There has been recent discussion of the NPC of Gran March and what format they will need to be in. I think we have always contemplated this project as a 3.5 project, but I think an initial text that is editionless is more important.
As we progress in this, the description of each NPC, and making them compelling and interesting, scary and evil, comoforting and good, etc., is going to be more important than if they are 14 or 15th level.
So, before we start assigning Stats to anything, I think a summary description is in order. And I think that this is all we should worry about for a while, at least until Ivor has fleshed out the Campaign Arc. If the average level of our NPCs is higher than the Villans Ivor is developing, it makes them ineffectual. At the end of the Day, this should reflect a balanced whole. Unless the Plot specifically describes an unbalance and we choose to do so.
So for now, lets hold off spending too much time on the NPC stats. Rather, lets begin listing the NPCs that need to be fleshed out.
This is just a brainstorming list, and that is all I hope this particular thread will be. Nothing is wrong, lets just pile it on, and edit it down later.
I would like 5 Barons detailed, with the others to be fleshed out as needed by our story or the indavidual DM. I would like to suggest that we also do the Marches, as this will be only sparsely detailed and one of the DMs primary areas for indavidual adventures. Ivor has been handling the Houses, so I will simply list the ones the I would use IMC.
Baron of Shiboleth - Baron Anerth Dorlin, Lord of Shiboleth (just like the Dorlain connection, discard if in conflict)
Baron of Aoidh - Baron Vori Y'Macak (Ivor Mackay anagram)
Baron of Valonn - Hookhill
Baron of Hethiye
March Warden of the Rushmarch
March Warden of the Dim March
Hochoch - Who runs this place?
I would love so see the head of some of the Churches detiled, and one Church detailed extensively. So far Zilchus and Inessa are my favorites.
I think the NPC discussion is a very important one.
1. we want area the the Players can grow and develop finding mentors along the way.
2. they cannot be too weak to allow players of mid level 6-12 run amuck
3. they cannot be too powerful, for if they are who needs the heros
I have tried to keep the campaign as a hole one which players go from 1-20 level and then that where dethand epic stuff can kick in.
I will post the the Campaign outline when Gary sets us up.
I will list a number of NPC then. I still need to give tedra a beginning list.
The NPC generation spread sheet I have is base on 3 and 3.5 NPC population generation showing the distrubtion of the NPC levels is a good guideline for us to ensure that we do not over do the NPCs. I can share with those who want it.
Also ther need to be the ability in my mind for the player to become the leader of a land if they chose. And we need to leave room for DM inspired NPCs too. _________________ "Its a dangerous business going out your front door." JRR Tolkien
Unless you are a Greyhawk Heretic.
I'll be fleshing out some of the figureheads in the military. I'd like to stick to the Army, and avoid the KoW however if no one wants to grab them up I could do it.
As far as my army NPC's goes, I'll be going with:
1. Marshall General (obviously)
2. Several of the Field Marshals
3. Influential members or Notable heroes of the army
4. Leaders of any group with the potential for RP Flavor. As far as this goes I am open to suggestion. For example, Anced had suggested instituting a rainbow company (mixed racial make-up) with a valorous history. I would think that either their founder, or perhaps their current senior officer would be detailed.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
Canonfire! is a production of the Thursday Group in assocation with GREYtalk and Canonfire! Enterprises