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    Canonfire :: View topic - NPCs from My Campaign
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    NPCs from My Campaign
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    Encyclopedia Greyhawkaniac

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    Mon Jun 29, 2020 9:12 am  
    NPCs from My Campaign



    NPC - Ozet - Star Flower - Tiger Nomad

    Ozet (or Star Flower) is a Wind Daughter, she is both shaman and warrior among all the tribes of the Tiger Nomads. One thousand woman horse-archers are hers to command and she rides the lands of her people searching out their enemies and hunts them down.

    The Wind Daughters settle disputes among the Tiger Nomads, exile or kill criminals, hunt monsters and generally act as judge, jury and executioner. They do not raid but remain always within the boundaries set by the tribes as the lands of the Tiger Nomads. They will stop strangers and bring them before the Tribal Leaders for judgement.
    Encyclopedia Greyhawkaniac

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    Tue Jun 30, 2020 5:29 am  



    Sarnai - Golden Flower - Tiger Nomad

    Sarnai is the leader of the Kral Olo or Curse Finders. She hunts magic that would harm the Tiger Nomads. Many an agent of Iuz and the Horned Society have been revealed by the Kral Olo but also creatures and items that have been brought to Tiger Nomad lands. Some ancient places are marked as forbidden by the Curse Finders and some spots are protected as sacred.

    There are 1,000 members of the Kral Olo, a holy number, among the Tiger Nomads.
    Encyclopedia Greyhawkaniac

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    Wed Jul 01, 2020 1:34 pm  



    Amaris - Half-Elf -Cleric/Ranger Str 13/ Wis 17/ Dex 17

    Amaris was brought up on the outskirts of Greyhawk with no memory of her parents. She was found wandering along the edges of the Gnarley Forest by a hunter and was raised among his own large brood of children. Her Half-elven heritage was readily apparent but whether it was her mother or her father who was the human was unknown. The elves of Celene and their kin would not acknowledge her and no one in the area north and east of the Gnarley knew where she had come from.

    Her adopted father Calder at first took no more interest in her than his other numerous children but soon her natural ability at woodscraft and her skill with the bow made her his constant companion. With Calder's son Jerek and his daughter Caren, both older than Amaris, he hunted up and down the east of the Gnarley and sold his pelts, smoked meats and exotic catches to buyers in the City of Greyhawk itself. It was there that Amaris became devotee of the Wandering God Fharlanghn.

    For many years Amaris wandered the Gnarly Forest and the Welkwood increasing her skills as a ranger and practicing her faith among those that needed the God's bounty. She became a companion to a Half-Elf druid who had a grove in the northern Welkwood but on his death at the hands of a group of mercenaries in the service of the Elder Elemental God she began to devote herself to hunting all such down.

    While Amaris will still help those in need, especially wanderers, she is now found more often on quests involving the death of cultist, brigands and rogues or the despoiling of their places of power or worship. She turns to her bow more often than her prayers to Fharlanghn and is much distrusting and wary than her younger self would ever have imagined.
    Encyclopedia Greyhawkaniac

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    Thu Jul 09, 2020 6:34 am  



    NPC - Rusty

    Outwardly Rusty is a typical Rust Monster but in actuality he was a skilled blacksmith who ran afoul of a powerful Sorceror with an ironic sense of humor. He has the normal abilities of a Rust Monster but the mind of the man he once was. The Wizard Talberth discovered him held in a cage of bone in the caverns of the Drow but was unable to dispel the powerful enchantment. Currently Rusty helps to guard the Wizard's mansion in the town of Hochoch but slowly the mind of the man is disappearing leaving only a fading memory in the body of the monster.
    Apprentice Greytalker

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    Thu Jul 09, 2020 9:52 pm  

    I really enjoyed these. I love reading about characters, specifically character backgrounds tied to the WoG. I'm a little surprised this isn't a whole lot more of that. I could easily imagine a repository of NPC characters created by the WoG community and listed by race, alignment, level and location etc.

    Then you could search it for NPCs to insert into your campaign or browse it for inspiration.

    I really liked you first three characters especially.
    Encyclopedia Greyhawkaniac

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    Thu Jul 09, 2020 10:50 pm  

    Phalastar wrote:
    I really enjoyed these. I love reading about characters, specifically character backgrounds tied to the WoG. I'm a little surprised this isn't a whole lot more of that. I could easily imagine a repository of NPC characters created by the WoG community and listed by race, alignment, level and location etc.

    Then you could search it for NPCs to insert into your campaign or browse it for inspiration.

    I really liked you first three characters especially.


    I think I have about a hundred done on my blog and I need to start doing some new ones. You can find more of my recent NPCs in my Spinecastle thread here.
    Encyclopedia Greyhawkaniac

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    Sat Aug 08, 2020 7:41 pm  



    Masilda the Rhennee Seeress and the Werewolf King

    The barges of the Rhennee are ubiquitous along the Velverdyva and among them is perhaps no figure of more renown then Masilda. Her powers of divination are sought by merchants, princes, soldiers, sailors and adventurers of every hue. But her abilities come at a price for her visions show a true fate, most often dark and unavoidable
    .
    The path of the Ranger-Lord, Lokanth, of the Gnarley Forest whose destiny it was to inherit the mantle of the Werewolf King allowed for no alteration despite the visions and warnings of Masilda.

    The dark and misted woods of the Gnarley hold terrors and secrets within their borders that are older than the coming of men to the Flanaess. Rangers watch the edges of these thick-forested valleys and thorn choked groves but within them time itself twists and turns among the ancient trees and most who enter never return. Lokanth lost his son to such a malignant section of wood along the northern run of the Gnarley, Wer-haunted and legendary among the rangers and the elves. In his desperation he sought the vision of Masilda and her words brought him no surcease only the telling of his fate which could not be changed.
    Encyclopedia Greyhawkaniac

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    Tue Sep 01, 2020 5:39 am  



    The High Priestess of Istus has no name. She has become the living voice of the Goddess. Her clergy wanders not only the Baklunish lands and the Flanaess but also all lands that can be reached where those who would learn of their fate wish to hear the words of the Goddess.

    In Ekbir the cult of Istus is very powerful, though at times they have been outlawed, hunted and driven into the shadows. It is in Ekbir that the house of Istus stands. Greater temples in size and splendor exist, and temples much, much older, but here is the chair of the high priestess, the wheel of fate behind her. The clerics and seers and prophets wander, but the High Priestess does not and the powerful and the rich and the great come to her.
    Encyclopedia Greyhawkaniac

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    Fri Nov 27, 2020 12:18 am  



    Madame Sartenna

    Madame Sartenna runs a very expensive and exclusive brothel in the Nobles Quarter of the City of Greyhawk. unbenowest to the outside world she is aa powerful necromancer and her six ladies of the night are apprentices. Not all who enter the doors of her establishment leave. In the sewers beneath her mansion are a growing number of undead. While she calls herself Rima Sartenna now her real name is Aggleroot Wortstinger.
    Encyclopedia Greyhawkaniac

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    Fri Nov 27, 2020 4:44 pm  




    Khelaret is of Madame Sartenna's 'Ladies'. She is of half-elven blood and Sartenna's second apprentice. She is more inclined to witchcraft than necromancy and having skills in both has proven helpful to Madame Sartenna.
    Encyclopedia Greyhawkaniac

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    Fri Nov 27, 2020 5:35 pm  
    Z'Lee and Ketch



    Z'Lee and Ketch


    Z'lee and Ketch come from a small tribe of lizardmen who share a community with the people of Saltmarsh, a prosperous port-town that has benifited enormously from this alliance. The pair had barely grown their first legs when adventurers raided their caves and only the actions of a druidess in the party saved the tribe and the town of Saltmarsh from disaster. The tribe, called 'Yellow-bellies' by humans not of the community, has grown very large and Z'lee and Ketch led an expedition in search of a possible colony site. The pair have been half-raised by humans and adventurers in particular and both possess the skills of low-level rangers rather than just those of lizardmen their age.
    Encyclopedia Greyhawkaniac

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    Fri Nov 27, 2020 7:28 pm  



    Groth

    Groth is a sub-chieftain from an Orcish tribe in Drachensgrab Hills. Dark things are afoot in the hills and Groth's tribe, The Blooddrinkers, has come under the influence of an unsavory necromancer. Under the tutelage of the necromancers fighter guardsmen Groth is now a 5th level fighter. He wears a suit of +2 Banded Mail, carries a shield that gives his followers +1 to hit if they are within a 30ft radius of Groth while he carries the shield openly on his arm and a -1 to hit to all enemies withina 30ft radiusne.. His mace is an unholy weapon that causes an extra d6 damage to clerics and paladins and is +2 to hit and damage
    Encyclopedia Greyhawkaniac

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    Fri Nov 27, 2020 8:44 pm  



    Krellk & Slather

    Krellk is a Goblin chieftain of a large tribeof Wolf-riding goblins that raid along the Wild Coast. Aided by their viscious steed-allies they are a force to be recogened with even among the orcs and smaller Gnoll tribes of the area. Killk and his riders have slain many a human and even the occasional ogre due to their unnusual ferocity and tactics. All of Killk's goblins have become proficient with the short bow and will only close after their arrows have heavily cut down the numbers of their foes or wounded them.Krillk uses his mobility and numbers to very good effect, always scouting and patrolling while withdrawing if the odds are not i his favor.
    GreySage

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    Fri Nov 27, 2020 10:28 pm  

    These are interesting NPCs, which I may steal for my own campaigns. Happy

    Please edit this bit about Groth:
    "...carries a shield that gives his followers +1 to hit if they are within a 30ft radius of Groth while he carries the shield openly on his arm and a -1 to hit to all enemies withina 30ft radiusne.. "

    I think you mean that it gives his enemies a -1 'to hit' when within 30'...

    And, you spelled Krellk/Killk two different ways. Wink

    Thanks for sharing! Smile

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    Encyclopedia Greyhawkaniac

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    Sat Nov 28, 2020 12:49 am  



    Mi'Kraw

    In the Pomarj hills a gathering of Goblin shamans from many tribes has occurred and a supreme shaman has been chosen. Mi'Kraw once of the small, and now extinct, Blisterfoot tribe. He has power beyond the reckoning of any Goblin wielding his spells as a 9th level cleric. His skull totem allows him to raise zombies and animate skeletons. Ghouls fear him and obey his commands while stroner undead are loathe to challenge him or remain in nthe resence of his skull totem. He bears a sword called 'Frostblade" which is +3 to hit and damage and on a natural 20 causes 2d6 ice damage extra. He wears several protective chatrms and amulets and the skull of a demon as a helmet. The demon skull protects him from charms and fire damage.
    Encyclopedia Greyhawkaniac

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    Sat Nov 28, 2020 3:37 am  

    SirXaris wrote:
    These are interesting NPCs, which I may steal for my own campaigns. Happy

    Please edit this bit about Groth:
    "...carries a shield that gives his followers +1 to hit if they are within a 30ft radius of Groth while he carries the shield openly on his arm and a -1 to hit to all enemies withina 30ft radiusne.. "

    I think you mean that it gives his enemies a -1 'to hit' when within 30'...

    And, you spelled Krellk/Killk two different ways. Wink

    Thanks for sharing! Smile

    SirXaris


    Thanks! I need to update and revise most of these.
    Encyclopedia Greyhawkaniac

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    Mon Nov 30, 2020 6:44 am  



    Snakelegs

    Snakelegs is one of the brood of Snakebiter Chieftain of the Snakebiter tribe. This large orc tribe numbers close to a thousand and are the largest and most powerful tribe in the high northern hills of the Principality of Ulek.

    Snakelegs is amazingly strong and wields an ancient orcish stone mace. It adds 4 points to a orcs strength and is a + 2 to hit +6 to damage. Snakelegs wields a necklace of Ogre teeth that act as an amulet of +2 protection +4 versus Ogres. His Hide armor is normal smelly badly cured wild boar while his shield causes a -1 to hit to any enemy viewing it.
    Encyclopedia Greyhawkaniac

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    Mon Nov 30, 2020 7:40 am  



    Weems Half-Elven

    Weems was born and bred in the City of Greyhawk. His mother was an elven maiden, enslaved, who caught the eye of a master thief who stole her and rescued her from the hiring market (a half truth as a good amount of those hired end up nearly as slaves and the rest are simply slaves no matter what piece of parchment their owners hold which may say differently). From his father he learned the thieving skills and his an excellent burgler, lockpicker and disarmer of traps. He has a fondness for Druid's Weed, a mild hallucinogen which he smokes in dreamy melancholy lethargy
    Encyclopedia Greyhawkaniac

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    Mon Nov 30, 2020 8:18 am  



    Hinchcliffe's Band - Ram-Man

    The wizard Hunchcliffe is a proud alumni of the Grey College and an experimentor in mutations. The Ram-Man were his most successful experiments. These 3hd monsters are as intelligent as most peasants but more tractable. They disdain armor (mainly because Hinchcliffe hasn't bought them any and favor shields. Their flesh is tough and resiliant giving them a natural AC6 with shield it is AC5. Thery have a 50% resistance to magic and are immune to charm and mind control, Hinchcliffe has armed them with axes, morningstars and spears (which they throw fairly well). The are voracious eaters. So far they have all proven sterile and are only produced in the flesh-vats beneath the hidden hill Hinchcliffe calls home.
    Encyclopedia Greyhawkaniac

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    Mon Nov 30, 2020 11:51 am  



    Hinchcliffe the Wizard

    Hinchcliffe has always had a thing for hats but very poor taste. He was a promising student of the Grey College in the City of Greyhawk and chose the life of an adventurer rather than as an academic. he and his companions were monstrously successful in their adventures and Hinchcliffe retired to a ruined tower in the foothills of the Griff mountains to pursue experiments in the creation of monsters and creatures of the flesh. He is best known for his Ram-Men that have helped him carve out a small domain among the monstrous north of that region though the location of his tower and the ever growing dungeons beneath is known only to a few.
    GreySage

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    Mon Nov 30, 2020 6:48 pm  

    Hinchcliffe and his Ram-Men sound interesting, but 50% magic resistance seems over the top.

    SirXaris
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    Last edited by SirXaris on Fri Dec 11, 2020 11:22 am; edited 1 time in total
    Encyclopedia Greyhawkaniac

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    Mon Nov 30, 2020 6:57 pm  

    SirXaris wrote:
    Hinchcliffe and his Ram-Men sound interesting, but 50% magi resistance seems over the top.

    SirXaris


    It makes them much more useful in mid to high level adventures when magic and area-effect spells flow more freely.
    Encyclopedia Greyhawkaniac

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    Tue Dec 01, 2020 3:19 pm  



    Ringfinger the Mage


    Ringfinger has taken enough lip from this magic mouth.

    His family were mild nobility from Rel Astra but fled to the Grandwood Forest and he was raised among the Freefolk. From childhood his life was one of adventure, He became apprentice to a mage known for the crafting of minor items of magical power and spent years assisting in the enchantment of rings. He wears three enchanted rings upon each finger, each balanced in their magick to not interfere with the power of each other. As Ringfingers own power grew so did the enchantments he cast upon the rings he crafted. One allows him to fall as a feather, another to disintegrate matter, another to send a bolt of lightning, another to render himself invisible should the need arise. It is said he has crafted rings for all the spells he has learned but only he knows if that is true.
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    Tue Dec 01, 2020 6:47 pm  



    The God-Queen Neferu of Zeif

    Before the Rain of Colorless Fire and the Invoked Devestation laid waste to the Suel and the Baklunish, there was a mighty dynasty in the west The ruling families were of great power and were worshipped as Gods but they were a divided lot and warred upon each other as the warred upon their chief rival the Suel Imperium. One of the lesser members of this dynastic family was Neferu. Her father ruled over the province of Zeif while she reined as the queen of air and fire in the great temple. The Invoked Devastation buried temple and turned the green land around it to Djinn cursed sand. Only recently have the doors to the inner chamber been found and opened and it is said Neferu walks again, much to the concern of Zeif's Sultan.
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    Tue Dec 01, 2020 7:29 pm  



    Agis-Snel the Sage


    Soothsayers are easy to find but an honest and trustworthy Sage of experience and ability is a rare treasure. As Agis-Snel says, "A good Sage is not cheap and a cheap Sage is not good. Agis is very good indeed and very expensive. He also keeps secrets at no extra charge.

    Snel was born in Verbobonc but apprenticed to a Scholar in the City of Greyhawk. It was there amid the ancient tomes and current bustle of the city that he learned his craft and gained his reputation. An older man now, he has returned to Verbobonc and practices a limited consultation for high fees, but is said to be worth every copper he charges by his surviving customers.
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    Tue Dec 01, 2020 11:53 pm  



    Bhionn the Half-Drow

    During the giant's invasion of Geoff it was found that the Drow were actually the masterminds behind the attacks. Many slaves were taken to the underoerth to serve the Drow and Bhionn's mother was one such captive. A Drow matron raised several of the resulting half-breeds and Bhionn became a sorceress in the service of Elemntal Evil in opposition to Lolth. She has no difficulty with sunlight though her unnaturally pale flesh shows the heritage of her Drow father.
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    Thu Dec 03, 2020 2:13 am  



    Albrecht the Bearded and his Imp Familiar Xertur

    Albrecht,seen here casting a minor spell to protect himself from incoming missiles, was an adventurer of some repute from the County of Sunndi, but suffered a complete personality change as the sole survivor to an expedition to the Vast Swamp.

    After disappearing for a number of years he was reported as having established a small stronghold amid the Orc tribes of the Pomarj accompanied now by an Imp familiar named Xertur of unsavory repute.
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    Thu Dec 03, 2020 5:14 pm  



    Baron Ambrus of Blackmoor and his Half-Shedu Mount Gyozo

    The mysterious land of Blackmoor is in no way made less so by the appearance of Baron Ambrus flying near the southern borders upon his mount Gyozo, a half-Shedu (some say half Manticore). The pair are accompanied by a half-dozen guardsmen on Gryphons and often stop to converse with merchant men and travellers who make the long trip to the forbidding northern land.
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    Thu Dec 03, 2020 7:44 pm  



    Azagba - Warrior Chief of the Hepmonland Forest Hunter Tribe

    Azagba leads several allied tribes of Hepmonland natives. His weapons and armor are enchanted by tribal shamans or relics passed down from his forefathers. His people are along the northern coast and have the greatest contact with people from thre Flanaess.
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    Fri Dec 04, 2020 2:25 am  



    Hugo Claydog of Hommlet


    Hugo is a newcommer to Hommlet. He, like many others, came to work on the rising tower and castle and stayed as after roving his worth. He works as a hunter and forester and spends little time in Hommlet itself. He is actually a ranger of some skill and serves the druid and the Old Faith. He is likely to be recommended as a guide to any adventurers new to the area.
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    Fri Dec 04, 2020 4:52 pm  



    Master, Journeyman Apprentice

    The magician Muddock his journeyman Grigg and the apprentice Froggly. Muddock in his youth served as a naval wizard upon the Nyr Dyv but never had a liking for it. When he set off on his own he avoided the water and eventually settled near Verbobonc and the northern spur of the Gnarley Forest.
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    Fri Dec 04, 2020 7:59 pm  



    Aspect of Iuz

    Upon his release from the imprisonment of Zagig a vast vision of Iuz as the great king appeared above his northern lands. It is in this form that he is often seen upon his throne.
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    Sat Dec 05, 2020 3:02 am  



    Red Lion of Furyondy

    The Red Lion is a knight of Furyondy, a powerful warrior with a following of a hundred-men-at-arms, several squires, a band of archer/rangers and a train of wagoners with supplies. He is a small army unto himself and said to be only answerable to the king.
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    Sat Dec 05, 2020 4:44 am  



    Zsolt and Kata

    One of the many calamities of the giant invasion of Geoff was a plague of undead that swept across the unoccupied lands. It is believed that so may unburied and unconsecrated dead were the cause but some adventurers blame an ancient Suel tomb that had been discovered during the occupation and awakened by rebels attempting to use it as a base.

    The ranger-maid Kata and the wild barbarian Zsolt, both natives of Bissel, are said to have found the Suel tomb and ended the incursion of undead.
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    Sun Dec 06, 2020 3:55 am  



    Lyosha the Blade

    Lyosha is a mercenary warrior and oftentimes bandit who has made his way down to the City of Greyhawk from his native Stonefist. He always said he is a descendant of the terrible tyrant Vlek, but since Vlek is said to have had over 600 children most Stonefisters can honestly say that Vlek is an ancestor.

    He is skilled at two weapon fighting and has come across several enchanted blades. He is best known for his singular magical item, the cod-piece of gonad protection.
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    Sun Dec 06, 2020 4:11 am  



    Cadwyr, Garem and Mahel

    Three adventurers returning to Geoff after the Invasion of Giants.

    Many adventurers came to Geoff during the years after the Invasion, but a number of native born returned home to aid their country during its plight. Here are Cadwyr the Sorcerer, Mahel devotee of Saint Cuthbert and the Ranger Garem crossing the frontier into the disputed lands. Garem sees signs of recent monstrous passage through the hill country.
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    Sun Dec 06, 2020 8:43 pm  



    Orcs of the Fanged Sun

    One of the leading Orcish tribes from the Land of Iuz. They are bit more organized and disciplined than some of their wilder brethren. They still fight in a mob but follow their tribal banners and their chieftains are commanded by evil Humans or intelligent Demonic creatures summoned by Iuz.
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    Sun Dec 06, 2020 11:40 pm  



    The Blue Wolves Company

    Many of Stonefists Blue Wolves are descended from tribesmen of Rovers of the Barrens. The Stonefisters winged horsemen are the elite cavalry of the Hold. Several companies exist, the Blue Wolves just being one of many. Rover mercenary horsemen are often employed as scouts and scavengers by these elite forces.
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    Tue Dec 08, 2020 12:15 am  



    Cardboard Hero - 1-8 The Archer


    These are my favorite of the card stand-ups. (I recommend taping a penny or washer to the bottom for weight and stability). I love plastic miniatures but these are easier to store and much lighter than plastic (and loads lighter than metal).If you are a poor painter such as myself they are in color and the detail is nice (at least with the Steve Jackson versions. You can geta bunch of print on your own onlie, but I don't have the links.

    The Archer was a particular favorite of mine. Sometimes an NPC, Henchman or player character. More of a guardsman than a hunter or ranger (though I've used this for a ranger mini several times.

    As an NPC he is Jorn of the Yeomanry. He is a farmer and militia leader. Young but one of the picked twelve-twelve men of his province.
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    Wed Dec 09, 2020 4:31 am  



    Gar Hill-Giant Mutation Giant-Killer

    After the fall of the giants, when they were at last driven from Geoff, a great scouring of the hills occurred and many a Hill Giant Clan and steading fell. The monsters were forced further ito the mountains to escape and their ancestral homes were abandoned. The bones of human, demi-human and giant litter the heights and valleys and little mercy was shown to any.

    The mage Talberth had seen many a friend and companion lost during the years of the invasion and after and he had hatred for giants that stripped his humanity from his soul. When he discovered a hidden creche of Hill Giant young he would have had no second thought to exterminating the mewling babes but a darker idea came upon him. He would raise these young, experiment upon them till he created a creature who would be the bane of giants. Gar and his kind were the result.

    Much bigger and stronger than a normal hill giant Gar is what Talberth calls a Giant-Killer. They are semi-intelligent magical creations but have manged to breed true. Unfortunately while they do have an unreasoning instinctual hatred of all other giants they have no regard for humans, demi-humans, animals or monstrous creatures either, all are food for their anger and the gnawing hunger that their size and heightened metabolism demand. They are clawed and fanged and tend to disdain weapons. They can craft simple fur clothing and scavenge better gear from giants and humanoids. They are wary creatures, hunt at night and prefer to ambush rather than confront directly though they will fight like rats if cornered.
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    Wed Dec 09, 2020 5:02 am  



    Drow Warrior Gyr'On

    After the invasion of Geoff when terror stalked the land the true leaders behind the giants apppered. The Drow Warrior-Lord Gyr'On riding upon a Nightmare prowled the wilds of Geoff hunting down those who'd fled and those who still fought. His story and that of a Geoff ranger are intertwined around that of the half-elven maid Fion have become legendary among those who have taken the land back.
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    Wed Dec 09, 2020 11:16 pm  



    Cardboard Hero 1-9 Crossbowman

    Noth is a mercenary but originally he was a guardsman from Furyondy. He wears a full robe of chainmail and wields a heavy crossbow. He carries a longsword for close combat.

    He is a member of the Mercenary Guild in the City of Greyhawk as well as several other cities if he happens to have business in them.
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    Thu Dec 10, 2020 2:49 pm  



    The Minotaur - Graxus

    Minotaurs are magical creations but from a time so long ago that their origin is lost. Attempts to recreate them result in many near misses such as Hinchcliffe's Ram-Men but the original Man-Bull is elusive and perhaps god-protected. They breed true and even cross-breed true in that the product of a union of Minotaur and Human, Demi-Human or Humanoid is Minotaur.

    They will use weapons, and prefer them over bare hands. They can even be trained to wear armor. Luckily they prefer seclusion and the dark. The males tend to be solitary though a family group will have several females and a continuous litter of ever present young. The young males will be pushed out at an early age and most dont survive, which helps to keep the number of minotaurs down. A strong leader might have a half-dozen followers (making an adult tribe of 30-40 with the females of the species). Female Minotaurs are slightly smaller than males but much more aggressive when protecting their young, more intelligent and have a social order amongst themselves.

    Graxus is rather typical of his breed, large, immensely strong, not overly bright with a mean streak a mile wide. He is the bodyguard of Keller the Lender, a financier to the Guildmasters of the City of Dyvers.
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    Fri Dec 11, 2020 5:44 am  



    Kalman Laughingstaff


    Kalman hails originally from Bissel but has crossed the length and breadth of the Flanaess many times in his life as an adventurer. Somewhere in his adventures he acquired his staff and his patronym. He is of middling height and middling age, a wizard of more power than most but still searching tombs and ruins for items of power. It is said he seeks a lost city hidden in the depths of some forest and protected by terrible guardians.

    His staff is named Praytextatus and has a vile sense of humor, laughing in an evil cackle during the most inopportune and unfortunate moments. It finds death or maiming to be hilarious. The staff speaks an ancient form of Suel, as does Kalman, but has also learned the Common Tongue.
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    Fri Dec 11, 2020 6:39 am  



    Vallinen High Elf Fighter-Mage

    Vallinen is the High Elven prince of the elves living in and around the Yeomanry. He is not the Elector who represents the elves among the council but is instead the hereditary ruler of the several thousand elves (of all types including half-elves). The dwell along the Javan, and have their greatest dwelling in the west of the Dreadwood with some living in the Little Hills. The High Elves here are a fragment of a mighty elven kingdom of old but they possess few of their ancient treasures and none of the great strength in arms that they once commanded.

    The prince keeps his people united, but without him most would leave this land and travel east toward the lands with greater number of elves.
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    Sat Dec 12, 2020 2:48 am  



    Yljari Half-Elven

    Yljari is the Elector of the Elves in the Yeomanry. He is actually only a quarter human and three-quarters High Elven but to the other High Elves his human grandmother taints his elven heritage.The High Elves who make up over 80% of the Yeomanry elven population follow Prince Vallinen without question so Yljari is merely a spokesmen for the Prince rather than having his own voice in the Yeomanry council. The other elves in the Yeomanry follow Yljari and he is their voice to the Prince.

    There is a strong desire among the High Elves to depart the Yeomanry for other elven realms especially the Duchy of Ulek where many of their kindred dwell. The Duke of Ulek traditionally holds his realm in the name of the Prince, but the days of the ancient High Elven kingdom have long passed and the High Elves of Ulek see their Duke as the real leader of all High Elves and themselves as the last small remnant of their kingdom (although this is disputed by the High Elves of Veluna and those of Geoff where a small High Elven woodland fortress survived from the days of the old kingdom. The Geoffish elves have also gained a great deal of independence since the giant invasion and see their Forest Lord as the real leader of the High Elves). Little credence is given to the "Lord of the High Elves" of the Quagflow Valley even though he commands a large population of High Elves.

    Yljari is a powerful magician and one time adventurer. His wife, Sana, is a half-elven cleric originally from Veluna. His is extremely loyal to the Yeomanry and should the High Elves he and the other 20% of the elven population would remain.[/url]
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    Sat Dec 12, 2020 2:14 pm  



    Handsome Hartlak

    Handsome is a Half-Orc fighter/thief pirate captain. His ship, the Saucy Sue, plies the waters of the Tilva Strait. His crew is a mixed lot but most are Half-Orcs like Handsome. His base is some unknown island where Orcs and Half-Orcs make up most of the population and the only pirates allowed to make use of the port are Half-Orcs like handsome and all having some relation with the island.

    Two of the earrings Handsome wears are enchanted. One provides him with limited protection from normal missiles and the other allows him to transform into a sea-lion. Handsome can't swim so he is particularly fond of that earring. He wears two enchanted daggers on his chest, Fang and Tooth. Both can be thrown and Tooth will return to his hand after a melee round while Fang causes bleeding wounds that need a priestly touch to quench. The sword across his back is a demon-touched longsword. Its name is a secret known only to handsome. He can some 1d3 Hellhounds to fight for him once per day and the sword radiates evil and howls increasing Handsome's chance to hit and lowering his attackers chances to strike him.
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    Sun Dec 13, 2020 1:29 am  



    Alarak Son of Chaos

    The bastard son of Emirikol was a promising student at Grey College studying the geography of the Flanaess when his father made his famous ride of slaughter and destruction. It was only a day later when Alarak was dismissed and thrown from the college and his small set of rooms above the Four Pots, a less than salubrious inn frequented by students and members of the Cartographers Guild.

    A crowd gathered at the eviction and then became a mob. Alarak found himself fleeing for his life. He was nearly caught at the Bridge of Entwined Hearts and barely made it through the Guarding Gate and out of ther city.

    Alarak has received some training as both a fighter and magician but lacks experience in either profession. He is out on his own but is well versed in cartography and knows the Flanaess as well as maps could educate and as little as one who has never ventured beyond the walls of the City of Greyhawk.
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    Sun Dec 13, 2020 12:45 pm  



    Sargent Karag

    Sargent Karag commands a detachment of Shieldlanders who wage an endless war against the Horned Society. The Knight-Errant who originally led the company was slain along with his squires when the were ambushed by a devil-lead band of Hobgoblins. The company's Chaplin banished the devil before he himself was slain and out of the nearly 300 men only 72 fought their way clear.

    Karag wears the typical helm and chain coat of his company and carries the large kite-shield which belonged to Sir Tindus, his slain commander. The Shield bears some enchantment which drove back the Horned Societies summoned devils during the ambush. Karag also carries Sir Tindus' longsword, but does not use it. Instead he favors and ancient curved war axe that has been in Karag's family for generations.

    The company numbers some 112 men at the moment. New recruits arrive steadily but the losses to the Horned Society whittle down the command with almost every encounter. A noble replacement for their commander is rumored to be due shortly but so far no one has materialized.
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    Tue Dec 15, 2020 6:01 pm  



    Qaabil of Ekbir

    Qaabil of Ekbir is young to be so powerful a magician as well as a scholar of ancient Suel enchantments. He has walked the Sea of Dust and returned, but now he is an exile from his own land. The Caliph has ordered his death and now Qaabil finds himself dwelling in the City of Greyhawk and hiring mercenaries for his own protection.

    The young mage is hiring more than mercenaries. He is assembling a powerful group of adventurers for a grand expedition. Some say he seeks to return to the Sea of Dust, others that he has found the location of the fabled lost city of the Suss Forest. There are rumors he seeks to find a tomb of a long dead sorceror in the Vast Swamp. Whereever he intends to go he seems to be taking a small army with him.
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    Wed Dec 23, 2020 8:16 am  



    Lady Graysteel of Verbobonc

    She is the daughter of Viscount Wilifred's youngest sister and most likely to inherit the Viscountship of Verbobonc upon his death (May it be Far-off). The line of Viscounts began with adventurers who defeated the ancient Suel-Lich who inhabited the ruined castle of Verbobonc. Wilifred himself was a dutiful son and commanded the Verbobonc cavalry which maintained the peace throughout the viscounty but he was himself not an adventurer. His sister was and her many children, few now are left. Lady Graysteel is the most successful and experienced of those children and Wilifred envies her the life of adventure he denied himself.

    Lady Katherine Graysteel, Kat to her family and friends, hovers between 8th and 9th level in my `1st edition AD&D campaign. Your mileage may vary. She is brave and daring with a surprising number of friends and fellow adventurers still alive. It was her party that braved the ruins of the Temple of Elemental Evil, freed Prince Thrommel and looted The Orb of Golden Death called Yellowskull from the Temple.

    Yellowskull is what saved the adventurers from Zuggtmoy but it is also what is allowing Zuggtmoy to unknowingly influence Lady Graysteel's actions. The process is slow but Lady Graysteel has possessed Yellowskull for over two years and the corruption has already taken hold.

    Zuggtmoy is aware that Lady Graysteel may soon be made heir to Verbobonc and at the time when Wilifred announces his decision her plans to take over the viscounty will be set in motion. Already a cult of her followers have settled amid the bristling and growing town and several members of the town Guard, Guild-Militia and Cavalry or part of the cult.

    Lady Graysteel we are enchanted plate armor and bears a sword of exceptional power. It is intelligent and can speak. It detects magic within a 10ft radius but cannot tell what type just sees it as a type of lightning-blue radiance. Its name is Decay and its blade is notched and rusted. On a natural 20 it will cause a non-magical item, armor, shield or weapon of its opponent to rot, rust or waste away in 3 combat rounds.

    Lady Graysteel is completely unaware of the influence Yellowskull has over her through Zuggtmoy, Unless she is directly under control her nature (alignment) is not evil and her actions and thoughts are her own.
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    Tue Dec 29, 2020 7:07 pm  



    Magda's Divinations

    The Rhennee are well respected among the dockworkers and river merchants of Verbobonc. Their barges are continualy coming and going up and down the river and their goods and coins are welcome as well as the contraband they smuggle and fence with the criminal merchants of the city. One of the most respected of the Rhennee is Magda the Diviner. Her barge is perhaps the most often found tied to the docks of Verbobonc and her spells, potions and predictions are sought after by rich and poor, mercenaries and sailors, adventurers and even the Viscount himself.

    Magda is a Rhennee woman in her mid-thirties. A user of magic skilled in divination. With her cat familiar, Pyotyr, beside her she has read the fortunes of hundreds of the town's citizens and and hundreds of other visitors to Verbobonc.

    She is also a young clan leader of the Rhennee and the boss of the Rhennee smugglers who ply the river.
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    Wed Dec 30, 2020 9:18 pm  



    Viscount Wilfrick of Verbobonc

    Wilfrick is an aging by vigorous warrior. He has seen the viscounty through two risings of the Temple of Elemental Evil and the fortunes of the viscounty seem to be on the rise.

    He is pictured here returning from a patrol with a large force of Verbobonc Lancers. He rides a fiery warhorse named Terror that only he can handle.

    Wilfrick's only daughter Helena is soon to be married to prince Thrommel of Veluna and the viscount will be naming an heir to the viscounty soon from among his nephews and nieces.
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    Thu Dec 31, 2020 8:32 pm  



    Inkeri of the Hela'sons

    The druidess Inkeri is a northern woman from the land the Snow Barbarians but she wanders the lands of the Viscounty of Verbobonc and neighboring Celene. As a druidess of the Old Faith she is welcome across the land though less so in the City of Verbobonc than in the countryside. Her companion is an owl and with it she can see and hear all that it can see and hear. While she is hardly defenseless in her own self the animals of the wild will protect her with their lives.

    She has been seen in company with the Ragged King, a bandit/beggar who wanders the viscounty and surrounding lands demanding donations from any wealthy man or women he encounters. Jaroo Ashstaff, the druid of Hommlet, has welcomed her to his grove, the gnomes of the Kron Hills will doff their caps when she passes and she is welcome among the elves of Celene.

    Recently she has been seen near the abandoned tower of Eldorath and even further south in the Pomarj and wild lands.
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    Thu Jan 21, 2021 9:49 am  



    Captain Aelfrick of the Verbobonc Lancers

    Aelfrick is young for such a responsible command as the Verbobonc Lancers are the best troops of Verbobonc. His is a distant relation of the Viscount but that has not earned him any undue respect or authority. In his youth Aelfrick's family was killed and their manor sacked by an invading band of brigands from thwe Pomarj. Aelfrick helped to track them down and annihiate them in their stronghold deep in the peninsula. Since that time he has lead a life of combat and adventure and is an experienced and cunning warrior. With his acquired treasure he rebuilt his family's estate and joined joined the Verbobonc Guard as a noble officer. His ability saw him to leadership within the guard and more recently a command within the Lancers.

    The life of Verbobonc Lancer is not comfortable, safe or easy. They patrol the borders of the Viscounty, often pursuing enemies of Verbobonc far afield. They are found more often riding an endless circuit of the villages and towns than the city and sleep in the saddle or on the cold ground with a thick horse blanket for bedding than beneath a roof and in a real bed. Aelfrick thrives in the Lancers and his troopers would follow him anywhere.

    Aelfrick has acquired several items of magic in his adventures but none so powerful as his Spear of Heartseeking. On a natural d20 the spear has a chance of instantly killing a foe. This chance 25% + 5% for every experience level the wielder is greater than the foe (or equivalent HD). The Spear will return to the wielders hand 2 combat rounds after it is thrown regardless of whether it kills its target or not. A unremarkable appearing brass ring must be worn by the wielder of the Spear for its enchantments to work.
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