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Monstrous Arcana - The Seadevils

 
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chaoticprime
Master Greytalker


Joined: Feb 20, 2008
Posts: 594

PostPosted: Fri Sep 04, 2009 6:39 am    Post subject: Monstrous Arcana - The Seadevils Reply with quote

I am nearing the end of the U1-3 modules series run in a version of Salinmoor heavily inspired by GV Dammerungs Salinmoor articles, and I am looking for what to do next.

I has been suggested that I use Bruce Cordell's Monstrous Arcana Sea Devil adventures as the next stepping stone; these modules are of course: Evil Tide, Night of the Shark, and Seas of Blood.

I read through them, and they seem pretty, well, scary. This is good, but before I invest time to integrate them into my setting, I would like to hear from the good and honest denizens of venerable Canonfire! and get a first hand account of these adventures.

I am staged to spend the next year (likely) on these, so I want to be able to read other people's accounts of them.

Thank you all.
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Wolfsire
Grandmaster Greytalker


Joined: Nov 23, 2004
Posts: 1212

PostPosted: Fri Sep 04, 2009 7:59 am    Post subject: Reply with quote

I've though about it and read them. I't is definate workable, though I'm not crazy about the 2e style. But most important you have to ask whether your players will want to spend so much time at and under sea. If so, then great. An alternative for sticking in the area is to go into the Hool with Baltron's Beacon, I7, and Tomb of the Lizard King, I2.
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chaoticprime
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Joined: Feb 20, 2008
Posts: 594

PostPosted: Fri Sep 04, 2009 8:24 am    Post subject: Reply with quote

You literally read my mind. My original plan was to run those very two modules.

I have quite a bit to choose from, and if necessary the adventures may be undertaken by the current PC's children.
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bubbagump
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Joined: Jun 25, 2007
Posts: 951
Location: Neck Deep in the Viscounty of Verbobonc

PostPosted: Fri Sep 04, 2009 5:28 pm    Post subject: Reply with quote

It's not 2e, but you may want to consider the Saltmarsh writeup in the 3.5e Dungeon Master's Guide II. No adventures, but lots of other information and several adventure ideas. It'll be different from the version of Saltmarsh you've already used, but it might have something you can use.
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