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Postfest XIX

 
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abysslin
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PostPosted: Sun Jul 14, 2019 10:44 am    Post subject: Postfest XIX Reply with quote

It's been 2 years. About time for a new one, yeah?
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grodog
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PostPosted: Thu Jul 25, 2019 7:02 pm    Post subject: Reply with quote

A good idea! :D

PS - I also edited your thread title to be XIX!

Allan.
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Cebrion
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PostPosted: Fri Jul 26, 2019 3:17 am    Post subject: Reply with quote

I found a back-up file for the prospective Postfest village project, though what level of interest remains I have no idea.
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PostPosted: Fri Jul 26, 2019 6:42 am    Post subject: Reply with quote

We've done several Inns & Taverns ones, per the index @ http://www.canonfire.com/cf//modules.php?name=Forums&file=viewtopic&t=3616 so if we do village/cities/settlement stuff, it would be better to focus on other types of businesses, likely working off the list from the Walled City geomorphs for inspiration: http://www.greyhawkonline.com/grodog/gh_geomorphs.html#city

Allan.
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abysslin
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PostPosted: Fri Jul 26, 2019 2:10 pm    Post subject: Reply with quote

Well, let's do something... We can't just let CSL shoulder the load all by himself! That dude is a beast!
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Cebrion
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PostPosted: Sat Jul 27, 2019 1:46 am    Post subject: Reply with quote

grodog wrote:
We've done several Inns & Taverns ones, per the index @ http://www.canonfire.com/cf//modules.php?name=Forums&file=viewtopic&t=3616 so if we do village/cities/settlement stuff, it would be better to focus on other types of businesses, likely working off the list from the Walled City geomorphs for inspiration: http://www.greyhawkonline.com/grodog/gh_geomorphs.html#city

Allan.

This is a whole village project:
Quote:
Main Village Locations

1. Inn: very large building (1,200-1,500 sq. ft.; wattle & beam upper, stone lower construction; slate roof; basement, attic); separate horse stable (200-300 sq. feet; same construction as inn); small garden (cooking herbs/spices mostly); 8-10 villagers + possible guests (if you want to mention any).
2. Town Watch Station/Jail: large building (600 sq. ft.; stone building, slate roof, stone inner walls dividing 4 cells; living space for watch captain + 2 deputies; small windows; very secure); no garden; 0 villagers (i.e. nobody *permanently* lives here).
3. Residence
4. Carpenter/cooper/wainwright: large building (800-1000 sq. ft.; small home + large attached workshop; beam & plank construction, slate roof); small garden; 2-6 villagers.
5. Merchant/trader: large building (600-900 sq. ft., stone building, slate roof; shop area + storage area for wagon/product; very well secured); small/no garden; 2-6 villagers.
6. Tanner/furrier: medium building (400-500 sq. ft.; wattle & beam home + work area); small garden; 2-4 villagers.
7. Residence
8. Residence
9. Residence
10. Weaponsmith/Armorer: large building (600-800 sq. ft.; stone building, slate roof; total area includes home + attached work area); no garden; can also make metal armors of chainmail and less protective value, and repair same; 1-4 villagers.
11. Residence
12. Residence
13. Miller: medium building (400-500 sq. ft.; stone building, slate roof +attached wooden barn); small garden; round dirt area out back is for oxen powered mill; 3-5 villagers.
13. Residence
14. Butcher: medium building (300-500 sq. ft.; stone building, thatched roof + smoke house), small garden; 2-4 villagers.
15. Thatcher: medium building (400-500 sq. ft.; stone lower, wattle & beam upper, thatched roof; total area includes small home + attached storage area for thatching); small garden; 2-4 villagers.
16. Residence
17. Tavern/brewery: large building (600-800 sq. ft.; stone lower, wattle & beam upper, slate roof; basement; total area includes tap room and attached brewery areas); 4-7 villagers.
18. Residence
19. Residence
20. Residence
21. Chapel of Velnius/Valaeri: large building (600-800 sq. ft.; beam & plank + slate roof); garden; 3-6 villagers.
22. Residence
23. Residence
24. Alchemist/Herbalist/Sage/Mid-wife/Wise Woman: medium building (200-300 sq. ft., stone + thatched roof + attached workshop/drying shed of plank construction); large garden (mostly herbs); 1-3 villagers.
25. Residence
26. Potter: medium building (400-500 sq. ft.; wattle & beam, slate roof; small home plus attached work space); small garden; 2-5 villagers.
27. Residence
28. Chapel of Pelor: large building (600-800 sq. ft.; stone building; inner beam supports/floors, slate roof), small garden, 2-4 villagers.
29. Residence
30. Residence
31. Cobbler/leather worker: medium building (400-500 sq. ft.; wattle & beam, slate roof; area includes home above workshop); small garden; 2-5 villagers.
32. Residence
33. Bowyer/Fletcher: medium building (200-400 sq. ft.; stone building, slate roof; home + small workshop); small garden; 1-3 villagers.
34. Chapel of Beory: large building (600-700 sq. ft.; wooden structure, slate roof; area comprises chapel + living quarters); *extensive* garden, 2-4 villagers.
35. Weaver/dyer/tailor?: largish building (500-600 sq. ft.; stone building, slate roof; area includes home + attached work area); small or no garden; 3-6 villagers.
36. Village Elder's Home: largish building (500-600 sq. ft.; two-story; wattle & beam upper, stone lower, slate roof); operates large farm outside village (off-map); small garden; 5-8 villagers.
37. Residence
38. Blacksmith: large building (800-1000 sq. ft.; stone building, slate roof; total area includes home + attached work area); 2-5 villagers.
39. Mason/stoneworker: large building (600-800 sq. ft.; stone building, slate roof; area comprises home + large work area); small garden; 3-6 villagers.
40. Residence
A. Shrine of Obad Hai: medium structure (400-500 sq. ft.); off-map, out in the woods; 2-5 villagers.
B. Shrine of Phyton: medium structure (200-300 sq. ft.); off-map, out in the woods; 2-4 villagers.
C. Shrine of Berei: small structure (50-100 sq. ft.).
D. Shrine of the Seldarine: small structure (50-100 sq. ft.).
E. Shrine of the Gnomish Gods: small structure (25-50 sq. ft.).
F. Shrine of the Halfling Gods: small structure (25-50 sq. ft.); recently built.

Secondary Locations Chosen

42. Residence
71. Residence
79. Residence

VILLAGE MAP

Locations were to be allotted and written up by participants, and I think many people did work on their entries. Could be easier to drum up interest using the newer social media avenues now too.
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grodog
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PostPosted: Sun Jul 28, 2019 8:53 am    Post subject: Reply with quote

It looks like a few folks posted submissions in the 2013 thread @ http://www.canonfire.com/cf/modules.php?name=Forums&file=viewtopic&t=5578&start=50&postdays=0&postorder=asc&highlight=&sid=33bff2a802b44addf3d20d2d6b10b361 but I'm not sure if that's the same postfest project that Cebrion was pointing to or not, above?

Allan.
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Cebrion
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PostPosted: Mon Jul 29, 2019 4:41 am    Post subject: Reply with quote

Those are proposed entries, but nothing was ever formally submitted.
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PostPosted: Thu Aug 01, 2019 6:50 pm    Post subject: Reply with quote

Cebrion wrote:

VILLAGE MAP


There's a nice settlements generator that's come online in the past 18 months or so that makes very good, organic-looking maps that might be worth using: https://watabou.itch.io/medieval-fantasy-city-generator

Cebrion wrote:

Locations were to be allotted and written up by participants, and I think many people did work on their entries. Could be easier to drum up interest using the newer social media avenues now too.


Makes sense to me!

Allan.
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abysslin
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PostPosted: Sun Aug 04, 2019 6:08 pm    Post subject: Reply with quote

Wow! That town generator is awesome!
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grodog
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PostPosted: Sun Aug 04, 2019 6:17 pm    Post subject: Reply with quote

abysslin wrote:
Wow! That town generator is awesome!


Agreed! I used it to create this the other night:



Full size image @ http://www.greyhawkonline.com/grodog/temp/maps-random/small-village-warped.png

Allan.
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abysslin
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PostPosted: Mon Aug 05, 2019 2:58 pm    Post subject: Reply with quote

I'm running return to tomb and could have used that for Kalstrand and Pitchfield.

I still think we should do a Postfest...
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grodog
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PostPosted: Wed Aug 21, 2019 5:54 pm    Post subject: Reply with quote

abysslin wrote:
I'm running return to tomb and could have used that for Kalstrand and Pitchfield.
I still think we should do a Postfest...


Agreed, it has been awhile. Worth chatting up in the Thursday night chats and/or Discord channels, perhaps?

Allan.
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