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SirXaris
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PostPosted: Wed Jan 23, 2013 11:51 pm    Post subject: Reply with quote

Assassin! continued...

Participating PCs
Blump Butter - 4th level gnome Cleric;
Tumak Nobeard - 4th level dwarf Fighter.

While a crowd gathered to accompany Tumak and the sergeant to the dueling grounds before the inner barbican, Blump remained behind in the tavern to keep an eye on the assassin. The other off-duty soldiers were doing the same thing, but the assassin seemed to be interested only in finishing his dinner. The sergeant went over the rules of a legal duel with Tumak to be sure he understood them as enforced in this part of the Flanaess. Basically, having issued the challenge, Tumak had the right to choose whether the fight would be to first blood, second blood, or death. Once the duel begins, anything goes as long as neither combatant tries to flee. Flight (i.e. any definition of the word) is cheating and would mean automatic loss. It is also unlawful for any other party to assist either combatant. Suddenly, Tumak had a clearer idea of why one of Abdiel's acolytes had handed him a potion of Bull's Strength and a potion of Bear's Endurance as a free gift when they left the chapel on their search for the assassin.

When the assassin finished his soup, he casually rose and made his way to the dueling grounds. Blump watched carefully for any indication that he added a potion to his soup or cast a spell from a scroll, so he was not surprised when he caught the darkly cloaked rogue surreptiously down a couple of potions of his own during the walk over. When the challengee arrived at the indicated time and place, Tumak repeated his challenge for the benefit of the crowd decreeing that Heironeous demanded that the would-be assassin's guilt be demonstrated now at this appointed time and place and that second blood (a most dangerous blow as demonstrated by reducing an opponent to zero hit points) would prove the rightness of his challenge. As the accused stood his ground in the center of a circle of onlookers, a scrawny, bespectacled half-elf stepped forward and addressed the crowd on the assassin's behalf.

"Sheep of the Keep! You who huddle beneath the illusory protection of the flumph who calls himself Lord Locks! Behold, the Executioner of Pashas' Pashions, Passer of Divine Winds, Plague of the West, Bane of the East, the Utterly Unvulnerable, Ekbir Gionni Pomarj! He has never failed to slay any challenger and will cut the neck of this puny pile of dirt along with the stubble that remains of his pitifully juvenile beard!"

Incensed at the affront to his friend, Blump stood forth and extolled the virtues of the valiant Dwarf.

"Behold, my friends, the Tamer of the Wilds, the Mutilator of Minotaurs, Oviraptor of Orcs, Grinder of Goblin Bones, who puts the Kibosh on Kobolds, and gnashes gnolls for breakfast: Tumak Wannabe Copperbeard!"

At this, the crowd went wild and the dwarf downed his potions before donning his scizore and hefting his shield. Meanwhile, Ekbir Gionni Pomarj opened his cloak to reveal a falchion upon his back and a coiled spiked chain on his hip. It was the chain that he drew forth and began to twirl easily and expertly as he sized his opponent up. The two then closed quickly and fell to blows. First blood went to the challenger as he ducked the strike of the barbed chain and slashed the assassin's arm with his gladiatorial blade. The Ekbirian...

Here the half-elf interjected to point out that the assassin originally hailed from Sterich as Gionni Cougar, but dropped his surname when his aliases were added because he thought it was too pretentious.

Ahem.

The assassin rolleyes spun around Tumak's shield and struck him a staggering blow in the back of the head with his unconventional weapon. Blood had been spilled on both sides and it did not end there. Gionni Pomarj deftly danced around to avoid Tumak's advance, striking at his feet to trip him and managing to disarm him once. The dwarf's powerful stance, however, prevented his opponent from knocking him prone and finally Tumak managed to stamp on the end of the chain and nearly jerk the assassin to the ground. Instead, Gionni Cougar used his forward momentum to bull rush the surprised dwarf and knock him back a few feet, freeing his weapon from beneath the dwarf's boot. Just then, with his back quite close to the encircling crowd, Tumak heard Blump shout, "Behind you, Tumak!" Spinning on his heel, the Fighter prepared for an attack from an unexpected ally of the coniving cheat, but faced only startled commoners and soldiers, none with any apparent weapon in hand. Before the dwarf could come to an understanding of what had just happened, the ventriliquist/assassin snapped his spiked chain around Tumak's neck. The sneak attack had come from behind afterall.



As the chain was pulled taught, the dwarf rolled backward with the momentum and allowed his body to fall into a backward somersault. Pushing off the ground with his arms, he flung his legs upward and into the chest of the assassin who had stepped forward to plunge a dagger into the dwarf's chest. The assassin flew backward, losing his grip on the chain and crashed to the ground. The dwarf unwrapped the chain from his neck while advancing on his prone opponent, but the silent assassin spun to his feet while drawing his falchion and met him again in head-to-head combat. This time around, however, the dwarf was unwilling to waste any more time. He took the rogue's first strike hard upon his shield and bulled his way forward, overrunning the assassin and kicking the sword from his prone fingers. Tumak took a sharp stab to the calf from another quickly drawn dagger, but used the weight of his falling body to drive the blade of his scizore into Gionni's side as he did. A look of surprised defeat was the last thing Tumak saw in the assassin's eyes before they closed in unconsciousness.

Rising with difficulty on one leg, Tumak the Victorious was helped from the site by Blump and Abdiel himself. Blue-liveried soldiers carried Ekbir Gionni Pomarj to the dungeon after a Heironean acolyte administered minor healing to prevent his death. Abdiel spent the next day returning Ynohtna to life while Blump went in search of a Highfolk merchant that could replace his lost riding war dog and Tumak (after accepting lots of healing from Blump and the Heironean acolytes) accepted an invitation from Gelinjay to see about repairing the damage done to his once-proud copper-colored facial adornment.

SirXaris


Last edited by SirXaris on Wed Sep 24, 2014 1:06 pm; edited 7 times in total
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Mystic-Scholar
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PostPosted: Thu Jan 24, 2013 8:33 am    Post subject: Reply with quote

How in the heck did a 3' tall Dwarf kick a sword out of a 6' tall Assassin's hand? Shocked Razz Evil Grin

Okay, I'm going to ask because, expect for a Google which offered a Pokemon "scizor," I have no idea what a "scizor" is! Confused

Waiting . . .

Laughing
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SirXaris
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PostPosted: Thu Jan 24, 2013 9:49 am    Post subject: Reply with quote

Mystic-Scholar wrote:
How in the heck did a 3' tall Dwarf kick a sword out of a 6' tall Assassin's hand? Shocked Razz Evil Grin


The dwarf bowled into the assassin and knocked him down. Technically, it was a bullrush, but I called it an overrun. When the assassin landed on his back, Tumak kicked the sword from his hand. And, dwarves are four feet tall. Smile

Quote:
Okay, I'm going to ask because, expect for a Google which offered a Pokemon "scizor," I have no idea what a "scizor" is! Confused

Waiting . . .

Laughing


Yeah, I had no idea either and had to look it up when my player said he wanted to use one. It's a gladiator weapon that has a cuff that fits over the wielder's forearm and a half-moon shaped blade sticking out the other end. It is a slashing weapon.

SirXaris
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Mystic-Scholar
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PostPosted: Thu Jan 24, 2013 1:08 pm    Post subject: Reply with quote

SirXaris wrote:
The dwarf bowled into the assassin and knocked him down. When the assassin landed on his back, Tumak kicked the sword from his hand.


Ah ha! Didn't notice the 'knocked him on his back' part. Wink

SirXaris wrote:
And, dwarves are four feet tall.


Only if their mother is an . . . Elf! Razz Evil Grin

SirXaris wrote:
Yeah, I had no idea either and had to look it up . . . It's a gladiator weapon . . .


Found it! But only after I spelled it correctly! Razz

"Scizore" . . . at least, for Goggle anyway. A slashing and punching weapon. Interesting choice. Cool Laughing
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SirXaris
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PostPosted: Thu Jan 24, 2013 1:30 pm    Post subject: Reply with quote

Mystic-Scholar wrote:
Found it! But only after I spelled it correctly! Razz

"Scizore" . . . at least, for Goggle anyway. A slashing and punching weapon. Interesting choice. Cool Laughing


Ah! How embarassing! I did misspell it. Sad

I've gone back and edited it above so that no one will know. Sshh! Cool

SirXaris
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PostPosted: Thu Jan 24, 2013 1:50 pm    Post subject: Reply with quote

Can't transport the image . . . poor computer skills. But, for your readers!

http://en.wikipedia.org/wiki/Scissor_%28gladiator_type%29

Tada! And yes, this site uses yet another spelling! Laughing Laughing Laughing

See also: http://en.wikipedia.org/wiki/Arbelas

It seems the weapon was mostly used for fighting against the net, the retiarii. Makes one wonder how effective it would be against more "standard" weapons . . . in reality. Wink

But of course this is a fantasy world! Laughing Laughing Laughing
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Argon
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PostPosted: Sat Jan 26, 2013 11:45 pm    Post subject: Reply with quote

Sir Xaris,

Glad, I was able to catch up on your tread. Blump Butter! Got to say the world of Oerth has some names that had to be ridiculed by all present during his or hers childhood.

Its Blump, Its Blump, Its Blump, Its in my head!

Then Butter, maybe he churns really well.

Later

Argon
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PostPosted: Sun Jan 27, 2013 4:42 pm    Post subject: Reply with quote

Argon wrote:
Sir Xaris,

Glad, I was able to catch up on your tread. Blump Butter! Got to say the world of Oerth has some names that had to be ridiculed by all present during his or hers childhood.

Its Blump, Its Blump, Its Blump, Its in my head!

Then Butter, maybe he churns really well.

Later

Argon


Parkay!

Hehehehehehehehe!
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SirXaris
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PostPosted: Sun Jan 27, 2013 11:28 pm    Post subject: Reply with quote

Bugbears. Not owlbears!

Participating PCs
Blump Butter - 4th level male gnome Cleric;
Tumak Copperbeard - 4th level male dwarf Fighter;
Ynohtna Noswal - 4th level male half-orc Ranger.

Disappointed that only the three of them were available to go adventuring at this time, the three demi-human friends argued about whether they should return to face the over-sized owlbear in the ooze cave or make a foray against the cave of the bugbears. It was unanimously agreed that the cave of the Iuzian Clerics and their undead minions was to be avoided until they could muster additional forces with which to make a strong assault. Eventually, Tumak gave in and agreed to try their luck against a tribe of bugbears. They had only fought real ones in small groups of three or less and those hadn't presented these three with a serious threat to their lives. Being eaten by the giant owlbear, however, was a very real possibility in everyone's mind.

Traveling east along the road proved quite adventurous this day as they were attacked by two different groups of orcs and one band of over two dozen goblins. They did manage to defeat all three ambushes and felt enormous relief when they failed to recognize the colors being flown by the group of a dozen mounted men-at-arms and knights who caught up to them from the direction of the keep. The one group they did not want to encounter on an isolated portion of the road was Sans Pite and his cronies. This group, however, was friendly to Lord Locks and was making their way from Perrenland to join him in the east in his fight against the forces of the Old One. The party wished them well and continued until arriving at the pallisaded fort just east of the ravine holding the Caves of Chaos. Resting just long enough to chat with the ten mercenaries paid by the castellan to hold it in the name of the Keep, they then crossed the road due west and made their way to the copse of trees hiding the cave of the bugbears.

The warriors were not fooled by the welcome signs posted outside the entrance in various languages as they had been warned that the hobgoblins had attempted a similar ruse. Sneaking in, Tumak detected no stonework traps, so advanced to the T intersection which he determined by now must be a common theme among the original architects of the Caves. Glancing left and right, he noted the dancing light of a fire around the corner in a room a short distance down the hallway and a staircase leading up. To the right, he noted another short tunnel ending in another T intersection. Blump then convinced the others to retreat back out and cut some small trees in the thicket to use as longspears.

"How long?" asked Tumak.
"Twice as long as a man!" Blump replied.
"Some men are longer than others," noted Ynohtna.
"I see yer mother's been telling ye stories about me again!" the gnome retorted.

While the friends were thus engaged in banter and cutting longspears, Tumak spied a bugbear attempting to sneak out the entrance to the cave behind them. Crying a warning to his friends, he advanced to engage the brute. Blump and Ynohtna quickly followed, but so, too, did two more bugbears. The dwarf was anxious to protect his warpony that he had tethered near the cavern entrance. He had spent a pretty penny on that piece of horseflesh and saddle, even going so far as to pay for chainmail barding to protect it. The gnome and half-orc summoned their war dogs as well and the fight quickly turned against the goblinoids as one fell to their flanking foes. One retreated back into the cave entrance, but the other was cut off and cut down by the Ranger and two of the dogs. Tumak followed on the heals of the retreating bugbear as it called for aid. Blump, however, managed to convince his dwarven friend that barreling into the unknown in such a situation would likely end in a trap or an ambush. Tumak hesitated long enough for the Cleric to heal him. Unfortunately, he did not notice the bugbear chieftain and other bugbears sneaking up on him from the other direction. Taking a surprisingly well-placed strike to the ribs from a slash out of the darkness, the dwarf hustled the gnome before him and raced back into the dim light of the thicket.

Outside again, they were joined by the Ranger and the three war dogs. They made a crescent line to receive the over-sized goblins as they emerged from the darkness of their lair. The first two charged straight for the line, but the chieftain found a small hole and stepped through to flank the dwarf. Tumak was a bit disconcerted as this large bugbear seemed to blend exceptionally well with the shadowy forest around them. As the battle raged, more and more bugbears emerged to join the fray until about a dozen had shown themselves. They had the numbers to outflank the adventurers and they proved quite capable of striking where it counted, so the three companions elected to Run!



[I gave each of the regular 3 HD bugbears a single level of Rogue (Thief). Thus, they all had nicely high Stealth scores and the Sneak Attack ability. Anytime a PC got flanked, the bugbears' hits caused an additional 1d6 hit points of damage. This quickly took a serious toll on their reserves once they began to be encircled.]

Blump ran first, but was not very fast. Ynohtna and the dogs outdistanced the gnome quickly. Tumak followed the gnome, but was cut down from behind when the faster bugbears caught up to them. As the Cleric was caught, he commanded his war dog to stay with the Ranger, but the Ranger sent his own war dogs back to protect his gnomish friend while he continued to run. Blump successfully cast Sanctuary, but two of the bugbears directly behind him managed to maintain their focus on running him down. Fortunately, one of them was intercepted by a wardog, so only one continued to attack him while others circled him and the war dogs to continue their pursuit of the half-orc. Two of the bugbears stopped to grab the unconscious and bleeding dwarf and carry him back to their cave.

Desparate to prevent another comrade-in-arms from being captured and likely eaten by the humanoids, Blump then cast his daily Invisibility spell (a special gift from his trickster deity) and successfully eluded the one bugbear intent on crushing his skull. He then channeled positive energy and healed both of Ynohtna's wardogs, himself, Tumak and a few of the bugbears that had taken damage. This kept the dogs fighting, distracting several of the goblinoids, and healed the dwarf sufficiently to bring him back to consciousness. Recognizing his current predicament, Tumak surprised the bugbears bearing him and squirmed from their grasp. Dropping to his feet, he fled to the cave mouth where his warpony was tethered. As he deftly sliced the tether holding the war pony and vaulted into the saddle, the invisible Blump channeled healing energy again to heal some of the wounds he had suffered in the attempt. The war pony was able to out-distance the bugbears and Tumak disappeared out of the thicket, down the ravine, and eastward to the pallisaded fort.

Slipping away invisibly, Blump followed the bugbears chasing his Ranger friend. Ynohtna and Blump's war dog ran to ground when they caught an opportunity to do so out of sight of their pursuers. The bugbears went into stealth mode and continued their search. The Ranger lost sight of them as well and waited a brief period before making a break for it. The bugbears caught sight of him and the chase was on again. The Ranger had to curve around to avoid running straight through the line of pursuit, which had nearly surrounded him when he'd been hiding and one of the bugbears caught the wardog, though it was unable to stop it. Ynohtna outlasted the humanoids in the 600 yard race through briar and thicket to the pallisaded fort east of the ravine, arriving shortly after Tumak upon his war pony. Blump, however, had to travel slowly in order to avoid giving away his invisible position. Unfortunately, his prankster nature took over when he spied one bugbear nearly attack another when it mistook its mate for a sneaky enemy. Garl Glittergold's Cleric tried to throw his voice and insult one of the bugbears, but he had no skill in the trick and only managed to alert the two to his position. He was lucky in managing to avoid being caught by them, however, and wisely elected to avoid any more bugbears he came across while making his way to the fort.

Resting under the protection of the wooden walls and mercenaries, Blump used the remainder of his healing abilities to bring the party up to speed. They then settled in for the night on the second floor of the central tower. Half of the mercenaries patrolled the wall-tops while the other half, their two war dogs, and Blump's war dog slept on the first floor. When a sentry called the alarm as a dozen bugbears emerged from the woods surrounding the fort, the dwarf reflected on the fortune that brought the Ring of Sustenance into his possession. Because of its powerful magic, he required only two hours of sleep each night and had donned his armor already. The Ranger was trained to sleep in his armor, but Blump and the mercenaries were not. Blump had slept in his armor anyway and was fatigued during the fight as a result, but the five sleeping mercenaries simply grabbed their tower shields and ran to man the walls.

The bugbears had failed in their attempt to sneak into the fort, but attempted to climb the walls en masse. That was no mean feat, though, with defenders at the top stabbing at them with spears. The most fearful twist, however, was the appearance of the bugbear leader mounted upon the very owlbear that had slain, and presumably eaten, their clerical friend from the far northeast! Shocked Raising up on its hind legs, it brought its forelimbs down upon the wooden gates of the fort, cracking the wooden brace. While the Ranger climbed to the top of the tower to target climbing bugbears as they presented their heads above the parapet, the Fighter and Cleric raced down the ladder and out to the front gates. There, they fortified the brace with a metal chain from the Ranger's backpack. Tumak and Blump then climbed to the wall-walk and joined the guards there while the three war dogs bristled and barked at the beast on the other side of the gates.



This battle lasted some time and over half of the mercenaries fell to the bugbear assault, but the fortified gates withstood the owlbear's assault (suffering 89 hp damage out of 100). Nine of the bugbears were brought down before the leader called off the attack and slunk back into the woods. Highlights of the battle included the dwarf running along the catwalk and jumping from it onto the back of a bugbear that had made it down to the courtyard, brining it down with a powerful chop at the end of that leaping charge. He even managed to land on his feet. Cool Blump suffered a couple of hits from the magically returning handaxe hurled by the chieftain, but caused him to miss its return on one ocassion with a well-placed bullet from his sling. This resulted in the bugbear leader ignominiously dismounting the owlbear and running into the road to get his handaxe before returning to remount and rejoin the battle. One of the bugbears managed to get into the courtyard alive and slam its morningstar into the chain fortifiying the gates. This critical hit caused more damage in a single stroke than had any of the owlbear's hits. Tumak and the dogs interfered with his continued attempts, however, and prevented the owlbear from gaining entrance. The bugbear chieftain did leave his mount and scale the walls himself, but, seeing his force decimated, called a retreat and missed that opportunity to confront the dwarf scizore to scizore again. Tumak did notice the familiar weapon protruding from the bugbear's right arm, however, and stored that information away for a future encounter.



Having sent their bugbear assailants packing, the heroes patched up the wounded mercenaries and managed to prevent any from dying. They manned the watch the remainder of the night and used their healing spells, powers, and potions on themselves and the mercenaries come the morn. While recouperating, Ynohtna pondered his next encounter with the dryad. He had received the Cloak of Resistance from the dwarven merchant (Thardfer) who returned from his successful trip to Perrenland on the half-orc's behalf. He was going to have to search her out again to keep his promise, but at what risk? Was she likely to keep the spirit of their bargain or might she try to take advantage of him again? Best plan it out carefully, he reasoned.

SirXaris


Last edited by SirXaris on Wed Jun 15, 2016 10:34 am; edited 7 times in total
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Mystic-Scholar
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PostPosted: Mon Jan 28, 2013 8:02 am    Post subject: Reply with quote

SirXaris wrote:
"How long?" asked Tumak.
"Twice as long as a man!" Blump replied.
"Some men are longer than others," noted Ynohtna.
"I see yer mother's been telling ye stories about me again!" the gnome retorted.


Okay, Blump "Parkay," sometimes . . . it's just cheesy! Laughing
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Lanthorn
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PostPosted: Mon Jan 28, 2013 5:00 pm    Post subject: Reply with quote

I gotta admit that I snickered at that little exchange, too. Seems I've played a gnome in the exact same lewd way. Happy

So...just gotta ask...how does one train an owlbear to use as a mount? Wondering how the bugbears pulled this off, assuming no magic, unless they somehow reared the thing since it was a fledgling. Hmmm...

Also have to admit that I didn't see a siege coming! Interesting turn of events.

Do bugbears have the same inherent stealth ability in 3e as they do in 1 and 2e? I think in those editions they have something like a 1-3 out of d6 chance to surprise...

-Lanthorn
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SirXaris
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PostPosted: Mon Jan 28, 2013 6:29 pm    Post subject: Reply with quote

Lanthorn wrote:
So...just gotta ask...how does one train an owlbear to use as a mount? Wondering how the bugbears pulled this off, assuming no magic, unless they somehow reared the thing since it was a fledgling. Hmmm...


There are several versions of owlbears here. I got the idea from the siege owlbear, but didn't want such a powerful opponent. I had increased this one to 7 HD since the party was third and fourth level. Since it is size Large, I figured it was big enough to be ridden by a size Medium bugbear and that was just the thing to set the bugbears apart from the other humanoids in the caves. Yes, I assumed the bugbear chieftain had raised and trained the owlbear from its infancy.

http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/owlbear

Quote:
Also have to admit that I didn't see a siege coming! Interesting turn of events.


I decided that the bugbears weren't ones to sit back and wait for the adventurers to return, so they planned a midnight assault - after the PCs had used all their healing magic for the day. Evil Grin

Quote:
Do bugbears have the same inherent stealth ability in 3e as they do in 1 and 2e? I think in those editions they have something like a 1-3 out of d6 chance to surprise...


http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/bugbear

Yes, but I decided to expand upon that by giving this group a single level of Rogue as they are some of Iuz's special forces behind enemy lines.

SirXaris
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SirXaris
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PostPosted: Mon Jan 28, 2013 6:35 pm    Post subject: Reply with quote

Oops! Double post. Embarassed

SX


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Argon
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PostPosted: Mon Jan 28, 2013 10:13 pm    Post subject: Reply with quote

Sir Xaris,

Were you interpreting a Xerox? Wink

I think Blump Butter should have access to the Grease spell. What a racially tolerate group a gnome and dwarf working with a half-orc. Never liked the term half-orc. Which half is orc? Razz

Nice siege I hate adventures were the baddies are just sitting around waiting for someone to come by.

Later

Argon
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PostPosted: Tue Jan 29, 2013 7:28 am    Post subject: Reply with quote

Argon wrote:
Never liked the term half-orc. Which half is orc?


The reproductive organ? Confused


Half-human and proud of it!

Razz

Mwahahahahahahahahaha!
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PostPosted: Tue Jan 29, 2013 11:21 am    Post subject: Reply with quote

Argon wrote:
Sir Xaris,

Were you interpreting a Xerox? Wink


I'm afraid that one went right over my head. Confused

And, I forgot an important portion of the initial fight with the bugbears, which I'll edit into the story above, but add here so you don't have to read through the whole post above to find. (The edited parts are in italics.)

Bugbears... edit

Blump ran first, but was not very fast. Ynohtna and the dogs outdistanced the gnome quickly. Tumak followed the gnome, but was cut down from behind when the faster bugbears caught up to them. As the Cleric was caught, he commanded his war dog to stay with the Ranger, but the Ranger sent his own war dogs back to protect his gnomish friend while he continued to run. Blump successfully cast Sanctuary, but two of the bugbears directly behind him managed to maintain their focus on running him down. Fortunately, one of them was intercepted by a wardog, so only one continued to attack him while others circled him and the war dogs to continue their pursuit of the half-orc. Two of the bugbears stopped to grab the unconscious and bleeding dwarf and carry him back to their cave.

Desparate to prevent another comrade-in-arms from being captured and likely eaten by the humanoids, Blump then cast his daily Invisibility spell (a special gift from his trickster deity) and successfully eluded the one bugbear intent on crushing his skull. He then channeled positive energy and healed both of Ynohtna's wardogs, himself, Tumak and a few of the bugbears that had taken damage. This kept the dogs fighting, distracting several of the goblinoids, and healed the dwarf sufficiently to bring him back to consciousness. Recognizing his current predicament, Tumak surprised the bugbears bearing him and squirmed from their grasp. Dropping to his feet, he fled to the cave mouth where his warpony was tethered. As he deftly sliced the tether holding the war pony and vaulted into the saddle, the invisible Blump channeled healing energy again to heal some of the wounds he had suffered in the attempt. The war pony was able to out-distance the bugbears and Tumak disappeared out of the thicket, down the ravine, and eastward to the pallisaded fort.

SirXaris
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Argon
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PostPosted: Tue Jan 29, 2013 7:46 pm    Post subject: Reply with quote

Sir Xaris,

Nice update. Glad you posted the changes here.

The Xerox part had to do with a double post! Wink

Later

Argon
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SirXaris
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PostPosted: Tue Jan 29, 2013 9:39 pm    Post subject: Reply with quote

Argon wrote:
The Xerox part had to do with a double post! Wink


Doh! I didn't even notice that until you explained it. Razz

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Argon
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PostPosted: Wed Jan 30, 2013 9:44 pm    Post subject: Reply with quote

SirXaris wrote:
Argon wrote:
The Xerox part had to do with a double post! Wink


Doh! I didn't even notice that until you explained it. Razz

SirXaris


I'm subtle like that. Wink
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PostPosted: Thu Jan 31, 2013 8:13 am    Post subject: Reply with quote

Argon wrote:
I'm subtle like that. Wink


Or Xaris is "slow on the uptake!"


Mwahahahahahahahaha!
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PostPosted: Wed Feb 27, 2013 9:25 pm    Post subject: Reply with quote

we gamed tonight...and boy did we do good... I just trained a huge spider to be my pet and added another ornament beside the Minotaur skull to my appearance :) Sir Xaris will tell you about it soon...
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PostPosted: Thu Feb 28, 2013 3:57 pm    Post subject: Reply with quote

Finally! We managed to get back together for a few hours of gaming. We cut the role-playing to a minimum this time as we wanted to kill something. (It's been too long - withdrawal hurts. Evil )

Are you sure you want to go after that giant owlbear in the lair of the oozes?

Participating PCs:
Tumak Copperbeard - 4th level male dwarven Fighter;
Blump Butter - 4th level male gnome Cleric;
Ynohtna Noswal - 4th level male half-orc Ranger.

The three adventurers returned to the Keep to better equip themselves for their next incursion. Unfortunately, the dwarf still insisted he had no need for a dagger (or other short, piercing weapon). They then returned to the Caves without incident. There were three caves remaining, which they had not yet fully explored: the high cave of the Iuzian Clerics and their undead minions; another high cave hidden in a tangled copse of trees that housed the bugbear tribe; and the low cave, also hidden within a small copse from which the Goblin Run emerged, in which the owlbear laired. A short argument ended in the decision to deal with the owlbear first, though it was decided with no little trepidation.

The demi-humans found the trail that the owlbear must use to exit the copse surrounding his lair's entrance and advanced to the cave mouth. There, Tumak tied his war pony and the three looked carefully to see if any traps had been set. They had become wary of entering an enemy's lair without first doing so, even if that enemy was an owlbear and some oozes. Finding none, however, they cautiously entered. Electing to explore west (the direction of the owlbear's lair, they quickly caught sight of two bugbears at the limit of their darkvision. These brutes were aiming crossbows at them and soon firing them in their direction. Both bolts zipped by harmlessly and the dwarf charged. The half-orc followed more cautiously. The gnome sent his war dog to help the dwarf, but remained at the cave mouth watching the party's back to prevent the expected ambush.

Tumak was smacked by one of the bugbears' hefty morningstars, but the other was dragged down by Blump's war dog. Tumak quickly cut the life from the prone goblinoid while the other yelled in its beastly tongue for someone, or something, to 'Wake up!' Ynohtna arrived to assist in this battle, but it proved more difficult to defeat the second bugbear as it fought defensively and backed toward the owlbear's lair.

Just then, Blump spied a glistening spot on the ceiling in the direction from which the stream came. He noted that it was moving toward him and covered the extent of the ten foot wide passageway's roof. He called a warning to his friends and stepped outside the cavern in the hopes of luring the ooze outside for a battle. Blump's war dog immediately came at his call and exited the cavern in advance of the ooze. The half-orc barely avoided having the greyish blob drop upon him by diving out into the brambles near the gnome. Tumak, the dwarf, was not so fortunate, however. The ooze dropped upon the hapless Fighter and engulfed him completely.



The Cleric stood paralyzed while trying to remember what methods worked and didn't work to damage the other oozes they battled. Tumak tried to swing his scizor, but found it impossible with the thick ooze engulfing his entire body. The Ranger drew out a potion of Cure Moderate Wounds and drank it to heal the vicious wound inflicted upon him by the bugbear that had been guarding the cave. Tumak was taking some severe damage, however, as the ooze constricted him and ate away at his exposed flesh with its acid.

Regretting not purchasing a dagger, but refusing to admit such failure, Tumak forced the end of his scizor out of the ooze through strength of arm. Once his arm was free of the constricting miasma, he was free to flail against it with his slashing weapon. He did have to restrain the force of his blows, however, in order to avoid cutting all the way through to himself. (He only did half damage.) Ynohtna aided the dwarf in this endeavor and the two seemed to be making small progress, though the dwarf was being eaten at an alarming rate. Blump ordered his war dog to stay back and cast healing magics upon Ynohtna when the ooze lashed out at him.

Shortly, the ooze stopped constricting and Tumak quickly sloughed it off of himself and emerged from the mouth of the cave. Immediately, there was an odd roar that ended in a squawk from just inside and a crossbow bolt flew out past them again. Quickly, the party prepared for the assault of the owlbear. That is, Tumak attempted to mount his pony to run away and Blump climbed up to the top of the cave mouth to escape the initial assault. Ynohtna, however, stood his ground in stupefaction at the apparent cowardice of his companions along with Blump's war dog who simply cocked his head at his master's exceptional mountaineering display.

The owlbear - larger than most others encountered previously - rushed from the cave and overran the half-orc. Two claw attacks and a bite from it's beak savaged the Ranger and left him a bloody pile of pain on the ground. Tumak's war pony was now trapped between the owlbear and the tangled forest with no escape. The Fighter also realized that it was still tied and was not going to be his escape. So, he dismounted and hacked at the owlbear. Blump took up his rope and jumped from the top of the cave mouth onto the owlbear's back, distracting it from the attacking dwarf and the half-orc it had intended to make a meal of. The Cleric managed to hang on, but found it impossible to get the rope around its neck at the same time.

The owlbear reared up onto its hind legs and slammed the gnome into the rocks above the cave mouth managing to take only a single swing at the dwarf in front of it. Tumak chose to take this opportunity to pour a healing potion down the half-orc's throat, then went back to attacking it when Ynohtna coughed and began to rise on shaky legs. Round after round of combat, Blump kept his perch, but couldn't wrap the rope around the owlbear's neck. The Fighter and Ranger hacked and slashed at the beast while suffering occasional swipes of its deadly paws.

Finally, Blump managed to swing the rope around and catch it, forcing the owlbear back on its hind legs. This tripped it up and it fell to the ground in a clumsy pile of teeth and claws. The dwarf and half-orc fell upon it viciously with scizor and falcion until the beast was stilled. After Ynohtna performed a coup-de-grace to ensure it's demise, the Cleric summoned a healing burst of positive energy to heal them all. The dead owlbear did not benefit from this burst. The not-yet-dead, ooze did, however. Shocked

All of a sudden, the ooze reached out and grabbed the Ranger by the leg. At the same time, another crossbow bolt shot from within the darkness of the cave. Not panicking this time, the adventurers slew that beast again, then, not seeing any bugbears or other threats within, decided to beat a retreat to the relative safety of the palisade fort before their luck ran out.

SirXaris


Last edited by SirXaris on Thu Sep 25, 2014 7:51 am; edited 5 times in total
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PostPosted: Thu Feb 28, 2013 4:21 pm    Post subject: Reply with quote

Don't kill it! I want to keep it for a pet!

Participating PCs:
Tumak Copperbeard - 4th level male dwarven Fighter;
Blump Butter - 4th level male gnome Cleric;
Ynohtna Noswal - 4th level male half-orc Ranger.

While resting and recouperating for a day at the palisaded fort, the three demi-humans discussed Tumak's penchant for claiming trophies of their kills. Again, the dwarf had claimed the male member of the giant owlbear as a trophy, but had been surprised to find that he had to hack through an actual bone to acquire that one. This had irritated his companions at the time since they were in a hurry to leave the vicinity, knowing that bugbears, likely other oozes, and perhaps a mate for the slain owlbear were all soon to be new threats.

The dwarven warrior was not daunted, however, and bragged to all the soldiers, showing off the minotaur skull he intended to have made into a horned helm and the new trophy he planned to present to the Keep's tanner to be made into a rather large cod piece. This annoucement was met with much rolling of eyes from his companions and comradly laughter from the mercenaries.

The following day, they decided to make their way back to the Keep via a scenic route through the forest. During their trek, a large spider (body about as big as two fists held together) dropped from the canopy onto the dwarf's shoulder and tried to bite him. He yelled at his friends not to chop at it and grabbed it in his mailed fist. It managed to bite him before he maneuvered it into a hold where it couldn't, but his dwarven constitution shrugged off the poisonous effects.

The Fighter was having a difficult time convincing his companions that he could train the large spider to be a companion until the gnome suggested that he try speaking to it. Tumak was delighted at the possibility, so Blump cast his spell.

Blump: Hey, there. Why did you attack my friend?
Spider: Shaggy dwarf smelled tasty.
Blump: (Translating and disagreeing with the spider's opinion of the dwarf's smell.) You can't eat the dwarf. What do you like to eat?
Spider: Dwarf.
Blump: What else to you like to eat? Worms? Bugs?
Spider: Crickets. Mice. Birds. Halflings. Horses...
Blump: Okay, okay. How about we find you something else to eat?
Spider: Why not eat dwarf? Put me down.
Blump: You can't eat the dwarf. He'll put you down when he's sure you won't try to eat him.
Spider: Only suck his insides out. Not eat his bones and fur.
Blump: You may not suck his insides out!...



This continued for a bit as Tumak wanted to convince the spider to be his friend, but Blump realized the spider's intelligence was too child-like to convince it of anything and felt bad about trying to trick it. Eventually, they fed it some bugs and rats they caught and the dwarf carried it all the way back to the Keep. There, the Corporal of the Guard refused to allow him to enter the Keep with it until it was properly caged, so he stood without while Ynohtna and Blumb went to the Provisioner and had him fashion a wooden cage for it. The Corporal checked the cage's strength and was convinced that it would hold for a while, but made Tumak promise to have a metal cage built for it right away.

So, the party marched back to the tavern for tales and ales surrounded by a gaggle of shrieking children, who kept a couple of arm's lengths away.

SirXaris


Last edited by SirXaris on Wed Jun 15, 2016 10:59 am; edited 4 times in total
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Argon
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PostPosted: Thu Feb 28, 2013 5:49 pm    Post subject: Reply with quote

That spider has a healthy appetite. bugs,birds, worms ok then halflings, horses, and dwarves. I wonder if the spider is one of Charlottes' children. Wink

Later

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PostPosted: Sun Mar 03, 2013 9:03 am    Post subject: Reply with quote

The only "future" problem I foresee is that spiders are a favorite food item of kobolds . . . creatures with a penchant for living in caves. all the more reason for them to attack your party. Wink

And fireballs work well against most Oozes. Of course, they work just as well against the Dwarves trapped within such Oozes too! Shocked

Mwahahahahahahahahahaha!
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