bearded friend. I thank you in advance should I never see you humans and elves again. You have fought hard to this point. I suppose someone should clear the path out of the mine for us. Should you remain in the hill upon our completion, I will consider your part of the bargain upheld.”

Kuba calls to Bofor, “When we return, we will know where to find you. We can just follow the trail of defeated dwarf zombies.”

“Sssseee you ssssssoooon!” Southar grins, checks his shield and grips Zalco.

Bofor sets the second lantern down upon the floor, “You may need this.”

Passing for a fairwell, the short burst of insults and a solid punch to the nose represent the splintering of the group.

Bofor puts his hand on Dalics back and allows the duergar to pass. Dalic steps up to Southar’s side. Dalic has the black bladed Delven Bastard in hand.

Bofor, taking Southar’s lantern from the ranger to free up his sword hand, steps behind Dalic. Bhut, axes at the ready, steps in behind Southar.

Dalic gives a look back to his only friends and, with a nearly imperceptible nod, he turns his collar toward the task at hand.

The foursome walks down the passageway and eventually the lantern light slips from view.


Grimlock waits until the foursome are beyond sight before speaking again. “I suggest we follow at a distance; unknown to them. Maybe us being split is not a bad option. We can act as rear guard and back them up. I do have some magic left but would like more health restored if any can aid me.”

Grimlock pauses to study the group. Breymeer interjects, “If we follow, Bofor gets his way. This is bull.” He looks more disturbed than normal. “But I will do whatever we decide.”

Grimlock encourages support for his idea, “Tathar you still are a dead shot with your bow. We have two fighters. Anything the others engage, we can judge if they need assistance. I can go invisible and track them, reporting back to our group. We will live if we leave but without them we cannot finish this mission.” Grimlock gets a grin on his face, “But then again, we are not under contract and now can take what we wish.”

Speck’s ears perk up.

Tathar watches the other group leave with an arrow still notched, a fire still burning in his moon-eyed face. “Bofor has paid me a mortal insult. He has questioned my loyalty to my deity and has not retracted his words. For anyone to do this is inexcusable, but for a fellow priest, it is . . . unforgivable. If he will not take back his words, I will push on in hopes that I may help him pass on.”

Tathar walks over to Grimlock and states, “By anyone going to heal Grimlock, you mean Tathar? Will you help me with Bofor? He owes me an apology.”

Grimlock agrees to accompany Tathar but he wants to follow his plan of stealth.

Tathar lays his hands on Grimlock’s shoulders and mutters a prayer, “May Sehanine ease your pain my half-brother (+7, 24/29(32)).”

Cirdan watches the other group depart, knowing one is cursed, one is a warmonger, one is stupid and the last is going along for the glory. “I am still for falling back and resting. They seem to have forgotten there is a mage to be dealt with besides this demon Tathar talks of. I trust Sehanine. She is a beautiful, illusion-filled elfin deity. If she says we must prevail, then we must, but I am the only one truly able to deal with the mage, and I have no, well, almost no ability to call upon magic. I need rest and to study.”

Speck tugs on Cirdan’s arm. “I have slain a mage. A green robed fella. When everything went poof in the throne room, I found myself alone in a cavern. I had no idea where everyone else went. There was a door that I wasn't about to go through and I heard some chanting from near by. The chanting I heard was the Mage. I was just going to just sneak by but he said things that showed he was no friend of our group and then started casting a spell so I shot at him hoping to disrupt his spell. My first shot missed but the second shot hit true just as he vanished from sight. I only found him because half my arrow was still visible. He lays dead in the chamber on the far side of the magical darkness." Speck points back in the direction of the black ooze layer and chamber beyond.

Cirdan looks pleased at the defeat of the enemy mage but still shakes his head, looking to the north, deeper into the mine. “We’re all going, aren’t we?”

Looking about the group, it appears the elves are fully intending to continue after the dwarves. Kuba lets out a sigh and Speck steps closer to his warrior friend. Breymeer just shakes his head, “This is madness. But, I will remain at your side.”

With a quick spell, Grimlock vanishes from sight.

The foursome moves north down the passageway. The temperature continues to fall as they move deeper into the mine. The walls soon become white with hints of frost. The passageway opens to a very large cavern. The walls of the cavern are completely frosted over. The temperature hovers at freezing sending a chill through the adventurers.

Following Bofor’s wishes, the group moves up keeping the east wall within sight. The western wall quickly drops out of clear view. The lantern light flickers off the shadowy western wall showing the cavern varies from 120 to 150 feet wide. The ceiling rises to the edge of the latern light at 60 feet in height.

The eastern wall is very uneven, jutting into the room and retreating again to the east several times creating unseen pockets the group is forced to tactically work their way past. It makes for a long 350 foot walk. The temperature grows steadily colder and the frost turns to ice as the chamber necks back down to a wide passageway bending to the northwest. The connecting chamber is generally about 30 feet wide and 100 feet long.

The foursome moves carefully through the transition from one cavern chamber to the next. The room is very irregular shaped but essentially the same size as the previous expanse. It stretches over 300 feet heading generally northwest. The ice-coated cavern is filled with stalactites and stalagmites, some of which have joined to form columns that support the 60 foot high ceiling. Icicles clinging to the ceiling occasionally fall to the floor, shattering like glass.

The walls and the floors are very slick. The temperature is far below freezing. Southar, appearing to be more susceptible to the cold, shivers like his human companion Bhut. Dalic also is beginning to show a reaction to the cold; frost coats his beard. Bofor, stouter that the others, only now begins to show his discomfort. He, too, has a white frost on his beard.

The foursome take their time crossing the treacherous icy coated chamber. The footing is very slick and the many stalagtites and stalagmites offer many hiding spots for ambush. Dispite the obvious tactical advantages offered by the icy chamber, no attack comes. In fact, they place seems vacant.

The cold begins to take its toll on the group as they get half way across the chamber. Exposed flesh stings and becomes red. Numbness creeps upon fingers, ears and noses. Dalic’s plate mail has frosted as have the rings of Bofor’s chain mail and the studs on Southar’s leather. The metal armor acts as a conduit for the cold as it easily crosses from metal armor though sweat soaks padding.

The party begins to contemplate a retreat until an illumination radiates bright enough to be seen to the north although the far end of the chamber is mainly screened by an outcropping of wall and a large pillar of ice. The group is unable to make out the source of the light.


Grimlock lays out his plan, “I will stay back bout forty or fifty feet, moving silent. The rest of you stay back about 150 feet. I will move back and forth to report. If I throw one stone, keep coming, two stones means stop and hold and a handful means run up at full speed. I will make clicking sounds when I approach you. Hood the lantern so the dwarves do not see your light. Kuba will have to cope; help guide him if he needs it.”

Speck arms himself with his bow while Kuba keeps his sword and shield ready for melee. The halfling walks beside his human friend with his free hand helping to guide the warrior. Kuba holds the handle of the hooded lantern in his sword hand. He shutters the lantern to keep the light all but out. The human can see only a few feet of floor in front of himself as he relies on his companion for guidance.

Tathar moves behind Grimlock with whomever wants to join him. He looks in vain for the arrow shot past Bofor. He will keep his bow out.
Cirdan moves to the middle. He drapes his blanket across his shoulders warning everyone, "It's gonna get cold."

Breymeer has his bow in hand. His vision is lost at the shuttering of the lamp so he moves up directly behind Kuba; keeping very close.

Grimlock, unseen, moves ahead of the group. Tathar falls in next, staying slightly ahead of Cirdan, Speck and the humans. Cirdan walks just ahead of the humans.

Following the path north. The temperature continues to fall as they move deeper into the mine. The walls soon become white with hints of frost. The passageway opens to a very large cavern. The walls of the cavern are completely frosted over. The temperature hovers at freezing sending a chill through the adventurers. The foursome continues on through this chamber, staying to the right. The elf led group follows.

Grimlock watches the dwarf led group move across the chamber. The western wall quickly drops out of clear view. The lantern light flickers off the shadowy western wall showing the cavern varies from 120 to 150 feet wide. The ceiling rises to the edge of the latern light at 60 feet in height.

The eastern wall is very uneven, jutting into the room and retreating again to the east several times creating unseen pockets the group is forced to tactically work their way past. It makes for a long 350 foot walk. The temperature grows steadily colder and the frost turns to ice as the chamber necks back down to a wide passageway bending to the northwest. The connecting chamber is generally about 30 feet wide and 100 feet long.

As the dwarf led group exits the cold chamber, Grimlock returns and throws one stone toward Tathar advising him to continue forward.

Grimlock moves up to the wide passage between chambers as his companions begin to cross the large cold chamber behind him.
Dalic saunters on, keeping a steady pace while avoiding risk of falling. He shows steady determination to take the chamber while avoiding any unneccesary exposure to the cold.

Passing by the obstructions, the far end of the chamber comes into view. The ice covered walls are a constant excepting the glowing light illuminating a descending stairwell moving slightly to the north-northeast. The stairs are long and steep traveling down nearly 60 feet at a 45 degree angle down. The stairwell is only about 10 feet wide. At the bottom, it opens up to the right and begins to widen.

The foursome gathers near the top of the stairs trying to steal a peak into the area below but it betrays nothing. The press of the cold forces the foursome to make a hasty decision; go down the stairs or risk injury from extended exposure.

The dwarves, stout people by nature, have resisted the cold better than the humans. Even with the metal armor on, they shiver but remain unharmed by the frigid temperatures. Bhut, in non-metal armor, rattling like a baby toy, is very cold but yet unharmed. Southar, on the other hand, has begun to show more problems from the cold. He shivers uncontrollably and he is becoming more sluggish (4, 30/52).

Up the stairway radiates a warmth although the cause of the warmth does not appear to be related to the magical radiance that illuminates the stairs in a powerful white light. Dalic is forced to shield his eyes as the light bites painfully at them. The others are forced to pause until their own eyes adjust. The foursome moves ahead, reaching the bottom of the stairwell. They pass by a distinct line of frost near the ceiling level of the chamber at the base of the stairs.

The stairway gives way to a wide passage to the northeast. It quickly opens into a generally square chamber. As the group moves to the edge of the chamber it becomes apparent this chamber is also illuminated by some similar magical light. The light of the chamber is dimmer, much to Dalic’s relief.

The room is bare rock with a 25 to 30 foot irregular ceiling. A narrow natural passageway, some 8 to 10 feet across, leads into the darkness to the northeast.

A large iron statue of a dwarf warrior in full plate armor and a great helm stands as a sentry near the northwest side of the room. A might sword is sheathed upon its back. It faces the center of the room. The surface of the armor is smooth and finely crafted by the hands of the dwarves. This fact is accentuated by the dwarven runes that adorns it.

This room appears to be the source of the increasing temperature. This chamber is well above freezing again. In fact, with each step away from the stairwell, the warmer it gets.


Grimlock returns to tailing the dwarves as the rest of his companions bundle up for the cold chamber that lays before them.

As they make their way across the chamber, Grimlock watches the dwarves cross an ice covered chamber. The room is very irregular shaped but essentially the same size as the previous expanse. It stretches over 300 feet heading generally northwest. The ice-coated cavern is filled with stalactites and stalagmites, some of which have joined to form columns that support the 60 foot high ceiling. Icicles clinging to the ceiling occasionally fall to the floor, shattering like glass.

The dwarf group moves slowly. The walls and the floors are very slick. The temperature is far below freezing.

Grimlock shadows them long enough to see them reach a descending stairwell at the north end of the chamber. As they descend, Grimlock returns to his companions.

The short time he was in the ice filled chamber betrayed the extremely cold temperature in the chamber. His fingers and toes began to numb and the bite of the air threatened to frostbite his face. Only by wrapping in his cloak did Grimlock avoid the damaging effects of the air.

Grimlock sees Tathar and the others as they gather in the area between cold chambers. They await a signal from the half-elf.


As the group slowly presses into the room, multiple low basins come into view. Each circular stone basin is 20 feet in diameter and rises about a foot from the floor. An unpleasant odor fills the air yet the air seems fresher here than other chambers. Each basin is filled with a low, tangled, lichen-like plant. The sickly purple stuff grows in a brown sludge that fills the bottom half of each basin. Dalic recognizes the trick immediately as Bofor explains, “For those that do not already know, that is Airweed. It helps to make the air less stale. It does carry an odor unfortunately. It is a harmless smell anyway.”

Dalic speaks, “If the swords we know this, many be evil in tha pit here. Bofor, can you sense evil in it? Is it likely trapped? I say we ignore the sword for now and press in avoiding the statue.”

“You would perish without me,” calls Zalco. “I am the greatest sword ever forged and he who wields me shall fear nothing. But if you do not want my help. I shall give you none.”

Bofor tries to interrupt Zalco, “I can ask Fortubo to show me the presence of evil here if you wish. I am getting near exhaustion though and fear I should say my power for any dangers we may encounter. If need arise, I can try and counter the evil by asking Fortubo to bless us.”

Bhut redirects the conversation, “Dalic, I agree we need to avoid that statue, it has a foul look to it.”

“Let’sssssss prossseed, ssssshall we?” asks Southar. The snake-man appears to be gaining his strength back now that the temperature is more reptile friendly.

The sound of steel rubbing on steel is heard to the north drawing the adventure’s attention to the statue. Its head, once staring directly forward, has moved slightly to the right and it now appears to stare directly at the group.


Grimlock’s whispered voice warns of his approach. He brief’s the group and warns them to bundle up for the next chamber.

Once briefed, Cirdan says, “Let us cross quickly to avoid the cold as much as possible, but watch vigilantly for falling ice and monsters.”

Grimlock moves ahead of the group as the halfling’s pace slows the difficult crossing of the ice coated passageway.

Although bundled, the frigid air of the room quickly begins to take its toll on exposed flesh or partially covered bodies. Those in metal armor find it a conductor for the heat sapping air. Fingers go numb, noses sting painfully, exposed flesh reddens. The desire to speed up creeps into the conscious but to do so would invite falls and possible injuries.

As the party crosses the room, a faint light appears from around a small outcropping on the east wall. Drawing the group in like insects to light, they round the bend to see a very well lit stairwell descending deeper into the mine. The stairwell is roughly 10 feet wide with a little larger head clearance. The source of the light is unknown but it is a brilliant white light that just seems to be everywhere on the stairwell.

It is assumed Grimock has descended to scout ahead. There has been no other obvious other paths to follow.

Grimlock moves slowly down the brightly lit stairwell. It radiates a warmth although the cause of the warmth does not appear to be related to the magic that illuminates the stairs. Grimlock passes a distinct line of frost near the ceiling level of the chamber at the base of the stairs.

The stairway gives way to a wide passage to the northeast. It quickly opens into a generally square chamber. The dwarf group has moved to the edge of the chamber. The chamber is also illuminated by some similar magical light although it is dimmer than the stairwell.

The room is bare rock with a 25 to 30 foot irregular ceiling. A narrow natural passageway, some 8 to 10 feet across, leads into the darkness to the northeast.

Grimlock steps soundlessly up behind the group to examine the room. The group has been conversing quietly as the half-elf arrives. Grimlock does not hear what it was they were discussing as he stays a fair distance from Zalco remembering the sword was able to sense Cirdan even while the elf was invisible.

Looking around the room, Grimlock sees a large iron statue of a dwarf warrior in full plate armor and a great helm stands as a sentry near the northwest side of the room. A might sword is sheathed upon its back. It faces the center of the room. The surface of the armor is smooth and finely crafted by the hands of the dwarves. This fact is accentuated by the dwarven runes that adorns it.

The room also contains four stone basins. Each circular stone basin is 20 feet in diameter and rises about a foot from the floor. An unpleasant odor fills the air yet the air seems fresher here than other chambers. Each basin is filled with a low, tangled, lichen-like plant. The sickly purple stuff grows in a brown sludge that fills the bottom half of each basin.

The air is much warmer in this chamber than above. This chamber is well above freezing again. In fact, with each step away from the stairwell, the warmer it gets.

The sound of steel rubbing on steel is heard to the north drawing Grimlock’s attention to the statue. Its head, once staring directly forward, has moved slightly to the right and it now appears to stare directly at the group.

Grimlock stealthily watches the dwarf group’s reaction.


Dalic quickly quips, "Based on tha statue coming to life, I thinks it be evil . . ." His statement trails off as he readies his daggers for a ranges attack. "Goin' in we shoul focus on ranged attacks when possible and gang up our melee when necessary."

Southar bangs Zalco on his golden shield, “Finally, a worthy opponent!” Southar moves forward a couple steps and then breaks into a charge with a hissing war cry.

Zalco joins the shout, “Vengeance!!!”

“I will flank it to the right!” Bofor offers. He skirts along the east wall.

Bhut follows his companions lead. He stows his axes and withdraws a throwing knife in each hand.

The statue squares is shoulders to Southar’s charge. Its right hand reaches to the hilt of the great sword sheathed on its back. Its left hand forms a fist as it drops its right leg slightly back, squatting a bit in preparation to strike. It moves with a ponderous yet smooth gait.


The elf group arrives at the top of the stairs awaiting the return of their spy. They remain flanked on either side as the powerful light shines brightly on anyone looking down the stairwell. The precaution is taken even though the dwarf group is not visible at the bottom.

Breymeer shakes his head, “I am an idiot for following.”

A warmth appears to drift up the stairwell. It is all the group can do not to break cover and move down the stairwell to avoid the extreme cold. Everyone shivers and fingers and toes have started to if not already gone numb.

The quivering is interrupted as Cirdan mumbles a short song, just loud enough for the group to hear,

"Ohhhh, how I love the feywine!
It's the only good glass of cheer!
Once we go in to the bright light,
We'll drink it every day of the year!"

It is obviously an elven celebration song and Cirdan is making fun of going into the lighted stairs as he thinks they are going to their deaths.
Tathar, trying in vain to shake off the cold (1, 20/24) snickers a bit at the joke.

The sudden sound of a sword banging on a shield catches the elf group off guard. It echoes up the stairwell from below; just out of sight. The group next hears Southar shout, “Finally, a worthy opponent!” Southar then gives a hissing war cry. By the sound of the cry, Southar is running generally away from where the elf group now stands.

Zalco’s voice joins the shout, “Vengeance!!!”
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Sheepdog
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PostPosted: Sun Aug 28, 2016 8:03 pm    Post subject: The Iron Golem and greed for Zalco Reply with quote

Grimlock throws a handful of stones up the stairwell toward his waiting companions. He then turns and moves forward to watch the melee.

While Southar charges wildly ahead, Bhut stays put and throws both knives from where he stands. He is at the limits of his arm so he is forced to put a significant arc to the blades. Neither blade connects with its target.

Dalic runs a wide arc to the right toward the exit and juts back left calling to Southar to flank left. Southar adjusts accordingly.

The statue turns towards Southar as he closes in from the left flank. As planned, this exposes the iron statue’s rear flank to Dalic. The duergar positions himself where the statue’s back faces him within accurate throwing range for his daggers.

Bofor continues to move up the right flank.

Southar reaches the towering animated statue as it draws its sword from its sheath. The thick blade is eight inches wide and nearly six feet long. The blade is made of sharpened steel set into an iron pommel. Fearlessly Southar drives Zalco into a joint near the creature’s waist. Shockingly, the blade cuts into the iron being (13, 79/92).

“Watch it!” warns Zalco.

As if shooing away a fly, the iron behemoth swats at Southar with its free hand. Southar blocks the blow with his shield while spinning away from the forceful impact. His shield rings and the impact stings the ranger’s arm but he remains upright and unharmed.


Cirdan looks at Breymeer and Kuba. "Well, it's warmer in the light and there sounds like entertainment to watch, shall we?"

Tathar rallies to Cirdan, "We are not dead yet, noble elf, and Sehanine has charged us with prevailing over this foe. Get moving."

Cirdan, being sobered by Tathar's words, nods and starts down the stairs. Tathar follows. Two small impacts on the stairwell are heard as two invisible stones are thrown, one after the other, as a signal to stop. The two elves cease their descent. Grimlock has signaled a stop.

Cirdan signals the two human warriors and the halfling sneak to halt. Cirdan remains halted a few steps down from the top.

Tathar continues to descend carefully. Staying to the right, Tathar makes it to the bottom few steps before he stops his advance to study the room.

A loud clang rings from out of view in the chamber below. Judging from the sounds of previous encounters, something very large has struck Southar’s golden shield.

Tathar can see Bhut standing about forty feet in front of him. He has just launched a dagger at a target. Judging from the angle of departure, the target is near maximum range (roughly 90 feet). The wall of the stairwell prevents Tathar from seeing further into the room but it also acts to hide him. He slips slowly forward along the final ten feet of wall hoping not to be spied by anyone. Tathar is unsure where Grimlock went after tossing the stones up the stairwell.

Kuba and Speck remain in the upper chamber peaking down the stairwell. Now that they have quit moving, the arctic cold of the chamber creeps into their body relentlessly.

Cirdan remains a few steps down from the top. It is obvious the cold is not as invasive where he stands.

Breymeer, the bearded northman, is not one to pass on a fight. He moves quickly down the stairwell, “We choose to come here. Let’s get into this battle!” The stairwell warms as Breymeer descends. The line of frost ends just above the level of the ceiling of the chamber below. The chamber below is well above freezing and illuminated evenly by some unknown source of light. It is dimmer than the intense illumination of the stairwell.

The sound of the battle increases in intensity. The ringing of steel on iron along with shouts and orders. It appears the dwarf group is becoming fully engaged with something or someone.

The stairway gives way to a wide passage to the northeast. It quickly opens into a generally square chamber. The room is bare rock with a 25 to 30 foot irregular ceiling. A narrow natural passageway, some 8 to 10 feet across, leads into the darkness to the northeast.

A twelve feet tall iron statue of a dwarf warrior in full plate armor and a great helm battles Southar near the northwest side of the room. A might sword in its hand. The thick sword is the length of a man and 8 inches across the blade. The surface of the dwarf’s armor is smooth and finely crafted by the hands of the dwarf craftsmen. This fact is accentuated by the dwarven runes that adorns it.

Scattered about the room are four circular stone basin is 20 feet in diameter and rises about a foot from the floor. An unpleasant odor fills the air yet the air seems fresher here than other chambers. Each basin is filled with a low, tangled, lichen-like plant. The sickly purple stuff grows in a brown sludge that fills the bottom half of each basin.

Tathar remains in the stairwell on high alert.

Bofor moves up the east wall carefully. He has reached the northeast basin and uses it for partial cover as he skirts around its eastern arc.

Bhut charges from just ahead of the stairwell towards the giant iron dwarf. As he runs, he removes both of his axes.

Dalic lets two daggers fly and strafes to his right to get a more direct line at the statues back. The first dagger strikes the statue clean in the back of the neck but deflects harmlessly off. The second dagger deflects off the back of the right shoulder. Neither appears to have had any effect on the iron dwarf. It completely ignores the attack.

Bhut arrives as the iron dwarf releases a blast of noxious orange gaseous vapors from its mouth at Southar. The vapors billow out filling about a ten foot cube ahead of the statue. Using his superior dexterity, Southar dodges to the side of the gas and drives Zalco into the iron dwarf’s left ankle damaging the joint (6, 73/92).

The gas hangs heavy in the air being slow to disperse further into the chamber.

Bhut, keeping one axe to parry, brings the other axe down upon the back of the dwarf’s left thigh as the statue brings its leg forward while swinging a killing stroke towards Southar. The blade rings as it deflects off the solid iron leg. Bhut’s hand stings from the impact but he retains his grip of the weapon. Even though the blow does not seem to harm the leg, it is not without effect. The blow throws off the balance of the iron dwarf just enough to cause its swing to come across too high. The nimble snake-man easily dodges the cutting stroke. The iron dwarf regains its footing and fights on, continuing to face the scale skinned ranger. The step of the iron giant creates a small shock wave that reverberates through the chamber nearly stunning those close by.

Grimlock turns his attention to the closest basin. He sneaks quietly along the southern wall to the protection of the small rock outcropping near the edge of the southeast basin.

He ponders what the basins are for. He guesses they have something to do with defeating the iron dwarf. Seeing the ineffectiveness of everything but Zalco so far, he assumes he has no ability to harm it. Grimlock contemplates how to prevent the others from walking into a death trap.

Fearing a trap within the basin, Grimlock stands ten feet from the stone basin. He tosses an invisible bolt towards the large interior of the basin. The shaft lands and quickly sinks metal tip down. Grimlock can see the pressure the bolt puts on the vegetation. The amount of vegetation prevents the bolt from falling far beneath the surface.

From where he stands, Grimlock detects no reaction to the wood, quill or metal.

Grimlock draws his sword and sticks it into the vegetation testing to see if it grabs the blade. Nothing happens. He places his sword into Zalco’s scabbard and moves forward towards the melee rounding the raised pool in the process.

Breymeer’s deep war cry alerts his companions of his charge. Not having a clear shot, Breymeer charges with his dwarven made battle axe and hand axe. Tathar remains behind near the base of the stairwell.

The cold finally takes its toll on Kuba and Speck. They can no longer resist the comfort offered by the warm radiating from below. Kuba decides to follow Breymeer into the battle. Speck follows closely on his heels. They pass Cirdan as the move down to the base of the stairs. The air warms as they descend. They pass by a distinct line of frost near the ceiling level of the chamber at the base of the stairs.

Kuba moves slowly to allow Speck to keep up. As they near the bottom of the stairs, Tathar comes into view. The elf stands at the bottom of the stairs looking into the room. The sound of battle spurns the human and the halfling to hurry to the base of the stairs.

The stairway gives way to a wide passage to the northeast. It quickly opens into a generally square chamber. As they move to the edge of the chamber it becomes apparent this chamber is illuminated by some similar magical light. The light of the chamber is dimmer than that of the stairwell.

The room is bare rock with a 25 to 30 foot irregular ceiling. A narrow natural passageway, some 8 to 10 feet across, leads into the darkness to the northeast.

A twelve foot tall iron statue of a dwarf warrior in full plate armor and a great helm stands as a sentry near the northwest side of the room. A might sword is sheathed upon its back. It faces the center of the room. The surface of the armor is smooth and finely crafted by the hands of the dwarves. This fact is accentuated by the dwarven runes that adorns it.

This room appears to be the source of the increasing temperature. This chamber is well above freezing again. In fact, with each step away from the stairwell, the warmer it gets.

The room also contains four low basins. Each circular stone basin is 20 feet in diameter and rises about a foot from the floor. An unpleasant odor fills the air yet the air seems fresher here than other chambers. Each basin is filled with a low, tangled, lichen-like plant. The sickly purple stuff grows in a brown sludge that fills the bottom half of each basin.

They move up next to Tathar.

Bofor approaches the iron dwarf from the rear closing half the distance from the eastern wall to the melee. He moves carefully around the low stone basin deciding what his next move should be.

Dalic, seeing common steel does little damage to the iron dwarf, charges in for a direct assault on the giant’s back. He draws the Delven Bastard during the charge.

The gas cloud expands outward away from the statue forcing Southar to move a few feet counter-clockwise around the iron dwarf. The iron dwarf turns with pounding footsteps to match Southar’s move. The vibrations can be felt in the solid stone floor.

Southar darts in and drives the point Zalco into the dwarf. The blade slips into the molded beard cutting deep into its throat (28, 45/92). The iron dwarf’s head reels back as it swings wildly at the Gnarley Forest ranger. The great sword arcs toward Southar and he instinctively pulls up his shield. Steel meets gold. The overwhelming strength of the blow drives Southar back hard into the wall crushing him painfully (15, 15/52). If not for the magical shield, Southar would have been hacked in half.

“We are invincible!” cries Zalco as Southar remains standing. The blow has rocked the snake-man but he brushes off the pain to remain in the fight.

Bhut chops at the rear of the statue but fails to do more than put small scratches into the hard iron foe.

Breymeer’s charge closes in at the same time as Dalic’s. With the new positioning of the statue, both warriors slam into the rear of the enemy while staying to the east of the gas cloud.

Breymeer hacks with both of his axes. He delivers two telling blows. The dwarf forged battle axe puts a faint mark across the iron dwarf’s back. The hand axe cuts deeper into the back of the left knee joint (1, 44/92).

Dalic drives Delven Bastard into the dwarf’s back with both hands (4, 40/92). The black blade cuts through the iron dwarf and sticks out its chest. The iron figure kicks its foot back to crush the duergar. Dalic tries avoid the blow but is partially caught by its crushing weight. His plate mail armor saves him from death. Instead of turning Dalic into a gore stain, the armor deflects much of the blow knocking Dalic away from the smashing step. The duergar is badly battered and knocked back five feet but he remains alive, conscious and on his feet (24, 7/40(49)).

Kuba catches a glimpse of the massive iron creature. He stows his sword and takes out his war hammer. Telling Speck to stay put, Kuba enters the chamber to join in on the attack. He moves up carefully as he studies the battle and the large iron dwarf’s movements. Kuba reaches the western basin.

Bhut continues to hack away in vain behind the left knee with one axe while defending with the other.

Zalco begins a continuous string of shouts and chants; all designed to steel the nerves of the embattled warriors.

Dalic, reeling from the blow, knows there is no way to survive unless the giant is taken off kilter. He targets the legs of the beast hoping to slash completely through at least one of them. The Devlen Bastard slashes a deep trough in the right ankle of the iron giant (9, 31/92).

After hacking at the leg Dalic strafes with the body to ensure he isn't hit by the falling giant showing his experience gained in the fighting pits. While moving, he catches a glimpse of Breymeer and grins. "Welcome ta tha fight!"

Dalic silently prays that he doesn't catch another blow like the last one and trusts his size will work to his advantage in dodging another blow.

The iron adversary spins to face those to its rear. Using the force of his spin, it brings its gargantuan blade around in a massive descending arc. The sword cuts the air just above Bhut’s head. Dalic, moving to his left, remains under the stroke. Breymeer is caught fully by the blade. The bearded ranger reacts to the attack with an attempted parry bring both of his axes up to deflect the blow. The haft of his dwarven crafted battle axes is cut in two but his dwarven runed hand axe takes the blow as it impacts into the side of Breymeer’s head. The dwarven metal holds strong keeping Breymeer’s head attached to his body. Unfortunately, the blow still impacts the side of the ranger’s head causing serious blunt force injuries. He is instantly thrown back and to his left; nearly 10 feet. His body is as limp as a boned fish. His stout hand axe drops five feet to the left of where the ranger had previously stood. It comes to rest at the edge of the slowly expanding gas cloud.

Breymeer lay in a pile on the chamber floor; unmoving. The expanding cloud of gas threatens to overtake the northman’s body.

Southar, emboldened by Zalco’s encouragements, steps forward renewing his attack. He drives his blade deep into the left hip joint (16, 15/92).

Bofor, holding up by the eastern basin stands ready with his shield and hammer poised. Seeing Breymeer go down, he rushes over to aid him. He reaches his fallen comrade and checks for signs of life.

Tathar moves over to his right and inspect the southern basin while keeping an eye on the action. On high guard, he visually inspects the basin’s contents finding nothing alarming about it.

Cirdan keeps an eye on the fight and an eye on the staircase. Speck remains at the base of the stairs as suggested by Kuba.

Grimlock charges forward to the west side of the northern basin. His footfalls are unheard above the ringing and cries of the nearby melee. He sees Breymeer fall but also witnesses Bofor’s move to aid the ranger. Grimlock continues to his destination and continues to analyze the battle.

Bofor is surprised to find Breymeer’s head intact. The ranger is breathing shallowly and appears to have no mortal wounds. The dwarf priest calls on Fortubo to aid the fallen ranger and lays his hands upon Breymeer’s head (+5, 5/49(57)). The ranger’s eyes slowly open. He remains confused and very weak.

The dissipating gas begins to drift over the dwarf and man. Bofor begins to drag Breymeer away from the gas.

Grimlock’s voice carries over the battlefield. It comes from the north end of the room near the northern basin. “Southar, slide Bloodletter over to the north basin so that I may use it and join the fight!”

Kuba, seeing Breymeer nearly beheaded, makes a cautious approach. He keeps his shield ready to block any attacks. He moves in swinging for the knees. The human warrior catches the inside of a knee sending a ringing throughout the room as the dwarven war hammer finds its mark.
At the same time, Southar, ignoring Grimlock’s voice, drives Zalco, who is still shouting triumphantly, into the iron dwarf’s lower back (14, 1/92). The towering iron dwarf begins to teeter.

Dalic exploits the advantage. Dalic strikes with the Delven Bastard. The first blow deflects off the knee attacked by Kuba. Dalic weaves to his right.

The backstroke of the iron dwarf’s blade blow crosses above Dalic’s head, deflects off Kuba’s shield and catches P’innr Bhut full. Bhut, having kept one axe on the defensive, catches the great sword just below the head of the axe. The haft snaps like a dry twig. The deflection is enough to save Bhut’s life. Flattening his body with the force of the blow, Bhut is able to take the impact from the flat of the blade as opposed to the edge. The impact hits him in the left upper arm. The force of the blow knocks the sellsword a few steps back. To everyone’s surprise, the street fighter keeps his feet although the blow has knocked his helmet clean off his head. Bhut’s left arm aches greatly as the huge blade has wounded his entire upper arm.

After ducking the blade, Dalic slashes at the right knee and then rolls between the giant dwarf’s legs. Dalic’s black bladed bastard sword cuts the knee toppling the iron dwarf (6, -5/92).

The massive iron body falls forward just missing the frantically backpeddling Kuba. The body strikes the ground with a deafening clammer. The bonds of magic holding the construct’s life force fade and the creature stills itself in a massive iron heap.

Only Breymeer has fallen and he still draws breath. Dalic, Bhut and Southar all feel pain as the beating dealt to them begins to take hold. Only Kuba, arriving late to the melee, stands tall.

The brave warriors share a silent moment of triumph as they look each other in the eye with pride.

Bofor looks around at the group and bows his head. As the echo of the fallen iron statue fades, Bofor’s voice is heard, “I do apologize to one and all. Breymeer, I see now your willingness to lay down your life for your companions. I am glad that Fortubo has kept you among us. Your party deserves my respect and my respect you shall have.”

The dwarf priest looks truly moved as he raises his head. He speaks what others are already guessing themselves. “We must be near something important, this guardian is no trifle. Its presence here must signify something.”

Speck has moved ahead and taken cover behind a shallow outcropping of rock near the stairs. It is from this vantage point he catches the tail end of the victory.

Ciran remains in place on the stairs watching for an ambush and any sign of something coming to investigate the sound.

Tathar remains near the southeastern basin.

Meanwhile, Grimlock circles to the north side of the basin and dips his silver longsword into the basin. The blade strikes bottom before reaching the pommel. The water is less than 3 feet deep. Nothing out of the ordinary occurs.

Dalic looks around to ensure everyone is far enough away from the gas. Everyone appears safe. The gas is thinning quickly. Dalic mumbles a bit to himself almost shameful of his pride but definitely not shameful of his pride, just more conscience of the fact that self praise in this group is uncommon, "Not ta be so bold but.. Ahem... Dalic did notice that 'twas my blade that took down the beast. Just sayin'..." He inspects his finger nails nonchalantly with a smug smile across his face.

In the form of instant and comedic karma for his pride, he doubles over briefly as a sharp flash of pain forces a severe wince to replace his smirk. After a second, he regains composure, "I may need some aid meself. But you shoul' see the other guy."

Bhut, dazed and confused, inspects the damage to his arm. He asks for water as he feels dehydrated. He slowly walks around looking for his throwing knives. He picks up his helmet and returns it to his head. He only locates one of his knives. Also, one of his battle axes has been destroyed in the battle.

Cirdan advances and investigates the iron dwarf. Its structure is very ornate and full of detail. It appears to be made of solid iron. The only unattached part is the sword that was removed from the sheath. The sword itself is too large and heavy to be wielded by any other than those with the strength of a giant.

Tathar applies first aid to P’innr Bhut (+1, 17/40(46)) and then Breymeer (+3, 8/49(57)).

Once that task is completed, he turn his attention to Bofor. He strides purposefully to the Fortubo priest with fire in his eyes and shoves him. "Do you believe me now dwarf? Of do you still think me a coward who doesn't follow the words of his deity? I have fought many battles with these, my companions, and would die for each and every one of them, including that crazy duergar," he points to Dalic. "But you come late to the party, insult us, and lead us recklessly into unknown dangers. If not for sheer dumb luck, you would have gotten everyone killed!"

“Kill the rigid priest!” shouts Zalco in elvish trying to encourage Tathar to violence against Bofor.

Ignoring the sword, in a quieter voice, his rage seeming to have ebbed, Tathar says, "You still owe me an apology for calling my loyalty to Sehanine into question. Without it, you can consider me your enemy. I will not kill you, but I will certainly not help you live."

Tathar moves to Southar to give him aid as Bofor studies him. Bofor also looks to Southar holding Zalco. “I believe you have misinterpreted the intent of my statement. For that I do apologize. I did not mean to question your loyalty to Moonbow. I was only pointing out that Sehanine also wishes this task complete as you had stated. You should save your angst for the final push.”

Bofor, in a matter-of-fact-tone, explains, “I know the elves battle desperately upon Bone Hill. Whatever haunts that keep is tied to this hellish place. Without our victory here, the elves may not triumph. This is more your concern than that of the dwarves.”

“And do not think that we are blind to the ambitions of the elves. The short-lived men do not pay your kind enough attention but those of us in stone halls do. We shall not be moved or harassed from what is rightfully ours. You may crawl all over the surface of hill and dale but do no think you will drive the Thesdrorlum clan from the mountain’s deep halls.

While Bofor speaks, Tathar renders what aid he can to the snake-ranger (+3, 18/52).

Bofor walks over to the duergar and lays a hand upon him, “Fortubo grants your request. May he ease your suffering.” Dalic’s pain remains but he is grateful for the aid (+4, 11/40(49)).

Grimlock joins Tathar at Southar’s side not attempting to hide his normal soft footfalls. The half-elf requests, “May I have Bloodletter in case we run into another creature needing magic to harm it.”

Grimlock continues, more to the group, “I suggest I scout forward of the party.”

Grimock then turns his attention on Zalco, “Are you willing to work with us and not against us. By which we decide when and how to attack and cease charging into every encounter and to give us time to access each situation we encounter first.”

Zalco counters, “Be not ashamed you are not as brave as Southar the Defeater of Iron. You are as free to do as you please as Southar the Supreme.”

Southar appears to bask in the glory bestowed upon him by the sword.

Zalco continues, “However, Grimlock, you do speak with wisdom. Southar of the Scales shall relinquish you the lesser blade named Bloodletter; but only on this condition. You shall return him my scabbard.”

The snake-ranger looks to where the invisible half-elf stands and nods his approval of Zalco’s bargain.

With the tension between Grimlock and Southar and the elf and dwarf priest, Speck remains sheltered near the base of the stairs.

Breymeer remains on the floor, still waiting for all the cobwebs to clear from his mind. His head aches something fierce. “My axe,” he says weakly.

Kuba retrieves the hand axe and hands it to Breymeer. The northman appears more relaxed as he wraps his fingers around the hornwood shaft.

Tathar, listening to Bofor's words nods at Bofor's direct apology, and seems appeased.

Grimlock replies to Zalco, "Nah, your scabbard has got to be worth more than Bloodletter in coin. I will hold on to it ‘til I can turn it into new spell books. If Southar doesn't want to hand over an unused weapon which would benefit the entire party then me thinks he is not of free will and I would prefer not to give you what you want as you still do not agree to work with us. Lastly, You still haven't told us why you commanded me to kill Bofor and why now you wish Tathar to kill him. Why do you wish Bofor dead?"

Speck moves forward angling towards Kuba as Zalco argues with Grimlock, “You are correct. It is my scabbard and it is worth more than Bloodletter in coin. You are incorrect if you believe you will hold onto it. You know my strength. In fact, you only live because I slew a devil for you. I have worked tirelessly for this party to gain my revenge upon the dwarven priest. As far as Bofor is concerned, he is a dwarven priest and I trust them not.”

Southar attempts to defuse the situation, “Grimlock, I am willing to ssssssshort term loan Bloodletter to you if it is of necccesssssssity.”
Zalco continues his rant, “You see, the snake-man is in full control of himself.” Zalco appears to switch audiences and addresses the group. “I will aid you no further until this greedy mix-breed hands over my scabbard to Southar the Greater-of-the-Two-Warriors. The half-elf has all the greed for power of man but lacks the wisdom of the elves.”

Southar, Zalco in hand, approaches Grimlock unerringly even though the half-elf is invisible. With his free hand, Southar unbuckles Bloodletter, sword and scabbard together, as he approaches. The ranger hands the sheathed sword hilt first to the half-elf.

“Tis a shame the half-elf is so jealous of loosing possession of me. For I am able to show you the final hidden path that only I have detected so far. Enjoy the rest of your short lives without me.” With that, Zalco falls quiet.

Dalic has spent his time seeking out his daggers. He finds both of his and the one Bhut had lost. One of Dalic’s blades was broken in the toss. Hearing the argument end, Dalic pipes in, "We need to figure out how we are ta survive the rest of the delve here. If Dalic be hit like that again, there be no comin back fer me. We must finish here though. If what the priest is right bout tha Bone Hill, I fear tha islands stand to tab over run with evil and death if we don't succeed this night. Also, Bofor this would hab been good to know earlier on.”

Bhut approaches his fighting companion and collects his second throwing knife from Dalic.

Southar gives his concurrence to continuing, “I shall check the other exit next.” He waits for Grimlock to take Bloodletter.

Bofor answers the duergar, “It was more of a hunch when we started but both keep and delve suffer from a hellish influence. Everything seems to indicate one is tied to the other. Frelpic, the priest we seek, holds any further answers.” Bofor looks to Tathar as he finishes speaking, “I did not speak earlier for I do not trust the elves intent with the keep on Bone Hill. Nor do I now.”

Tathar allows a small smirk to appear at the corners of his mouth before it quickly disappears. The Sehanine priest walks away from Bofor while saying, “The room with the giant statue of a devil with swept-back horns and red eyes is next.”

Speck reaches his warrior companion. As he does, Kuba's stink catches him again and offers some advice, “May I suggests a quick splash of water from one of the basins to help with your odor?”

Kuba chuckles and agrees with his minute friend. Kuba approaches the nearest basin and take his axe and tries to clear off a spot clear of scum. In so doing, he checks the water for any undesirable critters and such.

“The airweed is not a pleasant odor but it will be better than your current condition,” Bofor informs Kuba.

Kuba begins to sponge bath the best he can.

Cirdan inquires to no one in particular, "What now? Do you all want to rest now, or continue to our deaths?"

The gas cloud has dissipated leaving behind a foul but harmless smell that mingles with the rankness of the dung covered party members.

The room is comfortably warmer than the chambers above. Having spent some time standing around, the group notices the room is warmer on the north end of the chamber. The illumination that magically lights the room appears to do so without heat. It does not seem to be the cause of the increased temperature.

Both Dalic and Bofor agree the temperature is above what would be expected underground without some heat source.

Dalic is irritated with the lack of progress. "Let us rest here and regain some strength in rest for the brawlers and learnin for the magical types. We will all perish pushing further like this. Also, shut up Zalco. Stop taking credit for the last demon anyhow. Southar, relinquish the sword to no one in particular but stow him. He breed deceit and in fighting. I will disarm you if need be but be gone with this for your companions' sakes!"

Cirdan inquires of Bofor about "airweed" and if the basins are indeed safe for use.

“Indeed, it is safe. Airweed is used by the dwarves to improve air quality. It smells not so kind but is very effective in deep mines. You may not want to drink of it but washing yourself is a good idea. You smell foul as well. As do you Southar.”

Cirdan joins Kuba in washing himelf.

Bofor turns his attention to Breymeer as the ranger tests his legs and balance. The bearded northman sways a bit and holds his head in pain but remains standing. He appears to be suffering a concussion. His stomach empties as the room spins. Slowly he continues to gain his bearings and footing.

Bhut chuckles to himself. He appears slightly amused that Dalic is once again shorter than himself. “You look like you could use some rest. Your wasting away.”

Southar continues to hold out Bloodletter to Grimlock.

Grimlock grasps the hilt of Bloodletter, “Thank you.” The sword hovers in mid-air remaining visible while Grimlock continues to be invisible. Grimlock’s voice continues, “We can really end all this untrust with a very simple act of goodwill. All I request is you place Zalco in the northwest corner of the room. Then you walk over to the fallen statue. I will remain here with Bloodletter out so you can see I have not moved. I will give you my word I will stand fast if you do this.”

“In doing so you will prove your will and control over Zalco. We can then have a conversation and, if you so wish it, at the end if our conversation I will return the scabbard and you can return to collect Zalco as your blade as I will not contest Zalco any longer.”

“Very well.” Southar releases his grasp on Bloodletter and walks to the northwest corner of the room. “How ssssstrange,” mutters Southar as he reaches the northwest corner. “It growsssss conssssssssiderably warmer over here.”

Southar, sidetracked from Grimlock’s request, continues to the wall in the northwest corner, “It appearssss to warm with each ssssstep.” Southar looks down as his blade as unconsciously nods.

To Southar Zalco whispers quietly that there is a door hidden in the wall to the west and slightly to the south of where Southar now stands.

Southar appears to be in contemplation and talking to himself. After inspecting the wall, he turns and sets Zalco down upon the floor. He analyzes the group and then walks to the fallen iron dwarf.

Dalic draws his Blackened Delven Bastard. He mutters under his breath something about barbarian humans and donkey sweat without facing or acknowledging Bhut but clearly in response to the comment about his height.

"I know little of these magix 'specially the evils we have faced these past weeks. But I know tha' it ain' right ta warm without fire this far down. Be ready men... also Bhut. We may not get a respite in any case.”

Dalic begins strafing to distance himself from the walls, basins and other characters. He moves about 30 feet to the southeast while watching Southar. As he passes Bhut, he looks up and indicates with a tilt of his head to follow if he is so inclined.

Bhut does decide to join Dalic, “I am thinking it would be wise to rest for at least an hour.”

After Kuba cleans as much of the Orc dung off himself as he can he lets out a sigh, "Ah... Fresh as a daisy. Hey snake face, you may want to try this. The water's fine.”

Speck hangs around those at the basin while remaining as alert as he can.

Southar reaches the iron dwarf and looks to the floating Bloodletter, “Are you sssssatisssfied Grimlock?”

Southar begins his return to the northwest corner, “I will be expecting Zalco’sssss sssscabbard.”
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Sheepdog
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Joined: Apr 21, 2013
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PostPosted: Wed Sep 07, 2016 8:31 pm    Post subject: The squabble and the messanger Reply with quote

Breymeer gathers up his broken axe and stows it in his pack. He looks a little unsteady. “I will be wanting to rest an hour. I can continue on but won't be much good in a fight for a while.”

Grimlock hails Southar as Southar turns to the northwest. Southar pauses, looking suspiciously in the direction of the floating Bloodletter. Grimlock approaches the snake-man as given by Bloodletter floating through the air to the iron dwarf.

The snake-man and the half-elf lower their voices and have a conversations. By the look on Southar’s face, they are not agreeing with each other.

Grimlock tells Southar, “I would trade any interest in Zalco for Bloodletter and your magic rope. As a rogue, I believe it would be best suited for my skills as Zalco for yours. Bloodletter is of simple magic as is the rope for a very powerful sword indeed.”

Southar responds, “You can have Bloodletter. Use your own darn thieving ssskills to climb wallsss Grimlock you sssschmuck! I earned the rope with a sssnake bite and am keeping it. A powerful magic ssssword is worth way more than some gemssss on a sssscabbard. If you don’t like the deal I will keep Bloodletter and ssssell him later for an even better ssssscabbard. You can attack with ssssticks ya greedy elf.”

“That is fine. You can have Bloodletter and I will still contest ownership of Zalco. You did take it from my hand when I was held after all. That is stealing after all. I doubt anyone will argue if I took Dalic’s bastard sword from his hand in the middle of a battle while he was held I would not just get to keep it. You can return Zalco to me when we finish this thing. You obviously have no idea how powerful a weapon you have been offered. The thing healed me completely once even.”

“You will not take my preciousssss!” Southar’s voice becomes very stern.

“My offer is now rescinded.” Grimlock also becomes very serious. He hands back Bloodletter.

“Zalco has chosssssssen the ssstronger owner. You can trade the sssscabbard for Bloodletter or not. I don’t care.”

Grimlock warns, “I’m going for my sword back now since you no take my good deal I offered. You yellow bellied snake.”

Southar gives his counter offer again, “I get Zalco with his ssscabbard and you get Bloodletter. If you don’t give up sssscabbard, you can beat things with your fistssss. The fact I took it out of your frozsssen grasssp is moot. It wasss alwayss meant for the likesss of the great Sssouthar.” Southar ties Bloodletter back to his belt.

“You could have had both for a reasonable deal but you foolishly chose not to. Now you will just have to wait and see. I would rather have a fighter mad at me than a mage. I’m both.”

Southar turns for the northwest corner again. As he walks away, he watches over his shoulder while hissing, “Very well. Try me.”


During the conversation, Bloodletter is handed back to Southar who re-takes possession of it.

The conversation becomes heated and Southar turns to walk away. He watches over his shoulder as he walks towards the northwest corner spouting something towards Grimlock as Southar departs.

Dalic watches Southar carefully and silently. He watches for any commotion. As Southar separates from Grimlock, Dalic sits for a respite.

Grimlock’s voice calls loudly to the rest of the party, “So, I just offered Zalco to Southar even though I believe it is rightly mine to possess. I offered him Zalco in return for Bloodletter and the magic rope but he refused the offer. I didn't want to give up Zalco to start with but in the interest of getting a better trade I would have accepted both in return. This offer was more than generous and I was on losing end as Zalco is worth far more than a simple magic long sword and a rope we have used all but three times.”

Grimlock takes a breath and Southar continues walking away. “I no longer want to give up Zalco as the generosity of my offer has been thrown back at me. I would like to group to decide Zalco's owner. As Southar will state, Zalco wants to stay with him, but when do we care what a blade wants versus a living being’s right of choice? His wants are irrelevant and he would sooner jump ship to another if he though he could do an equal or better job as the weilder. Zalco has NO say.”

“I have waited and not claimed any weapons less a silver blade with no magical characteristics while others, including Southar, have claimed magic sword such as Bloodletter and the Delvin Blade for Dalic. It was my turn to have a choice on a magic blade and if it be a more powerful blade than the ones others have claimed it does not change my right in turn.”

“I did claim Zalco and had been using it quite effectively ‘til I was held by an undead creature. While I was held in battle, the sword was taken from me without my consent and never returned. If he had taken it to finish the battle that would have been acceptable but I believe unneeded. But he took the sword to keep the sword. I do know with all certainty if I took Dalic's Delvin Blade while he was held and did not return it upon his freedom, I would be dead or unconscious and he would still have it back in his hand. Cirdan, what if I took your staff? To any of you, if someone took your property from your hand and did not return it, would you just accept it? I think not.”

“I do not hate nor hold a grudge against Southar, but I do want the blade returned to me. A compromise I would be willing to consider would be to return Zalco to me. If I cannot set the blade down upon my will or I charge off into crazy mode, then by all means subdue me and take the blade from me.”

“Otherwise, I still believe the rope and Bloodletter are a fair trade if I cannot use Zalco. It is my turn for a magic blade. I was only under the control of Zalco because the spirit had reduced my will and I could not fight both and win.”

“Southar was of free will when he took the blade from my held hand. He already had a magical sword. He is able to put down Zalco and walk away from it which means he makes the choice of his own free will not to return what he has wrongfully taken.”

Grimlock finishes his speech, “I shall let all of you decide.”

Kuba listens to the rant, and without any opinion on who gets the loud mouthed sword he joins those taking a rest and says, " Just let me know when it's my turn to claim a magic sword."

Breymeer states, "Have we sunk to a level where we burn our energy whining over who gets the best toy? My head hurts as it is. It would seem it matters not as long as everyone has a hunk of steel in there hand and we work on getting out of here." Bremeer sits back down to eat a snack and drink some water with Kuba.

Tathar sits on the floor and spends some time praying.

Speck joins the resting group and shares some food with those who want it. He asks no one in particular, "How does one get to know if something is magical?"

Bhut watches as the events unfold seeming not to have a care over who possesses Zalco.

Cirdan, being a diplomat says, "He brings a good argument, Southar, what do you have to say in rebuttal?"

Southar does not respond. Southar reaches the blade and takes possession of Zalco once again. He begins inspecting the northwest wall while keeping an eye on the rest of the party suspiciously. Bloodletter is tied to his belt. Grimlock retains Zalco’s scabbard.

Dalic speaks again to the group, "Ye both squabble over a sword that neither has indeed earned the right ta wield. The irony of yer protest Grim is that ye stole tha vile thing from Dalic ta begin wit. I slew the smith that wielded the blade but ye tumbled by thinking it honorable ta snatch the blade now that tha enemy lay to waist at me hands. Even if Foesmiter were at the helm at the time, it would be of no consequence because it rightly belonged ta the demented dwarven Smiter who once again was smote at my hand. In any way of earning the thing Dalic has won it twice over. Now I prefer me my bastard sword as it be my specialty an wish not ta fight with friends over who ought own a demonic blade, but let us not speak of rightful ownership in this matter. Ye try to bargain a trade with a blade ye have not earned but stolen for the Bloodletter which was again not earned but gifted by me ta Southar after winnin tha thin at bone hill. This all be contrite and misrepresented at best. I will take the stand now, not ta wield it but ta shut it up. We can sort who wields tha beast later. For now, scabbard tha thing and relinquish it ta me for safe keeping. If ye should have an argument more logical than this then present it but I am at me last wit yer squabble and it ends now.”

“What say ye? Am I incorrect in assessment for who hab won or earned what? If I were anything but a Dalgur I'd be offended at your squabble over mine accomplishments."

Dalic demands the sword.

Cirdan, turning from his question to Southar, addresses Dalic. "I do not argue your abilities, Dalic, but claiming 'your accomplishments' is arrogant at the least. I suppose that is common for a dwarf. Your 'kills' are in actuality, party accomplishments, because if you had come here or gone to Bone Hill alone, you would be dead already, with no one to brag to, and no claims over any items."

"I feel that for that very reason, possessions and valuables found while on a quest should be divvied up fairly and honestly, or if not, agreed to by the entire company."


Southar, Southar asks Zalco about the swords healing ability as indicated by Grimlock. “Indeed I can heal if I so choose. The half-elf is truthful about that. He however lies about not possessing a potent sword. The silver blade he possesses has been infused with magical powers. He is slippery and deceitful. Quickly now, trigger this door, defeat this vile priest and let us separate from this jealous thieving rabble.”

Southar is still unable to trigger the door.


Grimlock gets his things in order. He keeps his scroll case slung to his back for quick retrieval. He prepares to scout forward down north hall.

Kuba and Speck are resting, eating, and checking equipment. They pay little attention to the argument about the ownership of Zalco. Kuba figures if who ever has it dies he may get a chance to get it.

Bofor moves over to the north basin and continues to rest and regain strength.

Breymeer does not comment. He continues to rest. He looks disappointed at the squabbling and greed.

The others continue to rest near the northern basin resting and checking equipment.

Bhut quibs, “Maybe Bhut should take it.” He laughs to himself.

Dalic, standing next to Bhut about 25 feet south of the basin, replies. "It is an easy and trusty way of handling things yes. I need the sword little but have a growing disdain for the claims of rightful ownership as well. This place is one a party best get out of yet we linger for what seems an eternity and that Zalco makes it all the worse.”

“Let us cut the rhetoric and finish what we can ta do. I agree with me friend here that as long as we hab steel in hand an work tagether all will work out.”

“Southar or Grim I take no ongoing claim ta the sword but simply wanted ta point out the idiocy in the argument. True ta words spoken recently we should all be armed well and work tagether.”

Dalic finishes with, “Southar, you appear less in need of the Bloodletter at present than our half eleven companion. Would you oppose he at least borrow it for the remainder of this quest? Zalco should proven to take your fighting hand and an enchanted sword wielded by Grimlock would help us all."

Southar suddenly turns from the wall, “Zalco says he would welcome the chance to correct the demanding half-elf.”

Zalco taunts the half-elf, “You discount me half-elf. If you feel you can control me, step forward and and lay your hand upon my pommel. I shall show you that no one owns me. The warrior that wields me does so only upon my blessing. Come if you dare and try and claim me. You shall see Southar alone has my permission to wield me. Only he is worthy.”

Southar turns the blade pommel out towards where Grimlock had last stood.

Grimlock is unseen so his approach to Zalco goes unnoticed by everyone but Zalco. “Keep coming Grimlock. We shall settle this here and now.”

Grimlock’s voice sounds bold, “You will know I do not control Zalco if I act any less reserved than my usual self. At which time, I now give you permission to wrestle the curse from me. Time to ride the bull!”

Southar releases the sword and it raises into the air as Grimlock takes ahold of it.

Grimlock’s sense of victory is short lived. He immediately feels the battle of wills begin between he and the blade. Grimlock realizes his will is still not fully recovered and the sword takes the upper hand. Grimlock’s ego succumbs to the sword’s will. He feels the blade invade his thoughts and is helpless to stop them. The thoughts turn to action as Grimlock places the blade into the gem encrusted scabbard. He then removes the scabbard and sets the sword upon on the stone floor. Speaking without thought, he relinquishes ownership of the blade to Southar and steps back. Grimlock’s mind and will become his own after a slight disorientation. Grimlock realizes he is unable to control the sword without first recovering from the drain of will bestowed upon him by the living dead.

A moment of baited breath. Several seconds pass and the sword slowly turns and is sheathed in an invisible scabbard. Only the hilt remains visible as it turns horizontal to the ground. It lowers to the stone floor. As it lowers, Grimlock’s voice, now weak and shaken, reports, “I now give the blade to Southar as Zalco, in his wisdom, has himself claimed as his wielder.”

The blade is set upon the floor and Grimlock’s soft footfalls indicate he has stepped back from the blade.

“It is settled,” calls Zalco. “Southar, come and let us find the vile dwarf priest that slew Khorliss Foesmiter.”

Southar steps forward and claims Zalco and his scabbard.

Southar again removes Bloodletter from his belt and tosses it to Grimlock who catches it as a reaction, “You can ussssse thissss unlessssss it sssssuitssss ssssssomeone elsssse better.”

The trade complete, the group settles in to rest and regain their strength.

The group finally reaches a unanimous decision. They all want to rest.

Dalic sits and remains slightly separated from the group. Bhut sits next to him. The warriors rest while they occasionally converse.

Cirdan begins reading his spellbook and practicing verbalizing the difficult words to his spells. Intermittently he stands and practices the particular physical movements required by his profession.

Breymeer remains at rest.

Tathar remains in prayer.

Bhut continues to rest, “I could hibernate for a week, but that is not an option at the moment.”

Bofor lazily begins telling a joke, while resting. "A human and an elf walk into a bar . . .” His voice tapers off and he gets lost in meditation and prayer. He finds solace in the solid stone that surrounds him.

Kuba rests and, like picking dog crap out of your shoe, he picks what remains of the orc dung off his armor, weapons and belongings.

Speck stows away the food and while doing so he will peeks inside his bag. He rummages around inside of it a bit. Speck sighs and begins pulling items out of his pack. Interrupting Cirdan for a moment, the halfling asks him about a few items he found. The halfling shows Cirdan two rings, metal bracelts and a sheathed dagger. Both rings are gold. One is plain and the other is designed as a skull. The bracelets are made of thick metal similar to what a warrior may wear. Speck appears guarded while showing the items. “What do you think? Are any of them special?”

Grimlock can be heard sofly approaching Kuba and Speck. Bloodletter hovers in the air as the half-elf walks to the basin where most are resting. He stops next to th Kuba and hands him Bloodletter. “I cannot hide it right now. You wield it.”

Kuba, appearing pleased, takes the enchanted long sword and ties it to his belt.

Southar continues to inspect the northwest wall casually.

After about a half hour, the first lantern sputters and then goes dark as its oil supply runs out. The second lantern continues to burn bright. In addition, the room carries some enchantment that illuminates the chamber completely without the lantern. Since everyone is comfortable, no one bothers adding oil for the time being.

Approximately one hour passes without interruption.

Cirdan looks at the objects without taking them from Speck’s hands. “These types of items are often enchanted. You are justified in asking. If we survive this place, I would be more than willing to cast a spell upon them to determine if they are magical or not. If they are, I would be willing to try and decipher what properties they contain if you, Speck, are willing to provide the financial backing for the materials as well as a small fee for my trouble. It is a very in depth process after all.”

Grimlock proposes to the group, “Let’s get a full day’s rest here. No need to push forward since Zalco isn’t forcing the push. We can hide and rest behind the basins. I can scout ahead in the north tunnels while we set up a defensive sleeping arrangement. Our warriors need healing and without rest for our priests, they will go unmended.” He pauses for a reaction then continues, “But that is just my suggestion. It matters not to me if we stay or push on.”

Bhut agrees, “I feel more exhausted now, but if the rest of the group decides to continue, then I will join in.”


Dalic catches a glimpse of movement in the northwest corner while everyone is resting. Or was it a sound that drew his attention there. He looks over and no longer sees the snake-ranger searching the wall. A very faint crack of less than ½ inch can be seen as it becomes lightly illuminated. Through the crack, on the other side of the wall, a slight illumination faintly flickers.


Southar pushes the stone quietly inward. A small section of wall becomes loose and Southar is able to push it in. He is met immediately with a significant increase in air temperature. It is not harmful.

Southar looks back and notices the group does not appear to see his discovery.

“Let’s go. You do not need them,” encourages Zalco.

Southar agrees with the sword and finds he is free to make the decision on his own. He slips through the opening and allows the door to shut quietly. He removes an arrow from his quiver and allows the door to shut tight leaving only a very small opening.

“The passageway is clear from any unseen beings,” reports Zalco.

Southar removes a torch and lights it. It illuminates a tunnel running out in front of him. It goes generally straight ahead as far as he can see which is limited to the distance of the torch light; 15 feet ahead.

The passageway is about 10 feet wide and is domed to about 15 feet. It is roughly cut from the stone although the dimensions stay relatively consistent. It is as if someone cut the tunnel but did not finish the stone smooth. The floor, however, has been laid with various shades of red mosaic tiles. Each tile is about six inches square.

“For glory and revenge!” declares Zalco. “Let us find and slay this priest once and for all.”


The party has settled into their rest and is finding it hard to continue their exploration. Tathar pays no heed to anyone; he continues to pray.

Breymeer, who sorely needs the rest himself, seems more willing than some of the others to move out.

“Let’s rest here long enough to recoup our spell casters,” comments Cirdan Saralonde.

Grimlock’s voice agrees, “I will scout a short distance down the passageway while you rest.” The voice comes from the entrance to the northeast tunnel.

The group settles in content to rest. Bofor, seeing no one is going to bite on his joke, finishes the punch line anyway, “The dward and the halfling walk under it.”

Suddenly, Dalic jumps to attention. "The wall! Southar!" He draws his sword and charges to the northwest corner. A thin sliver of light, approx. ½ inch wide, illuminates the faint outline of a door that was previously hidden from view.

Dalic pushes the door inward seeing Southar had blocked it open with an arrow. The duergar has the Delven Bastard poised for attack. Standing behind the door is Southar. He holds his golden shield and a torch. Zalco is sheathed. It appears he has just lit the torch.

The passageway is about 10 feet wide and is domed to about 15 feet. It is roughly cut from the stone although the dimensions stay relatively consistent. It is as if someone cut the tunnel but did not finish the stone smooth. The floor, however, has been laid with various shades of red mosaic tiles. Each tile is about six inches square.

A wave of hot air pushes past Dalic. The temperature increase is significant going from nearly 60 degrees in the room to roughly 100 degrees in the hallway.

Southar asks, “Can anyone aid me with my injuries before I continue to explore this passage?”

Grimlock says, “We have a plan to rest. Let us execute that plan. I can scout both tunnels if we like. I can set up a warning system if we have string and noise makers maybe.” His voice continues to come from the opening to the northeast passageway.

“Just because a secret passage has been reveal does not mean we should rush down it. We know it is there and that is enough for now. For all we know it’s a passageway to the Nine Hells and we are inviting more peril in our current withered state. Stay focuses and let us rest for now.”

Bhut jumps to his feet anyway and heads for the northwestern passage. He is still groggy from his sleep and not fully aware of what is going on yet.

Kuba and Speck ready themselves to continue. They stow their loose items, adjust their armor and wait for the scouting report.

Cirdan stops practicing his spell movements and looks at Southar. He inquires, "I thought you were invincible. Why do you need healing?”
Not awaiting an answer Cirdan continues, “You are being manipulated by a cursed shield and a talking sword. When you are healed of your injuries you will continue on your own with no regard for the rest of us." He then goes back to his studies.

Tathar stops his praying and comes to his feet. "If I understand correctly, we are still to face an evil priest of Fortubo with unknown abilities, but obviously powerful. Also, possibly, a demon or demons from the planes of Hell itself. We know not their skills or magical abilities. If we rest, Bofor willing, he and I can heal our injured and Cirdan and Grimlock will be able to regain their spells. We will meet our foe at our best and defeat it or die trying."

He looks at Southar. "I will heal you, but only with your sworn word that you will wait with the party until we have rested and recoup our spell abilities. If you break this word, Sehanine will never heal you again through any skill of mine."

Bofor corrects Tathar. “Frelpic does not pray to Fortubo, I assure you of this. Fortubo is the patron saint of stone and metal not devil worship. Freplic has turned to a new master, this is beyond question.”

Before Southar can answer Tathar, his torch bursts into a fiery show. Bursts of various shades of red, from near orange to almost purple, launch into the air from the torch. Each ball of flame bursts into a fiery explosion, glowing brightly for several seconds before burning itself out. The fireworks cause a sudden illumination. Involuntarily, the characters shield their eyes from the effect.

The torch turned Roman Candle continues to belch out balls of exploding light for over ten seconds. The showering sparks only cover an area five feet around Southar. Southar appears unburned by the flames and sparks. Southar’s eyes were stunned by the sudden light and his vision is nothing but a brilliant ball of light. He can not effectively see.

Southar’s torch is consumed in the display.

Southar stumbles back through the secret door and blindly finds the side of the door. He takes up a position there and waits. He allows the door to swing shut. It closes onto the arrow he had previously placed to hold it open. The arrow shaft holds and the door remains ajar approx. ½ inch.

“I will be your eyes Southar. Holding me, you are undefeatable,” rallies Zalco.

Dalic, being susceptible to bright lights, is caught off guard and blinded as well. He curses like a true dark dwarf.

Bhut, being quicker than the others to shield his eyes, comes through the brilliant display with his vision intact.

Bofor can see as well. He spreads out away from the basin towards the north wall. He readies his hammer and shield while watching the rest of the room for a threat. He does a quick check of the others to make sure no one is in dire need.

Breymeer, holding his hand up to block the light, looks around for a better position. He circles the basin counter-clockwise and puts his back up to the wall. He arms himself with his bow and strings and arrow. Experience has shown, with Breymeer playing overwatch, the group is a slight bit safer.

Cirdan recognizes the danger of such magics. Even so, he barely gets his eyes covered in time. The light hurts his eyes but after blinking several times he finds he can see for the most part.

Tathar, having gone back to praying, was completely unaffected.

Kuba finds himself watching the dazzling display. Upon its completion, Kuba struggles to see anything but bright spots in his eyes.

Speck, on the other hand, was able to shield his eyes and is unaffected.

Grimlock, on the far side of the chamber easily covers his eyes preventing any unwanted effect.

“Theeeere heeeere!” whispers Zalco in a poltergiestish way.

Several long, vicious looking claws creep around the edge of the ajar secret door. The clawed and barbed hand grasps the door securely. The hand is not much great than that of a large man or a small ogre. The skin of the hand is a very dull greyish brown. The claw of each bony finger is several inches long and very stout; resembling knives more than claws. With it comes a sense of foreboding.

“Priest of Fortubo!” Its voice booms from the other side of the door. It speaks clearly, with the haughty boldness of a butler. “The servant of my master requests and audience with you. You shall come with me now and speak to him in regards to this unwarranted invasion of his privacy.”

“You may bring with you one body guard of your choosing.”


Zalco whispers to Southar while the clawed creature speaks, “The beast beyond the door is your enemy. Trust in me and slay it when the door opens.” Dalic is close enough to overhear the sword speaking. Bhut does not appear to.

Dalic holds his position and calmly monitors his surrounding.

Bofor, appearing bold and calm, begins to approach the secret door from the northern basin. “Who will join me? I will speak to Frelpic.”

The clawed hand pulls the secret door open to reveal itself standing in the passageway.

The creature is a large humanoid, standing seven feet high. It is entirely covered with large, sharp barbs including its thick tail. It has an elongated face with sharp projections from its chin. Instead of hair, more projections jut backwards from its head. Its red eyes dart about attentively giving it a paranoid and nervous look.

The creature reacts to the warriors in the threshold of the secret door. It waves it spiny hand before itself while uttering some abysmal commands.

Southar blindly rushes past the duergar. “I will lead you Bofor!”

The snake-ranger slashes at the spiked fiend while Zalco shouts, “Back to hell with you!”

Southar raises the blade above his head and bring it down towards the fiend as if chopping wood. The blow deflects off the tough hide leaving it unharmed until reaching its left foot. The enchanted weapon cuts into the top of the creature’s foot drawing forth a dark colored ichor (5, 32/37).

The beast claps its teeth together, ending whatever arcane enchantment it was conjuring up as its concentration is broken.

A flash of panic is seen in its eyes before steeling itself to destroying Southar and his horrible blade. “I will return to hell. And I shall bring you with me!” It drops into a defensive position, its clawed hands menacing Southar. It clicks its long spike-like teeth together.

The creature does not advance on Southar. Its darting eyes study the ranger for his next move. “I will allow the Fortubo Priest to pass with one other than this,” indicating Southar. “This one’s fate now belongs to me.”

Grimlock pales slightly at the sight of the new adversary, albiet invisible to the others.

Bofor cautiously moves along the north wall towards the demon.

Grimlock yells, “I have killed this evil creature before with Zalco. It commands the undead as well! It is EVIL!! KILL IT, it must not escape!”

Kuba readies for an attack but stands his ground by the north basin as he is still partially blinded.

Speck circles the basin counter-clockwise and ducks behind it for cover. He is just west of Breymeer.

Speck throws caution to the wind and puts on the bracelets and rings. He prepares for an attack by taking out his bow.

Cirdan moves clockwise around the basin and takes up the position near the north wall where Bofor had just vacated.

Tathar calls upon Sehanine, “Sehanine, please silence this foul fiend.”

The fiend attempts to continue taunting Southar but all is silent. It looks outraged.

Dalic comes from around the door and engages the creature in melee uttering an unheard battle cry. The duergar attacks hard. Delvin Bastard slices into its right ankle nearly severing it. The fiend tries in vain to keep itself upright with its spiny tail. Clawing, the creature falls forward and to its right.

It rakes its right hand down the front of Dalic’s chest but the claws fail to penetrate the dwarven plate mail. Deep scratches remain on the breastplate.

The left arm comes at Southar like a hay-maker as the fiend’s mouth opens wide to impale the snake-ranger on its knife-like teeth. With the speed of a striking snake, Southar meets the blow with Zalco, catching it on the inner forearm. Zaclo, for once, cannot be heard praising himself as a result of Sehanine’s power silencing the area.

Southar continues his defense by shield punching the fiend in the face busting many of the teeth out. At the same time, Southar brings Zalco in from the parry, tilting the blade level as he does so. He drives the blade straight through the stunned face of his prey. The entire attack is over before the fiend hits the ground.

A look of hatred turns to horror as the fiend succumbs to Zalco. Nearly too fast for the eye to track, the beast crystalizes and explodes to dust. The dust in turn fades into dungeon air. Absolutely nothing remains of the hellspawn.
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Sheepdog
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PostPosted: Wed Sep 07, 2016 8:42 pm    Post subject: Watch the Glyph Reply with quote

Bofor inquires to the group, "Why are you attacking the messenger? It means us no harm." The dwarf priest continues to make his way to the secret door. He stops and then backs up a few steps as he reaches the threshold of the door. He notices all sound has ceased. He steps back about 10 feet from the door until sound returns. Dalic enters the room and strides out of the soundless radius.

“This is madness!” Dalic strides blindly back into the main chamber calling for rest so everyone can heal and study. He indicated he will not last a full battle without healing. "I got lucky this time and me armor proved its worth"

Southar enters the room behind Dalic. Southar moves ahead to meet up with Dalic, Bofor and Bhut. Southar uses his sword and shield to aid him in locating the walls as his vision is still poor. “I am willing to let the mobs come to us. Guard the entrances and let the casters rest up.”

Bhut remains at the secret door monitoring the hallway beyond the door.

The rest of the group appears relieved to stay and rest. Kuba still suffers vision trouble.

Breymeer continues to stand ready with bow.

Bofor looks at the three warriors gathered near the secret door (Bhut, Southar and Dalic). “I am going to parlay with Frelpic.” Bofor, looking first to the warriors and then back at the group, “One of you may come with me. I am leaving now.” Bofor pauses to see if anyone volunteers.

Zalco observes, “Your bodies are so much weaker than the steel of my blade. But I understand, as weaker beings, you must rest. It appears even the mighty Southar desires it though I think going with Bofor would be a task more fitting our superior abilities.”

Surprisingly, the blade does not fight the plan, “I like the idea of resting. It seems that every time you sit down, some vile beast comes to attack and I get to display my dominance and destroy them. Good plan, let’s rest.”

Bofor waits for a companion. Otherwise, he appears determined to go through the secret door into the western passage.

Dalic immediately responds to Bofor, "Don't be daft cousin. You are too eager to 'parlay' with death. Consider the wisdom around you. We hab faced similar an know tha power needed ta survive tha next encounters. There be no room fer error when we are all injured or lacking magical reserves. Ye asked fer we ta assist you here. Let this wisdom assist you. Parlay ta tha Demons here means come quietly so they may steal your soul or body or both. I pray you, do not go. If you do, I fear you will go alone. What is tha point of yer asking us here if ye go off without us?"

Dalic pointedly sits down leaning against the wall facing the secret door.

Bofor hesitates for a moment as he contemplates Dalic’s words. He looks to the western passageway before straightening himself and resolving to stay. “You are correct my deep delving friend.”

A sigh of relief comes over the group and they begin to make plans for an extended rest.

Tathar prays (for healing +4, 28/28).

Speck huddles behind the north basin and Kuba takes up a watch next to the halfling. Kuba’s sight begins to clear.

Tathar visits Breymeer, Kuba, Bhut and Dalic; healing each of them in turn (Breymeer +8, 16/49(57), Kuba +5, 34/45(47), Bhut +5, 22/40(46) and Dalic +6, 17/40(49)).

After healing the four warriors, he rests and prays behind the north basin.

Cirdan takes up a position next to Tathar and tries to get some sleep.

Dalic offers to take first watch. He walks to the middle of the room where he can see all three entrances and begins to pace slowly in circles.

Bofor leans up agains the north basin and closes his eyes.

Breymeer cautions, "Whatever has charge of this place obviously knows we're here. I'm confident it will be sending more minions soon or coming itself prior to the end of our rest. I'll set guard inside the passage. I'm confident your rest will be short."

With that, Breymeer goes into the western passage with his bow in hand. He steps past the door and begins to quietly move down the passage.

Southar stands quietly inside the chamber near the secret western door.

Grimlock lays out a plan, “We should split into two groups. One group behind the southeast basin an the rest to the nearest north basin. We can divide up the spell casters. I will be by the north one. Guard duty can be divided up between the warriors. One awake in each group. They will sit at the outside perimeter of their group closest to each other so they can monitor each other. They could even walk back and forth with each other or walk a perimeter together. The rest of us can stash ourselves behind the basins attempting to conceal ourselves from view of each passageway.”

He looks at the secret door, “We can shut that door and lean the iron dwarf’s sword against it. It should make a lot of noise if it is opened.”

He looks back to the group. “What do you say? Who wants to be in the north group and who wants to be in the south group?”

The group listens to the invisible half-elf’s wisdom and splits into two groups, one south and one north.

Southar closes the secret door most of the way leaving Breymeer in the tunnel. The northern ranger withdraws back closer to the threshold of the door.

Southar, Speck, Kuba, Cirdan and Bofor take north.

Dalic, Grimlock, Tathar and Bhut take south.

After several hours of peace pass, Breymeer withdraws back into the room and shuts the door. He, with the assistance of the other strong warriors, leans the iron dwarf’s sword against the closed secret door. Having the alarm set, Bremeet joins the south group; keeping his bow nearby.

The group gains hours of rest. The length of time that passes is uncertain but a large share of the day is spent recovering. The rest is one of unease and uncertainty. The group remains on edge expecting another attack at any moment. The spell casters do their best to study and meditate along with getting some sleep. This is not aided well by the fact that the rest begins in the early afternoon.

All in all, the rest period is uneventful. There are a few false alarms and the icicles falling in the cold chamber at the top of the stairs are the cause of several alerts.

In the end, roughly eight or more hours pass. The party is tired from the late hour but recovered slightly from the grueling pace of the first half of the day.

Kuba, Southar & Grimlock all begin to feel sickly. They have a fever and their body is beginning to get the chills.

Kuba rises from his rest and approaches the basin. He splashes water on his face. Kuba is beginning to look ill. He looks at the rest of the group around him and says through his body shivers, “We are in a room near the fires of hell and yet I feel cold. I think the wound from the dung eater has poisoned my blood. Is there anyone in our party that has the ability to cure this? If this continues, I will be of little use to anyone in a short time.”

Grimlock, who had become visible to study, comes from a quiet corner where he had placed himself to study. His face is pale. He approaches Tathar and speaks to the elf priest quietly.

Cirdan, seeing people staring to mill about, suggests having Grimlock investigate the secret passage, “That is where the ‘messenger’ came from so it would stand to reason that is the correct direction to go.”

The other members of the group begin to get up, stretch and nibble a little food.

Bofor and Tathar have a conference in regards to this new sickness. Kuba’s diagnosis appears logical. Bofor takes Kuba in his hands and prays for the removal of the infection that has entered his system. Tathar completes a similar prayer for Grimlock. They advise the effects will not be immediately felt but recovery from the illness could come steadily.

Tathar surveys the warriors and chooses Breymeer and Dalic as the most in need for the healing blessings of Sehanine. Breymeer’s head injury is lightly improved (+2, 18/49(57)). Dalic’s body is noticeable more refreshed from the elvish blessing (+7, 24/40(49)).

Dalic nods a thank you to Tathar and addresses the group, “I think we are all ready to move out unless there are objections.”

Breymeer, obviously hampered by the significant head injury inflicted by the iron dwarf, takes up a position near the rear of the group. His bow is in hand.

He awaits the rest of the group to come together and move out.

Of the warriors, none appear to be fresh. All are battered and bruised. Kuba is in the best condition but it will take him some time to shake off the illness. Luckily, none of the warriors are out of the fight. All are healthy enough to yet battle.

The elves, having missed the battle with the iron dwarf, are all relatively healthy excepting Grimlock, like Kuba, is recovering from the trash monster’s diseased bite.

Bofor is healthy but spiritually spent. “I can still lay a whoopin’ with my mace and hammer.”

Grimlock does not move up to join the group mustering. He appears to be thinking. He remains visible and has not taken up Cirdan’s suggestion to scout ahead.

Dalic drops to the back of the group and begins his now familiar pre-battle preparations. The group is wise to the fact that he will soon be in a fanatic battle state waiting to explode.

Bofor moves toward the front but remains out of the front ranks, “I do not think I am the best one to take point.”

Kuba, being more healthy than most, moves up to the front. He carries his shield and Bloodletter. Southar takes his side. The snake-ranger, appearing somewhat worn down, shows no fear as he draws Zalco to face the unknown terrors ahead. His golden shield remains ever-present.

Speck removes his bow and joins Breymeer near the back of the line.

Bhut moves to the middle followed by Cirdan and Tathar.

The group pauses for Grimlock to join the ranks.

Grimlock regains his focus and moves to the rear of the group. He gives a simple nod to Kuba and Southar to indicate he is ready to move. His eyes are cold as they gaze at Southar.

Southar ignores the half elf. Kuba and the snake-ranger gain Bofor’s aid and removed the iron dwarf’s mighty sword from the secret door. Placing it quietly on the floor, Southar depresses a stone in the wall and the door re-opens.

Kuba pushes the door inward. The light from behind spills into the dark hallway illuminating the various red colored mosaic tiles upon the floor. The walls are cut from the surrounding rock but not left rough.

Kuba steps into the hall and Southar moves forward as Bofor gets a hand on the door.

Needing light, Southar pours a flash of lamp oil into his bullseye lantern and works his flint and steel until the lantern sparks to life.

The hallway illuminates far enough to see a shadowy curve in the passageway. It curves roughly 60 degrees to the right. It is here Breymeer declares he took his guard post the previous night.

Feeling secure, the party moves forward to the corner. After the curve, the passageway continues generally northwest beyond the lantern light. In the darkness beyond, it appears the passageway turns back westerly.

The passageway continues to grow warmer. The general air temperature quickly passes 90 degrees and closes in on 100 degrees.

Dalic continues to build himself into a battle crazed warrior.

Half way down the northwest passage a mark on the tile suddenly and rapidly begins to glow red, increasing in intensity. Within a moment, the glyph explodes like a land mine sending shards of tile and stone into the air. The explosion rips into the first two ranks engulfing Kuba, Southar and Bofor.

Kuba and Southar take immediate shelter behind their respective shields as bits of broken tile and stone pepper their bodies.

Kuba keeps his feet and is generally protected by his armor (8, 26(45(45)).

Southar remains standing and escapes major injury due to his scaled skin and armor (8, 10/52).

The blast catches Bofor unprepared and the debris strikes him full in the face and chest. The blast blows Bofor back into Cirdan and Tathar. Bofor lands supine on the mosaic floor (16, 15/35(41)).

Stones clatter across the walls and ceiling before raining down on the rest of the party harmlessly. Dust hangs heavy in the air irritating the throat. Bofor coughs to get his wind.

Dalic prepares for an assault on the explosion. Discovering the cause was a booby-trap, he fancies there is nothing he can do but drag the wounded away from the source of potential additional danger.

Bofor scrambles back to his feet.

Finding his companions all alive, Dalic continues to work himself into a frenzy.

Grimlock declares the obvious, “That is what is known as an exploding rune. That can only be cast by a more skilled mage than either Cirdan or myself. I would rather fight a tooth and claw beastie than an intelligent beast who can cast spells. Just remember to spread out if we have room so magic won't be as effective.”

Grimlock remains in the rear but seems to keep a closer eye to the rear and ceiling.

Bhut looks to see if anyone needs help. Seeing Bofor regain his feet and dust himself off, Bhut looks for any signs of danger.

The group is tense and on the defensive but nothing else appears to threaten the group as the sound of the scattering debris comes to a halt and the dust begins to settle in the air.
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Sheepdog
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PostPosted: Wed Sep 07, 2016 9:11 pm    Post subject: Frelpic! Reply with quote

Bhut looks ready to continue, with a sparkle in his eye looking for a fight.

Speck, Cirdan and Tathar all follow Grimlock's lead and keep a careful eye open for any other troubles.

Speck mutters his thoughts, "Magic exploding runes. Not fair. I can't put an arrow into a letter scribbled on a rock."

Kuba is a little pissed off about the magic also. "Skilled the mage may be, but there is no honor in that." Motioning toward the blown up tile, "Let's find this coward and relieve him of his head." Kuba flexes his muscles and with a growl as he gets ready to continue with his shield at the ready to defend against any more threats ahead.

Southar bends down and collects a small supply of rocks and broken chunks of tile. Before moving forward, he tosses a piece forward down the hall to skid. He continues to repeat this process with a half dozen stone and tile pieces; collecting and re-throwing them as he comes upon them.

In this manner, the party continues down the mosaic tiled path. The group had walked nearly 150 feet prior to the explosion. They now round a bend to the left and move westerly and then turn slightly southwesterly another 120 feet before the passage corrects itself to a straight westerly path.

Nearly 90 feet ahead of the party, some thirty feet past the lantern light, the mosaic path opens into an immense chamber. The chamber is lit by some type of firelight, large in scope, at the far end of the chamber. The fire sits before a statue of some figure rises out of view at the end of the chamber. The statue is gargantuan. A large stain of darkness covers a huge circular section of floor near the entrance of the chamber.

No other details can be made out from where the party stands. As the party studies the scene before them, Dalic gives into his madness. His frenzied preparations leave him a foam spittled, bloodshot eyed raving maniac looking for a fight. The group subconsciously step away from the battlerager.

Dalic seems completely unaware of his comrade’s activities as he frantically looks about for an enemy. His eyes fall upon Zalco with more than a passing interest. He doesn't venture far from the group being that no enemy has presented its self. His eyes are wide with excitement. He makes obscene threats to no one in particular. Spittle has foamed on his beard.

Cirdan looks behind him down the hall. He nervously eyes the duergar before moving up as the passage with the others. “Keep spread out!” he warns.

The hallway widens to approximately 15 feet as it nears the entrance to the grand temple.

Bofor adjusts his shield before re-taking his hammer to hand. He moves forward forming the sole member of the second rank.

Kuba stops short of the chamber. He examines the large dark spot on the floor from a distance.

Breymeer bypasses Kuba and steps into the room. As he moves, he exchanges arrows. He strings the obsidian arrow. He slides to the left and places his back to the wall.

Southar moves carefully to the right and pauses.

Bofor steps up next to Kuba. The rest of the party, keeping 10 foot intervals, moves up as a column and holds.

The chamber is of rough carved dark stone. The stone walls, like sauna rocks, radiate heat back into the room. The walls, floor and ceiling are all of the same light muting stone; a grey giving way to black shade. The temple chamber is 300 feet deep and 150 feet wide. The ceiling rises 90 feet above the party.

An immense statue rises nearly 50 feet high from a white marble altar at the far end of the temple. The marble altar has red striations running through the stone giving the effect that the altar runs with blood.

Rising from the floor in front of the altar is a black stone brazier easily 15 feet in diameter. Flames burn above the surface of the brazier although no fuel source is evident. Heat radiates from the brazier, raising the already high temperature past 100 degrees in the temple.

The statue is carved from a reddish colored rock. It depicts a muscular man with a grotesque face. Its mouth widens in a rictus that promises pain and suffering to all who gaze on its visage. Horns curve back from his head and multi-facets ruby eyes send shimmers of red light dancing around the room as the reflect firelight. The gemstones set into the eye sockets are the largest rubies anyone in the group has ever witnessed. Each stone is no less than a foot across and nearly half as deep.

Dominating the eastern portion of the room is a 90-foot diameter circular image of a demonic fly. The image of the fly made of mosaic tiles of a dark blood red color.

The heat from the room suffocates the character’s energy and sweat, already having covered their bodies, runs down cheek and neck.

Other than the flickering firelight, nothing moves in the chamber.

Bofor gazes upon the statue and the color drains from his face. His body trembles as his hand loosens its grip upon his hammer. Bofor turns to flee, panic striken before the hammer even strikes the floor. Bofor begins a full speed retreat as he shoulders his way past through the column behind him.

Tathar too begins to feel the tentacles of fear as a wave of panic rises within the elf.

Bhut begins to look nervous as well. A look of helplessness forms on his face as he begins to take a few steps away from the chamber. It appears he next actions may be heavily influenced by the actions of his companions. He is very hesitant.

Bofor puts his hands upon the elves shoulders, his own slumped slightly. He breathes heavily for a moment and the color begins to return to his face. The fear fades from his eyes. “Grant me strength Fortubo. May this deed be done.” The dwarf turns again to face the chamber, his resolve restored.

Tathar calms and straightens his shoulders without saying a word.

Cirdan stands next to them keeping a watchful eye both forward and back.

Dalic saunters toward the statue almost willing it to come to life. He carries Delven Bastard at the ready. He scans with almost paranoid attentiveness. He head jerks left and right as he moves forward.

Grimlock whispers an arcane phrase and disappears from view.

Breymeer remains against the wall with his black arrow nocked.

Southar also holds his position.

A sudden haze swirls into existence from the floor near the fly imagery. It quickly forms to either side of the chamber entrance nearest to Breymeer and Southar and just ahead of Kuba and Dalic.

From the hazy air materializes two forms that vaguely resemble dragons of childhood tales. The shifting masses are nearly 12 feet long with tails ending in a point. Wings reach out an equal or greater distance to their sides. A horned dragon head tops the body and feet extend downward where the body changes over to tail. The bodies are incorporal consisting of haze alone. They are translucent nearing transparent.

As if that was not enough to process, Aravae’s voice is clearly heard among the mist, “My friends, please leave before more harm comes to you.”

Cirdan, having cautiously watched the rear, sees Aravae approaching from the dark turn in the passage. He can hear her voice behind him although she clearly stands before him.

Grimlock’s voice can be heard chanting another spell. For the moment he appears to remain at the same spot he was standing when he turned invisible.

Cirdan looks back the way the party came, then back to the misty formed dragons and says, "Why does the voice of Aravae come from in front of us, when her body definitely approaches from behind? Tathar, Bofor is she an undead creature? Because I definitely checked her body! She was dead!" He crouches to the floor to reduce his profile.

Tathar turns to see Aravae coming down the corridor. He pulls his holy symbol of Sehanine and holds it before him. "By the power and blessing of Sehanine, I command you to leave this place!" His voice and stature are more commanding than anyone in the party have ever heard.

A transformation takes place as Aravae’s gorgeous figure and lovely face twist and shrivel. Her face becomes thin with decayed flesh pulled tight across her cheekbones. Her eyes burn with the now familiar undead hate. They take on a very faint reddish glow. Her body slouches and her clothing returns to the dirty mess that garbed her in death. It is stained with the body fluids that flowed from her as life left her.

The corpse reacts to the power of the Sehanine priest. It hisses a curse as it backs towards the corner, “You shall die elf. And your soul, as with mine, shall not journey to the everlasting land of the elves.”

The though of Aravae’s soul in undead torment deeply wounds the Sehanine priest but he maintains his resolve and holds his symbol aloft, driving back the evil spirit. Aravae creeps into the darkness around the corner still hissing curses as she retreats.

Speck keeps low and slowly moves toward the chamber. He stays along the wall keeping an eye on Aravae and any other threats from behind. The halfling slips past Bhut and the passes by Cirdan. The crouching elf and hunched halfling look eye to eye as the diminutive figure passes the elf nobleman.

Southar reacts to Dalic’s presence as the duergar presses his attack. The snake-ranger slides slightly to his left, the duergar enters the space vacated by Southar.

While sliding left, Southar, punches with his snake etched gold shield and then slashes with Zalco. The mighty weapon passes through the mist causing it to eddy around the blade. All the while, the mist gathers around the edges of the shield.

Dalic lets out a war cry, “Attaaaaaaack!”. Dalic tumbles below the hovering draconic beat. He laughs maniacally, clearly pleased to be fighting a dragon. His blackened bastard sword easily cuts through the misty menace.

Before Dalic can return to his feet, the mist dives upon him. Its clawed feet land upon the duergar and its wings wrap around the thin dwarf’s frame. Its head darts into Dalic’s face but instead of biting into him, the mist transforms into a stream and washes into his nose and mouth. The dark dwarf warrior coughs once and goes limp as a boned fish. He remains motionless on the floor. His Delven Bastard clangs to the dark stone floor sending a metallic echo through the chamber.

As quickly as it formed, the misty draconic form breaks apart and vanishes into the hot air.

To the left of the entrance, Kuba prepares to engage the mist dragon. He holds at the doorway and seeing the other melee going poorly, announces, “Wait until the creature has solid form. Strike then!”

Breymeer takes a step back to buy himself time to shoulder his bow and return the black arrow to his quiver. He pulls his axes as the mist dragon darts at him with lightning speed. It to focuses on the bearded face of the northman. The ranger can do nothing but gasp and drop to the floor. His axes bounce onto the stone with similar report as the Delven Bastard.

Bofor lets out a cry and rushes forward grabbing his hammer enroute. He takes a mighty crushing swing at the hazy dragon upon Breymeer. It loses cohesion as the hammer passes through. The second dragon vaporizes and disappears from view.


Dalic and Breymeer, each warrior finds he is unable to move. The world continues on around him and he is aware of the commotion around him but his body has gone completely numb. He finds he has no control whatsoever. It is as if his mind has become detached from his body. He is aware he is alive and that is about all.

Cirdan yells to the warriors in the temple, "Tie up Breymeer and Dalic until we are sure they are not possessed! That way, we won’t have to fight them or kill them!“

Dalic suddenly sits up and coughs violently. A stream of cloudy haze is forced out of his lungs through is nose and mouth. His eyes bluging and veins popping nearly out of his skin, the berserked duergar regains his feet as the mist dragon reforms between Dalic and the east wall.
Dalic, now recovered and screaming obsenities, unleashes two strikes with the blackened delven bastard. Both are telling death blows that should have severed the neck from the body. Instead, the blackened sword only sends the mist swirling in its path.

The dragon launches forward, sweeping past or possibly through Southar before moving onto Bofor.

Bofor does not see the beast coming. The dwarf priest, thinking the threat to be gone, has moved to Breymeer’s side and kneeled down to check on him. “The ranger yet lives . . .” is all the dwarf gets out before the winged haze is upon him. The dwarf, visible through the creature, is pounced upon.

Grimlock’s voice is heard near the ceiling where he once stood, “The undead needs to be dispatched as it can likely cast spells, all the worse if it can cast hold spells.”

Cirdan removes some components and vocalizes the words to a spell before vanishing from sight.

Bhut, his resolve shaky at best, now stands at the rear to the column. He turns to face the darkness behind him and prepares for any attacks. The light from the room and the party’s lit lantern only extends some 30 feet past the human warrior limiting his sight significantly.

As the group falls into action, their personal temperatures increase in the horrible heat. It is obvious that prolonged exertion in this temperature will have ill effects.

Bofor shudders and the mist dragon envelopes him. He gasps for air and collapses face down onto Breymeer. The mist subsides, disappearing from sight.

Much to Tathar’s chagrin, Aravae returns. She rounds the corner and charges headlong towards Bhut. As she nears, it becomes apparent that her right hand has become the color of the stone walls around her as opposed to the gaunt pale flesh of her face and other hand.

Dalic, seeing the draconic image disappear, begins a hell bent charge down the hallway towards Aravae.

Kuba turns to the east and heads down the hallway to aid Bhut. Dalic is only seconds behind him. Kuba shouts, “Speck, be brave and help where you are needed.” Kuba does his best to wield Bloodletter. He shows some skill with the long sword being not so different from his bastard sword.

Kuba steps to Bhut’s side just as Aravae reaches the sellsword. Kuba runs his blade through the now grotesque mockery of an elf. The blade cuts through her mouth and out the back of her head (8, 7/15).

Her corpse continues its vicious attack. She swings her now stone-hard fist and catches Bhut in the face breaking his nose and chipping out several teeth. The negative energy of the grave pulls at his life force and his will to live (11, 11/40(46), -2 wisdom 3/11, -3 hp 8/37(46)). Bhut reels backwards but remains standing. His weapon hangs low at his side. His will to fight is nearly spent. He makes only a weak attempt to defend himself and does not press a counter-attack.

Dalic steps around his dumb-founded partner and takes up the battle with the elf-wight. He cuts with his blackened blade and removes the dead elf’s head only moments after Kuba withdraws his sword from her face.

The corpse collapses into a heap.

Speck ponders what to do next. The dragon isn’t solid form and there are too many people to attempt a shot at the undead elf maiden. He holds his attack and waits for an opportunity to use his trusty bow.

Southar cries out a warning that greatly resembles the hissing of a snake, “What’sssssss thisssssss?”

A huge black column, covering nearly two-thirds of the 90 foot mosaic, rises from the center of the fly mosaic. Its great shifting and swirling mass is accompanied by the sound of a great buzzing. The great mass rises in a tall column, some 60 feet into the air, before tipping and spilling out towards the passageway.

In moments, those near the temple chamber realize it is an imperceivably large swarm of flies. All manner of biting and nagging fly bear down upon the group. Horse flies the size of a man’s thumb, deer flies, gnats, common flies, all boil over each other looking to feed.

Just before the black swarm of death reaches Southar, Breymer and Bofor, the great black brazier at the far west end of the room explodes into action. An eruption of fire shoots a continuous jet of flame out of the brazier. The column of red hot flame is fifteen feet wide. It hits the ceiling and fans out like an inferno. The temperature of the room spikes dozens of degrees as the flames of hell flare out of control.

The flames roll across the ceiling but fail to reach the eastern end of the chamber. The heat and shock it brings roll over the column of flies and comes crashing into those still in the chamber. After 10 to 15 seconds of intense combustion, the fire returns to the rim of the brazier and burns as it had prior, dancing slightly above the rim.

The flies are instantly burned and fall as chaff to the floor. Although temporarily beat down, the column of flies rises again like a hellish phoenix. It begins a quick ascent of buzzing madness.

The heat burns exposed skin and heats metal armor and weapons making them uncomfortable, even painful, to touch. (Breymeer 2, 16/49(57), Bofor 3, 12/36(41), Grimlock 1, 24/30(33) and Southar 3, 7/52).

The wave of heat reaches into the corridor but its energy is greatly reduced. Still, the wave of heat brings no relief to the already sweat soaked hallway occupants.

Finally, to the right of the rising column of flies, a tortured spawn of hell crawls up through the floor at the northern edge of the fly mosaic. It appears generally humanoid. Its body is not well defined being more of a blob with four appendages and a head. It appears very obese with folds of dark fattened skin laying one over the other in descending fashion. Its mouth gapes open in a silent scream and its dull white eyes are empty of life or emotion.

Grimlock, having flown from the tunnel to the chamber, is able to remove his shield and shelter himself from the worst of the flames. Seeing the initial wave of flies beaten back by the flames, Grimlock flies quickly to the northeast corner. He hovers about 15 feet above the ground tucked into the corner of the room. He places his shield on his back to free his hands.

Cirdan quickly removes his wool blanket and throws it over himself. He huddles on the floor.


Speck squeaks with concern and backs away from the incoming swarm. He back peddles as fast as his hairfeet will carry him finally turning to flee towards Kuba.

Kuba stays to the east of Bhut to protect the party from any other threats coming downt the passage. He monitors Specks retreat and the incoming flies with concern.

Tathar withdraws his wool blanket and covers himself with it. He drops to the floor holding the edges as tight as possible to the reddish tiles.

The immense column of flies collapses and spills easterly across the room. The black buzzing wave rolls over Southar and then Bofor and Breymeer. It crashes into the eastern temple wall. Like a fluid tidal wave, it spills into the passage rolling over Tathar’s blanket shelter and the location Cirdan was last seen standing.

The noise is deafening. The rolling wave of blackness stops just short of Bhut, Speck, Kuba and Dalic.

Those caught in the wave try to hold onto their sanity. They can hear nothing but the constant whir of fly wings. A constant biting and gnawing is felt on all exposed skin. The flies find the smallest hole in armor and clothing. Within seconds, they crawl and bite all over the bodies of those trapped. Death becomes a welcome end to the madness. All that is felt is pain. Panic creeps into their minds. (Southar 1, 6/52, Breymeer 1, 15/49(57), Bofor 1, 36/41).

There is no way to see into the black swarm.

Back in the eastern passageway, Kuba, Speck, Bhut and Dalic struggle to see. Their eyes, accustomed to the darkness, are pained by the previous flash from the flaming brazier. As quickly as that went out, the black wave of flies cuts off all forms of light from the temple chamber. A complete darkness falls upon them.

Using the darkness as cover, something steps around the corner to the east and utters a command in the dwarvish dialect. Kuba immediately clutches his chest as his heart begins to race frantically. His pulse spikes. The room begins to spin as pain radiates out from his chest. He finds he can not breath. It is obvious Kuba is struggling to stay conscious.

Dalic, sensing the danger, let’s out a war cry and charges down the passageway. His eyes adjust as he moves. A sole figure begins to form as his darkvision corrects. A dwarf stands proudly at the corner. He clutches something to his chest and points and Kuba.

The dwarf has a lighter shade of hair and beard. He wears chain mail armor. A shield hangs on his back and a large hammer from his belt. A cloth, similar in shape to a scarf, drapes over his shoulders and down across his chest. It tucks into his belt. A steel helm adorns his head. Two rubies, multifaceted in the image of fly eyes, are mounted just above his eyes at the lower edge of the helm. Two small ivory horns protrude from its sides, sticking out two or three inches each. The horns have rounded edges.

He goes for his hammer and shield as the duergar closes in on him.


Grimlock, the blob man moves slowly forward, slowly dragging each leg forward in a tormented walk. It comes around the edge of the fly mosaic moving east and begins to work its way towards the party along the very edge of the swarm.


Dalic’s speech is unintelligible and his gait animalistic as he reaches his enemy at the end of his charge. The Delvin Bastard slices into the dwarf’s shield arm before he can bring it to his defense (15, 53/68(74)). The blow would have removed the arm from a less adept combatant. The dwarf twists his shield in at the last minute using the edge of it to protect his arm from the full weight of the swing.

The defensive tactic causes the dwarf’s body to spin from the impact. He loses his footing and drops to his hands and knees.

To his rear, Kuba wills his heartbeat to slow. A wave of nausea rocks his body. He bends and releases his stomach contents. After retching, he weakly stands straight. His knees are weak and his his head spins but his heart is beating on track again. His pulse begins to slow. He still stands in utter blackness but he yet stands (11, 15/45(47)).

Speck raises his short bow and takes a steady halfling’s aim at the dwarf. He releases his first arrow but it flies errant and strikes the wall at the curve in the passage.

Dalic wastes no time, laying into the dwarf with a fury. Recovering from his initial attack, Dalic repositions for a series of blows as spit and foam fly from his mouth with every frantic jerk of his head. Dalic swings an executioner’s blows down upon the dwarf. The dwarf twists his body and brings his shield up successfully blocking the killing blow.

The dwarf brings up his holy symbol and shouts out a string of dwarven words that stop Dalic completely in mid swing. The duergar’s body and wound tight in a backswing. Dalic, in his battle frenzy, wills his sword forward but his body has become disconnected and will not move. He stands as a statue of himself.

Bhut has a flash of inspiration hearing his friend Dalic battling. With significant effort, Bhut drops his back to the ground and removes a torch. He struggles to get it lit. With some well needed luck, the sellsword sparks the torch to life. A flicker flame quickly grows to dully illuminate the passageway in torchlight

The sudden illumination throws Speck slightly off as he releases his second arrow. The arrow strikes the kneeling dwarf but it fails to penetrate his armor. The arrow deflects off the chain near its thigh.

Kuba, confident his heart is still in his chest, finds the strength to charge down the hall in an attempt to gore the dwarf with Bloodletter. The Dullstrand warrior passes Bhut. As more oxygenated blood reaches Kuba’s muscles, his charge gains speed and strength. He arrives as the dwarf finishes the enspellment of Dalic.

Kuba levels the blade to decapitate the dwarf. The dwarf again shows his skill as he barely escapes death. The blow cuts his neck but not mortally (10, 43(49)).

From the rolling blackness of the fly plague, Southar emerges having struggled blindly through the mass. His lantern is lost in the black plague somewhere. Southar holds his shield and Zalco. Zalco, seeing the battle, cries out, “Now we have a task! It is Frelpic! Slay the bastard!” Southar’s slit eyes light with rage and anticipation as he spews out, “Yesssssss!”


Breymeer tries to hold onto his sanity as the flies chew into his skin. He forces his mind to daydream. He thinks about the pretty red haired lady ranger and whiskey.


Cirdan focuses his mind. He pulls a feather and rises up under the blanket. He utters the incantation while blocking out the stinging bites around him. To his relief, his body begins to rise and he quickly feels the ceiling. He remains in the fly mass and they attack him relentlessly. A melee battle erupts a short distance back down the hallway.


Tathar, having successfully secured his blanket to the floor as if hiding from a raging forest fire, prays to Sehanine, “Please my lady, I ask how to defeat this evil.” Tathar can make out the sounds of metal on metal combat toward the eastern end of the hallway.


Grimlock holds his position and continues to observe. The blob man slowly makes his way along the edge of the flies moving some 15 torturous and agonizing feet. It plods along as if a beat down slave.


Southar (1, 5/52), Cirdan (1, 24/26), Breymeer (1, 14/49(57) and Bofor (1, 10/36(41)) all take damage from the fly swarm.

Kuba presses the attack but the dwarf speaks first destroying the warriors will. Kuba is overcome with a rush of doubt and fear knowing that if he stays, the vile dwarf will end Kuba’s life. Kuba’s heart aches at the though of another suffocating attack. The warrior turns and flees to the very edge of the fly mass.

Seeing he can flee no further, Kuba drops to his knees and slouches forward. Deep wails of anguish fill him as he cries uncontrollably at his fear and failure. He grips Bloodletter in his hand holding it weakly as its tip rests upon the tiles.

Speck releases an arrow as Kuba begins his flight and Southar and Bhut continue their charge. By some miracle, the arrow cuts through the three warriors exchanging places in the hall. The shaft slides just past Dalic’s head and cuts the cheek of the dwarf before striking the back wall. Blood drips from the injury (1, 42(48)/68(74)).

Bhut, holding the torch in his off hand, picks up his axe and begins to stumble forward to battle.

Southar passes Bhut on his charge. The snake ranger feints high drawing the dwarf’s shield up and then slashes the dwarf priest low across the shin causing the dwarf to cry out in great pain (12, 30(36)/68(74)). With his shield, Southar attempts a backhanded blow but the dwarf recovers enough to meet it with his shield. A mighty crash is heard as the shields bang together like cymbals.


Grimlock deduces the mosaic image of the fly appears to be the source of the mystic problems facing the party. He calls upon his newly learned powers to disrupt the energy of the mosaic fly. Immediately, the fly swarm begins a tornadic funneling back towards the tile. It appears to be sucking the swarm in like a vacuum.


The blob man seeing Bofor and Breymeer in a pile and quickens his pace. He moves to them with a foul purpose.

The fly swarm suddenly begins to turn in a tornadic action. The flies begin a hasty retreat as they appear to be pulled towards the fly mosaic. The twisting of the swarm is being sucked back into the mosaic. The volume of flies is reduced by half.

A slight increase in illumination presses into the western portion of the passageway as the fly swarm retreats.

Tathar huddles under his wool blanket on the floor, now revealed as the flies withdraw. Cirdan is no where to be found.

Tathar seems to have an answer to his prayers as the noise of the flies weakens. Tathar can hear Kuba crying in anguish a short distance to his east.

Cirdan, hovering at the ceiling, watches as the murderous biting flies suddenly withdraw. He can see Kuba huddled and crying in anguish almost below the elf nobleman; just slightly to the east.

Speck, also nearby, fires arrows to the east. Bhut is moving slowly to the east and Southar is engaging a dwarf at the end of the hall. Dalic is also in the melee but he does not move. The duergar is as still as a statue.

Breymeer (1, 13/49(57), Bofor (1, 9/36(41) and Cirdan (1, 23/26) all take damage from the fly swarm before it retreats.

Kuba continues to wail in self pity and doubt.

Speck holds his fire as more and more of his companions fill the passageway, blocking his target.

As the torch bearing Bhut nears the melee, the dwarven adversary comes into clearer light. He has flame red hair and a beard that spill down well past his shoulders and onto his chest. His eyes burn hot with hate. His face is marked with several ugly scars.

His chain mail armor is of very fine quality, as one would expect from a dwarf. His dark red painted shield bears a blackened fly similar to the mosaic fly in the temple chamber. His scarf also depicts flies. Heavy leather boots adorn his feet.

He forgoes spellcasting for a moment and engages Dalic and Southar with his war hammer. The entire hammer is made of blackened steel. Care was taken to balance the item. The hammer head is designed in the shape of a ram’s skull with forward sweeping horns.

On the middle finger of his right hand is a shiny goat’s skull ring. Golden horns sweep back and curl from the platinum skull.

On his shield hand, also on the middle finger, is a silver ring carved into a fly.

The dwarf priest appears surprised when Dalic suddenly breaks free of the hold his opponent cast on him. His berserk rage shatters the spell with pure unbridled anger! Infuriated by the use of magic against him he releases his bloodiest attacks on the cleric yet. His eyes are nearly rolled back in his head but from what can be seen of them, they glow bloodshot with hate and fury.

Dalic, using the momentum of his slash strikes the cleric across the neck as he strafes to priest’s rear. The blow trims off the majority of the priest’s flame red beard and opens large non-fatal gash in his neck (16, 14(22)/68(74)). With his off hand he grabs at the cleric and attempts to run him through one handed straight through the lumbar spinal column.

The priest exchanges blows with Dalic as the duergar grabs the priest lining up his killing strike. The dwarf priest drives the ram’s head hammer into Dalic’s exposed left ribcage. The cracking of ribs is undeniable but the berserk duergar pays them no nevermind (12, 12(17)/40(49)). The shattered ribs, though not felt, appear to affect Dalic’s movements as he drives his Delven Bastard into the priest’s spine (14, 0(6)/68(74)).

The blow, like the one Dalic just received, should have dropped a mortal man but somehow the devil blessed priest remains standing. Dalic twists his blade and retracts it throwing his head back with a sinister battle cry not even noticing the blood of his victim that begins to stain his armor.

Southar takes advantage of the intimate battle between the dwarves as Bhut moves in to strike.

Southar strikes first while ordering his rope, “Sssssnake forth and bind the dwarf.” The rope does not respond but Zalco does, “Die Frelpic! Know that Zalco has killed you!” Southar hacks into Frelpic’s shoulder and the priest is no more. An empty suit of mail falls to the floor covering his boots and the shield gives a metal ring as it crashes down as well. His helmet falls upon his vestments. The hammer bounces once and comes to rest to the side of where the dwarf once stood. A very small amount of fine dust drifts in the air.

Frelpic is no more.

Tathar had popped to his feet. Leaving his blanket where it fell, he charged the melee at top speed, drawing his serpent staff as he went. Now, seeing Frelpic disappear, he stops his charge as he reaches Bhut’s side.

Southar and Dalic are breathing heavy, burdened by the heat. Everyone steps back from Dalic hoping he does not mistake them for an enemy.

The blob man that had crawled up out of the north side of the fly mosaic has circled clockwise coming to the opening to the passageway. He had been focused on Bofor and Breymeer but seeing the activity in the passage, turns to enter.

At that moment, Grimlock’s silver sword bursts through blob man’s chest in a spray of gore. Grimlock appears behind the creature, hovering slightly off the ground. He withdraws his wolf hilted blade and the hellspawn drops to a pile of flesh upon the temple floor.

All the enemies are down. Breymeer and Bofor lie in a pile to the south of the entrance. Cirdan’s whereabouts is unknown. The rest of the party is alive and scattered throughout the temple entrance and passageway.

The whirlwind of flies continues to spin down to the mosaic until it has essentially vanished. Those few that remain are sure to perish as the brazier begins another eruption.


Cirdan removes his blanket but continues to hold it as he flies to the other end of the room, looking for anything that might provide a clue or be of importance. Cirdan keeps his distance from the brazier and the ceiling, and keep his blanket handy as a heat shield. He circles the fly mosaic clockwise, avoiding a direct flight over it. He is halfway past the mosaic as the last of the flies disappear and the brazier begins a second eruption.
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Sheepdog
Adept Greytalker


Joined: Apr 21, 2013
Posts: 296
Location: Minnesota

PostPosted: Fri Sep 30, 2016 8:19 pm    Post subject: Into the hellish heat Reply with quote

Dalic’s wild eyes search for an enemy. Vaguely he recognizes those around him as friends not foes. He leans back against the wall and slides down to a sitting position. He breaths heavily as his muscles relax. His sword rests in his hand across his lap.

As the duergar weakly looks on, a spirit begins to materialize near Frelpic’s armor pile. Southar, Tathar and Bhut take defensive postures but it it quickly is revealed to be Kholiss Foesmiter and not Frelpic.

The spirit of the dwarf champion looks down at Frelpic’s belongings and then back to the party. He bows deeply. As he straightens, he gives a nod of thanks before slowly fading from view. Foesmiter has been released from his eternal quest.

The raging inferno runs its course. Speck looks into the temple with concern. Several of the party members were caught in the heat.

Kuba looks around having regained control of his emotions.

Grimlock, who had been at the threshold, uses his shield to protect himself from most of the damaging flame and heat (1, 23/30(33)).

Bofor screams as he regains control of his body. He rolls off of Breymeer and scrambles to cover himself with his shield as the flames and heat strike him (1, 8/36(41)).

Breymeer covers up as much as he can, going into the fetal position and burying his face in his cloak (2, 11/49(57)).

A second blob man begins to scramble through the floor at the east edge of the fly mosaic. The flames rage for many long seconds before subsiding. The blob man rises to his feet and begins to lumber towards the cowering forms of Bofor and Breymeer as the begin to recover from the flames.

Cirdan recognizes the danger of the inferno and drops to the floor hastily throwing his blanket over him. The flames lick at his skin and clothes as he reaches the floor. Covering himself with the blanket smothers any upstart flames upon him. The heat is oppressive (3, 20/26).

The flames rage for about 10 seconds before subsiding.

Dalic struggles as he tries to grasp back onto reality. His tunnel vision retracts like barbed wire laden steel sheets scraping back into his skull. He looks around, heart and head pounding, and witnesses the carnage that lay around him. Seeing the dwarven armor before him, Kuba struggling near the mouth of the tunnel and finally the blood staining his armor. For a moment he is terrified his friends have been injured by his hand.

Panting in a near panicked state, he sees the surviving members of his party facing him with weapons drawn and blood adorning them. A wave of excruciating pain washes over him as he feels his wounds now pierce into his soul. Crumbling to the ground he puts the pieces together assuming he had mistaken friend for foe and been at odds with them all, felling some and sustaining the massive blows to his chest, head and cheek.

He mumbles feebly holding back his shame and forcing himself not to weep, "I am not you enemy here comrades! Hear me! The monster in side me rests!" Pulling a knee up he finds he lacks the strength to stand or even raise his weapon. His sword clangs upon the ground as he raises his fists to defend himself from some assumed attack from Southar. "If it was I who killed the two in the chamber and wounded Kuba, I accept my fate. Kill me now if you must."

He drops his fists defeated, removes his helmet and hangs his head.

Dalic assumes a lot here not knowing exactly how he got here or why Southar and Bhut now face him with bloody weapons at the ready or why Tathar stands ready with his cobra headed staff. Dalic’s face burns with a cut from what he assumes came from them. He finally doubles over his knee and cries out in a mixture of remorse and physical agony.

As Tathar looks down at the items on the floor, he warns everyone, "Do not touch these items! Any or all of them may be cursed and the cause of Felpric's turning from Fortubo to his evil deity. I will hold them in trust for the company until we can find out from Cirdan or another mage what magical properties they may have, for good or evil."

“Do not disturb the pile.” Tathar begins concentrating and praying.

Grimlock flies over to the remains of the cleric and begins surveying the items that remain. Berfore Tathar can finish praying, Grimlock snatches up the ram’s head ring and places it on his finger.

Dalic comes to the realization that his companions were not threatening him. Seeing them now inspecting the plunder he offers his advice, “The hammer should go to someone with training with it.” He grabs the fly ring and puts it in a pouch. “I’ll hold on to this.” He then begins sizing up the helmet, “Anyone care if I wear this?”

Bhut looks on generally dumbfounded.

Southar, moves east away from the others. He nears the end of Bhut’s torch light and presses himself up against the wall. It appears he is taking a rear guard position.

Speck stays by Kuba and gives him a handkerchief. He keeps an eye out for trouble whilst Kuba composes himself.

Kuba, recovering rather quickly from his ordeal, raises his shield up to the heat to protect himself and Speck, “Prepare for the next onslaught.”

The second blob man moves with purpose towards Bofor and Breymeer as they scramble to their feet. With unexpected quickness, the blob man swipes at Breymeer exposing sharp claws at the end of its arm like, skin draped, arms. Breymeer is able to parry the blow with the shaft of his axe.

Cirdan flies back into the air and covers over half the remaining distance to the statue. Cirdan climbs higher in the air as he closes on the fifty foot tall gem encrusted head. The heat grows more and more oppressive the higher he climbs and the farther west he flies.

Dalic, realizing the wisdom in Tathar's actions, drops the ring back in the loot pile and leaves the helmet and hammer where they lay. He pulls his helmet back on and leans back to rest.

"I see I have been a fool. The battle continues and you are not at odds wit me as it appeared. I must rest and am wounded twice over. Please, your help when able moon priest. I will need a few minutes ta regain strength as well. I be strong enough to defend Tathar and or Cirdan while they make sense of this loot and this place."

Dalic meekly stands. "Grim, I pray you, remove tha ring an let it ta Tathar fer now."

Tathar continues his spell while Speck, Kuba and Bhut look on. Southar continues his rear guard.

Grimlock simply looks up, past Tathar and Bhut as he gazes into the temple chamber.

A battle continues out of sight in the temple chamber between Bofor, Breymeer and a blob man.

Breymeer and Bofor both lay into the blob man with their weapons. Neither of them are able to strike a telling blow. For his part, Breymeer again parries the raking claw strikes.

Cirdan reaches the face of the gigantic statue. Cirdan’s heat pounds in his chest being so close to the representation of pure evil. The open mouth appears ready to eat the elf nobleman.

Curiousity keeps him close for a moment longer. The two huge rubies appear to be authentic. Each is mortared into place but the mortar does not match the masterwork of the delve above. This work was done with less superior materials. From the continues exposure to the heat, it has cracked in a few places and small sections of exposed mortal have fallen away.

The brazier continues its fuel-less fire below him. The flames rising up from the rim. The heat is oppressive but not overly painful. Cirdan deduces that an eruption from here would burn him badly. But yet, those gems must be worth tens of thousands of gold a piece.

Grimlock slides the ram’s head ring onto his finger. He immediately feels he is being watched. He looks up past Tathar and Bhut to the temple chamber beyond. The burning brazier seems to be calling to his soul and a great deep voice enters his head speaking slowly, “I see you!”

Grimlock, weakened of will, fights off a nagging urge to move closer to the temple. Sensing the ring is more than he bargained for, Grimlock tries to remove it from his finger. The ring is stuck and will not budge. A booming laughter echoes through his head as he tries to fight off a feeling of panic.

Grimlock appears transfixed for a moment before grabbing onto the ram’s head ring in an attempt to tug it off his finger. The ring does not budge. Grimlock cannot hide the look of concern in his eyes.

Tathar, holding out his holy symbol, continues his prayer to Sehanine. The moon elf concentrates on his prayer while maintaining his observation of the half-elf.

Bhut, backs away from the half-elf like he is about to explode.

Dalic, too weak to fully defend himself, tries to maintain a high level of alertness.

Southar remains on guard duty at the easterly bend in the tunnel.

Kuba wants to go help in the fight against blob-man but he is worried that his weakened condition and the heat will make him less effective.

Speck is a little restless and wonders if he can be of any help in the fight. "What should I do?" He asks Kuba.

Kuba replies, "Just stay behind me. Being this close to the furnace of hell is no place for a halfling. If we need to go into the temple chamber again to help, we will."

The halfling steps behind his trusted friend.

The heat and exertion are starting to take its toll on the adventurers. Their strength and agility decline.

This is only made worse by the sudden explosion of the brazier. Fire shoots to the ceiling spreading flame and heat about the temple.

The dwarf and northman can feel the strength being pulled from their bodies from the sauna-like heat. They’re fighting becomes like that of a drunken brawler as opposed to a refined warrior.

Bofor can feels his strength waning in the heat. He wields his war hammer as if it were of great weight. Still, he strikes the blob man in the chest (2, 4/6).

The wounded creature turns its attack on Bofor but he is able to protect himself with his shield.

Breymeer, using his broadsword and hand axe, lays into the hellspawn’s unprotected flank. His sword deflects off the blubber mass but his hand axe wedges into its head felling it (8, -4/6). As the body of the blob man falls, the brazier explodes into another eruption.

Cirdan retreats from the statue. He dives to the floor and swoops towards the exit. All the while he keeps his eyes on the brazier. He doesn’t have to watch long. As the blob man falls to the ground, the brazier explodes into another eruption.

The elf mage finds his fine motor skills are wanting and his normal superior strength is waning some from the heat of the room before the brazier fired to life again.

The hellish fire rages from the brazier and again washes across the stone ceiling only to race down the walls. The closer to the brazier, the more violent the flames. Over by the entrance, the flames rages less but the heat alone is unbearable.

Breymeer screams as the heat burns his exposed skin and tries to cook his already overheated body. He returns to the fetal position to lesson the damage (1, 10/49(57)).

Bofor also drops to the ground and covers himself with his shield. He cries out but more in horror than in pain (1, 7/36(41)). The wooden handle of his footman’s mace splits and catches fire. Bofor discards it quickly.

Dalic begins to panic a little. He searches Tathar’s face for some sign. “My friend, tell me you have been shown tha way out o this madness!? I am afraid. I fear we hab but moments fore we lose it all ta the fire o hell. Gib this dwarf guidance priest.”

Dalic stands awaiting a response. He begins mentally preparing to move into the temple to find how to close this gate to hell for good. He eyes Grimlock, sensing danger from his comrade.

Tathar pauses his deep concentration and prayer. He sternly addresses Grimlock, “You are a greedy fool, Grimlock. I no longer know if you are good or evil, and I will not risk losing Sehanine’s favor by aiding you if you are injured until I know the truth.”

Tathar comforts Dalic, “I will address your wounds soon, first I must finish this.” Tathar returns to his prayer.

Bhut moves to Dalic’s side. In Bhut’s condition, one is unable to tell if he is trying to support his friend or draw strength from him. It is possible the sellsword from the Wild Coast simply wants to die by his companion.

Grimlock ignores the duergar’s stare as he tugs the ram’s head ring from his finger. Grimlock quickly tucks it into a pouch. He floats into the air saying, “I heard a voice when I put on the ring. It said ‘I see you’. Grab the loot and let’s go!” He grasps the priest’s red painted shield by the edge and turns to the east flying down the passageway past Southar and into the darkness. “Grab the rest!”

Tathar resists the urge to harm the half-elf and returns to his praying.

Southar simply watches the half-elf pass.

Kuba and Speck hold their position. Kuba shouts a warning as he points to the fly mosaic, “Another of those tortured forms.”

As the wave of flames recede back, a third figure pulls itself up from the floor appearing to crawl through the mosaic itself. It appears only 25 feet from Breymeer and Bofor. It immediately charges them in its slow, foot dragging way.

Cirdan drops and covers himself with his blanket. The heat and flames take their toll on his blanket but leave Cirdan mostly unharmed (3, 17/26). Even after the wave of heat and flame washes over him, the temperature of the air makes it hard to breath. Cirdan’s blanket remains intact even though it smokes and has several charred spots across it.

Grimlock continues to fly east along the passageway back to the chamber with the pool basins. He flies past the curves in the passageway and approaches the secret door. It is backlit by the chamber beyond. He can feel the air cooling as he is only 25 feet from the security of the pool chamber.

Southar bolts as well. He begins to walk east. The heat weighs heavy on him and he drags his feet along as he goes. He makes it about one half the way back to the previous chamber.

Tathar completes his chanting and prayer.

Dalic waits, comforted by Tathar's words and happy to rest his ragged bones. He nods to Bhut seemingly to complete their silent conversation and affirm his presence. Bhut quietly nods back.

Dalic's face dons the expression of a warrior accepting his fate. His eyes betray his new demeanor; this may be the end and he will be happy for it to be so long as his sword is swinging. He draws his blackened delven bastard and positions himself between Tathar and the temple, sword held at high guard to represent his unflinching determination in spite of his weakened state. His heavy sword he finds difficult to hold at this position but holds it there anyway; a totem to his loyalty and determination.

"Tathar, my friend, I trust you may be tha only one now who can free us of this insanity. You hab me blade. Nothing will harm Ye so long as I stand and certainly with Bhut by me side. Take tha time ye need. Dalic will hold tha line till ye show us tha way."

Dalic's knees seem to settle in to support his defensive stance. A lock of his joints solidifies his resolve. He smirks.

Kuba tells Speck while motioning into the temple, "We have to help them somehow. Put a couple arrows into that creature and I'll try to draw its attention away from our companions."

Kuba yells into the chamber, "Breymeer!! Bofor!! Get out of there!!" He then tries to get the creatures attention, "Hey Gumwad!! Over here!! Come and get a taste of this blade!"

Cirdan’s voice can be heard coming from near the southeast area of the fly mosaic. His voice is at ground level. "Every time that brazier erupts, another one of those things appears!" Cirdan repeats this phrase over and over as he approaches.

Speck launches an arrow into the creature. The arrow rips through its throat (6, 1/7) and lands on the fly mosaic. At least, it should have skidded across the floor. Instead, it falls through the floor without a sound.

At the same time, Breymeer picks himself up off the ground and lays into the creature with axe and sword. The creature comes at Breymeer with its clawed hand equal in its viciousness. Breymeer parries the creature with his broadsword and hacks off the offending arm with his axe (5, -4/7).

Bofor regains his feet and moves back into the passage, “Let’s go Breymeer.” Bofor struggles forward but nearly reaches the passageway.

The beast falls straight back and dies. True to Cirdan’s warning, the brazier busts forth engulfing the room in flames.

Grimlock arrives at the secret door and passes through the open portal and into the lit chamber beyond. The iron dwarf has not moved to the relief of Grimlock.

Kuba shields himself and Speck from the blast of heat. “Retreat Speck!”

Kuba starts backing away from the temple keeping shield and sword at the ready. Speck matches his stride, shuffling his short legs as quick as the overpowering heat will let him. They move slowly backwards.

The blast from the hellish furnace adds to the duo’s misery but does not harm them.

A bit of smoke wisps into the air near the last location of Cirdan’s voice. Cirdan calls out in pain as the fire burns away his protective wool blanket and chars him slightly (2, 15/26).

A slight breeze blows by Breymeer and Bofor as they retreat out of the temple and into the hallway. The smell of burned wool and singed hair is carried on the breeze and catches their noses as Cirdan flies past his location.

Cirdan’s voice calls out as he passes Breymeer, “I am entering the corridor on YOUR left wall. Don’t shoot me!”

Bofor shelters himself from the flame curtain as he attains the relative safety of the hallway (1, 6/36(41)).

Breymeer knocks the flames from his hair and beard as he enters the hallway. His face is red and his armor is slightly damaged from the heat (3, 7/49(57)). He takes some relief to see his bow survived the temple heat although five of his arrows had their feathers burned off.

Dalic seeing Tathar is done with his prayers asks the elf, "What if these items? What if the temple? Tell me and pray ye heal me wounds, I will charge ahead and see if we cannot be freed once and for all!"

He nudges Bhut, egging him on to join in the assault. He looks to Southar for support but sees the ranger has retreated to the east already. Dalic calls out to the now empty east corridor, "Zalco, ye foul yet mighty blade. What news have you?" He awaits a response from Zalco similarly to that of his interaction with Tathar.

Tathar takes a moment to look over the remaining hammer, ring and armor. He hesitates to gather the items as he turns to Dalic and Bhut. “The hammer has an overpowering aura of evil surrounding it. The other two items do not radiate anything, at least no more than the general evil that permeates this place.”

"We need to fall back and regroup! Take heart my Dwarf friend, the battle still lays before you. You will have your opportunity to return to this room, but now is the time for thinking and recovering strength. Let us fall back to the room of the Iron Golem! There you will have Sehanine's blessing, Sehanine willing."

Bhut looks to his companion with a look of complete defeat on his face, “I dare not enter their friend. I have a family secret that has been buried for a generation. I feel I must warn you now of it.” He looks down and takes a long slow breath.

My kin fought for the Great Kingdom. He fought the hordes from the western lands. The dark skinned horse riders from Ull. He fought very fiercely and his enemy named him Bhut; now my given name. He was elevated to a minor lord and was given land as a reward for his loyalty, bravery and fierceness. Some time thereafter, like many of those around him, he fell into devil worship.” Bhut looks weakly for a reaction.

“My mother fled from the madness and hid us out in the Wild Coast region. She died when I was young. I have been fighting to make coin ever since.”

He takes a deeper breath, “So you see my friends, I dare not enter. I feel I will be overcome.”

To no one’s surprise, a blob man climbs out of the floor on the very eastern side of the mosaic and begins a pain-filled walk towards the hallway.

Still reeling from his wounds Dalic reluctantly agrees to be healed in better cover. He gives Bhut a sideways glance wondering what infantile enemy would choose to name P'innr’s father Butt.

“What? It means demon. They say he fought like a demon.” Bhut looks somewhat hurt.

Dalic continues on, ignoring the indignation on Bhut’s face, "I will not leave this delve until the demon be defeated. I cannot do this without some healing. I thank ye priest and will follow you ta cover so you are safe praying over us.”

Dalic gestures for Tathar to lead the way.

Tathar gathers up the remaining items from the dwarf priest. He takes extra care not to touch the hammer. The armor, ring and hammer weigh down the elf’s slight frame some. “Come, let us get out of this heat and discern our way.”

Dalic begrudgingly follows the rest to a safer location to be healed. Bhut joins in the retreat.

Kuba encourages Breymeer and Bofor, "Keep moving! Let's go!" He keeps an eye on their progress, ready to move in to protect them if the blob man threatens to catch up.

Speck does not wait with Kuba; he retreats toward the main group.

Cirdan can be heard asking Tathar if anyone needs assistance. Seeing none do, he flies east in retreat.

The group easily outpaces the hideous humanoid blob man. It mindlessly follows but quickly falls far behind.

As the group retreats down the hall, the flames subside back to the brazier and dance around its rim once more. The large ruby eyes of the statue continue to cast sparkles of red around the temple like some sort of hellish disco hall. The empty altar reflects the light but the fly mosaic does not. The statues evil grin makes it appear it is laughing at your retreat.

The group arrives intact back in the room with the fallen iron dwarf and pool basins. Grimlock is there inspecting the iron dwarf. The temperature decreases as the group moves east.

Kuba breathlessly calls out, “We just got our asses kicked by a bunch of damned blobs.”

The group, drained of energy from the heat, welcomes the more stable temperature of the pool chamber. It is still pushing 80 or more degrees near the NW corner. The rest of the room cools to high 60s. The secret door has been open since the party walked through it.

Although the party assumes the blob man is still following, it is not in sight. The chamber is just as it had been left. The secret door remains open and unsecured.
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Sheepdog
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Joined: Apr 21, 2013
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PostPosted: Sat Oct 01, 2016 8:59 pm    Post subject: Going back into the fire Reply with quote

Southar takes a moment to rest. He seems to be contemplating the situation trying to discover a solution.

Cirdan cools himself with some of the water in the nearest basin. He will then approach Tathar and ask if he can give him protection from heat, so he can go back in.

Dalic approaches Tathar and pleads for Sehanine’s kindness.

Tathar, as promised, lays his hands upon Dalic and asks Sehanine to heal him. Dalic’s head and rib pain subsides some but his wounds remain (+7. 19/40(49)).

After receiving the aid, Dalic walks over to the northeastern passage and begins to slowly explore up it. There is a short, approx. 30 foot long, passage that leads to a natural chamber some 90 feet north/south and 60 feet east/west. The ceiling is 15 feet high. There are some beds and foot lockers in the chamber. It appears to be another small barracks. It appears another passage leads east out of the barracks room.

Tathar next asks Sehanine to bless Cirdan with protection from the intense heat generated by the brazier.

Grimlock ponders the mosaic and its strange properties. “If it is an illusion, I do not know why it was not revealed by my spell.”

Breymeer tells group, “I'm one hit away from death and am sick of this place. Let's actually act like a unified group and get back in there. I have an arrow that's doesn't miss and believe something will present itself that is the key to defeating this evil be it the Ruby eyes or something else. But we gotta go now. And in my condition this may be farewell.”

Bhut tries to feed off of Breymeer’s bravery but his will has been badly drained by the dead.

Breymeer feels the string of his bow. It has survived the heat. He takes the obsidian arrow in hand. The warrior stands on the brink of death. The steely look in his eye certifies he is prepared to give it for the group.

Bofor seems pleased with the resolve, “I too shall lay my life down if necessary for you and for my clan.” He holds his hammer and shield ready.

Speck stands near Kuba. They both await the party’s decision.

Dalic quickly inspects the lockers and bunks in the barracks, he keeps his distance as he pops the bedding and chests open with the long reach of his sword. He finds the beds rotten and the chests contain an average of a dozen platinum pieces each.

Dalic returns promply to the group and reports his finding.

While the group continues a dialogue, Dalic takes a few minutes to explore the barrack chamber to the northeast. He returns after just a few minutes and reports the existence of seven beds and chests. The beds are rotten and the chests contain an average of a dozen platinum pieces each.

He assures Bofor he took none of the coin. Dalic is eager to take the fight back to the temple. He proposes, “We dodge the blob men to avoid the heat, ‘ave a flier pry out da eyes and go from there. May take some dancing. Tarstar rest ‘n peace.”

Tathar says, "I need to pray before I can heal anyone else. I can, however, apply first aid to anyone who is in need." He begins to make his way to each party member, except Grimlock.

While he is moving he tells the party, "I prayed over the items dropped by Frelpic when Southar gave him his death blow. The hammer radiates evil. The other items I know not if they are magic, but I detected no evil radiating from them. Not including, of course, the ring and shield that Grimlock stole." He gives the chainmail, ring and helm to Bofor. "I believe these belong to your kin? I will hold the hammer, for now, in my backpack. Maybe there is a way to remove the evil that infuses it."

As Tathar hands the items over, Bofor stows them in his pack. In addition to the items listed, Frelpic’s vestment slides out of crumpled armor, falling heavily onto the floor. Bofor examines the vestment finding several hard objects sewn into the scarf-like object.

“There are gems sewn into this. We shall examine them when, not if, but when we topple this temple and return to the sunlit lands of men and elves.” He secures the pack and takes up his hammer and shield again.
Cirdan says, "Tathar, I know you can't see me, but can you do something for these burns?"

After Tathar does what he can for Cirdan, Cirdan announces, "While Tathar treats everyone, and everyone cools and rests, I am going to quickly fly up the corridor that Dalic came from. I am hoping to find another way out, but I will only be a few minutes. If it goes too far, I will return and report. When I get back I am going after the eyes of the statue. Now, I am uncertain what will happen, if anything, when I remove them, but I would like the party standing by to come to my aid.”
“Bofor, if you can keep the blob-man busy without killing it that would be a great help. Everyone else can stand by to charge in. Grimlock, would you be willing to fly up and try to pry the other eye out at the same time? They are mortared in, but the mortar was not of dwarf design and it has cracks and signs of deterioration."

“I will go with but let’s see if it will cool a bit first. I would like to rest about a half hour first. Also, someone please borrow Cirdan a dagger.”
Grimlock sets a dagger on the floor and uses his magic to turn invisible. He picks the dagger back up and explains to Cirdan his plan. “We can use the daggers to communicate if necessary. Keep it under your cloak unless needed.

Cirdan apparently picks up the dagger as it rises and then disappears from view.

Cirdan flies off and returns about 10 minutes later. He reports a series of barracks in the series of chambers. One includes a forge. Of the five chambers, the first two are natural chambers. The next three chambers are the circular carved chambers so common in the delve. The ceiling heights range from 15 feet in the first chamber, 25 feet in the second chamber and 45 feet for the circular chambers.

The first two chambers are unlit.

The third chamber is lit by some magical source. Littering the floor are several tools; picks, spikes, drills and so forth. Set into the north wall is a hot forge.

The fourth chamber has mithril ore stored in it. There are several small piles scattered around the room. The chamber is unlit.

The fifth chamber is lit by a magical source. Mithril ore has been recently mined here. The westestern passage dead ends at an active dig.

There is no sign of the dwarven zombies. It appears they all charged to battle the party previously.

After briefing the group, Cirdan splashes in the pool, doussing a blanket into the water.

The group makes final preparations while stalling a short time in hopes that the temple cools as Grimlock wishes.

While waiting for the second temple raid, Cirdan stows his invisible pack containing his spellbooks.

Bhut, during the rest period waiting for Cirdan’s return, asks Dalic for his opinion. The sellsword asks the duergar if giving into the old family ways might aid in the remainder fo the quest.

Dalic laughs boisterously. "If by giving ta family ways ye mean worship this dung hole demon, I'll end up running ye through! So, no. Just no. Every fight hab honor to it. Iffen yer fight be inside yer soul revel in the honor of that struggle and fight fer what ye know be right."

P’innr of the Bhut lineage takes Dalic’s words to heart, and finds a new willpower, though not much, to keep fighting.

After returning from his exploration to the east, Cirdan pulls Tathar aside and whispers to him, "I have left my backpack with my spell books and other effects by the basin that I soaked my blanket in. If I fail to survive, please take it with you and do with the contents as you see fit. Remember it is invisible."

Tathar, for his part will show no sign of acknowledgement other than a small nod.

While waiting, Dalic ventures into the northeastern passage after Cirdan. He returns shortly thereafter carrying a mining pick. “Might be handy.”

Grimlock compliments Cirdan on his wise idea.

The invisible half-elf slashes around in one of the basins wetting his blanket and outer clothing. The wetness gives a vague outline of his body that slowly fades leaving a nearly undetectable shimmer.

Grimlock appears to have taken up the shield of the fallen dwarf priest. Seeing Tathar slight him as a result, Grimlock comments to Tathar, “You are as temperamental as a teenage girl with your opinion of who is good of evil. Keep your judgemental self righteous comments to yourself. I care not what your opinion of me is.”

Tathar spends some time at the basin washing his face and hair in an attempt to cool down. He also soaks his blanket in hopes that it may provide some protection from the heat he knows is coming. As he returns to the party with wet blanket in one hand and his deadly bow in the other the party sees his real face for the first time. His eyes haven't changed; still the hard and focused gleam of a zealot cleric, but his pale face and golden hair are those of a handsome high elf. He takes up position ready to see through the destruction of this evil place, or die trying, in accordance with Sehanine's directive that the party must be successful.

Once ready, the group heralds to Cirdan’s call and all prepare a second assault on the temple. Cirdan approaches the secret door and prepares to manipulate the stone that opens the door.

Breymeer stands nearby with his black arrow upon the bowstring.

Cirdan warns the group, “The Blob-man may be right outside this door, since it was following us down the corridor. If that is the case we will allow it to come in, then move around it and let it follow us back down the corridor.”

Cirdan opens the secret door and somewhat surprised to see the passageway void of blob men. The heat of the passageway, washes over the lead elements of the group but Cirdan appears unaffected.

The group enters the hallway. Dalic and Kuba take the lead element being the least injured of the warriors. Bofor, although gravely hurt, falls into the second row. Next to Bofor walks Bhut, behind his duergar companion. The third rank Speck and Tathar with their bows ready. Breymeer stands behind Speck with his black arrow nocked. Southar walks next to Breymeer taking rear guard. Southar has his lantern lit and sword loose in his scabbard. Cirdan and Grimlock hover above the group.

The temperature increases as the group moves west along the hall. It is obvious that any battle in this sauna-like environment is going to quickly fatigue the party again. Already, each member is sweat soaked and hot. Breathing in the very air is miserable.

As the group rounds the final bend and the passage straightens out on its final leg to the temple, the group sees their welcoming party. Four blob men stand at the temple entrance. Three make up the front row and the fourth stands about ten feet behind them, centered on them. The do not advance. The tortured souls remain in place across the entrance to the temple.

Behind them, the temple is as it was left. The statue’s eyes send red light sparkling across the chamber. It still grins its evil sneer, laughing at the party and threatening a tortured death for entering. The altar remains empty, the brazier flames fuellessly and the fly mosaic dominates the eastern floor.

The heat here remains oppressing; except to Cirdan who still remains unaffected by it.

Cirdan, his voice coming down from above the group, warns, "Let's wait here and see if the brazier erupts, then Grim and I can go. If these things don't move from their sentry duty, you can wait here and charge when the time is right."

Grimlock, in his self-preserving way, advises, “I will remain here about the group. The heat is too great for me to hope to accomplish removing the eye. If Cirdan’s protection is helping him then he can take his time to accomplish the task of both eyes. He is unseen and not on the ground to be attacked. He is safe less the heat. I will keep an eye about the group and alter to see if Cirdan needs aid. I can fly in and retrieve him if he falls but I cannot remain near the alter as I am not protected by the spell he is.”

He finishes by saying, “Fly cirdan, the sooner you are done the sooner we can get out of this heat!”

The party waits for the sentries to move or the brazier to flare. Neither happen. After five minutes, the party moves forward with their plan. Standing in the heat is too much to bear. Already the heat saps energy from the overheating characters. All but Cirdan are miserable.

Dalic comments, "Sounds like the distractions must go over instead of through. Who's up for some dwarf tossing?"

Cirdan counters, “Why not let us fly you over and drop you on the other side?”

Dalic offers wryly, "Alright, drop me an tha halfling oer an we can play mouse to their cat while the mages do their mage’n.”

Bofor gets a grin on his face, seeing the final push about to occur, “I am excited about this plan!”

Speck does not look as confident, “I would rather taunt them out than get dropped behind enemy lines at the gates of hell, but I will do my part. As long as I don’t get cooked in the process.”

Bhut moves forward as the fliers take Dalic and Speck into the air. Both of the elves are very strong for their kind. They are both able to carry their load. Dalic’s platemail is a bit cumbersome but luckily the duergar is thin for the dwarf kind.

They fly over the heads of the blob men as Bhut closes half the distance to the temple entrance. He takes up a position as much in front of the right target as he can get. He holds a defensive posture while determining the best way to attack. He is a little sad that he only has one axe.

As soon as the flying foursome breaks the plain of the temple entrance, the blob men show signs of life. The rear one tracks the floating halfling and dwarf. The other three begin trudging forward in their familiar pained fashion.

The elves deposit their cargo. The party can no longer track their movements as their invisibility cloaks them.

Cirdan flies for the statues as fast as he can.

Grimlock flies for the the mosaic. He holds at about 15 ft. He keeps eyes on the blobs particularily the rear blob man as he is curious about his actions. Grimlock continues to move his eyes between statue, mosaic and blobs.

Dalic backs away from the blob men to the north. The heat wears on him as he drags each step. His armor makes him feel like he is inside an oven.

Speck backpedals as well, trying to create distance from the blob man.

To Speck’s relief, the blob man turns towards Dalic and begins to trudge after him. Even in the immense heat, Dalic is able to outpace the blob man, although just barely doing so.

The blob men in the hallway continue their slow, steady advance towards the eastern column of adventurers.

Tathar backs up as the blobmen advance.

Bofor steps up next to Kuba and begins taunting the blob men. "Your mothers were hamsters and your fathers smelled of eldiberries!" In case of sudden trouble, he readies his hammer and shield, waiting for them to come.

Speck rounds the southeastern edge of the mosaic. Dalic continues to backpedal north away from the trailing blob man. Both the halfling and the duergar have moved out of the view of those in the passageway.

The three other blob men move forward to where the hallway reduces in width. They stop there, staring emotionlessly at the eastern adventurers.

Bhut holds his postion in the hall, axe ready.

Bofor continues to taunt them, attempting to get them to continue forward.

A hideous laughter, full of malice and hate, draws the party’s attention. The sound came from the immense marble altar.

The altar rises 20 feet from the floor before flattening and becoming the base for the statue. A body lays at the feet of the statue, it is that of a female elf. The group immediately recognizes it as Peylae. She weakly turns her head and calls out to the party but is too weak to be heard. She appears too weak to rise. She appears to have been tortured. Her face is badly bruised and suffers many cuts.

The source of the hideous laughter reveals itself as one of the skeletal devils appears, walking out from behind the statue. It holds one of the barbed wish bones in its hands. It approaches Peylae and punctures her abdomen with the longer barb. Peylae cries out in pain as the fiend withdraws the barb, cruely tearing skin and dislodging a small portion of her intestines. The tip of the bone barb is stained red.

“Who shall sacrifice themselves for her soul? Do any of you care enough for her?” The voice is ice cold. The fiend holds the barbed wishbone out in front of itself. The weapon is pointed down above Peylae’s abdomen and chest.

Grimlock lowers to about 5 ft and drop a coin onto the mosaic. The coin falls invisibly towards the floor. Although it should have struck the floor almost immediately after being dropped, Grimlock fails to hear it strike anything. It is as if it disappeared or fell out of hearing range.

Grimlock watches for trouble as he ponders what happened to the coin. Suddenly, Peylae appears on the altar. At the same time, one of the skeletal devils appears, walking out from behind the statue.

Cirdan soars balls to the wall to get to the statue, while watching for a flare-up. As Cirdan nears the altar, Peylae appears upon it. At the same time, one of the skeletal devils appears, walking out from behind the statue.

Bhut starts backing up to create some space.

Bofor, feeling responsible for Peylae's condition in the service of his people, volunteers himself to save Peylae. Struggling in the heat under the weight of his chain mail armor, he moves slowly forward. He calls out to the devil creature, “I shall take her place! I ask you turn down the fires of hell if I am to spend eternity there.”

Tathar and Breymeer also move up, Tathar at a run and Breymeer at a jog. Both of them are faster than the metal armor ladened dwarf priest.

Breymeer moves up with his bow and takes a steady aim at the fiend.

Tathar, trying to ignore the heat, breaks into a run. He quickly passes Bhut, Bofor and Breymeer. He approaches the line of blob men. Just before impacting them, he lauches himself into a high forward dive. Showing the grace and dexterity of the elves, Tathar tucks into a roll and swiftly comes up in a dignified walk. He steps just inside the temple.

Zalco calls out to Southar, “Move forward brave warrior! There be a fiend to send back to hell!” Southar begins a forced march forward, his pace is that of a walk as he makes his way among his companions.

Southar passes Bhut, who is holding his ground, and Bofor, who is trudging forward.

Dalic shouts to the demon while out pacing the blobs. "I offer an alternative. A challenge of combat. Dalic an Southar versus ye demon! Lessen ye think the two on ye be too great a challenge. The only stipulation be the heat here is ta be removed as ta make your victory a true one ye can gloat on. Iffen ye win, ye can have Dalic in Peylae’s place. Iffen ye lose, she is ta be released."

The blob man chasing Dalic makes a lunge forward in a short charge. The sudden move gets past Dalic’s defenses. The blob man’s claws get past his armor and pierce his abdomen tearing open the skin (6, 13/40(49), wound). Only a quick shove by Dalic save’s himself from being more seriously wounded.

The duergar, being thrice wounded, is nearly crippled by the blow as pain and suffering are nearly overtaking him.

The skeletal fiend appears to ignore the party and focuses on Peylae. He appears to toy with her as he slowly stabs the barbed bone lightly into her skin causing her to cry out in pain.

Cirdan studies the skeletal devil trying to determine if it sees him. It appears to overlook the elf. Cirdan carefully maneuvers up and around the statue.

Grimlock lowers himself to the floor and prones out just above the mosaic. Grimlock sticks his head into the mosaic. He is not surprised his head drops below the level of the floor without meeting resistance. The floor appears to be an illusion of some type.

The mosaic covers a 90-foot diameter hole that drops straight down from the temple. It is roughly cut from the stone. It drops about 20 feet into fire. The fire is intense, like that of a blast furnace but without heat or sound. The fire swirls and pulses like it has a life of its own.

Dalic is unable to control his rage. Almost instinctively he back hands the vile creature that tore at him. His gloved hand strikes the flabby blob across its fac (2 temp, 8(10)/10). He turns with the momentum and sprints off toward the bone demon.

As Dalic moves past the blob, it throws its arms across the duergar’s shoulders. Its claws dig into the armor but fail to penetrate the steel. It grips onto the steel plates and attempts to bring the dwarf down. Its weight is surprisingly heavy. Dalic struggles to maintain his feet as the blob of sagging flesh tries to drag him down.

Grimlock’s voice rises above the dim, coming from above the eastern edge of the fly mosaic, roughly ground level. He yells, " DO NOT ENTER THE MOSAIC, IT IS A PIT STRAIGHT TO THE FIRES OF HELL!"

Still shouting, but now directing it to those in the hall, Grimlock continues, "Southar, I come to carry you and Zalco to the devil. Make yourself ready!"

He shouts to Dalic as the beast pounces on the duergar’s back, "Dalic hold your sword from the beast in front of you, it could kill us all if u kill it. Charge the devil with haste, I will carry Southar to your aid!”

Grimlock’s voice is moving ground level to the east. He approaches the passageway.

Grimlock flies into the tunnel and past the line of blob men. He meets Southar as the snake-ranger moves forward. They meet at Aravae’s fallen body. As the half-elf approaches invisibly, Zalco speaks, “Do not attempt to touch us. You have lost our trust. Who is to say you will not drop us into the pits of hell. I will run you through before you get us off the ground.” The look on Southar’s face shows he concurs with his sword. He holds his shield up defensively in the air.

Kuba, not wanting to be left behind, moves forward with the group, “We dare not kill them or that blasted fire will erupt again.”

Breymeer discovers he has a line of sight on the skeletal devil but the range is too far. He lowers his shoulder and charges forward bellowing as leaps up and into the line of sagging flesh like a runningback on the goal line. He tucks his bow and black arrow hoping to reach the temple.

The northman splits two of the blob men and the rake and claw him as he separates their line. Failing to bring him down, or even draw blood, they attempt to grapple him to the floor. The northman battles through and makes it into the temple. He is just out of bow range. He quickly looks for a shooting position.

Bofor continues to trudge forward. He and Kuba are slightly behind Southar as Grimlock arrives.

Bhut holds and takes rear guard. The heat has nearly sapped the only reserve of energy he has left. He leans against the wall, axe in hand. He monitors the temple as well as the passage the the east of the group.

The blob men reform their line and continue to block the entrance to the temple.

Tathar, having achieved entrance into the temple, drapes his blanket over himself while moving forward. He manages a burdened jog, moving counterclockwise along the fly mosaic. He takes up a shooting position near the northern tip of the mosaic. He estimates the range and takes out flight arrows. It appears to be too far for his sheaf arrows.

The skeletal devil ignores the activity of the party. It remains focused on torturing Peylae. It sticks its barbed bone weapon into her body seemingly choosing non-vital areas. The wishbone stabs into her lower abdomen and her left shoulder above her breast. She is impaled on the barbed weapon. The devil raises her into the air as she screams in pain before going limp. Her blood drops onto the altar. Her face is badly beaten and her abdomen hangs open and exposed from the previous injury. If she yet lives, the blows are undoubtable fatal without aid.

The devil hisses and evil laugh.

Cirdan floats around the statue to the statue’s left eye. He get to work on the eye using his dagger to start chiseling out the mortar. He uses his blanket to try and cover his work.

The mortar begins to come out, chipping away on the fringes easily. Even with precautions, some of the debris falls to the altar below landing near the skeletal devil. It appears to pay it no attention. It does not give Cirdan any attention at all. It seems focused on torturing Peylae. The half-elf boat captain appears near death as the devil impales her on the barbed bone weapon it weilds.

Cirdan continues his work. He finds the outer mortar easy to chip away. It will not be long he can start to pry his blade between the stone of the statue and the gem itself. He finds himself wishing he had picked up some of the mining tools to speed up his work.
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Sheepdog
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PostPosted: Sun Oct 30, 2016 7:04 pm    Post subject: Devils and more devils. Reply with quote

Grimlock shouts, "Zalco is a curse! It doesn’t care about you Southar. It causes our strongest warrior to delay at the peril of our companions. It possesses and takes away free will without concern of the wielder it controls. It is just as evil as the devils it kills. That sword must be destroyed if we survive its treachery! Zalco, you will meet your end as curses should!"

Girmlock’s voice can be heard as he flies into the temple, "Southar is controlled by Zalco. He is intoxicated by its power. Dalic I come to your aid post haste! Make ready! Southar is under that devil sword's control again! It will surely attack the blobs, be ready for the fires!”

Dalic struggles to move west with the blob beast on his back. It continues to try and grapple him down but the duergar remains standing. A claws scratches down the back of Dalic’s neck barely cutting the skin (1, 12/40(49)).

Grimlock arrives above Dalic, “Defend yourself and hold on!”

Southar charges forward and slams into the center of the blob men. He uses his shield in a shield rush and knocks the center flesh blob back and to the right, creating a hole in their line. They attempt to claw and grapple but the snake-man is too wily and slips through their lines, entering the temple as he does so.

The Gnarley Forest Ranger calls out a challenge, “Come devil! Meet your end!”

Bofor and Kuba follow Southar through the hole in the line. Kuba leads the dwarf. Kuba takes a raking claw across his right thigh going past (3, 12/45(47)). Kuba reaches the temple alongside Southar. Bofor isn’t so lucky. The slower, chain armored dwarf is dragged to the floor and the blob men fall upon him.

Bhut holds his position in the passageway. He stands there alone now.

Breymeer advances trying to close the distance and find cover. The temple offers none.

The skeletal devil rises into the air and flies toward the mosaic.

Two bowstrings sing as the fiend lowers and closes on the mosaic. Bordering on disbelief, Breymeer’s black arrow misses its mark flying past the fiend and slamming into the brazier. It deflects off to the right and skids onto the floor. Tathar’s dead eye strikes the fiend in the chest. It too passes through deflecting off the southern wall.

Bremeer sends a second arrow at the fiend but this misses as well, flying long and shattering on the front of the altar.

The fiend lands at the edge of the mosaic. Peylae remains impaled on the bone weapon.

Cirdan continues to chip away at the mortar.

Grimlock yells, “IT’S A TRAP! It’s an illusion to draw us to the edge of the pit! That is not Peylae, she is dead. Disbelieve what you see!”

As he moves in to grab Dalic, he continues yelling, “Cirdan, ignore what you see and complete your task!”

Grimlock reaches Dalic but the weight of the blob, Dalic’s plate mail armor and the heat take its toll on Dalic’s legs. They give out and he falls forward with the blob man on his back. Dalic’s armor prevents any raking claws from reaching his skin.

Speck holds his position at the southwest corner of the mosaic. Kuba enters the temple and heads for his pint sized companion.

Tathar pauses and studies the fiend. He looks around the temple for other hidden signs of danger.

Breymeer strings two more arrows, sending them at the beast. The first arrow streaks through the beasts head the second flies wide.

Southar walks towards the mosaic being a direct line towards the bone fiend. As the ranger nears its edge, Zalco’s sandpaper voice directs Southar, “Stop my friend. It is indeed a trap.” Southar pauses, hearing Grimlock warn of illusions.

The bone fiend sets Peylae down upon the ground and kneels over her. With powerful claws he tears out her heart and holds it aloft.

In the passageway, the three blob men begin to drag Bofor towards the temple. Bofor swings his hammer but there is no room for such a weapon the confines of the flesh blobs. The blow is feeble at best.
Bhut runs up and tries to assist Bofor. He takes a swing at the creature on the right. Bhut may not have intended to kill the creature but he buries his axe into its chest felling it (8, -1/7).

As the blob man hits the floor, the brazier bursts to life. The now familiar column of flame blasts forth and disperses across the room as it deflects off the ceiling. Everyone scrambles to take cover.

Cirdan continues to chip away at the mortal, he has cleared about half of the exposed mortar along the edge of the ruby. The brazier explodes forth as the elf noble chisels away. He quickly attempts to take cover.

The fire rages across the ceiling and down the walls. As before, the heat is more intense on the west side of the chamber. The little touch of hell flares for many seconds before diminishing back to the brazier where it continues to dance and taunt above the rim.

Everyone’s equipment and armor, though not destroyed, is being damaged by the fire and heat.

In the passageway, Bofor is protected by the blobs of flesh upon him taking only minor heat damage (1, 5/36(41)). Bofor tries to use his shield to fight free, “Get off of me, you’re not my type.” Despite trying to free himself, Bofor remains in their grasp and is dragged into the temple.

Bhut dives to the floor just into the passageway and covers the back of his head with his hands. His hands take light heat damage (1, 7/37(46)).

In the temple, Grimlock is washed slightly in flame (2, 21/30(33)). Hair singed, he yells to Cirdan, “Smash the eyes! We don’t have time to removed them!”

Dalic agrees with Grimlock, the bone devil must be an illusion. He thrashes about and wiggles himself free of the flesh-pile’s grasp as Grimlock blind sides it in a blind side blitz. The blob flattens to the ground in a gross display of giggling flesh. Grimlock appears hovering just above the ground near the now free Dalic.

Dalic, having been buried in the flesh monster, only took light heat damage (1, 11/40(49)).

Southar also disbelieves. “Something is indeed not right with this fiend.” Southar takes some light damage from the flames (3, 2/52). Southar turns to face the blobs dragging Bofor. He takes a few steps and tries to shield bash the one on his left. In the energy sapping heat, he fails to muster enough energy to move the blob.

Kuba shouts to Speck, “Take cover!” as the flames wash over him burning him lightly (3, 9/45(47)). Kuba runs with what speed he can muster toward the halfling.

Speck heeds the warning and takes cover. It saves him some from the more intense flames (4, 20(24).

Breymeer joins those choosing to ignore the skeletal fiend. He covers up while the flames rage (1, 6/49(57)). He rises and turns his bow towards the statue and lets arrows fly. The first arrow deflects off the taunting, grinning mouth. The second strikes its chest, coming in too low.

Tathar takes cover under his blanket and takes only light heat damage (2, 26/28). His blanket catches fire.

The bone devil hungrily devours Peylae’s heart and callously kicks her body onto the fly mosaic. It immediately falls straight into the floor and disappears below the mosaic.

Cirdan covers himself hastily with his blanket as the brazier flares. The brazier busting to life so close to the elf frightens him until Cirdan realizes the flame and heat is not affecting him. His blanket burns up but likely protected his other gear from harm.

Cirdan gets enough of a hole scraped out to pry with his dagger against the gem. Using what he can of his abnormal elf strength, Cirdan forces his dagger in between the stone of the statue and the multi-faceted gem. He pries with all his might. There is a might pop and the eye comes loose.

Cirdan checks his weapons and is saddened to see the victory has cost him the blade of his yuan-ti dagger. The blade has snapped an inch above the hilt. The blade and the gem fall to the floor.

A fifth flesh man crawls up out of the floor near Bofor. Four remain in the battle, one of which was slain in the hallway by Bhut.

Kuba and Speck head for the brazier. The halfling cannot cover much ground in the heat of this oppressive temple. The cross about half the distance from the mosaic to the brazier.

Breymeer begins to run as fast as the heat will allow him to travel. He quickly outpaces Kuba and Speck. He looks heavily burdened but manages a swift pace. He nearly crosses the length of the temple. He grunts hard and struggles to get deep breaths in so doing. He is just shy of reaching the obsidian arrow.

The bone devil leaps into the mosaic, disappearing from view.

Grimlock, sword in his scabbard, secures the dead priest’s shield upon his back and picks up Dalic by the shoulder plates. The duergar hangs on as Grimlock flies him to the relative safety of the tunnel. Dalic looks near spent. He hands Grimlock the pick he recovered, “Get tha eyes!”

Grimlock tosses his backpack at Dalic’s feet and accepts the pick, “I can do that.” Grimlock turns to fly back into the temple.

The flesh blob Grimlock knocked down gets back up and begins to amble towards the temple entrance where Bofor and Southar struggle against the hellspawn.

Tathar uncovers himself and holds his position. He continues to monitor for unforeseen dangers.

Bofor continues to struggle but, stretched like a raccoon between two hunting dogs, he cannot gain enough leverage to break free. He is dragged ten feet closer to the mosaic.

Southar tackles the blob man on the north side of Bofor. The pile of flesh collapses under the ranger. The leaves just one opponent for Bofor.
A loud ‘pop’ is heard. The statue’s left eye suddenly comes free. Gravity takes hold and the ruby falls, bouncing off the statue’s chest and ricocheting off the back side of the brazier as flames dance upon its rim. The ruby comes to rest somewhere between the statue and the brazier.
The party does not get a chance to rejoice as a skeletal devil flies up from the eastern side of the mosaic and lands next to Southar and Bofor. It drives its barbed tail through the links of Bofor’s chain mail armor and into his abdomen, pinning him to the floor (7, -2/36(41)). Bofor’s cry is cut short as he goes limp, still impaled on the scorpion-like tail.

There is no blood stain around the mouth of this devil as there had been on the one that leapt into the mosaic moments before

Dalic’s hair stands up on the back of his neck. His sixth sense tells him something is wrong. His alertness saves him from surprise as the slain blob man in the passage begins to rise and take life again. His wounds have begun to heal by themselves.

Bhut is not as alert and the creature claws at his legs. At the last moment, Bhut reacts and steps back. The blob, stretched too far, falls forward generally prone. It immediately begins to rise and renew its attack.
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Sheepdog
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PostPosted: Sun Oct 30, 2016 7:21 pm    Post subject: Destruction of the temple? Grimlock has a Frodo moment. Reply with quote

Grimlock sees the bone fiend climb out of the floor and changes his plan. He stows the pick, turns, and grabs his pack. He flies 20 feet farther east into the passageway.

Grimlock calls to Dalic as the dwarf prepares to aid Bhut. “Dalic, let me drop you onto the fiend!”

Dalic responds, “Drop me like a missile. I will spear it with the Delven Bastard!”

Grimlock drops his pack and flies back towards Dalic as Bhut drives his axe down upon the blob man. Between the heat and his drained will, he fails to put enough into the stroke to land a telling blow. The blob moves inside of the axe strike and drags Bhut to the ground, landing on top of the sellsword.

Grimlock flies past Bhut as he battles and grabs ahold of Dalic, hoisting him into the air as Bhut falls below the blob.

Southar engages the bone devil, releasing the blob he put to the floor. The devil withdraws its barbed tail and snaps it at Southar. The ranger blocks the blow with his golden shield but fails to move up on the fiend. He fails to engage enough to strike the beast.

The bone devil, using its tail to keep Southar at bay, moves up to Bofor’s body. It rips his chain armor open exposing the dwarf’s chest.

The blob men move to keep Southar away from Bofor. The begin to claw and rake at the ranger. He uses sword and shield to parry their blows and keep them at bay.

The blob man in the northeast corner focuses its emotionless eyes on Tathar, slowly wiggling its way towards the elf priest.

Tathar, seeing he has a small window, sends two arrows into the bone fiend. Both of them bounce off of its back. They appear to have caused it no harm.

Kuba and Speck continue towards the brazier as fast as they can. Kuba quickly outpaces Speck, reaching the brazier about 30 feet ahead of the halfling. Kuba finds the brazier, some 15 feet across and made of stone, much too heavy to move. He dare not touch it as it radiates intense heat.

Speck asks as he closes, “Should I go for the ruby?”

Breymeer reaches his black arrow. He immediately strings it and takes careful aim at the fiend. The black arrow appears to streak straight but at the last moment the fiend moves just enough and the arrow passes it by. It flies over Bofor’s downed body and strikes the flesh creature to Bofor’s east. It strikes center mass and felling it (7, -1/7). The arrow protrudes from its abdomen.

As Breymeer’s arrow pierces the flabby flesh beast, the brazier explodes back to life again. Flames rage upward and across the room.

Cirdan moves to the right eye. He flinches as the brazier bursts to life. Cirdan checks his gear during the eruption for some item to use to chisel out the mortar.

The fire burns intensely for what feels like an eternity but is really about 10 long seconds.

Bhut, too far into the passage to be affected by the flames, battles for his life with the flesh blob upon him. Bhut, fearing for his life, musters up a punch that knocks the creature free. Bhut scrambles to get up as the creature rakes him across the neck (2, 5/37(46)).

Dalic does what he can to shield himself from any residual heat (1, 10/40(49)). Ultimately, he focuses on his current goal and readies himself as a missile against the bone demon, sword to the front in an aerial charge.

Grimlock pauses while the heat wave passes him (1, 20/30(33)). Holding Dalic by the shoulder plates, he streaks forward, flying as hard as he can towards the devil.

Southar, with Zalco howling out death for the devil, continues to battle the minions from hell. He hides beneath his shield as much as he can while the heat wave rolls over him (1, 1/52). The flesh minions attempt to drag down the ranger. He struggles and nearly topples but remains standing. The ranger deflects another striking blow from the fiend’s tail.

Bofor takes the blast of heat and flame burning his beard and exposed chest. The devil straddles the dwarf and moves to chew out his heart (1, -8/36(41)). It only manages a shallow bite before Southar, with the minions clawing at his armor and shield, engages him.

The heat is taking its toll on Southar and he misses his mark. The attack does cause the devil to rise up and continue to melee instead of eating Bofor.

The devil rises and immediately takes an aerial assault from Dalic and Grimlock bombs him on top of the devil from above. He spears the devil through the left eye with his Delven Bastard (6, 7/13).

Dalic lands hard, dropping to his knees, bruising them lightly (2, 8/40(49)).

The northeastern minion moves in towards Tathar as the elf covers from the flames. Tathar gets burned some but ignores the pain (3, 23/28). He moves north and east at a jog to avoid the minions as it closed in on him. Tathar pulls out the snake headed quarter staff while avoiding the minion. He turns south and begins to bee-line towards the melee.

Breymeer covers from the heat but gets burned more than others being so close to the brazier (5, 1/49(57)). Breymeer looks like he nearly faints. He turns and sights his bow upon the left eye of the statue. The first arrow finds its mark and deflects off the ruby eye. As Breymeer draws back his second arrow, his heat weakened legs grow weak and his head spins. Though conscious, he falls to his knees and the arrow flies errantly into the back wall.

Kuba gets burned similar to Breymeer even though he shields himself as best he can (5, 4/45(47)). He runs to the loosed ruby and takes it.

Cirdan’s voice calls out as he descends to Kuba, “Speck, grab the ruby from Kuba, no sense in leaving it here.”

Kuba feels Cirdan remove his war hammer from his belt, “I need this to smash the other eye.” Cirdan flies off, presumably to the left eye of the statue.

Speck takes cover while the blast rages taking burns (3, 17/24). Speck moves west to try and get to Kuba. The heat is too much for the halfling and he only reaches the east side of the brazier. Kuba remains on the west side.

Those taking repeated blasts from the brazier note their exposed fire sensitive equipment is becoming of poorer and poorer condition.

Cirdan takes the magical dwarven war hammer and smashes the remaining ruby. The hammer shatters leaving only a handle. The ruby initially cracks like safety glass and the explodes forward causing shards to cut into Cirdan’s flesh (4, 11/26). The explosion is accompanied by a concussion wave that blows Cirdan back away from the statue.

Grimlock feels the will of the ram’s head ring pulling on psyche. It wills him to put it on. Grimlock’s intent is to destroy the bone fiend and fights the calling of the ring. His elvish heritage enables to him keep control of his will and press forward with his attack.

Bhut struggles with the blob man. It rakes him lightly across the right thigh (1, 4/37(46)), its face showing no emotion other than its eyes. Its eyes have the look of an eternity of being tortured.

Grimlock, from behind the bone fiend, attacks with the dwarven priest’s shield and his silver wolf sword. He lops the head off the fiend and then smashes its body forward with the shield.

Dalic stands and drives his Devlen Bastard into the devil’s hip causing it to collapse.

At the same time, Southar slashes it across the rib cage turning it instantly to nothingness. It is simply gone. The snake-ranger turns to face the onslaught of blob men as a sixth creature crawls out of the mosaic and charges forward. He manages to keep the foursome at bay with his golden shield.

Bofor remains at the bottom of the melee, occasionally being stepped on.

Tathar continues towards the melee looking to get to Bofor once he sees Dalic rise from his knees.

Kuba circles around the brazier and gives Speck possession of the ruby he recovered. He then grabs Speck, throwing the halfling onto his shoulder, and begins to run towards the temple entrance. The heat has fatigued him to the point he can only manage a labored jog.

Bremeer, seeing Kuba’s hammer flying up to the remaining eye, assumes Cirdan is now in his line of fire, and stops shooting arrows at the ruby eye. Looking back at the melee, he calculates he can not safely fire into it either. He holds his to see what happens next.

A sudden sound echoes through the expanse of the temple. The sound of a hammer striking a stone. Some sort of a mystic action accentuates the sound.

The remaining ruby eye suddenly fills with cracks. A moment after, it explodes outward in countless shards. With it, a concussion wave rips across the temple.

The shock wave blows the head off the statue and shatters its knees. The statue falls back and to the left. It bounces off the marble altar, chipping the corner as it deflects off. It comes to rest behind the altar, to the southwest.

The fire dancing above the brazier, always a threat to bring death upon those in the chamber, is blown out. Vast amounts of black smoke begin to bellow forth.

Breymeer, Kuba and Speck are all blown flat onto the floor.

The fly mosaic vaporizes as the shock wave rolls across it. Once gone, a fiery pit is revealed. The pit is 90 feet across, matching the size of the mosaic.

As the wave reaches the rest of the party, they are also blown flat, along with the fleshy blobs. Grimlock is blown into the temple’s east wall. Only his tumbling proficiency keeps him from smashing into the wall. Instead, he flies himself horizontal to the floor and lands into a squatting position.

Next, the earth shakes, a deep sundering of stone is heard in the heart of the mountain.

The flames in the pit begin to rage up, unstable and chaotic. Some sort of humming sound is heard near the top of the pit. It grows in intensity and volume.

The humming in the pit continues to grow in intensity as some type of energy continues to build. The pit begins to implode, causing a sucking that pulls at the heated air of the temple. A breeze, increasing in intensity, begins to move towards the pit. It begins to turn, in increasing speed, like a tornado above the center of the pit. The smoke from the brazier gives form to the twisting and dancing whirlwind.

Snake-like appendages of flame whip out of the pit, writhing in the air before striking the hellspawn in the chamber. Each in turn is instantly burned to dust. The obsidian arrow drops to the temple floor near the entrance.

The sundering of the mountain also continues. Deep below, the roots of stone feel as if they break and move. The entire hill shutters.

The marble altar splits and a fissure appears running across the front of the great red-chased white marble.

The brazier is pumping out incredible amounts of smoke. The forming breeze begins to pull it towards the pit but the volume is too great and the smoke begins to obscure the western edge of the temple.

Kuba and Speck, trying to get ahead of the smoke, regain their feet. “Time to go!” Speck makes certain he has safely secured the ruby as Kuba picks up the halfling. The warrior begins to fireman his pint-sized companion.

An invisible force drops down upon Kuba and Speck. Before Kuba can mount a defense, Cirdan’s voice assures him of his intent. Speck is seen to lift off the shoulder of Kuba, greatly relieving him of his burden. Kuba jogs with all the energy he can muster towards the temple door.

Breymeer begins to run for the temple door.

Tathar reaches Bofor. The dwarven priest shows no signs of life.

Southar backs up to the temple entrance. Zalco remains silent. Southar finds Bhut, very weak of knee, using the wall to help right himself. The sellsword is truly shattered. Only a final, desperate will to live, keeps him moving.

Dalic calls for general retreat. “Tha battle be won! Kill the tortured ones and let us away before we are entombed wit them and tha fires of hell!” The pit fighter looks upset as his prey are destroyed by the flames of hell.

Grimlock reaches into his pocket. He pulls out the ram’s head ring intent on throwing the cursed ring back to hell, “The flames of hell can work for the side of good for a change. Feast on your own creation!” He flies to the edge of the pit and suddenly pauses in an internal struggle; weakened in will after battling the dead and Zalco.

Grimlock, appearing lost in though, falls silent and stares into the pit.

The ground continues to tremble. The humming in the pit increases in pitch and volume. It begins to drown out other sounds save the groaning of the mountain.

Cirdan, holding tightly onto Speck who holds tightly onto his gem filled pack, flies toward the temple entrance. Cirdan veers north to bypass the flaming, humming pit.

Breymeer and Kuba jog nearly side by side on their way to the entrance. Both warriors are spent, running as if in wet concrete. Breymeer slowly outpaces Kuba, taking the lead as they reach the southwestern edge of the pit.

Tathar begins going through Bofor’s possessions. He takes his holy symbol reverently, safely securing it in a pouch. He shouts to Grimlock, “Have strength Grimlock! Release the ring!”

Tathar, seeing Grimlock struggle with the priest’s ram’s head ring, takes care to shake the ram’s head hammer out of the pack it was store it. He shakes it loose until it tumbles into the pit. As soon as it drops below the level of the floor, it disappears in a flash.

Tathar takes Bofor’s pack. It is burdened by the chain mail armor stored within. Tathar secures it to his own pack.

Finally, Tathar takes a last look at the serpent headed staff he has carried since the jungle. He tosses it into the hellish pit. The staff disappears into a fiery flash as did the hammer before it.

While Tathar is with Bofor, Dalic turns, pumping his stubby legs, heads for the door. He reaches the threshold. Bhut remains about 15 feet into the passage leaning against the wall. Bhut pushes himself off the wall and tests his legs. He is shaky but remains standing.

Grimlock continues to hold the ring in his left hand. Mindlessly, he begins to raise his right hand towards his left as the internal battle of wills rages. Grimlock stares blankly into the pit.
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PostPosted: Sun Oct 30, 2016 7:48 pm    Post subject: The temple destroyed; can the party now escape? Reply with quote

Grimlock reaches his right hand towards the ring.

Tathar, the only character (other than Bofor of course) not fleeing from the temple, tarries to give Grimlock words of encouragement.

Grimlock’s hands begin to tremble and the half-elf looks down at the Sehanine priest. A smile curls his lips and defiance fills his eyes. Grimlock’s heritage saves him where his will would have failed. He tosses the ring flippantly into the pit. Tathar lets out a sigh of relief.

The ring strikes the plane of the pit and vanishes.

Tathar appears pleased when Grimlock flies down and grabs Bofor, dragging the dwarf into the passageway. Tathar follows.

Cirdan passes the northern circumference of the pit as Grimlock tosses in the ring. He closes on Tathar and Grimlock as they enter the passage.

Breymeer and Kuba continue their heavy booted jog around the southern edge of the pit. Kuba tries to give encouragement, “Run Kuba, Run!”

Breymeer only answers, “The black arrow. There it is.” Breymeer heads for the black arrow laying on the floor just east of the pit near where Bofor fell.

Southar is moving east down the passageway, “I will sssscout.”

Dalic begins to follow. Bhut turns east and manages to begin putting one foot in front of the other.

The crescendo humming from the pit reaches a fever pitch. The pit pull the air out of the chamber causing the breeze to increase to a steady wind. The east passage turns into a wind tunnel. The black smoke from the brazier pumps forth spinning tornado-like above the hellish hole. The pit threatens to suck the entire group into it’s fiery embrace.

Fighting against the wind, Southar struggles farther east.

Dalic and Bhut, bent against the wind, try and keep pace with Southar. Unable to do so, they find they can match each other’s slow pace. Like so many obstacles, they face it together.

Grimlock gets a better grip on Bofor and throws the dwarf over his shoulder. He flies to his pack in the passageway and shoulders it as well.

Tathar ensures he has Bofor’s pack as well as his own before moving east.

Cirdan, carrying Speck, is next into the tunnel followed shortly thereafter by Kuba and than Breymeer, who had paused long enough to recover his obsidian arrow.

The humming ends with an explosion of energy as the dimensional gate is ripped from fabric of this plane of existence. A shock wave rips through the temple and into the hallway.

Everyone is knocked from the feet again. Luckily the party had received relative shelter from the confines of the passage.

The wave appears to carry with it some type of disruption. Grimlock drops to the floor as his magical flight fails. He tumbles upon impact keeping from harm. Bofor’s body crashes to the ground. The wave does not similarly effect Cirdan, as he remains aloft.

Looking back into the temple, the dancing flames of the pit are gone are joined by bursts of lava. The liquid rock pours forth onto the floor. The ground continues to crack and break as the mountain’s sundering reaches the temple. The ground shakes terribly and the ceiling splits open dropping great chunks of stone onto the altar and floor. A massive part of the western ceiling drops onto the marble altar, cleaving the already fissured stone in two.

The party regains its feet and continues its escape.

The crumbling of the temple spreads to the hall as the temple’s collapse mixes with the blood of the oerth pouring up from the pit in the form of liquid rock.

The defeat of the portal appears to have been the death knell for the mountain that contained it.

With the demise of the portal, the sucking of the air in the delve ceases making it easier to move. In addition, it pulled in some of the cold air from the ice chamber making the air temperature considerably more tolerable. Even with the positive changes, the party is fatigued and the retreat is slow at best.

Dalic breaks into a pained jog, “I hab good stamina,” Dalic announces. Being so wounded, he is the slowest member of the party.

Grimlock, carrying Bofor over his shoulder, is moderately encumbered. As such, he is still able to keep pace with the jogging Dalic. To do so, Grimlock maintains a forced march.

It takes two agonizing minutes to trek through the eastern passage to the chamber with the water basins. Here the party regroups.

Cirdan sets Speck back on his own feet and retrieves his pack and cancels the magic that caused him to be invisible. The elf noble shows dried blood on his exposed skin from the many small cuts he received when the smashed ruby exploded into him. He also carries the burden of the light wound he received to his upper left arm. Cirdan retains the ability to fly and does so to reduce the stress of the retreat on his body.

Looking around the group, the level of injuries ranges from moderate to dire. Breymeer maintains a very serious head wound, Dalic is burdened by three wounds, two of them separate injuries to his abdomen, while Bhut has two, one of them to his face evidenced by the missing teeth and broken nose. Finally, Southar retains the wound he received fighting the iron dwarf.

The party does its best to stay together. “I vote we head up,” nominates Dalic. Not often you hear a duergar calling for retreat to the sunlit lands.

The party cuts across the chamber, reaching the stairs up to the ice coated chamber.

The ascend as quick as they can. The ice chamber has begun to warm and the walls and floors are now dampened and even more slippery than before. Great care is taken to cross the chamber. Several times the party has to pause as members fall, often needing assistance to stand. Dalic is forced to cross the chamber at a walk. This does, however, give him some rest.

During the crossing of the ice chamber, the shaking of the mountain continually breaks icy stalactites free from the ceiling. Spear like sections of ice, along with frozen blocks, fall from the ceiling and hamper the group. Somehow, only once does anyone get struck; that being Dalic. His plate armor saved him from injury but does not prevent him from cursing the vile delve.

It takes over 10 minutes to cross the 600 some foot expanse of the ice coated chamber.

Harvester 27 <new day>

The next cavern is crossed more quickly and safely. The party rushes to the southern passageway passing the unmoving bodies of the dwarf zombies and garbage pit monsters as they travel.

The party passes by the rankness of the garbage pit to the discomfort of Southar, Cirdan and Kuba.

The party finally reaches the blackened tunnel lair of the acid ooze. The delve continues to moan and crumble in the distance behind them. It is obvious there will not be much time to tarry before this obstacle must be crossed.

Grimlock asks Southar to use his rope and tie it to his waste and then to Dalic at the back. The rest of the party can keep a hand on it to keep from separating.

Southar looks among the group and eyes Tathar’s hemp rope that Speck currently carries, “Good idea but we sssssshall usssse hissss.”

Not having time to argue, Speck gives up Tathar’s rope and Southar ties himself to one end of the rope and Dalic to the other. The party spreads out among its length and heads into the darkness.

Southar, having lit a lantern prior to entering the dark cold chambers, hold it aloft as he enters the darkness. Breymeer takes Southar’s side to aid in backtracking through the maze of passages. The rest of the party falls in line. Grimlock takes second rank. He continues to carry Bofor. The third row is Cirdan and Tathar. Behind them is Kuba and Speck. Bhut follows with Dalic in the rear.

Southar enters the magically dark passage, keeping to the left, the group passes three intersections. The lantern only illuminates about 15 feet radius. It does not illuminate the rear of the party. Bhut is at the very edge of the lantern’s poor illumination. He cannot see to his rear at all. Dalic depends on his darkvision to keep the rear safe.

The party passes three intersections branching to the right as they move slowly through the darkness. The ground continues to rumble and shake as the level behind and below them crumbles. Dust drifts in the air.

A fourth passageway opens to the right. While passing this area, the danger feared by the party strikes. A large black blob, nearly six feet across, suddenly appears rolling across the ceiling from the right fork. It drops towards the front ranks and lands on Grimlock.

Grimlock instinctively raises his shield to protect himself. Grimlock gives out a cry as a weight falls upon his shield arm followed by a heavy thud next to him as the strange black blob is deflected to Grimlock’s right and strikes the floor. Grimlock’s shield remains attached to the creature holding the half-elf dangerously close to it. A heavy acid smell follows as the fly emblazoned dwarf priest’s shield begins to dissolve.

Tathar immediately recognizes the threat as the type of creature that burned his arm and dissolved the armor that covered it.

Grimlock, fearing for his life, throws Bofor onto the black pulsing mass as he tries to rip the shield free using both hands. Seeing the recovery of the shield a futile mission, Grimlock tumbles forward through a gap created as Breymeer steps back from the creature unsure of how to battle it.

The blob quickly wraps around Bofor, seeming to absorb him. Bofor’s flesh, armor and equipment all begin to dissolve. His skin more quickly than anything else.

Cirdan, still able to fly, floats up and away from the creature. With some quick words, three glowing missiles fly into the mass. The ‘skin’ of the creature appears to burn as the area, several inches wide, around the impacting missiles turns a dull grey (10, 41/51).

Tathar tries to step back as well. His retreat is generally blocked by Kuba. Tathar fires two lightning quick arrows into the creature. They both sink fully into the mass of blackness and Bofor. Each arrow dissolves nearly as fast as it impacts. There is no similar greyness to the impact of Tathar’s arrows as their was to Cirdan’s.

Dalic calls to Kuba, "Take the Delven Bastard, I be too weak and slow now to use it. I expect it back in one piece." He begins to try and pass his blade up while drawing the Blade of Dalgur.

Seeing the difference between the arrow strikes, Kuba waves off the Delven Bastard and cries out, "We need fire! Don't strike it! We have to burn it!"

The blob appears satisfied by its meal and begins retreating toward the untraveled passage. Bofor is obviously lost to the strange creature.

The black acid mass moves off down the side tunnel. The party decides to let it flee. Cirdan yells to the front of the group, “Keep moving! We need to get clear of this forsaken place!”

Grimlock gets back into line, as does Breymeer. Breymeer, puts his black arrow to bowstring.

Grimlock tries to find something positive in Bofor’s loss, “I’m sure Bofor would appreciate that even in death he gave us safe passage.” The column moves farther west, slowly due to the darkness.

A couple minutes pass as the group slowly trudges through the inky blackness, always staying to the left wall. They eventually break through the darkness into the passage that leads to the natural chamber containing the dead green robed mage. A shaking of the ground and crushing sound of collapsing tunnels push the party back into a faster pace.

Southar and Dalic untie themselves and Tathar reclaims his hemp rope.

Dalic breaks into a jog as the party moves out. The endurance of the dwarf is impressive.

The party pauses momentarily when they reach the green mage chamber. Again, stalactites hang from the ceiling and fall to the ground in unpredictable randomness.

It takes several minutes to cross the dangerous chamber. The first near loss occurs when Tathar is nearly crushed as a man-sized stalactite. It would have surely pierced him had the nimble elf not rolled out of the way. Kuba is not so luck. A large chunk of stone strikes him on the right shoulder (4, 0/45(47)). It would have crushed his head had he not moved at the last second. When the stone strikes him, the warrior falls.

Tathar quickly goes to his aid finding him alive. He administers first aid (+3, 3/45(47)). Kuba comes around but is weak. Cirdan gives him a shoulder to lean on as they move forward.

The dwarf shaped iron door is closed at the west end of the chamber. The party is thankful to find it easily opened. It is at this time that Cirdan finds the magical energy that allows him to fly has faded. The elf is subject to gravity once again.

Passing through the dwarf door, the party re-enters the smooth chiseled halls. The ground shakes but the tunnel before them is thankfully intact. Kuba finds he is strong enough to walk by himself again. He thanks Cirdan for the assistance.

The party quickly hurries down the northwestern passage. It takes a few minutes to reach the first of the circular, domed rooms. The room remains brightly lit by some magical force. Dalic shields his eyes, cursing the brilliance of the light. It is this chamber that the dwarf zombie’s had been mining the southwest corner. Their bodies still lay motionless upon the floor having been slain by the party earlier.

The group quickly crosses the chamber and the dead remain dead. Dalic struggles with his restricted vision and falls several times crossing the room. Several minutes pass. Once on the other side, the group continues north-northeast to the next domed chamber, a barracks with rotten beds and foot lockers. Three dead dwarf zombies were cut down near the center of the room. The foot lockers appear to have been already plundered.

It takes several minutes to pass through the southeastern passage leading from the barracks. The domed chamber at the end, like the others, is magically lit. Dalic curses. In this chamber are two exits. To the north is a narrow, winding stairwell that ascends to the level above. To the south, a passage leads southwest. It increases in elevation, going up toward the upper levels.

The boulder that trapped this stairwell remains on the south end of the chamber. Several dead zombies are scattered about the floor. Two of them looked to have been crushed by the boulder as it rolled across the room. There are bunks and footlockers scattered around the exterior walls; seven in total. The beds are rotten. The chests remain unplundered. Peylae’s body was abandoned about half way up the northern stairs.

Here, the party pauses to contemplate which way to go. Breymeer and Bhut both came down the stairwell from the north. It leads to another chamber above. P’innr Bhut recalls, north of the upper chamber, a passage was left unexplored. The unexplored passage was ascending higher; leading upward. Dalic and Grimlock both were in this chamber before but went down, deeper into the delve from here and do not know which way to go.

No one traveled the southeastern passage.

Another rattling of the mountain pushes the party to make a decision.

The decision is made relatively quickly. The group ascends the stairwell in search of Peylae and an escape from the delve.

Breymeer stops after climbing through a couple switchbacks in the stairwell. He stops at a dark stain on the stone. He indicates the mark is the where Peylae met her demise. The body, and any items she carries, are gone.

Tathar is visibly shaken at the loss of another elf to the delve.

A deafening crack followed by the sound of collapsing stone push the group higher.

The group passes through the abandoned barracks at the top of the stairs. Two dead dwarves remain on the floor. The party passes them and exits into the passage on the north side of the chamber, climbing slowly higher as they travel.

They scramble forward, passing a side corridor to the west. Breymeer and Bhut advise it goes back down into the delve. It does angle slightly downward. Moving north of the side passage, a dim light comes into view, high up in the tunnel.

About 300 feet north of the barracks with the stairwell, the party reaches a cave in. Stones and timber line the passageway. At the top of the rubble pile, the light shines through. It has the radiance of a full moon. Dalic’s eyes are not adversely affected by the intensity.

Each in turn, the characters climb the pile and file through the narrow, 18 inch opening. The rubble pile holds together and the group safely makes it through with great fanfare. They have reached the skeletal dwarf overlord. The relief is quickly filled with sorrow as the crevice that had split the rails has split through the stone and laid waste to the northwest side of the chamber. The stone has shifted and the far side of the crevice, where the passage used to be, has shifted and now no exit can be seen. It appears the far side of the crevice has dropped below. Nothing remains but solid stone.

The chamber’s 60 foot domed ceiling rises above circular chamber. The intact walls are carved with depictions of ancient dwarven heroes. The ledge remains intact 25 feet above the floor. Brakuk, the great helmed dwarf overlord sits upon his throne.

As the party collects itself in the room, the dwarf overlord stands. Without him speaking, each member hears the overlords voice in their head, “You have performed well enough in liberating Khoulgumlir. I, Brakuk of clan Thesdrorlum, Overlord of Khoulgumlir and Protector of the Delve, Faithrul Servant of Moradin’s clan, shall grant you passage. Our servant, Bofor of clan Thesdrorlum, has fallen. Pass this tale onto Falco of Restenford so that your deeds may live on and you shall be forever welcome in our halls. Even you duergar. You are unique of your kin. Not common is the day that elves and duergars, or even humans for that matter, come to the aid of the dwarves. And you, halfling, your deeds, for good or ill, are not ignored.”

The ceiling begins to collapse as the delve faces complete destruction. The illumination in the room grows quickly brighter and brighter. Dalic shields his eyes.

“You are saved this day by the honor of the dwarfkind.” The light flashes into a dazzling intensity. The flash blinds the characters as the sound of crashing stone fills their ears. Yet, no pain or pressure is felt. In fact, the smell of wind blown fresh air can be felt.

A wind blows. As the group regains its sight, it finds itself looking upward at a clear, star filled sky. Luna is nearing full and Celene is a few days past its full phase. It appears to be a little after midnight.

Tathar collapses in prayer.

The ground quakes a final time as the delve succumbs to the death of the hellish portal. Other than the wind, a stillness and peace comes over the adventurers. Even the duergar does not mind being outside the comforts of stone.

<Grimlock’s pilfered coins from the footlockers did not get transported with him (257gp worth)>

Looking around, it appears the party sits in a small significantly sloping clearing among a wooded section of a sharp hillside. The trees consist of mainly birch and spruce. The ground grassed but hints at its shallow depth as stones poke forth in various places.

The sky is well lit as Luna, the larger of the moons, is beginning to wane but remains about ¾ full. The changes in its cycle are the measure for which the calendar is set. The moon cycle is 28 days. Luna will be a waning half moon in the middle of the Brewfest festival which marks the autumn equinox.

Celene, the smaller moon, revered by the elves, is nearing it peak of fullness. Celene will reach its peak in the middle of the Brewfest festival. The moon cycle is 91 days.

Cirdan tells everyone to rest. Even though the elf nobleman is injured, he volunteers to take watch. Shortly thereafter, he vanishes from sight in the midst of the party.

Tathar continues to pray.

Southar, as is his habit, wanders off downhill.

The rest of the party finds a place to rest and sleeps deeply. Cirdan scouts around and finds they are on the downslope of one of the more prominent peaks. By flying high enough, he can see the reflection of the moonlight off of a river flowing west to east in the center of a valley north of the mountain’s arm. Cirdan gets his bearing. The group is camped on one of the nearby peaks to the delve. Satisfied they way home is known, Cirdan lowers back down to the clearing.

Nothing disturbs their sleep through the night. The ground has ceased trembling. The group sleeps several hours into morning. Once the warriors begin to rise, Cirdan takes his leave to rest.

Even with Tathar’s prayers, the group remains badly wounded and remains camped throughout the day. Breymeer, Dalic, Kuba and Bhut, the main warriors in the group, are all in need of rest. The party remains camped. Southar does not return, as is his habit. He does not respond to the party hailing him. He likely remains hidden by the concealment offered by his golden shield. Not to mention, the ranger would not likely be found in the woods when he chooses to remain hidden.

The air cools, some due to the elevation, some due to incoming weather. As the sun sets, a fire is made and the warriors join in the night’s watch. Again, the prudence is without need. The last day of Harvester arrives without so much as a false alarm.

Harvester 28

The air remains crisp throughout the day. The latter part of the day clouds over and a misty drizzle falls. The party remains at camp a second day. It passes without a threat.

Breymeer scouts for Southar and returns with the scabbard to Bloodletter. Breymeer advises he has found a safe route down. Placed in an obvious location on that route was the scabbard, set into the ground so as not to be overlooked.

“Southar is gone.” Breymeer states the obvious as he hands the scabbard over to Kuba. Kuba fastens it to his belt and properly sheaths Bloodletter. The sellsword has become the latest owner of the weapon.

Although his skill as a warrior will be missed, having Zalco and the golden shield removed from the group brings some characters a sense of relief.

At camp one night, during the trip back to Farmin, Cirdan, Grimlock and Speck find themselves in an uncomfortable conversation.

Cirdan looks at the halfling, “So, may I see the spellbook you looted from the green mage when you killed him?”

Speck looks sheepishly at Grimlock and then back to Cirdan saying, “Ummm, well, I had no use for it and figured it would need to be kept safe by someone who could use it. Soooo, I gave it to Grim. But I think he should share it if that will cause less fighting.”

Grimlock looks absolutely furious as he looks at Speck. He tries to soften his look and his voice is calm when he speaks, “Yep, I have it. Cirdan you can study it after I take a look. Oh, regarding the rings and bracers Speck wears, we should see if they are magic and study them a bit to see who they will benefit the most. Then we will have a better idea who the new owners should be. They belong to the group, as the mage was badly injured by our first attack on him. Sprek was just fortunate enough to have the finishing blow is all.”

He casts a look at the halfling that says, ‘you idiot’.

Cirdan appears satisfied by the answer and lets the issue drop.

Grimlock walks off to study by himself. He realizes he needs to make a decision. Does he stay with this group even though they cut into his power and personal gain, or does he strike out on my own and to control his own destiny and avoid having to share his treasures.

Speck and Cirdan, among other party members, ponder if the evil taint of Zalco may have rubbed off on the half-elf. Will he succumb to selfishness and narcism?
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Sheepdog
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PostPosted: Sun Dec 25, 2016 9:53 pm    Post subject: Raid on Farmin and Restenford Reply with quote

The party returned to Farmin with the exception of Southar. Having been overcome by the golden shield, he separates from the group to set out on his own back to the yuan-ti temple at the Forbidden City.

At Farmin, he group learned that a party of adventurers had been recruited to raid the Mayor's castle. It was to be a strike on the guild leaders as identified by Armax and Falbore. Armax had enough of the evil guild leadership and convinced her husband to join her. Both were killed during the raid on the castle. The party was secreted into the hidden passage and met up with Gress, the half-ogre jailer. From there, the party crept into the main keep where they were discovered. A battle broke out and when the smoke cleared, the castle was overthrown. Tellish, Arrness, Relmark, Rogan, Thomas and Holga all escaped. Getluck and Trell remained in the castle and were allowed to stay on.

Balmorrow, Abraham and the Osprem church keep the town together and govern for the time being.

The party did not get much rest before they found themselves defending town from an orc raid supplemented with ogres and trolls.

The party was able to quickly turn the tide (with a few surprise fireball spells). The orcs ended up retreating along with the turncoat weaponsmith, Gilmi.

Nineteen of the town militia, including the blacksmith, were slain. Also, the baker's wife and children were set upon by a troll and slain.

After the battle, the party moved on to Restenford to find it was raided on the same evening.

The mace from the Abbey was taken. The suspect was Tellish. Baroness Fairwind was slain and Lady Andrella took command of the barony.

Lady Andrella named her most trusted Restenford Ranger, Belina, as acting mayor of Farmin.

The two adventure parties joined forces to hunt down Tellish and Arrness.

The group from the Castle Farmin raid that remain are:

C'mere Butterpatt, a male halfling rogue. He is Speck's cousin.
Esned, a male gnome priest.
Gress, the half-ogre prison guard.
Morwen, the elf musician.

Those from the original group that join them are:

Breymeer, now a Restenford Ranger.
Speck also goes with wanting to travel with his cousin C'mere.

Also joining them from Restenford are:

Amos, sent by his father as an emissary.
Perk, the fletcher was killed in the raid so he travels to stock up on arrows.
Zahrdahl, the bait dealer, elects to go to Grest as well.

Finally, arriving in port aboard the Shark Hunter are three adventurers that join the group (taken from L4): Beltus (human male Phaulkon priest), Garmel (human male warrior) and Irena (human female mage). <The events between the deities and the Shark Hunter did not take place at sea as given by the L4 companion. They are just traveling to Lendore Island as given by their introductions in L4>

Those staying in Restenford are:

Cirdan and Grimlock, both remain to study newfound spellbooks.
Bhut was weakened greatly by undead and stays to rest.
Tathar travels to Bone Hill where Sehanine elves have taken over the keep, renaming it Tur Thar-guldar.

Krelar, the warrior-priest from the Abbey, recruits Dalic, Kuba and Meira Rovanith, a female elf ranger. Meira had just recently arrived in Farmin before the raid on the town and joined the party afterward.

Krelar asks the trio to join him in investigating strange doings around the burned out guard shack in Restenford. <If I have time, I will try and post this adventure separately>

<Some of the Chase the Mace adventure will be tabletop gaming so I will only post an overview of what happens. It will lead the group to Grest and beyond. The adventure will likely take the group through parts of L4 and L5.>
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Sheepdog
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PostPosted: Wed Jan 25, 2017 7:31 pm    Post subject: Off to Grest Reply with quote

The morning of Patchwall the 10th, Moonday by the Greyhawk reckoning, begins as poorly as the previous day ended. The temperatures begin to slowly climb as the cold storm begins to blow itself out.

The driving snow of the previous night has ended and a layer of snow, drifted in spots, coats the ground, docks and rooftops. The ground itself, being warmer, is soft under the snow. As people get out and moving, it quickly turns into a cold, dirty mess.

Before sunrise, the snow gives away to rain mixed with small frozen pellets. Those that do not have to go out, remain sheltered in their homes waiting for the sun.

It does not take long. The clouds break apart in the early morning hours and the sun rises warm, blowing in off the sea now instead of the mountains. The temperature climbs and the snow begins to melt into memory; save the shaded areas around town.

The mace chasers do not push themselves into the dreary morning. Breymeer and Speck, join the group for breakfast. They have already packed and are dressed for travel. The group has a warm meal before those staying at the Dying Minotaur donning their armor, weapons and gear.

They step out and make for the northern road that will follow the west branch of the Restin River to Grest. Isiawiel the half elven surprises the group by announcing he will not be travelling with the party. They may catch up to the group again at some point. Isiawiel plans to try and track the movement of the thief through the wilderness. Isiawiel sets off along denying any company.

Those who remain are:

Morwen, a female elf (her skills are a mystery to the party, she is a musician by trade). She protects herself with leather armor and carries a bow. Also in her belonging is her baliset (similar to a guitar). She takes the reigns of her riding horse and pulls herself into the saddle.

Esnred (Cleric, LV4), the male gnome. Esned wears armor under his priestly vestment.

C’mere Butterpatt (Thief, LV4) and his cousin Speck, both halfling males. Speck (Thief, LV4) wears leather armor, C’mere wears no armor. Both carry short bows and knives but where Speck has a short sword, C’mere has a hand axe.

Gress (Fighter, LV4), the male half-ogre, seems out of place among the smaller folk. He wears banded mail armor and carries a huge shield (to a human anyway) for defense. He wields a man-sized two-handed sword in his free hand. A heavy crossbow is secured to his back along with the thick bolts it fires. He wears the newly acquired broad sword and dagger on his belt. A large backpack rides on his back with a battle axe strapped to it. His feet are covered with hard, heavy leather boots.

Breymeer (Ranger, LV6), the bearded male human, wears his studded leather armor. His bow is shouldered and his broadsword is on his belt. He carries the dwarven battle axe in his strong hand and the dwarven hand axe in his weak hand. He had the rest of his gear stowed in packs and pouches. One of the pouches is a crocodile skinned belt pouch that he has retained since the days of tromping through the Hepmonaland Jungle.

The six adventurers move out. Speck is pleased to be with his cousin. Almost enough to not think about his other companion Kuba, who will remain in Restenford for a much needed break. Breymeer also appears pleased with his new companions.

The party takes the main road past the castle tipped hill. As they pass the avenue that leads to the baroness’s keep, they stop to speak with a small collection of townfolk gathered there. Almax, the druid, is there with his son Amos. Falco stands with them holding a medium sized leather pouch. The third person, a male human, the group recognizes as the local bait dealer; Zahrdahl is his name. The fourth, a male elf, is Perk, the town bowyer. A fifth person is Almon, the highest ranking member of the Phaulkon Abbey to survive the raid. Finally, a small adventure party stands near. The party does not recognize any of the three. All three appear to be in their early 20s.

They are:

Garmel, a human male. He wears chain mail and carrying a shield. He is equipped with a long sword, long bow and a dagger. He is 5-11, 175 lbs with brown hair and brown eyes. He wears a dark blue cloak over his armor.

Beltus, a human male. The party has spent enough time on Lendore Island to realize this man is a priest of Phaulkon. He wears chain mail and also carries a shield. He is armed with a mace and two throwing hammers. He wears a cap made of dark colored bird feathers. On his back is a dark grey cloak. He has a leather lanyard holding an eagle feather hanging from his neck. He is 5-8, 175 lbs with black hair and black eyes.

Irena, a human female. She wears no armor. She is 5-2, 125 lbs with light brown hair and blue eyes. She appears very fit but is only of average looks. She is not ugly but by spending time around her it becomes apparent she has spent more time with her nose in a book than talking to another person. She lacks social skills. She wears a dark grey tunic over grey pants. On her feet are decent travel boots. She carries a pack on her back with ease.

C’mere greats Perk having recently met when C’mere purchased a new short bow from the elf for 30gp. It was at that time that Perk learned the group was going to be travelling north. He will be joining the group until he can find a fletcher to purchase arrows. Pelo, Restenford’s fletcher and fellow elf friend to Perk, was killed in the raid. Perk has need to stock up on arrows until a new fletcher comes along.

Almax hugs his son as Almos joins the group. “Please help keep my son safe. He has errands to attend to on behalf of Baroness Andrella. And may you complete your mission and bring balance back to our town. I fear without your success, evil will rise up again and unite the creatures of the wildlands against us again.”

Zahrdahl steps forward, “I will also be traveling with you for a spell. I fear the wild lands and seek protection of the group. For this, I offer this.” He opens a large pouch of smoked fish. It is easily many days worth, even for a group this size. “I had to get rid of much of my bait to fund this trip. It is all I can offer.”

Falco also drops his pouch. It has much in the way of dried rations including meat sticks, nuts and hard tack. It also has some fresh cheeses. “I heard a some of our defenders were going on a quest. You have all done much for us. This is my gift to you. Be safe of your journey.”

Breymeer picks up the pouch and ties it to Morwen’s horse.

Almon speaks next. “This,” pointing to the Phaulkon priest, “is Beltus. He arrived on the Shark Hunter. He has been appointed to the church at Tellar and will be traveling in your direction. He will accompany you as a blessing from Phaulkon until he reaches his destination. May Phaulkon bless your journey.”

Beltus introduces the other two adventurers. “This is Garmel. I met him on the Shark Hunter. He is also traveling to Tellar on family business. He is a warrior and servant of Phaulkon. He has agreed to accompany me and see that I arrive safely.”

Garmel adds, “I am from the Yeomanry area originally. My father has passed away and I bring the news to my brother at Tellar. I met Beltus aboard the ship.”

“I am from Irena from Onnwal. I met the others in port at Scant.” Plainly states Irena.

Beltus finishes, “She is traveling with us to get out and see more than the inside of a library.”

The group finishes up the introductions and small talk before departing north along the road. It is nearly 10:30 A.M. Falco, Almon and Armax wave goodbye and fair-the-well.

The road north to Grest passes out of Restenford and passes along the west edge of the cherry and apple orchards that grow on the southern slopes of Bald Hill. Several farmers are out inspecting the damage from the cold. They allow the party to take some of the hanging berries and apples that are damaged.

While gathering some fruit, Morwen engages Perk in conversation in elvish. Perk nods to her and smiles before thanking her. The curious manfolk eventually discover the lady elf was just informing Perk, the bowyer, that Tathar Surion learned the art of fletching from Pelo before the fletcher died in the raid. Morwen suggested Perk could ask him for assistance in making arrows if/when the Sehanine priest is available.

The road north, at this point, parallels the road to Farmin before it turns south. The Restin River lies between them. Both roads travel the west and north edge of the Krelman Hills. The party feels a little more secure from the humanoids having the river between the hill and the road. The Xerbo Mountains rise just north of the orchards and continue deep to the north and nortwest shadowing the road for parts of the morning.

The group travels through a small wooded section before crossing the East Branch Bridge over the eastern branch of the Restin River. The bridge is an unmanned old stone structure. The road continues up the eastern bank of the western branch of the river.

The Dwoemer Forest appears ahead on the east side of the road. The forest sits across the river from the draw between the Krelman Hills main rises. The road to Farmin turns south and travels through said draw.
The party spots a deer as they pass the Dwoemer Forest. Having plenty of food, they let the animal bound back into the forest. Soon thereafter, the group jumps a flock of birds from a large oak at the edge of the forest. The birds circle overhead, flying more like bats. They make a close pass and the group is unnerved to see they have very large, sharp looking tubular beaks. Stirges!

The threat of the animals quickly passes as they retreat from the party and enter the forest. Breymeer and Amos both watched the animals with peaceful calm. Amos says matter-of-factly, “Good that they were not overly hungry.” Breymeer nods in agreement.

The Dwoemer Forest is several miles in length but falls away behind the group soon enough. The Farmin Mountain foothills rise to the west and the Xerbo Mountains to the right. The group follows the river up the valley between the two ranges. The valley is filled with the Argo Forest. The Argo dwarfs the Dwoemer.

The party spends much of the day traveling through the Argo Forest. The road here is well defined if not a little less maintained. The forest is a typical mix of hardwoods and other deciduous trees. As the elevations increase into the mountains away from the road, birch, aspen and pines become more common. The river, alone with the clearing for the road, open a nice vein through the trees and offer a much less claustrophobic walk.

The road departs from the river for some time and the sound of the flowing water disappears into the distance. The natural sounds of birds and wind blowing through the leaves is comforting, even as the trees close in on both sides of the road. The day continues to warm and the clouds give way completely to the sun. The remaining snow will not last much more than a day or two.

As the Xerbo Mountains give way to the larger Trollheim Range, the road bends slightly more west; traveling away from the foothills of the Xerbos. Ahead, two forks of the river flowing out of the Trollheims must be crossed. The first, a small ford is used to cross the smaller branch followed by a bridge over the larger western branch of the West Restin River. The bridge, and small settlement there, is named Zerman’s Crossing. A welcoming inn, aptly named Zerman Inn, can be found there perfectly placed along the ride from Restenford to Grest. The settlement consists of the inn, just a couple of houses and a fortified guard building.
The adventurers gather the information about Zerman’s Crossing as given to them by the townfolk of Restenford. Amos, Zahrdahl and Perk have all passed through the settlement.

The group continues to ride west along the road. It breaks free of the Argo Forest; going along the lower foothills of the Trollheim Mountains. Ahead, and to the north side of the road, rises a rounded hill locally called Copper Rise. It is used as a landmark to some local mines. Its peaks is but a few hundred feet tall. The foothills behind the rise higher not much more than a mile to the north.

As the Copper Rise comes into sight, a side trail leads along the eastern edge of the Rise into the hills beyond. It is only roughly improved. Once the party is about 1/4 mile away, they notice the road is occupied by a large wagon drawn by four horses. There is a man with a boy sitting next to him on the seat and an outrider on a war horse. The wagon stops when they spot the party on the main road. The outrider begins to approach on his war horse. He is dressed in chain mail armor and a round shield hangs across his left leg. He holds a heavy crossbow in his right hand. It is pointed upwards toward the sky. On his left hip is a long sword in a scabbard. The snow white horse appears spunky and eager to run. He comes onto the main road and approaches to about 600 feet and stops.

Breymeer is walking point. The slow pace of the short legged halflings and gnome allow him a little time for a cursory search of the trail for unusual signs. Seeing the outrider stop, he continues forward. He places his hand axe on his belt and carries the battle axe mid haft to keep from looking too offensive. Keeping his off-hand free of a weapon also allows him a quick switch to his bow.

Amos, walking at the lead of the group, pauses to watch what happens next. He is dressed in studded leather armor. He has a scimitar on his belt along with a sling. A small sack of round stones is tucked into his belt next to the sling.

Gress walks near the front of the group but allows the Phaulkon priest, Beltus, and his companion fighter, Garmel, to walk ahead of him. Irena walks quietly behind the ogre.

Behind Irena is just ahead of the bait dealer, Zahrdahl.

Esned, Speck and C’mere all walk towards the rear.

Taking up the rear is Morwen on her riding horse and Perk, walking near enough to her to engage her in conversation. The two elves speak quietly among themselves in elvish.

Morwen prepares her horse for a quick movement should Breymeer be ambushed.

The mounted outrider waits nervously for Breymeer’s approach. He seems more likely to bolt than attack. Even though he is armed and mounted on a war horse, it appears the number of party members triggers the outrider’s wisdom of flight over fight.

Once Breymeer is about 50 yards away, the outrider hails the ranger. “Are you friend or foe of Sir Obestor, Knight of Castle Grest, Baroness Fairwind of Restenford or the Duchy of Kroten?”

Gress stands his ground and waits.

The two halflings step out from behind the group so they can see what is going on.

Morwen whispers to Perk as she covertly takes her bow and an arrow in hand, “You watch for ambush on the right side of the road, I’ll watch the left.”

Perk nods in acknowledgement and begins scanning.

Breymeer hails the outrider, “Sir Obestor is a welcome name to us. My companions and I seek council with Sir Obestor and lady Lilliana on an errand of ridding these lands of evil assassins that need to be put down. We are foe to no one unless they mean us harm. What say you take a short rest and assist us with much needed information of the area. We have meat if you’re hungry.”

The outrider smiles, “I am Jermellon.” He waves to the wagon and it starts forward again. “Those two are my sons, Kellian and Jermanto. We are simple minors on our way to Restenford to sell our ore. I accept your offer and will share what I know that will help you.”

He dismounts and waits for the wagon to tie off his horse. He hangs his crossbow off the saddle. It is still cocked.

Jermellon asks, “How is it you came into the company of the big fella there?” He nods in the direction of the party. Breymeer assumes he means Gress.

The wagon continues to come forward. It does appear to be loaded with ore. The older of the boys is a man of late teens or early 20s. The younger boy appears to be under 10 yoa.

The halflings grow noticeably excited at the prospect of opening up the food packs. They take ahold of them and begin to talk about several different options, spices, etc. This trails off into and endless banter as the two of them move towards Breymeer.
The party follows.

Morwen, seeing that Breymeer has conversed with the traveler and the wagon is moving up, relaxes her stance and stows her bow and arrow. Her riding horse ‘sneaky’ starts advancing to the front with no visible prodding from Morwen. The two seem to know each other well.
Breymeer tries to ease Jermellon’s nerves, “Gress is a trusted ally. He has been given citizenship status by the baroness.”

Jermellon awaits the rest of the party. It is obvious he remains alert for a sudden change in the group’s attitude.

Morwen reaches Jermellon and Breymeer first. She greets the traveler and introduces herself, “I am Morwen Alcerin, advisor to Baroness Andrella.”

Jermellon immediately gets a confused look on his face, “But . . . “

Morwen politely interrupts him, “Yes, Baroness Andrella. Her mother was recently murdered during an orc raid on Restenford. We seek the assassins the plotted the murder. Only a few of them remain.”

“I must get my family to safety.” Jermellon looks back nervously at his sons. “My wife and daughters are back at the mine yet.”

“I have been busy in the mine the last few days. I have not been to Restenford in weeks. I last came down from Grest about one week ago. I met some travelers heading north from Restenford. They were an odd group indeed. There was a man and a woman, an old lady, and their servant. If the man was not part orc then I am a hobgoblin. His woman remained covered with her hood and did not speak. The old woman also remained covered and silent. Their servant was a dwarf, no mistaking it. He carried most of their gear and walked behind them. They were travelling lightly. The man was armed with a mace and was wearing chain armor and a shield. The dwarf also wore armor, plate mail, and had a hammer on his belt.”

“They didn’t cause me much fear. They passed without making much conversation. They claimed to have come to port in Restenford and were travelling north. I didn’t push them for anything else. Man-orcs and hobgoblins are known to travel around the duchy. Duke Nebub allows them passage and employment. Many question the Duke’s policy, but I have to admit, I have felt pretty safe around the mine because of it. Duke Nebub punishes man or otherwise for misdeeds. In addition, Sir Obestor routinely sends patrols to Copper Rise and back to Grest.”

Jermellon looks at Gress, “Even you will find less trouble in passing through these parts.”

He and his boys enjoy some of the food provided. It is hard to tell who can eat more, the halflings or Jermellon’s boys. The halflings quickly win the race as Jermellon gives his son’s a fatherly look indicating they should keep their manners and not over eat the gift of food.

Gress grabs some more fish and between bites tells the halflings, “I’d eat it all. When I run out of food I look for anything I can catch to satisfy my great appetite.” He gives them a wink as he taps his belly.

“Goodman Jermellon,” begins Morwen, “I am sure you need not worry about your family any more than usual. It sounds as if Duke Nabub ensures the safety of his citizens as well as can be expected, and I doubt there is an increased risk here with regards to what happened in Restenford and Farmin. Those issues have been dealt with, and security is being re-established. You will find, however, that security is increased when you approach Restenford. Be patient and wise. I think your supplies will be well received!”

She takes up her baliset and serenades the party with music and soft song while they finish eating.

Jermellon and his sons finish eating, “I thank you for your kind words and the meal. I think I will head back and get the family anyway.”

He mounts up and the boys turn the wagon. They head back for the mines.

As the party is packing up and preparing to continue on their journey, a lone figure appears walking towards the group from the Restenford direction. He figure wears armor but no helm. He uses a glaive-gisarme as a walking stick. At first it appears to be an orc soldier but the closer he gets, it is clear he is human; hardly in his mid-teens. At that, he is large framed; the size of a man really.

When he gets close enough to show facial features, Zahrdahl sighs and lets out an expletive. “It is Spastic.” Perk recognizes the name and frowns.

As many of those around Zahrdahl fail to see the concern, the bait dealer continues, “He is a blowhard that lives in Restenford. His father is some type of sailor and never around. His mother was just killed in the orc raid.”

“The kid does nothing but talk crap and whine. He drives everyone nuts. He freaks out at the smallest slights. He has had his **** kicked often but he never learns. He was bad mouthing the militia, saying he would have killed all the orcs himself. One of the soldiers got wind of it. Gave him a whooping for his smart mouth he did.”

Spastic comes into the group, “Glad you not dead. Thought you’d be witt-out me and my axe.” He taps the glaive into the ground to show emphasis.

Spastic is in his mid-teens but a life of hard labor has given him the body of a strong man. His face, though boyish, is broken and scarred. His nose looks to have been recently broken (again). Some of his teeth are chipped. The look of his knuckles shows that he has landed a few blows himself. Many of his fingers are scarred.

The armor he wears is orcish scale mail. It appears he picked it off of a dead orc soldier. He has it secured on well enough but not correctly. His polearm is also of orcish origin.

“I am here to save you. Just like I saved Restenford from being taken.” He touches his tender nose and noticeably swollen lip. “They weren’t thanking me. I show them. I’ll save you now.”

“Thank goodness you remembered my food. I, ah, forgot mine.” He takes a fish and snacks on it. No one stops him because it shuts him up for the time being.

The group finishes packing and hits the trail again.

About supper time, the party comes to the first river crossing. Amos pushes the party to snack as it moves, “It is but 5 or 6 more miles to Zerman’s Crossing. Let’s push on through.”
The halflings let out a sigh of disappointment.

As the shadows grow long, Zerman’s Crossing comes into view. The bridge over the river is wooden but solid. It is wide enough to easily allow a loaded wagon to pass.

Two soldiers in battle dress are on the close side of the bridge. Seeing the party approaching, one of them runs back across the bridge. The party is still a little over a half mile out.

The party continues to approach. Soon there are ten soldiers on the bridge; one of them is on horseback. An eleventh and twelfth figure appear just a moment later. One is likely a dwarf.

When the party closes within shouting distance, some 300 feet, a command is given, “Send two forward unarmed.” The company on the bridge bears the pennant of Castle Grest.

From where the party stands, they can see all that is Zerman’s Crossing. All the buildings are on the far side of the bridge. There is a large guard house (50 ft x 60 ft) near the bridge on the north side of the road. Just behind it, on the south side of the road is the large inn (45 ft x 60 ft) and its unattached barn. Two other homes (both 25 ft x 30 ft) are located west of the inn, one on each side of the road.
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Sheepdog
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Joined: Apr 21, 2013
Posts: 296
Location: Minnesota

PostPosted: Wed Jan 25, 2017 7:35 pm    Post subject: Zerman Crossing Reply with quote

Morwen looks to Breymeer to see he is going to move forward. Before anyone can react further, Spastic moves ahead to speak for the group.

Morwen moves her horse in front of him, “You should stay here. The orcish armor and your recent cuts, scratches and bruises might put the soldiers on edge.”

He responds, “Yeah, man! Let’s put her in charge.”

The halflings agree by nodding.

Breymeer speaks while Morwen dismounts and removes her sword, bow and quiver. “I am Breymeer. I am a Restenford Ranger serving Baroness Andrella. I ask that I be allowed to keep arms.”
“You may stay armed but keep your weapons secured. None other.”

Breymeer and Morwen walk forward cautiously.

An unarmored female and the dwarf step forward to greet them. They meet about 50 feet from the bridge.

The human has a shield on her back and a short sword and dagger on her belt. She is dressed in loose clothing; a green long sleeved top and brown pants over boots. She has several throwing knives on a bandolier across her shoulder and a light rope hangs from a loop on her belt near the dagger.

The dwarf is dressed in fine chain mail. He carries a battle axe and has a hand axe on his belt. He wears leather gloves.

The female speaks, “I am Lieutenant Abella of Grest. I serve Sir Obestor, Lord of Castle Grest. This is Zeepus Gardo, Guardian of Zerman’s Crossing. The soldiers behind me all serve Lord Obestor. Who are you and what is your business?”

Morwen introduces herself, “I am Morwen Alcerin, advisor to Baroness Andrella.” She pauses and waits for Breymeer to continue; allowing him to be the voice for the party.

Spastic’s immaturity shows through as he becomes impatient, “This is bullshit.” He begins to walk to the conference at the bridge; taking a step forward. He has a tight grip on his polearm.

Gress stands his ground leaning on his shield with his large sword over his shoulder. He has a ‘give me space or I will run over you like a runaway bull’ look to him.

Amos moves quickly to Spastic and places a hand on his shoulder staying his movement, “Easy lad. The soldier mean no harm but will react poorly to your impulsiveness. Save you spite for the enemy. These soldiers are our friends. They just need to make sure we are their friends as well. Give the ranger and the elf a chance to speak. There will be fight enough in your life, you don’t have to get it all out today.”

The group of soldiers consist of the lieutenant, the dwarf, a priest of Phaulkon, and nearly a dozen soldiers. Two of the soldiers wear chain mail indicating they may be of higher rank. The rest wear studded leather or leather armor. Many have shields. They carry a variety of swords, bows, axes and an occasional flail, spear or crossbow. Those with shields have alternating thick stripes of dull brown and yellow emblazoned on them matching the lord’s pennant.

The priest wears chain mail but does not have the bumble bee coloration on his shield.

“We come as friends to the Lord and Lady of Gress on behalf of Baroness Andrella,” starts Breymeer, “We seek to rid these lands of thieving assassins and a meeting with Lord Obestor would be a great help to us. We also seek the knowledge of Flibin, if that name is familiar to you.”

The lieutenant looks Breymeer over, “I do not recognize you though I do not pretend to know all the Rangers. I do recognize Amos and know he would not travel with questionable sorts so you word is good with me.”

“The others may approach but must wait with our soldiers outside. You wish to speak with Lord Obestor is hereby granted. He is just inside the guardhouse.”

She turns and the soldier’s immediately respond by making a path.

The dwarf gives a hearty shout to the waiting group from Restenford, “Eh there lads, come over and rest!”

The lieutenant and the dwarf lead Breymeer and Morwen forward. The priest waits to fall in behind.

The guard house is 50 feet deep and 60 feet wide. Its walls are made of stone and measure a foot thick. There is a single front door that is iron reinforced. Inside, it is double barred. The building has a series of arrow slits on the first floor. Each is 4 wide inches by 20 inches tall with bars across them. There are four on the north wall, two on the south and two on each the east and west walls.

The group approaches the guard house, the door is unbarred and opened. Breymeer and Morwen are led into the guard house. There appears to be no danger to them. The rest of the party is not allowed in but are treated to small talk in the yard in front of the guard house. Two soldiers, the ones wearing chain mail, stand before the door of the building. The third soldier, along with the dwarf and Phaulkon priest, enter the building with Breymeer and Morwen.

Inside, Breymeer and Morwen find a central common room with a hearth and cooking equipment. There are two large tables with six chairs around each. Four other rooms fill the rest of the building. Three are living quarters and the fourth is a cell.

Just inside of the door, one to each side, are two guards in studded leather armor with shields and holding spears. Each has a short sword on his belt.

Sitting behind one of the tables are three obviously important men. The first wears no armor. He is dressed in fine clothing and much jewelry including gold rings, bronze bracers and a gold necklace. An engraved bronze shield leans against the table next to him. His long sword and dagger are inscabbards on his belt. He is approaching middle age but appears very fit. His eyes show a man of intellect and wisdom. He appears to be a true leader. This must be Lord Obestor.

Next to him, showing a family resemblance, is a man in his 20s. He is obviously Obestor’s son. He is dressed in a bronze breastplate over bronze chain mail. He also has an engraved bronze shield next to him. He is armed with a long sword and two daggers. He has a silver ring.

The third man is in his 30s. He is a large, physically strong man. A warrior who wears a serious demeanor. He wears very find chain mail armor and has a shield. He has a long sword and dagger. A great helm rests on the table next to him.

The soldier and dwarf guide Breymeer and Morwen before the table, asking them to remain standing. The soldier and dwarf take up positions behind them.

The priest stands to the right side of the table.

Lord Obestor addresses the Ranger and advisor. “I am Sir Obestor, Lord of Castle Gress. This,” he nods to his son, “is Obarim, my son. My Captain here,” now indicating the warrior with the helm, “is Sir Gregis.”

“The dwarf behind you is my friend Zeepus Gordo. He is in charge of the security of Zerman’s Crossing. The priest is Pevin. He is also stationed here at Zerman’s Crossing.”

“I received the terrible news from Baroness Andrella. I am marching this company to Restenford to aid in security. What news do you have?”


The lieutenant, Abella, appears to be the highest ranking officer outside. She does not say anything in regards to Gress, the party’s half-ogre, but she does keep an eye one him. Not judgmentally; more out of caution for his size and potential danger.

With her is a sergeant, Yarmin. He does not wear armor either. A dull brownish grey cloak is worn over a long sleeve black shirt and dark brown trousers. He is armed with a shield and long sword. Two axes hang from his belt.

The rest of the guards, those dressed in leather or studded leather armor, relax. Some begin smoking pipes, drinking from their waterskins or nibbling some dried meat. All remain armed but appear comfortable enough around the party to let their guards down.

Just up the street, the smell of cooking catches the party’s attention; especially the halflings. The Zerman Inn sits slightly west of the group and across the street of the guard house. Dusk has set in and a hot meal will taste good.

The inn is 45 feet deep and 60 feet wide. It has a stone foundation and first floor. The second floor is made of wood. There are twelve 6x20 inch windows on the first floor. Each has three horizontal iron bars and resemble arrow slits. The second floor has twelve 10x20 inch window frames that are shuttered. The shutters can be swung open. The door is wood with iron reinforcement.

Morwen bows deeply the table, taking note that they did not even stand, as gentlemen, at the arrival of a lady. "Lord Obestor, I am Morwen Alcerin, Advisor to the Baroness Andrella. I, Restenford Ranger Breymeer, and our group outside have been sent by the Baroness in pursuit of those believed to be responsible for the awful raid. They fled Restenford and a good traveler named Jermellon informed us that people meeting their description have passed this way."

Breymeer confirms Morwen’s statement, “We are searching for Tellish and Arrness and a mace they stole from the Phaulkon Abbey. We hoped Flibin might be able to assist us.”

Lord Obestor answers, speaking in a tone of respect albeit with the air of a nobleman, “Flibin is back at Grest. He, Carlton and Brilman arrived and briefed me in regards to the raid. They have stayed on at the castle in my absence to assist Lady Lilliar with security and operations.”

“The group you speak of are unknown to me but someone may have laid eyes on them in Grest. I encourage you continue on in the morning. It is but one day’s journey from here.”

Lord Obestor finishes, “My men and I will be getting up very early and riding on for Restenford. Please stay out of our way. I do not wish to delay as I would like to check on the mine settlement while enroute to Restenford. We are staying in the inn but the inn keeper, Zerman, will find somewhere dry for you. I would suggest you leave after I do while the sun is up. You would be safer in full daylight. My scouts have detected some activity in the Trollheim Mountains. I may be nothing but I would be on guard. Especially with civilians travelling with you. Good luck.”

With that, Breymeer and Morwen are shown the door.

The party reunites outside. Although not as common in Restenford and Farmin, the soldiers and guards from Grest appear to have a few women in their numbers. Including the lieutenant, there are half dozen women in the troop.

Lt. Abella tells Morwen as she exits the guard house, “The women among you may share one of the rooms reserved for us at the inn.” She looks at Breymeer and smiles politely, “The barn may be the best Zerman has to offer for the menfolk.”

Spastic mumbles to Gress with a smile on his face, "Finally, some action." He moves over to one of the female soldiers and tries a poorly planned line, “Anyone ever confuse you for a man?”

She replies dead pan, “No, how about you?”

Spastic flashes red with anger but knows enough not to push the issue. He retreats back to Gress and mutters something derogatory about woman under his breath.

Breymeer turns as he exits the building and thanks Lord Obestor, “We fear no danger and need not wait for daylight to travel. Thank you for your concern and valuable time.”

Gress gives a hardy chuckle at Spastic getting roasted and says outloud, “I guess you earned that one. She’s got wit and fire. Better let her be, if she’s as good with her blade as her wit, I will be getting first call on your rations!”

The female warrior calls back smiling, “I am better with the blade.” You can tell she has been around rough men for some time.


The inn, somewhat of a fortified stronghold as described, has its common room on the main floor. The common room has six large octagonal tables with eight chairs around three of them and six around the other three. There is a bar and six stools. A large staircase leads to the 2nd floor where six more rooms rental rooms.

The rooms have two beds, a small table and two chairs in each room. Six pegs are in the wall by the door to hang items from. Each room door can be barred from the inside. The outside windows (arrow slits) can be shuttered and locked. Also, a leather piece can be hung in front of the window as opposed to shuttering it. There is room on the floor for one more person to sleep; two would be possible but a little crowded.

The innkeeper meets the party outside as they approach. A group of the soldiers has followed them to the inn. It does not appear that they are watching them. By their behavior, they have been released to eat and prepare for bed.

“I am Zerman, the fourth of his name.” He is a human male in his 40s. He appears a capably sturdy man. He is dressed chain mail armor and has a broad sword scabbarded on his belt along with a hand axe. The armor appears to be very well maintained but old; likely a family heirloom. He has two cases of heavy crossbow bolts on a leather strap that hangs across his back. Instead of shoes, he wears leather boots. The group later discovers his shield and heavy crossbow are leaned against the wall behind the bar. This is obviously no simple bar owner. He treats his bar as a frontier outpost and appears very serious about its security.

“Welcome to Zerman crossing! My wife, Utopus, has just finished making some venison roasts and a couple of game birds. She has beets, sweet potatoes, bread, honey and of course, beer.”

Utopus appears in the doorway behind her husband. She is a human female also in her 40s. She is an attractive woman. The now familiar symbol of Kord, the Suel deity of warriors, hangs upon her neck. She has a smile that quickly sets the party at ease.

Utopus welcomes the groups inside, “All is ready. Come and find a seat, our servants will be glad to help you.”
Zerman tells the adventure group, “My rooms are all taken for the night by Lord Obestor. For the inconvenience, I offer you free stay in my barn. Go now and offload you extra gear before supper. But, please, for the security of Zerman’s Crossing, keep your arms on you. There has not been a raid by humanoids or bandits for some time but as an outpost, they are not unheard of.”

Zerman finishes by addressing Morwen, “My dear maiden, the horse boarding will cost 1sp. There should be an open stall or two. You may use one if it suits you.”

The group does as directed. The barn is on the same side of the street as the inn and just west of it. The barn has 12 stalls. Two of them contain draft horses. One stall contains a cow. Eight other stalls are taken up by the Lord’s horses. Two of the Castle Grest guards remain in the barn with the horses.

There is also a heavy-duty wagon with the appropriate tack parked in the barn. It hasn’t moved for many days and obviously doesn’t belong to Lord Obestor. The two soldiers guarding the horses appear to have laid out their sleeping rolls in the wagon.

A ladder leads up to the hay loft where the party finds an area free of hay large enough to keep them warm and dry for the evening.

The party offloads some of their gear and returns to the inn. The town only consists of two other buildings. A house across from the inn, the party is told, belongs to the inn’s staff, Kester and his wife, Omala, along with their two children, a 9 year-old son and 6 year-old daughter. The farm house is 25 ft x 30 ft. It is a solid wooden building with a heavy wood door. The four windows are similar to the inn windows, more like arrow slits. The outer windows have glass panes that can be swung open. A couple acres near the house have been tilled for crops. They raise wheat, potatoes and squash. Near the house are three tomato vines.

The final house is similar to the servant’s but unoccupied. It has fallen into disrepair. It remains intact but is getting structurally unsound as rot has created holes in the roof. Water damage has sped up its demise.


Once back inside the inn, the party looks for an open table. The soldiers have taken up the bar and four of the tables. One of those tables seats Lord Obestor, his son and ranking officers (the captain, lieutenant and sergeant).

The party takes two of the six-chair tables and places their orders.

Kester and Omala stay busy serving the large crowd. He wears studded leather armor and has a short sword and hand axe at his side. She wears leather armor and carries a short sword, hand axe and a sling with a pouch of stones. They both look as if they have had to use them in the past. They are not overly strong but have the build and endurance of the frontier folk. When asked about the ruined house, Kester gets a sad look on his face. “They were lost to an orc raid out of the Argo forest years ago. No one moved in after them. May they rest in peace.”

Irena takes the lieutenant up on her offer to stay with them in the inn. Immediately after eating, she retires to her room to read. Garmel and Beltus do not try and make excuses for her. That is just her way.

Gress and the halflings eat hardily and the whole group enjoys a good meal. Amos, Zahrdahl and Perk talk together about Restenford, rebuilding and moving forward after the raid.

After eating Morwen begins to play her baliset. She plays a few quiet songs of the elves during the rest of the meal but picks up the tempo a bit afterwards. She switches to the tavern songs of men that she has learned and soon the drinks flowing and everyone in the common room enjoys her music.

Morwen is a very talented musician. The average elf has musical talent well beyond what most humans can think of achieving. It becomes quickly apparent that Morwen is better than the average elf. With a half hour, she has the crowd in a drinking mood and cheering her on.

Even Lord Obestor and his son appear to be impressed by her talent.

No one pays any attention at first, or strangely notices he has been gone for a while. Spastic has joined some soldiers at the bar and is trying to goad them into drinking heavily. The gal he verbally sparred with earlier is there as well. Spastic quickly has drank two or three to their one. The command staff appears to be trying to keep a lid on the drunkenness as they march out before sunrise.

Spastic laughs with the soldiers as he gets more and more intoxicated. He commends the female soldier on her wit and rejoins his group with a smirk on his drunken face. He quickly falls into listening intently to Morwen’s music.

Even Lord Obestor appears greatly impressed. During a break between songs, he hails her from his table, “Lady Morwen, Advisor to Baroness Andrella, I do beg of you to call upon my castle should you come through Grest. You’re talents are beyond compliment.”

He then calls to Zerman, “Dear sir, my mood is generous. I shall pay for these kind traveler’s meals and drink. Even the young fella there.” He points to Spastic. “Young man, should you find you like the soldier life, come and see my captain. When you become a man, we may have a place for you. If you can find a way to stay your tongue from causing trouble that is.” He gives a slight smile to the over-eager drunken Spastic.

“My soldiers must rest for we have a hard days march tomorrow. Zerman, would you kindly clear the bar early as we retire to our rooms for rest.” Zerman nods and he quickly sends his servants out to begin cleaning the bar.

Lord Obestor, after some calculating from Zerman, pays the bill and the entire soldiery retires for the evening.

The soldiers keep two guards in the stable overnight and the guardhouse is manned 24/7 by the locals. Lord Obestor supplements the guard house with four more of his soldiers. The soldiers in the barn and guard house are rotated out every few hours.

The party is allowed to finish its meal and drinks and are then shown the door. Morwen is welcomed into the lieutenant’s chamber. The elf is given the honors of a bed. “You have much talent. Thank you for bringing such joy to my soldiers and guards. Sleep well. We will try and be quiet when we gear up in the morning.”

Morwen, being an elf, does not require much sleep. She does not wish to insult the lieutenant’s gift so the elf rests upon the bed. The Baroness should be happy her neighbor lord has taken well to her away team. Lord Obestor will arrive in Restenford with a positive attitude towards the new leadership of Baroness Andrella.

Morwen and Irena, although both in different rooms, stay overnight in the inn. The rest of the party sleep in the loft in the barn.

Very early in the morning, long before sun up, the soldiers gear up and march out of town.
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Sheepdog
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PostPosted: Wed Jan 25, 2017 7:38 pm    Post subject: Zerman Crossing Reply with quote

Morwen looks to Breymeer to see he is going to move forward. Before anyone can react further, Spastic moves ahead to speak for the group.

Morwen moves her horse in front of him, “You should stay here. The orcish armor and your recent cuts, scratches and bruises might put the soldiers on edge.”

He responds, “Yeah, man! Let’s put her in charge.”

The halflings agree by nodding.

Breymeer speaks while Morwen dismounts and removes her sword, bow and quiver. “I am Breymeer. I am a Restenford Ranger serving Baroness Andrella. I ask that I be allowed to keep arms.”
“You may stay armed but keep your weapons secured. None other.”

Breymeer and Morwen walk forward cautiously.

An unarmored female and the dwarf step forward to greet them. They meet about 50 feet from the bridge.

The human has a shield on her back and a short sword and dagger on her belt. She is dressed in loose clothing; a green long sleeved top and brown pants over boots. She has several throwing knives on a bandolier across her shoulder and a light rope hangs from a loop on her belt near the dagger.

The dwarf is dressed in fine chain mail. He carries a battle axe and has a hand axe on his belt. He wears leather gloves.

The female speaks, “I am Lieutenant Abella of Grest. I serve Sir Obestor, Lord of Castle Grest. This is Zeepus Gardo, Guardian of Zerman’s Crossing. The soldiers behind me all serve Lord Obestor. Who are you and what is your business?”

Morwen introduces herself, “I am Morwen Alcerin, advisor to Baroness Andrella.” She pauses and waits for Breymeer to continue; allowing him to be the voice for the party.

Spastic’s immaturity shows through as he becomes impatient, “This is bullshit.” He begins to walk to the conference at the bridge; taking a step forward. He has a tight grip on his polearm.

Gress stands his ground leaning on his shield with his large sword over his shoulder. He has a ‘give me space or I will run over you like a runaway bull’ look to him.

Amos moves quickly to Spastic and places a hand on his shoulder staying his movement, “Easy lad. The soldier mean no harm but will react poorly to your impulsiveness. Save you spite for the enemy. These soldiers are our friends. They just need to make sure we are their friends as well. Give the ranger and the elf a chance to speak. There will be fight enough in your life, you don’t have to get it all out today.”

The group of soldiers consist of the lieutenant, the dwarf, a priest of Phaulkon, and nearly a dozen soldiers. Two of the soldiers wear chain mail indicating they may be of higher rank. The rest wear studded leather or leather armor. Many have shields. They carry a variety of swords, bows, axes and an occasional flail, spear or crossbow. Those with shields have alternating thick stripes of dull brown and yellow emblazoned on them matching the lord’s pennant.

The priest wears chain mail but does not have the bumble bee coloration on his shield.

“We come as friends to the Lord and Lady of Gress on behalf of Baroness Andrella,” starts Breymeer, “We seek to rid these lands of thieving assassins and a meeting with Lord Obestor would be a great help to us. We also seek the knowledge of Flibin, if that name is familiar to you.”

The lieutenant looks Breymeer over, “I do not recognize you though I do not pretend to know all the Rangers. I do recognize Amos and know he would not travel with questionable sorts so you word is good with me.”

“The others may approach but must wait with our soldiers outside. You wish to speak with Lord Obestor is hereby granted. He is just inside the guardhouse.”

She turns and the soldier’s immediately respond by making a path.

The dwarf gives a hearty shout to the waiting group from Restenford, “Eh there lads, come over and rest!”

The lieutenant and the dwarf lead Breymeer and Morwen forward. The priest waits to fall in behind.

The guard house is 50 feet deep and 60 feet wide. Its walls are made of stone and measure a foot thick. There is a single front door that is iron reinforced. Inside, it is double barred. The building has a series of arrow slits on the first floor. Each is 4 wide inches by 20 inches tall with bars across them. There are four on the north wall, two on the south and two on each the east and west walls.

The group approaches the guard house, the door is unbarred and opened. Breymeer and Morwen are led into the guard house. There appears to be no danger to them. The rest of the party is not allowed in but are treated to small talk in the yard in front of the guard house. Two soldiers, the ones wearing chain mail, stand before the door of the building. The third soldier, along with the dwarf and Phaulkon priest, enter the building with Breymeer and Morwen.

Inside, Breymeer and Morwen find a central common room with a hearth and cooking equipment. There are two large tables with six chairs around each. Four other rooms fill the rest of the building. Three are living quarters and the fourth is a cell.

Just inside of the door, one to each side, are two guards in studded leather armor with shields and holding spears. Each has a short sword on his belt.

Sitting behind one of the tables are three obviously important men. The first wears no armor. He is dressed in fine clothing and much jewelry including gold rings, bronze bracers and a gold necklace. An engraved bronze shield leans against the table next to him. His long sword and dagger are inscabbards on his belt. He is approaching middle age but appears very fit. His eyes show a man of intellect and wisdom. He appears to be a true leader. This must be Lord Obestor.

Next to him, showing a family resemblance, is a man in his 20s. He is obviously Obestor’s son. He is dressed in a bronze breastplate over bronze chain mail. He also has an engraved bronze shield next to him. He is armed with a long sword and two daggers. He has a silver ring.

The third man is in his 30s. He is a large, physically strong man. A warrior who wears a serious demeanor. He wears very find chain mail armor and has a shield. He has a long sword and dagger. A great helm rests on the table next to him.

The soldier and dwarf guide Breymeer and Morwen before the table, asking them to remain standing. The soldier and dwarf take up positions behind them.

The priest stands to the right side of the table.

Lord Obestor addresses the Ranger and advisor. “I am Sir Obestor, Lord of Castle Gress. This,” he nods to his son, “is Obarim, my son. My Captain here,” now indicating the warrior with the helm, “is Sir Gregis.”

“The dwarf behind you is my friend Zeepus Gordo. He is in charge of the security of Zerman’s Crossing. The priest is Pevin. He is also stationed here at Zerman’s Crossing.”

“I received the terrible news from Baroness Andrella. I am marching this company to Restenford to aid in security. What news do you have?”


The lieutenant, Abella, appears to be the highest ranking officer outside. She does not say anything in regards to Gress, the party’s half-ogre, but she does keep an eye one him. Not judgmentally; more out of caution for his size and potential danger.

With her is a sergeant, Yarmin. He does not wear armor either. A dull brownish grey cloak is worn over a long sleeve black shirt and dark brown trousers. He is armed with a shield and long sword. Two axes hang from his belt.

The rest of the guards, those dressed in leather or studded leather armor, relax. Some begin smoking pipes, drinking from their waterskins or nibbling some dried meat. All remain armed but appear comfortable enough around the party to let their guards down.

Just up the street, the smell of cooking catches the party’s attention; especially the halflings. The Zerman Inn sits slightly west of the group and across the street of the guard house. Dusk has set in and a hot meal will taste good.

The inn is 45 feet deep and 60 feet wide. It has a stone foundation and first floor. The second floor is made of wood. There are twelve 6x20 inch windows on the first floor. Each has three horizontal iron bars and resemble arrow slits. The second floor has twelve 10x20 inch window frames that are shuttered. The shutters can be swung open. The door is wood with iron reinforcement.

Morwen bows deeply the table, taking note that they did not even stand, as gentlemen, at the arrival of a lady. "Lord Obestor, I am Morwen Alcerin, Advisor to the Baroness Andrella. I, Restenford Ranger Breymeer, and our group outside have been sent by the Baroness in pursuit of those believed to be responsible for the awful raid. They fled Restenford and a good traveler named Jermellon informed us that people meeting their description have passed this way."

Breymeer confirms Morwen’s statement, “We are searching for Tellish and Arrness and a mace they stole from the Phaulkon Abbey. We hoped Flibin might be able to assist us.”

Lord Obestor answers, speaking in a tone of respect albeit with the air of a nobleman, “Flibin is back at Grest. He, Carlton and Brilman arrived and briefed me in regards to the raid. They have stayed on at the castle in my absence to assist Lady Lilliar with security and operations.”

“The group you speak of are unknown to me but someone may have laid eyes on them in Grest. I encourage you continue on in the morning. It is but one day’s journey from here.”

Lord Obestor finishes, “My men and I will be getting up very early and riding on for Restenford. Please stay out of our way. I do not wish to delay as I would like to check on the mine settlement while enroute to Restenford. We are staying in the inn but the inn keeper, Zerman, will find somewhere dry for you. I would suggest you leave after I do while the sun is up. You would be safer in full daylight. My scouts have detected some activity in the Trollheim Mountains. I may be nothing but I would be on guard. Especially with civilians travelling with you. Good luck.”

With that, Breymeer and Morwen are shown the door.

The party reunites outside. Although not as common in Restenford and Farmin, the soldiers and guards from Grest appear to have a few women in their numbers. Including the lieutenant, there are half dozen women in the troop.

Lt. Abella tells Morwen as she exits the guard house, “The women among you may share one of the rooms reserved for us at the inn.” She looks at Breymeer and smiles politely, “The barn may be the best Zerman has to offer for the menfolk.”

Spastic mumbles to Gress with a smile on his face, "Finally, some action." He moves over to one of the female soldiers and tries a poorly planned line, “Anyone ever confuse you for a man?”

She replies dead pan, “No, how about you?”

Spastic flashes red with anger but knows enough not to push the issue. He retreats back to Gress and mutters something derogatory about woman under his breath.

Breymeer turns as he exits the building and thanks Lord Obestor, “We fear no danger and need not wait for daylight to travel. Thank you for your concern and valuable time.”

Gress gives a hardy chuckle at Spastic getting roasted and says outloud, “I guess you earned that one. She’s got wit and fire. Better let her be, if she’s as good with her blade as her wit, I will be getting first call on your rations!”

The female warrior calls back smiling, “I am better with the blade.” You can tell she has been around rough men for some time.


The inn, somewhat of a fortified stronghold as described, has its common room on the main floor. The common room has six large octagonal tables with eight chairs around three of them and six around the other three. There is a bar and six stools. A large staircase leads to the 2nd floor where six more rooms rental rooms.

The rooms have two beds, a small table and two chairs in each room. Six pegs are in the wall by the door to hang items from. Each room door can be barred from the inside. The outside windows (arrow slits) can be shuttered and locked. Also, a leather piece can be hung in front of the window as opposed to shuttering it. There is room on the floor for one more person to sleep; two would be possible but a little crowded.

The innkeeper meets the party outside as they approach. A group of the soldiers has followed them to the inn. It does not appear that they are watching them. By their behavior, they have been released to eat and prepare for bed.

“I am Zerman, the fourth of his name.” He is a human male in his 40s. He appears a capably sturdy man. He is dressed chain mail armor and has a broad sword scabbarded on his belt along with a hand axe. The armor appears to be very well maintained but old; likely a family heirloom. He has two cases of heavy crossbow bolts on a leather strap that hangs across his back. Instead of shoes, he wears leather boots. The group later discovers his shield and heavy crossbow are leaned against the wall behind the bar. This is obviously no simple bar owner. He treats his bar as a frontier outpost and appears very serious about its security.

“Welcome to Zerman crossing! My wife, Utopus, has just finished making some venison roasts and a couple of game birds. She has beets, sweet potatoes, bread, honey and of course, beer.”

Utopus appears in the doorway behind her husband. She is a human female also in her 40s. She is an attractive woman. The now familiar symbol of Kord, the Suel deity of warriors, hangs upon her neck. She has a smile that quickly sets the party at ease.

Utopus welcomes the groups inside, “All is ready. Come and find a seat, our servants will be glad to help you.”
Zerman tells the adventure group, “My rooms are all taken for the night by Lord Obestor. For the inconvenience, I offer you free stay in my barn. Go now and offload you extra gear before supper. But, please, for the security of Zerman’s Crossing, keep your arms on you. There has not been a raid by humanoids or bandits for some time but as an outpost, they are not unheard of.”

Zerman finishes by addressing Morwen, “My dear maiden, the horse boarding will cost 1sp. There should be an open stall or two. You may use one if it suits you.”

The group does as directed. The barn is on the same side of the street as the inn and just west of it. The barn has 12 stalls. Two of them contain draft horses. One stall contains a cow. Eight other stalls are taken up by the Lord’s horses. Two of the Castle Grest guards remain in the barn with the horses.

There is also a heavy-duty wagon with the appropriate tack parked in the barn. It hasn’t moved for many days and obviously doesn’t belong to Lord Obestor. The two soldiers guarding the horses appear to have laid out their sleeping rolls in the wagon.

A ladder leads up to the hay loft where the party finds an area free of hay large enough to keep them warm and dry for the evening.

The party offloads some of their gear and returns to the inn. The town only consists of two other buildings. A house across from the inn, the party is told, belongs to the inn’s staff, Kester and his wife, Omala, along with their two children, a 9 year-old son and 6 year-old daughter. The farm house is 25 ft x 30 ft. It is a solid wooden building with a heavy wood door. The four windows are similar to the inn windows, more like arrow slits. The outer windows have glass panes that can be swung open. A couple acres near the house have been tilled for crops. They raise wheat, potatoes and squash. Near the house are three tomato vines.

The final house is similar to the servant’s but unoccupied. It has fallen into disrepair. It remains intact but is getting structurally unsound as rot has created holes in the roof. Water damage has sped up its demise.


Once back inside the inn, the party looks for an open table. The soldiers have taken up the bar and four of the tables. One of those tables seats Lord Obestor, his son and ranking officers (the captain, lieutenant and sergeant).

The party takes two of the six-chair tables and places their orders.

Kester and Omala stay busy serving the large crowd. He wears studded leather armor and has a short sword and hand axe at his side. She wears leather armor and carries a short sword, hand axe and a sling with a pouch of stones. They both look as if they have had to use them in the past. They are not overly strong but have the build and endurance of the frontier folk. When asked about the ruined house, Kester gets a sad look on his face. “They were lost to an orc raid out of the Argo forest years ago. No one moved in after them. May they rest in peace.”

Irena takes the lieutenant up on her offer to stay with them in the inn. Immediately after eating, she retires to her room to read. Garmel and Beltus do not try and make excuses for her. That is just her way.

Gress and the halflings eat hardily and the whole group enjoys a good meal. Amos, Zahrdahl and Perk talk together about Restenford, rebuilding and moving forward after the raid.

After eating Morwen begins to play her baliset. She plays a few quiet songs of the elves during the rest of the meal but picks up the tempo a bit afterwards. She switches to the tavern songs of men that she has learned and soon the drinks flowing and everyone in the common room enjoys her music.

Morwen is a very talented musician. The average elf has musical talent well beyond what most humans can think of achieving. It becomes quickly apparent that Morwen is better than the average elf. With a half hour, she has the crowd in a drinking mood and cheering her on.

Even Lord Obestor and his son appear to be impressed by her talent.

No one pays any attention at first, or strangely notices he has been gone for a while. Spastic has joined some soldiers at the bar and is trying to goad them into drinking heavily. The gal he verbally sparred with earlier is there as well. Spastic quickly has drank two or three to their one. The command staff appears to be trying to keep a lid on the drunkenness as they march out before sunrise.

Spastic laughs with the soldiers as he gets more and more intoxicated. He commends the female soldier on her wit and rejoins his group with a smirk on his drunken face. He quickly falls into listening intently to Morwen’s music.

Even Lord Obestor appears greatly impressed. During a break between songs, he hails her from his table, “Lady Morwen, Advisor to Baroness Andrella, I do beg of you to call upon my castle should you come through Grest. You’re talents are beyond compliment.”

He then calls to Zerman, “Dear sir, my mood is generous. I shall pay for these kind traveler’s meals and drink. Even the young fella there.” He points to Spastic. “Young man, should you find you like the soldier life, come and see my captain. When you become a man, we may have a place for you. If you can find a way to stay your tongue from causing trouble that is.” He gives a slight smile to the over-eager drunken Spastic.

“My soldiers must rest for we have a hard days march tomorrow. Zerman, would you kindly clear the bar early as we retire to our rooms for rest.” Zerman nods and he quickly sends his servants out to begin cleaning the bar.

Lord Obestor, after some calculating from Zerman, pays the bill and the entire soldiery retires for the evening.

The soldiers keep two guards in the stable overnight and the guardhouse is manned 24/7 by the locals. Lord Obestor supplements the guard house with four more of his soldiers. The soldiers in the barn and guard house are rotated out every few hours.

The party is allowed to finish its meal and drinks and are then shown the door. Morwen is welcomed into the lieutenant’s chamber. The elf is given the honors of a bed. “You have much talent. Thank you for bringing such joy to my soldiers and guards. Sleep well. We will try and be quiet when we gear up in the morning.”

Morwen, being an elf, does not require much sleep. She does not wish to insult the lieutenant’s gift so the elf rests upon the bed. The Baroness should be happy her neighbor lord has taken well to her away team. Lord Obestor will arrive in Restenford with a positive attitude towards the new leadership of Baroness Andrella.

Morwen and Irena, although both in different rooms, stay overnight in the inn. The rest of the party sleep in the loft in the barn.

Very early in the morning, long before sun up, the soldiers gear up and march out of town.
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Sheepdog
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PostPosted: Thu Feb 23, 2017 12:15 pm    Post subject: Raid on Zerman Crossing Reply with quote

The elves, Morwen and Perk, and even the half-elf, Amos, do not remain in bed after the departure of the soldiers.

Morwen picks at her instrument and hums a melody to herself. She is pleased with the response to her music the night prior.

Perk and Amos quietly stow their belongings and creep down into the main floor of the barn. Above them, Gress snores loudly.

The outer barn door opens and the servant lady, Omala, enters. She has crossed the street with a milk bucket in one hand and a hooded lantern in the other. She bids the elves a quiet good morning as she walks to the pen that holds her cow. She locates her stool and puts it in place and hangs her lantern nearby. Plopping down, she begins milking the cow. It gives out a low moo in response.

Upstairs, Breymeer hears the commotion and opens his eyes but remains in his warm blanket. The other warrior, Garmel, rolls to his side as he begins to wake up; monitoring the noise down below for trouble.

Beltus, the priest, gathers himself up and moves a few paces away from the others so as not to disturb them. He begins to pray and meditate quietly.

It is still nearly an hour before the sky begins to lighten before the coming of the sun.

It promises to be a decent day for travel other than the wind. The temperature hangs in the high 40s and promises to warm with the sunrise. Very few clouds block out the stars. The wind blows strong and steady across the small outpost. It varies between 15 and 20 mph out of the eastern highlands.

Omala finishes her milking. She sets her stool to the side and pats her cow on the rump, “Good girl Zee, good girl.”

She reaches up and takes her lantern off its hook. Night has not given way to dawn yet. It remains dark outside.

At that moment, the barn door is thrown open and a line of humanoids begin to charge into the barn. The move with the grace of trained warriors.

They are very large and muscular, standing between six and seven feet in height. The dark red hide is covered with reddish-brown hair. Each has a red nose. Their eyes show a dull yellow or dark brown in the lantern light. Their sharp fang-like teeth are yellowed. Hobgoblins!

They wear various assortment of plates over leather for armor. It is clean and polished. They leather is died black. The lead two carry a dagger in each hand which they are preparing to throw. Behind them, stacked just beyond the door, are several others. The next two to the door have maces in their weapon hand.

Their approach was silent, covered by the outside wind. They don’t pause for pleasantries.

Omala shrieks at the sudden attack.

In the loft above, everyone is jolted to attention by Omala’s scream.

In the inn, Morwen, awake, hears the scream as well.

(In addition to previously described info, the barn has two exterior doors, both facing the street. One is a single man door of normal wood. The second is a large double door for allowing animals in. Each of the double doors is 4 feet wide and 8 feet high (total openening 8x8). The man door is to the right (west) of the double door. So, if facing the barn from the street, it is on the right of the double door. If in the barn looking out, it is on the left.
Once in the barn, 8 stables line the east side of the barn. Each stable is 10 feet deep and 8 feet across. The remaining 4 stables are on the back of the west wall. The start at the back wall and come toward the front 32 feet. They are also 10x8. There is a 10 foot wide walkway in the center of the barn between the stables. In front of the west stables is an entrance area. It is 20 feet wide (from west wall to east stable) and 16 feet deep (from west stable to front of barn. Tack, equipment, shovels, hay forks, etc hang on the west wall. The wagon is backed in against the west wall at the end of the west stables. It is above the way where the trap door enters the loft. Both the man door and the double door are equipped to put heavy boards in place to bar them closed.
The loft is 48x30 as well with a roof that slants in to a peak (like a barn roof). The back 30 feet is taken up by a hay stack (rather loosely piled). The only two entrances to this loft are the trapdoor in the floor (4 feet x 4 feet) and the hay door that opens above the double doors below. They are of similar design (two doors, each 4x8 for a total opening of 8x8). These doors are simply barred on the inside to hold them closed. The bar is just a light board nothing reinforced.)

At the guard house, the hobgoblin unit along the river succeeds in sneaking up on the sentry posted on the bridge. His name is Lesvindell. He falls upon the bridge under a hail of thrown daggers. Three find their mark in his torso. He doesn’t even get out a warning. Two of the hobgoblins take up his position. They slit his throat to ensure he is dead.
The horde turns the corner where the more experienced guard, Borgcal, sees them. He gives a shout of warning and falls back into the guard house. Before he can shut the door, he is also cut down under a hail of daggers. One in the eye, one in the neck and the third is in his chest. He falls dead with the door ajar. The attack group reaches the door before it can be secured. The lead hobgoblin pauses to run his sword into Borgcal’s body.

At the inn, Morwen, having already been awake, exits her room into the hallway. The hall is dark. She struggles to see even with her elf vision in the dark hall; lit only by the quarter moons Luna and Celene coming through the arrow slit at the end of the hall by her door. Only because of her low light vision can she make her way safely door the hall at a reasonable pace. She begins to move towards the common room, making her way down the curved hallway. She reaches the door to the stairway down to the common room and opens it. She moves through the door and most of the way down the stairs. She pauses at the bottom landing. She heard something shatter against the front inn door.
Outside the inn, through the small slit of a window at the base of the stairs, Morwen can see a squad of hobgoblins have formed up at the door. One stands directly in front of the door. They have formed skirmish lines on either side of the door, blocking the street. Between the lines, one holds a torch illuminating the group slightly.

Other than Morwen, no one else at the inn appears to be awake.

At the barn, the hobgoblins move in similar fashion as the inn excepting the door is already open and the assault has entered. In the street behind the entry team, the hobgoblins have formed skirmish lines in the street. Between the skirmish lines is a hobgoblin with a torch.
A second entry team, consisting of four hobgoblins, has stacked up in front of the door to the servant’s house.

Down on the main floor of the barn, the hobgoblins enter and immediately engage the two elves, Perk and Amos (half-elf), as well as Omala. Omala is caught off guard and it takes a moment for her to recover. Amos draws his scimitar. Perk, being too close to use his bow, remains unarmed.

Perk attempts to tackle the lead hobgoblin as it moves in to bash Omala with its mace. He fails to knock the strong humanoid down but does knock him off path and his mace swings harmlessly short of the farm lady.
The second mace wielding hobgoblin closes on Amos. The half elf parries its blow with his scimitar and cuts him deeply along his weapon arm (5, 1/6) rendering it nearly unusable. The hobgoblin soldier takes the mace into his off hand to continues its assault.

Two more enter the room but are unable to engage in the melee yet. More stand outside.

Above, in the barn loft, Gress is one of the first to act. He goes to the large double doors used to put hay in the barn. He unbars them and opens them wide. Below him are four hobgoblins, including the one holding the torch.

As soon as the barn door opens, the torch holder points to Gress and lowers the torch. He puts flame to two Molotov cocktails his partner next to him holds.

Breymeer and Spastic are surprised by the sudden scream below them. The react slower than the other warrior in the loft. Garmel moves to the trapdoor. Seeing the battle below, he immediately begins to descend. He reaches the barn floor as the second wave of hobgoblins are moving in to attack.

C’mere takes out two throwing knives and Speck arms himself with his bow. They sneak up to the now open hay doors and take a position, one on each side. C’mere on the west and Speck on the east.

Beltus finishes his praying and moves in a bit behind Gress trying to look out.

Esned arms himself with his bow and covers the trapdoor. He remains near the back of the group evaluating his next move. The merchant, Zahrdahl, also remains in the back of the loft.

At the guard house, the bugbears make entry through the front door after the guard was killed trying to secure it. Over half a dozen charge into the building. Three remain posted outside with a fourth standing in the open doorway.

At the inn, Morwen sounds the alarm. She shouts at the top of her lungs, “We are under attack!” She runs back up the stairs, taking her bow in hand and nocking an arrow. She runs down the western hallway banging on the four doors she finds there. The eastern hallway holds only two rooms, the one she was in alone and the other that Irena was staying in with the remainder of the female guards.

No one appears to respond behind any of the four doors in the eastern hallway. Morwen reaches the end of the hallway where a leather flap hangs over a 10 inch by 20 inch window. The window has no glass. Instead it has three horizontal steel bars running across it to prevent egress and ingress. A sturdy shutter hangs open to the side of the window. It has a small wooden bar that can be used to bar the shutter closed. All the windows of the inn are of similar design expect the main floor windows are only 6 inches across, not 10.

Irena shouts from the eastern hall, “I hear you Morwen!” Morwen hears the light steps of the human female slowly down the hall towards her. “I looked out the window. Something is attacking the guard station!” Irena looks very excited as she rounds the curved hallway and comes into Morwen’s view. Irena is using the wall to move as she cannot see very well at all. “I can’t see like you! Do I dare give us some light?”

On the lower level of the inn, Zerman begins shouting orders to his son, Zerpus, “Arm yourself boy! Hold them off under the stairwell!”

“I have a target father! They are attacking the guard house as well! Look and see!” The sound of a bow string grabs the attention of the hobgoblin guarding the road west of the guard shack. Zerpus shot in the dark but accidentally hit one of the horizontal bars in his window nearly sending the arrow into his arm. “Dammit!”

The front door of the inn continues to rot and decay as the entry team outside waits impatiently.

At the barn, the battle heats up.

“Aw sh*t! Now what are we going to do, man?” calls out Spastic. Breymeer scrambles down the trap door, axe in hand bellowing a war cry.

“Maybe one of them killed my ma!” shouts Spastic as he follows Breymeer down the hole, trying to do so while awkwardly dragging his glaive down with him.

Esned and Zahrdahl remain to the rear. Zahrdahl looks nervous while Esned keep is bow ready to cover anything coming up the trap door after allowing Breymeer and Spastic their safe exit.

C’mere lets fly two of his throwing knives, aiming for the hobgoblin holding the Molotov cocktails. His first knife finds the inside of its let leg and cuts the femoral artery in two. The goblinoid drops to the ground and begins to bleed out very quickly taking an arrow from Speck as it falls. To make matters worse, he drops one of his flaming bombs and it bursts into flames that soon engulf the its body. It screams away the end of its life.

Specks second arrow sticks into the ground near the torchbearer.

Beltus moves up behind Speck to look over the halfling’s head and out the barn’s upper hay doors.

Without warning, Gress jumps out of the loft into the street as Beltus moves up. The armored half-ogre lands on top of the hobgoblin standing in front of the stable doors (1, 5/6). The hobgoblin is knocked back. It trips over the burning body of the downed hobgoblin and lands on its back in the burning oil (3, 2/6).

On the main floor of the barn, the hobgoblins continue to force their way in. Two, each with a broad sword, move in, one towards the trap door and the other towards Omala.

Omala throws her pail of milk towards the attacking hairy beast that closes in on her. It dodges the bucket. She ducks under the sword in a manner betraying previous combat skill.

Amos cuts down the previously wounded goblinoid with a stroke of his scimitar.

Perk attempts to keep himself close to the remaining hobgoblin with the mace. He moves in to grapple. The hobgoblin pushes him back with his free hand. Perk only just barely manages to avoid the crushing blow from the mace.

Breymeer is descending the trap door ladder as Garmel moves in to block the attack from the one with the broad sword moving to the trap door. Garmel’s long sword and the hairy goblinoid’s broad sword meet. Garmel’s grip fails and his sword is knocked free, landing at the base of the trap door ladder as Breymeer’s feet hit the floor. “Help me bring him down Breymeer!”. Garmel appears ready to pounce unarmed onto the foe that disarmed him.

Spastic makes it half way down the ladder before he is stalled by the melee before him. His only move from here is back up, stay stationary or climb onto the back of the parked wagon.

At the guard house, the bugbears break into the bedrooms.
Jesvin, one of the more experienced guards, allows his door to be opened. As soon as the is able, he runs his spear through the opening. The hobgoblin warrior parries the blow with his large sword. The parry knocks the spear downward. The hobgoblin trips on it trying to enter the room. He is forced to catch himself on the door frame. Jesvin is unable to draw blood but he does manage to keep the melee confined to the doorway therefore facing only one enemy.

Kebbus, in the next bedroom over, does not plan so well. His door is pushed opened and the hobgoblin charges into his room. Kebbus has flipped his bed near the corner of the room. He has armed himself with his bow and lets fly with an arrow. It flies errant. The hobgoblin moves up and drives its blade into Kebbus’ neck (6, 3/9) knocking him back against the wall and dropping him to a knee. He drops his bow and clutches his neck with one hand while feebly trying to draw his short sword with his other.

In the third bedroom, Pevin, the priest, and Zeepus, the dwarf, mount a more tactical defense. Zeepus hides by the door with his battle axe ready while Pevin takes a throwing hammer in hand. As the hobgoblin enters, Pevin throws his hammer while uttering a prayer. The hammer begins to glow with a white light. As it reaches the hobgoblin, it responds to Pevin’s commands to attack. The hobgoblin blocks the hammer with its sword but exposes itself to Zeepus’ axe. The axe head buries itself into the goblinoids abdomen spilling its guts (5, 1/6). The hobgoblin warrior tries to strike down the dwarf but Zeepus knocks the blow off target with the butt of his axe handle.

The raiders continue to hold the guard house common room and the street outside.

At the inn, Morwen tells Irena to light what she needs but to stay out of the light as it will draw fire from the enemy if they come in.

Morwen opens the stairwell door and moves down towards the common room once more. She reaches the bottom landing as the door rots away and crumbles.

Irena follows Morwen onto the stairwell. She pauses near the top landing and begins an arcane incantation. When she is finished, the chair closest to the exterior door illuminates with a magical light the intensity of a torch.

The light catches Morwen off guard but it is not bright enough to stun or blind her.

Zerman takes up his heavy crossbow, already cocked and loaded, and moves into the hallway ahead of Utopus, his wife. Zerman moves to the window and looks for a target.

Utopus heads to the west end of the hallway and cracks open the door looking out into the common room, “We are still clear Zerman!”

Zerpus continues firing his bow towards the hobgoblins watching the street outside the guard house. His first arrow nicks the western guard in the neck (2, 4/6). It makes a break for the protection offered by the guard house. Zerpus’ second arrow strikes it in the back, killing it.

Across from the barn, the four hobgoblins continue to try and bash their way through the front door. The inside bar breaks under the combined weight of two heavy goblinoids. Kester immediately begins firing upon them with a short bow. His first arrow strikes the door frame. The bow string snaps as he draws back the second arrow.
In the street before the barn, Gress begins to lay waste to all before him.

The torch bearer uses the fire to keep the half-ogre at bay.

The other two sentries turn on the half-ogre and move to attack. Gress cleaves into the first hobgoblin with his six-foot sword cutting him through the ribs clear to the spine. He kicks its body off his blade was he turns and bashes the burning hobgoblin back down into the flames as he tries to stand. The third, and final, sentry slashes at Gress with its blade, missing. It draws up its shield to block the ogre’s two-handed sword. Gress drives the point straight through the shield and into its neck, killing it.

From the house across the street, two of the hobs charge Gress. He uses his huge shield to block the attack from the one on the west. The one coming from the east beats his defenses and hacks at his head. Gress stops most of the blow with his sword but the axe cuts him (7, 27/34).
Inside the barn, Omala withdraws from the hob as Amos moves in to block its pursuit of her. She holds the lantern high to help illuminate the fight for those without low light vision.

Amos blocks the hobgoblin’s broadsword but slips on spilled milk nearly falling over.

Garmel tries to latch onto his opponent. He is knocked backward but manages to avoid taking a blow from its broadsword.

Breymeer remains blocked from the battle.

Perk is able to grab the breastplate of the mace wielding hob as it swings at the elf. Perk stays in close and the blow is too weak to hurt him. The hobgoblin angrily pushes back, breaking Perk’s grip.

Spastic climbs onto the wagon and hops to the front of it. From there, he jumps to the ground and charges the hob facing Amos trying to impale it with his glaive-guisarme. His target dodges the clumsy attack. Spastic falls in line with Perk and Amos to continue battling in the melee.

Esned moves up to the trap door and tries to find a target for his bow. The melee is too intermingled so he holds his shot. He remains at the trap door with an arrow nocked.

The halflings look at each other and then back to the burning grenadier below. They hold off further attack as Gress moves about slaying his foes.

Beltus peaks around the corner over Speck’s head. “There are a couple of ‘em moving up from the east!”

Those that can see outside, C’mere, Speck, Gress and Beltus, can see three of the hobgoblins from the front of the inn are moving towards Gress. Two of them take out throwing daggers. The third is armed with a heavy bow.

The bowman takes aim at C’mere. The heavy shaft arrow flies into the loft and sticks in the wooden post by the halfling’s head with a dull ‘thud’.

At the guard house, the town defenders try and turn the tide of battle.

Jesvin takes a blow to his abdomen from the hobs oversized sword giving him a long slash and nearly knocking the wind out of him (9, 12/21). He drops his spear and instinctively clutches his stomach with one hand while backpedaling into the room. Being unarmed, he tries to draw his short sword. He has lost the advantage of the doorway.

A second raider enters the room and lays into Jesvin’s left thigh with its battle axe (3, 9/21) dropping him to his hands and knees.

Things take a fatal turn for Kebbus as the second hobgoblin joins the battle. Kebbus tries to call for help as he draws his short sword and blocks a blow from his initial opponent. The second hob comes along the side of the bed and drives its two-handed sword through the defender’s chest, silencing him. The two hobgoblins give a victorious shout.

In the third bedroom, Zeepus the dwarf curses, “I’ll kill ya sons-a-bitches!” as his axe cuts down the hob in his doorway. A second hobgoblin raider attempts to enter. It takes a glowing hammer to the head and an axe blow to its guts. It too doubles over dead in the doorway giving the dwarf and the priest a moment to evaluate the situation.

The hobgoblin standing in the doorway of the exterior door mutters a sinister prayer and Zeepus stops moving as he looks out into the common room. As it casts is spell, it ignores the two arrows and a heavy crossbow bolt that pound the stone building near the area around the doorway. They were fired by the inn owner and his son from the inn.

The hobgoblins at the inn make entry.
They are immediately met by Morwen’s arrows as she fires from the stairwell. She sticks the first shaft into the lead hobs left thigh (6, 20/26). He is a noticeably stronger than the others. He wears banded mail armor and carries a shield and a heavy spear. He rips the arrow from his leg (1. 19/26) as he strides angrily towards the elf archer. Morwen nocks another arrow as the goblinoid barrels towards her.

From the upper landing, a stream of sticky fibers shoot forth from Irena’s open palms. They coat the floor, table, chairs, exit door and walls near the door in a thick mass of sticky fibers. One hobgoblin is held fast in the door frame while a third is able to jump clear back out into the street.

The lead invader, leaps forward onto the stairs and avoids the mass of sticky fibers. Morwen fires a second arrow at him but he deflects it with his shield. He turns, using his momentum, and chucks his heavy spear up the stairwell at Irena, striking her in the right leg (7, 9/16). She legs out a scream as the heavy shaft knocks her leg out from underneath her. She collapses onto the upper landing.

Seemingly satisfied, the huge hob begins to draw a large broadsword from his scabbard as he faces down Morwen. She stands on the lower landing just 5 feet from him. An evil leer freezes on his face. A quiet prayer whispered from the dark doorway under the stairwell holds him fast in his tracks.

Utopus, the inn owner’s wife, gives her thanks to Kord as she emerges from the doorway holding a decorated mace. She is no doubt a cleric of the Suel deity Kord.

The hobgoblins in front of the inn change tactics. The two throwing daggers move west down the street towards the barn. They continue to throw daggers as they move. Behind them, the bowman moves and shoots. Following them, the torch bearer and a grenadier bring up the rear. The grenadier has two lit grenades.

Two other hobgoblins remain in front of the inn. One watches the street while the other attempts to free his companion stuck to the webbing in the doorway.

In the barn loft, C’mere ducks back behind the door post that took the arrow. With wide eyes of surprise, C’mere looks over at Speck and silenty mouths, “Wow!”

Speck smiles and nods back. While C’mere uses the cover to arm himself with his bow, Speck continues to fire arrows at enemy targets.

Speck fires into the back of one of the hobgoblins that just busted down the door to the farmhouse across the street before it could enter the building.

Kester, the resident farmer, meets the assault at the front door with his short sword and hand axe. Kester drives his hand axe down into the first hobs head. Already suffering from the arrow in its back, the hob drops under the blow, mortally wounded.

The second hob immediately engages Kester with two swords, one long, one short. Kester parries the short sword with his own blade but takes a cut along his right arm from the hob (6, 14/20). The sting of the blow causes Kester to retract his arm before he can deliver his own punishment. The sound of metal on metal continues as the two battle savagely in the doorway.

Across the street, in front of the barn, Gress continues to deliver his punishment to the hobs. Gress blocks his westerly opponents attack and cuts it down with a mighty blow from his massive sword.

The eastern opponent and Gress get tangled up. The hobgoblins sword slips behind Gress’ shield and gets stuck in the strapping that holds the shield to his arm. Neither can shake themselves free.

On the other side of the burning corpses, the torch bearer tosses his lit torch into the open loft. He fails to throw it far enough to hit the main hay piles. It falls short on the floor in front of Zahrdahl. The merchant quickly runs to it and picks it up while trying to stamp out any stray sparks and flames.

The torch bearer pulls a mace from his belt.

The approaching horde in the street targets the half-ogre with their missiles. One of the throwing daggers catches Gress’ sword arm giving it a slight cut (3, 24/34).

Inside the barn, on the main floor, the broad sword wielding hob lays into Garmel. It cuts through his chain mail slicing open the inside of Garmel’s right thigh (10, 19/29, crit, ½ move, major bleed). Blood instantly begins spurting out.

Garmel, showing the steel of a trained warrior, remains able to fight. He shouts back to Breymeer to take his place as he attempts to withdraw.

Breymeer is only too eager. The Restenford Ranger quickly steps ahead of Garmel. Breymeer knocks the hobgoblin down with a blow from his dwarven hand axe to the brute’s shoulder. The ranger finishes it off by dropping his battle axe down fully through its ribs and into its chest.

Perk continues to try and grapple his foe. Neither can gain an advantage and Perk avoids being clubbed by its mace.

Spastic manages to drive his glaive-guisarme into the hob’s left calf (5, 1/6) The blow trips it up and drops it to its knees. “YEAH! How do you like that? You kill us and we kill you back!” shouts Spastic as the hob drops.

Amos fails to take advantage of the situation as it ducks under a killing stroke from his scimitar.

Back in the loft, Esned calls out to Beltus, “Garmel is in danger!”

Beltus runs for the trap door, “Grave danger?”

Garmel answers from below, “Is there any other kind?”

Esned, still looking for a target, allows the priest to pass by. Esned can see the vast amount of blood being pumped from Garmel’s leg.
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Sheepdog
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Joined: Apr 21, 2013
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PostPosted: Thu Feb 23, 2017 10:13 pm    Post subject: Reply with quote

At the guard house, Pevin begins to pray for a spell against the hob in the entrance doorway. Before he can finish his prayer, the vile shaman calls upon his own deity’s aid. Pevin stops his prayer. Now ignoring the shaman, Pevin looks around the guard house trying to formulate a plan.

From the second bedroom, two hob warriors emerge. Pevin shuts the bedroom door as they turn in his direction.

In the first bedroom, Jesvin fights for his life. From his knees, he draws his short sword plunging it forward towards his initial foe while dodging his body sideways to avoid the arc of the battle axe. Jesvin avoids the axe but misses his target with his sword. The initial hob cuts a large gash across Jesvin’s scalp (6, 3/21). The warrior is beginning to lose hope as his vision begins to blur.

Outside the guard house, the two sentries take defensive positions from the snipers at the inn. One takes cover behind the corner of the building. The other below the river’s bank near the bridge. The shaman simply steps into the guard house a step further.

In the inn, Zerman and his son watch for targets to the east. Zerman reloads his heavy crossbow.

Morwen drives her blade into the motionless muscled hobgoblin’s neck killing it instantly. Utopus cancels her spell and the massive hob drops dead to the floor, “Kord would be proud of such a warrior’s strength.” Utopus approaches Morwen as the elf tries to figure out a way through the webbing to get to the one trapped in the doorway. It is no use, the webbing is much too thick and sticky.

Utopus looks sincerely at Morwen, “Thank you.”

Irena holds her damaged leg as she drags herself over to the edge of the stairwell, “Are we safe?”

In the street before the barn, the troop moving up from the east separates. The bowman makes a move to the corner of the farmhouse across the street. He fires at C’mere as he moves. The heavy shaft thuds into the barn’s outer wall near the halfling. The heavy steel point sticks through the wood.

The grenadier and the torch bearer also move to the southeast corner of the farm house. They take arrows from the halflings as they move for cover. C’mere’s first arrow misses the torch bearer. Speck’s first arrow strikes the bearer in the foot (1, 5/6).

C’mere’s second arrow strikes the bowman in the left thigh (3, 6/9) while Speck strikes him in the abdomen (5, 1/9). The bowman appears mortally wounded but continues to nock his heavy arrows to the bowstring.

The torch bearer hides around the corner while the grenadier throws his deadly missiles. The bomb misses the open loft doors but strikes the barn to the west of the doors. It breaks open spilling a burning substance down the exterior of the wooden barn’s second level.

Gress continues to battle two hobgoblins as two more from the approaching troop charge in and join the battle. Gress steps to his left and back towards the open door to the barn. The hob on Gress’ left flank maintains its position and moves with him. The hob on his right swings its battle axe finds his blow deflected by Gress’ armor. The blow deflects off and downward into the hob’s leg, grazing it slightly (1, 5/6). To make matters worse, it is prevented from moving after Gress as the half-ogre changes locations. The fire burning in the street prevents it from pressing the attack.

The half-ogre is able to dodge, block or parry all of the blows excepting one from the newly arriving raider carrying a footman’s pick. It comes around the fire to his left flank and drive’s the pick into Gress’ left foot (5, 19/34) making the ogre very angry.

Gress slays both attackers on his left flank with quick strokes of his blade. The half-ogre now squares himself to his final foe. He has an open left flank and the barn on his right. Gress has piled up a line of a half-dozen enemy bodies in short order.

In the barn, Garmel continues to spurt blood as he retreats into the back of the wagon (2, 17/29). He clasps both hands onto his leg to try and slow the bleeding.

Beltus climbs down through the trap door and jumps onto the wagon next to Garmel. He quickly examines the injury as blood continues to cover them both.

Esned maintains his sniper post above while Breymeer charges forward towards the door, “Come meet your death, evil scum!”

Perk finally manages to take down the hobgoblin before him. Breymeer lops off its head as the ranger passes it by. Breymeer makes it to the doorway and looks out into the street. He can see Gress continuing the fight one hob and Kester battling another in the farm house door across the street. A third stands near the fire in the middle of the street. From the southeast corner of the farm house, the grenadier and bowman fire missiles into the loft above.

Spastic and Amos lay into the sole remaining hobgoblin in the barn. Already wounded, the hob finds difficulty in protecting itself. Amos slashes open its hairy hide at the shoulder while Spastic moves up and kicks the brute onto its back. Spastic drives his glaive-guisarme into its chest pushing the blade clean through its back and pinning it to the floor. Its lungs empty of air, bubbling up through its bloody wound.

Spastic shouts triumphantly, “Take that you stupid dead piece of garbage!”

Amos admonishes him kindly, “We have more enemy in the street and wounded friends to care for. Do not waste your time gloating young man. Let’s get back into the fight.”

Omala picks up the dead hob’s broadsword. “Help me save my husband and children!” With lantern in one hand and sword in the other, she moves towards Breymeer in the doorway.

At that moment, Kester and his opponent continue to battle through the open door of the farmhouse with neither gaining the upper hand or landing a telling blow.

Jesvin loses his fight and his life. As he engages one hob in sword play from his knees, the other drives its battle axe down into Jesvin’s head. The room grows black and he falls dead upon the guard house floor.

The victors turn to exit the bedroom.

Pevin quickly shuts the bedroom door and drags Zeepus’ unmoving body down if front of it. As he is about to try and get some furniture, the two hobs in the room crash into the door. Pevin is able to hold it shut. He pushes with all his might to keep it closed knowing full well death follows for both he and Zeepus if he fails. Pevin begins to pray.

The shaman makes a run for the inn. As soon as he hits the street, Zerman and Zerpus begin to fire upon him.

Zerman makes an excellent shot striking the shaman in the lower left leg (8, 11/19). Zerpus does not aim at him at all. Zerman shouts at his son to shoot but Zerpus fails to act. Zerman swears in his frustration.

The shaman arrives at the front of the inn and regroups the raiders located outside the building.

Inside the inn, Morwen ascends the stairs and helps Irena bandage her leg. The elf remains vigilant of the doorway for any changes or threats. Irena thanks the elf.

Utopus comes out from under the stairwell and takes up a defensive position at the bottom of the stairs. She also watches the door.

At the farmhouse, Kester continues to trade feints, parries, blocks and blows with the hobgoblin in the doorway to his home. Kester cuts the hob along the right thigh deeply with his short sword (5, 1/6). Kester is able to avoid being hit in return. The blow drives the hobgoblin out of the doorway. Kester quickly moves up to continue the engagement.

In the street between the farmhouse and the barn, Gress steps to his left over the growing pile of bodies. He now stands on the north side of the street, closer to the farmhouse. From his new location, he begins to engage the hobgoblin fighting Kester and the other that was using the first to keep the half-ogre at bay.

The hobgoblin near the fire lets out a sigh and steps up to fight with Gress. The half-orge dodges the attack.

Breymeer, seeing the flames above the door are not serious in nature, steps to his left and takes cover behind the door. He takes out his bow and nocks the black arrow.

The hobgoblin bowman fires upon C’mere again. This time the halfling is not as lucky. The heavy arrow strikes C’mere in the chest. Only his superior dexterity keeps him alive. The halfling is able to twist his body just before impact. The broadhead rips through his clothing and skin (6, 12/18).

C’mere takes cover behind the loft door post and examines his injury. Speck stops firing his bow and looks over in horror to his cousin. C’mere pats himself a few times and discovers he is ok. He gives Speck a thumbs up and both halflings peak out looking for more targets.

Meanwhile, the grenadier lobs on of his cocktails through the loft doors. It flies a little farther than intended and lands on a hay stack. The burning bottle begins to light the hay on fire but the bottle did not break.

Zahrdahl shreaks, “We have a fire starting in the hay mound boys!” The merchant bee-lines for the trapdoor down.

Esned has already climbed down the trapdoor and joins Beltus in bandaging Garmel. Garmel is soaking rags with blood about as fast as they can put them on the wound (2, 15/29). Beltus begins to pray to Phaulkon to save the deity’s brave warrior.

Breymeer fires his obsidian arrow. It flies true, as appears to be its nature. It strikes the grenadier in the chest seconds after he had lobbed his deadly missile. The grenadier drops dead upon his back. A pack upon his back begins to show discoloration from a liquid spill.

A hobgoblin from the street engages Breymeer before he gets another arrow nocked. It had previously been fighting the half-ogre but does not pursue it across the row of dead comrades. It cuts the ranger across the torso lightly (4, 36/49).

Omala is the next to the door. She bashes the offender with the mace she picked up. She strikes it across the neck (4, 2/6) and knocks it back out of the doorway and away from Breymeer. “Glad to help,” she smiles as she passes by into the street.

Spastic quickly understands that Amos is correct. Wrenching his glaive-guisarme from the dead hobgoblin, using his foot to hold the body to the floor, Spastic looks up, “Which way?” Seeing Omala bash her way into the street, he quickly follows suit and runs for the door with Amos following suit.

Perk stays back catching his breath.

Pevin continues to hold the door closed against the determined hobgoblins. Hey buys Zeepus and himself a few more moments of life.

The other two hobs in the building, after watching Jesvin die, walk back out into the common room and watch their fellow raiders attempt to break down the door.

At the inn, Morwen moves down the stairs and begins moving tables and chairs in front of the web covered door. Utopus quickly jumps in to help. Irena wiggles her way to the top of the landing so she can see down.

The hobgoblins are able to pull their companion from the webbing in the inn’s doorway. The three of them turn, at the urging of the shaman, and charge those coming out of the barn into the street. The shaman moves up slower. He stops at the northwest corner of the inn and watches.

At the farm house, Kester is slashed across his abdomen (8. 6/20). Kester grits his teeth and knocks the blade away with his short sword before it can gut him. Before the hobgoblin can recover, Kester slams his hand axe into its chest felling it.

The final hobgoblin facing Gress goes into defensive mode. It matters not, as Gress lays hard into him with his large sword. He runs the hob through the chest before retracting his blade and lopping off its head. As the body falls lifeless to the street, Gress peers around for any other foe.

Battling in the barn door are a sword wielding hob and Omala. Backing her up is Spastic with his polearm. The hob cuts Omala across her left upper arm (5, 8/13). Spastic jabs his polearm into the hob’s right arm preventing it from another blow. The polearm nearly flays the muscle from its upper arm. It cries in pain until Omala crushes its head with her mace.

Breymeer sees an opening and fires and arrow. He swears as his hurried shot flies wide right.

The three charging hobgoblins come into view but Breymeer fails to strike either of them as well.

Speck fires another volley at the hobgoblin archer. While trying to fire the first arrow, the string slips from his hand and the arrow disappears up into the night sky. Speck puts another arrow to string and leans out to fire. The hob archer was waiting for him and fires upon the halfling. The large arrow barely nicks Speck’s left side below the ribs (1, 32/33). The halfling returns fire and sinks his arrow into the hob’s pelvis. It drops, mortally wounded, and bleeds out.

Meanwhile, C’mere runs to the back of the barn and picks up the unbroken Molotov cocktail. He burns his hand slightly as he does so (1, 11/18).

Zahrdahl begins to try and smother the small, but spreading, fire.

Two of the charging raiders attack Gress. Between his shield and lengthy sword, he keeps the onslaught at bay.

The third moved quickly up the barn wall and catches Omala off guard as she steps into the street. Kester, her husband, can only scream in horror as the hobgoblin drives his pick deep into her guts (7, 1/13). The blow sends her reeling backwards holding her guts with her free hand and the mace in her weapon hand.

Spastic sees the farm maiden knocked back out of the view of the doorway.

Above, the fire on the side of the barn burns itself out.

The torch bearer digs out a jar from the downed grenadier’s pack and lights it.

Beltus asks Phaulkon to heal his warrior. Garmel’s wounded leg begins to bleed less under the priest’s healing touch (+5, 20/29). Although his leg still drips blood (1, 19/29), the immediate threat to his life has ended.

Back in the loft, just as the merchant has satisfied himself the fire in the hay is out. The torch bearer chucks a second Molotov cocktail through the open barn doors and onto the floor before the hay. This time the bottle breaks and flames quickly spread across the wooden floor and into the loose hay.

The merchant turns to run as he quickly calculates this fire is beyond his ability to control.

The torch bearer pays for his action. Speck, firing just a moment too late, puts an arrow into the torch bearer’s throwing arm.

C’mere was moving forward as the incoming flaming bottle went over his head. He reaches the open barn doors and takes aim at the torch bearer. With the halfling’s stereotypical aim, he hits the torch bearer in the neck with the bottle. It bursts open on its armor and coats the hob with flaming liquid. The hob drops first to his knees, trying to scream through the painful flames. As death takes him, he drops forward to the soil.

In the street, the shaman calls out loudly and flees into the darkness. It must have been a retreat order as the hobs begin a fighting withdrawl.

Gress continues to melee with the two hobs that charged him. They fail to hit the half-ogre. Gress cuts a chunk of armor off the first hob and bashes the second one’s head in with his shield as they back up.

Spastic charges out of the barn, glaive-guisarme leveled before him. He screams while he runs forward. The blade of the polearm fails to cut through the hobs armor but Spastic is able to muscle the large beast backwards several feet.

Breymeer steps out behind Spastic and puts and arrow into the backpedaling foe. The arrow catches the hob right between the eyes and it drops on its back. Spastic drives his polearm down into the beast for good measure, screaming profanities the entire time.

The shaman disappears behind the barn before Breymeer can take aim of him. The only other hob target quickly acquired is mostly covered by the large framed Gress. Breymeer dares not release the arrow for fear of hitting the half-ogre.

Now that Beltus and Esned have Garmel’s bleeding under control. They wrap it tightly in bandaging. Perk watches for trouble while they continue to aid the downed warrior.

At the guardhouse, one of the hobgoblin look outs breaks cover and runs to the inn door. He repeats the shaman’s order into the building. He immediately begins to take incoming arrows from the inn owner and his son.

The heavy crossbow bolt flies just past his face as he runs for the door. The first arrow from the son sticks into the guardhouse door.

After shouting the orders, the hobgoblin runs for the river. Zerpus’ second arrow buries itself into the hob’s spine, felling it.

From out of the guardhouse pours the surviving hobgoblins. Four raiders flee to the river and run north into the darkness. The fifth hobgoblin, hiding by the bridge, also flees into the darkness.
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Sheepdog
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PostPosted: Tue Apr 18, 2017 6:45 pm    Post subject: Tabletop summary Reply with quote

The next section of the adventure was played by tabletop. I will summarize.

Breymeer decided to try and track the hobgoblins through the mountains.

Morwen rode south to try and catch up to Lord Obestor.

An elven ranger named Isaweil arrived. He had been trying to track Arrness and Tellish after they fled from the area of Restenford. He reported coming across evidence of a large amount of hobgoblins (numbering in the hundreds) in the vicinity. Isaweil joined the group.

The group moved north to Grest and warned the town of a possible impending attack from the army of hobgoblins. No attack came.

After the party departed, Morwen returned with Lord Obestor and half of his men. The return of Lord Obestor put a stick in devious plans to raid the castle. Morwen then departed north to catch up to the group.

To make matters worse for the doer of vile deeds plans, Breymeer arrived a day later in Grest. On approach to town, he came across the bandits camped in the woods. Determining they were unfriendly, he made his way into town. In town, he spoke to some castle guards at the inn and told them of the bandits outside of town. The bandits plan was scrapped and they vacated the area.

The party moved onto Tellar. Enroute, they were ambushed by two ettins. The half-ogre Gress and Spastic were killed in the battle. The party continued onto Tellar and warned that town of a possible raid.

The following day, the party traveled back to try and find the ettin's lair. They were able to track their way to a cave in the mountains. After a battle with momma ettin and her cave bear, the party discovered very little treasure. There was a golden chalice that matched one C'mere remembered from Farmin Castle. The party pondered how the castle and the ettins were tied together. They slew all the ettins and had no answer.

During the battle, Morwen and Isaweil were critically injured. Morwen suffered a compound fracture of her left leg and Isaweil suffered a severe head injury.

The party returned to town to seek help leaving Isaweil, Morwen and the gnome priest Esned in the cave. They were lucky enough to have a small group of dwarves rescue them. They were able to get back to the road to Tellar.

Markus, a half-elf priest of of Kord, had joined the party. Markus, Speck and C'mere (halfling cousins) find themselves in the inn at Tellar while the rest of the party was trying to rescue Morwen and company from the ettin cave.

Meanwhile, Breymeer befriended those at the Phyton Abbey. He is gifted a magical transport by them using an enchanted rug. He and the Phyton ranger arrive in Tellar in the stream. They head to the inn.

At the inn, Breymeer confronts a duo that enters the inn. The duo is a priest of Kord and the dwarven weaponsmith traitor from Farmin. The priest had escaped the raid on the Farmin castle. During the confrontation, the dwarven weaponsmith is killed. The priest is made Breymeer's henchman.

The entire party is finally reunited and travels to Cobblethorp after a rumor that Tellish and Arrness have gone there. They find Tellish and Arness have already left.
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Sheepdog
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PostPosted: Tue Apr 18, 2017 6:54 pm    Post subject: Tabletop summary continued Reply with quote

While in Cobblethorp, the group investigated Grizzly's Tavern after developing suspicions for the establishment and its ties to Tellar and Arrness. They believed they could gather more information on the Phaulkon Mace that Tellar was believed to have stolen.

At Grizzly's Tavern, a fight eventually broke out during the investigation. Grizzly called in aid from some gargoyle like creatures. Only the use of several well placed web spells kept them out of the tavern. The few that made it in were slain along with Grizzly and some of his henchmen and a town guard.

The party was lucky enough to discover the mace hidden in the floor on the second floor. One of the party members donned a magic ring that detected the mace while luckily standing within range of the mace.

The party beat a hasty retreat back to Restenford with the mace where they are hailed as heroes.

The Duke of Kroten was none too happy to hear of the death of his relation (Grizzly). The tension in the area boils to near war. The Duke of Kroten begins a blockade against Phaulkonville, Tellar, Gress and Restenford/Farmin.

During this time, back in Restenford, Kuba, Meira, Bhut and Krelar engage in a side trek to clear the cellar of the guardhouse. I plan to post the side-trek later.
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Sheepdog
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PostPosted: Tue Apr 18, 2017 6:57 pm    Post subject: Wrap up Reply with quote

Thus ends this portion of the Lendore Adventure. Sorry for the cheesy wrap up job.

The party will split from here. Some will continue on to new adventures as the play-by-email group. Others will stay on the island to continue to adventure across the island as party of the tabletop group.

I assume I will post more in the future. Until then, thanks for reading.
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