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Lanthorn
GreySage


Joined: Sep 09, 2009
Posts: 2408
Location: SW WA state (Highvale)

PostPosted: Sun Sep 16, 2012 2:29 pm    Post subject: Reply with quote

SirXaris wrote:

PCs available for this session included the following:

Vi'agra


Amusing names. I am waiting for Tam Pon, Con Dom, or E'rek Shun next... Wink

-Lan Thorn
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SirXaris
GreySage


Joined: Jul 26, 2010
Posts: 2375
Location: LG Dyvers

PostPosted: Sun Sep 16, 2012 2:48 pm    Post subject: Reply with quote

Lanthorn wrote:
SirXaris wrote:

PCs available for this session included the following:

Vi'agra


Amusing names. I am waiting for Tam Pon, Con Dom, or E'rek Shun next... Wink

-Lan Thorn


Yeah, they're young bachelors. rolleyes

But, that's hardly worse than some of my PC and NPC names. Cool For example:

Lord Dread Locks
Armand Hamner, the smith
Shan d' Lyre, elven fighter/wizard
Arohr Jhar, human barbarian (the cavalry captain's call to 'Forward, charge!' from Texas Across the River)
Happy

SirXaris


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SirXaris
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Joined: Jul 26, 2010
Posts: 2375
Location: LG Dyvers

PostPosted: Sun Sep 16, 2012 4:09 pm    Post subject: Reply with quote

Gnomes, Halflings, and Bugbears, Oh, My!

The following PCs prepared to make the trip back to the Keep after defeating the ancient skeletal laird in the ruins of the watchtower.

Lord Andoril Shieldheart - human Ranger;
Ash - half-elven Fighter;
Zeke - elven Ranger;
Vi'agra - halfling Barbarian.

Joseph Lyons' horse was packed with his own body as well as those of Andaven and Drago. In addition, the loot from the skeletal champion was lashed onto its back. Blump's riding dog bore the unconscious body of its master as the rest of the party began the trek back to the Keep. They simply took the most direct path back, which was to reverse their route getting here.



Their caution was rewarded this time as they spotted a smallish band of goblins just as it appeared they had been spotted in turn. Both groups moved into defensive positions and began to attempt to flank the other, though some distance still separated the two groups in the moderately dense forest. A few bowshots were exchanged and blood was spilled on both sides before the first hand-to-hand engagement began. Zeke, out on the party's left flank, engaged one splintmail armored and helmed foe while another more commonly-armored thug attempted to move around to flank him. Andoril spotted a third goblin moving in around Zeke and targeted it with his longbow. Surprisingly, these goblins seemed to be more formidable than those they had encountered previously. Eventually, Zeke managed to drop the leather-armored goblin after it gave him a viscious stab in the back from a flanking position and Andoril dropped the other one moving into such a position. Zeke continued to battle the splintmail-armored goblin while Ash traded shots on the opposite flank, Andoril put an arrow into a spellcaster he spied in the center, and Vi'agra charged an enemy archer blocking access to the spellcaster.

Zeke's elation at knocking the skilled goblin axeman down became surprise as the helmet came loose, exposing a shock of bright, blonde hair and an enormous nose. He immediately recognized his opponent as a gnome like the ones the party had briefly encountered before, but did not recall any so well-armored as this one in that other group. As he considered the implications of the revelation before him, he felt a magical pulse of energy that healed a portion of his wounds. Wondering about this, since Blump remained unconscious, he was caught flat-footed as all three small figures jumped to their feet and withdrew from the conflict at a shouted command from the center. He was able to identify another as a gnome and the third as a halfling. At the same time, the other assailants broke off their attack and withdrew as well.

A quick glance back toward Andoril and the overladen animals identified the real reason for their withdrawal. Andoril's shout drew the rest of the party's attention to their rearward as from the forest's shadows emerged about a half dozen giant-sized goblins. Though they crouched as they slid through the undergrowth, they appeared to be even larger than the more-than-man-sized gnolls they had encountered earlier. They carried huge shields, axes, morning stars, and spears and their armor was a conglomeration of bits and pieces of metal, leather, wood and other less-idenfiable materials. Despite their enormous size and poorly made accoutrements, they moved so stealthily across the forest floor as to make no sound.



Ash avoided the bugbear's advance by heading west, while Zeke, followed by Vi'agra, immediately fled south before them. Andoril was not so lucky, though. Three of the brutes passed him by to chase after Zeke, but when the other three stopped and surrounded him, he nearly despaired for his life. The PCs were somewhat confused, but mostly fearfully impressed at the quality of stealth being exhibited by these hulks. Their bodies seemed to slip through the brush of the forest floor like shadows, not disturbing the slightest branch while their enormous bare feet could be seen to tread the detritous-covered forest floor without kicking up a single dry leaf. Thinking quickly, Andoril, took a running leap over the back of Lyons' mount, landing on his feet before it. The move was so stunningly successful that the three bugbears who were about to jump him watched in astonishment as he grabbed the horse's reins and fled from them in pursuit of Ash, who had stopped as Andoril's apparent doom became obvious.

The four adventurers fled in two different groups back to the Keep and managed to out distance the bugbears chasing them. Later that evening, they encountered the group of seven gnomes and halflings at the tavern. After some initial bragging about who would have won the contest and accusations of who started the fight...
"We thought you were goblins!"
"Well, all you tall folk look like orcs to us!"
"I'm not one of the tall folk!" Vi'agra piped in.
"But, you look more like a goblin than we do, you mohawk-styling barbarian!"

... things were smoothed over when Szimlian, the Illusionist leader of the demi-human party, bought everyone a round of ale. He also admitted to the PCs that the bugbears had been his creation. "Of course," smirked the PCs. "We knew it all along!" Wink

After visits to the banker, the smith, the guildhall, various other merchants, and the barbican to collect the bounty on the goblin hands, the party was ready to head out again.



SirXaris


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Argon
Grandmaster Greytalker


Joined: Jul 10, 2003
Posts: 1232
Location: New Jersey

PostPosted: Mon Sep 17, 2012 5:19 pm    Post subject: Reply with quote

Goblin Paws!

How, many wishes do we get for each goblin hand? Wink

Halfling barbarian? His brother's are Vi'codin and Per'cocet! Laughing

Later

Argon
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SirXaris
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Joined: Jul 26, 2010
Posts: 2375
Location: LG Dyvers

PostPosted: Wed Sep 19, 2012 7:39 pm    Post subject: Reply with quote

Argon: The Keep pays a bounty of about 1 gp per hit die for proof of slain evil humanoids. They've told the party now that right ears will do from now on instead of hands.

The Spiderfen Grove and the Madman

Participating PCs
Ash - half-elven Fighter;
Zeke - elven Ranger;
Vi'agra - halfling Barbarian;
Blump - gnome Cleric;
Andoril - human Ranger;
Sara Lyons - human Paladin.

The party needed some time to rest and wanted to spend some of their hard-earned coin on new and better equipment. So, they spent half their time in the tavern and the other half sleeping it off over the next couple of weeks. Since few adventurers were available and willing to join them in their wanderings, they were elated when a message came from The Witch is Dead, Merchants', Mercenaries', and Adventurers' Guild to Ash informing him that travelling merchants selling war dogs had arrived with some to choose from. The rest of the group accompanied him to Fountain Square to see what merchant wares they might find.

They were not disappointed when they discovered that two different merchants had arrived with war dogs for sale. Andoril selected two of the three Wegwiur wolfhounds for sale from a merchant who had brought them down from the north.



Zeke purchased a wolfhound and a rotweiler from the Perrender merchant.



Drago purchased a riding dog (blonde mastiff).



Ash bought the last rotweiler from the same merchant. Blump was a bit miffed about not being the only one with a large, powerful canine companion any more, though he was still pleased with the power and loyalty of his companion and mount.



The others, however, felt quite confident that if their dogs proved as effective in a fight as had the corporals' dogs, the party's power would be doubled at the very least.

Answering a new summons from Abdiel, they were pleasantly surprised to be introduced to Joseph Lyons' sister, Sara Lyons. She was distraught over her brother's death, but was heartened to hear of his valiant fall from the mouths of witnesses to the event. She told the party that it was her desire to join them in order to continue her brother's work. She believed it was the will of Heironeous that she returned from adventuring in the south to her childhood home at this time for this very purpose. Abdiel filled in the fact that this warrior maiden was, in fact, a Paladin, since she was too humble to point it out herself. She was welcomed by all to join them on their next excursion.



Soon, the Captain of the Watch ordered them out again as they had enjoyed enough R&R to last a year, in his opinion. He asked them to make a walk-through of the Spiderfen Grove at their first opportunity since it had been a while since any patrols from the Keep had been that way. Thus, they crossed the ford on the Deepstil south of the Keep and turned east between the swamp and the Wood Elven realm. As they reached the narrowest portion of dry land between those two geographical features, they heard a loud crashing approaching them through the forest to the south. They held their ground and waited, not knowing what to expect. Out of the woods charged an ogre - a miniature giant at least eight feet tall, with a giant tree limb raised to use as a club. It charged directly at Ash, who stood his ground until the last minute, then dodged the swing of the club. The adventurers immediately set their war dogs upon the brute and the fight became fierce. Sara, Blump, and Viagra moved to join Ash and the dogs while Andoril and Zeke fired arrows into the giant. The ogre missed Ash, but two of the dogs were bloodied by his gigantic club and would have died were it not for Blump's curative magic. The ogre was brought low by the combined efforts of the party and they collected a small horde of coins from the large pouch on its belt.

Resuming their trek, they entered the Spiderfen Grove. It quickly became apparent that it was full of a wide variety of its namesake. Sure enough, they were soon set upon by two enormous versions of Wolf Spiders. A viscious battle ensued which left the spiders dead and the adventurers cracking their knuckles and flexing their muscles as none of them succombed to the poison the various bites inflicted on them had transmitted. Searching the forest floor in the area, they discovered the bones of a long-dead elf. His equipment was all rotted and rusted away except for some gold coins and a masterfully made longsword.

Finding no other threatening denizens in the small grove, they made their way north again to search for the Caves of Chaos. This was not yet to be, however.

Waiting for them in the woods was the Mad Hermit.



As they traveled through the forest, they saw him step out from behind a tree in their path. He smiled and told them they shouldn't have hurt his cat. Now, he said, they would have to pay. He was close enough that a charge by the PCs would just reach him and Blump couldn't resist. Against the shouted warnings of the rest of the party, Blump urged his riding dog into a leaping charge right at the diminuative pest. The others followed more cautiously, on the lookout for a mountain lion, which they suspected was ready to pounce on anyone unprepared for it. The hermit raised a crossbow and fired at the gnome as he charged, but the bolt was deflected by Blump's upraised shield.

Blump and his mount failed to note a shallow pit the hermit had dug and covered in the path. The riding dog crashed into it and Blump's riding skill failed him, sending him skidding across the ground to stop at the hermit's feet. The pit was shallow, so the dog took only minor damage, but Blump had a dagger plunged into his side before he could regain his feet. A second war dog fell into the pit as well while a third tried to circle the tree next to the hermit and was pulled up into the air by its hind legs as it tripped a snare. The hermit dodged a couple of arrows from the party and swung around the tree on a rope to slash at Ash, then climbed the rope up higher into the branches.

The mad hermit then ran dextrously from branch to branch, stopping to load and fire Lyons' stolen crossbow at his pursuers, who remained grounded. Eventually, the warriors' arrows proved a greater threat to the hermit than his bolts did to them, so he retreated to his hideout. The party was, however, very capable of tracking him now that the dogs had his scent. They ran into some painful traps, but caught the hermit and his cat in a tree. Blump charged up to the rather large tree, but couldn't reach the lowest limb 15 feet up. He did manage to give Ash a boost, though, as the Fighter took a running leap off of Blump's head to land on the branch on his feet. The hermit climbed higher and resumed firing bolts down at the party, but his mountain lion pet lept down and pounced on Ash. Well, it tried to do so. Ash fell backwards on the branch and kicked the cat over him, though it cost him a slash across his chest. The agile cat did not fall, but caught itself and turned to face the Fighter again. It immediately jumped right back at Ash and the two fought tooth and claw to sword while balancing on that strong, lower branch.

In the meantime, Zeke spied a camouflaged rope hanging from another tree and used it to climb into the branches. As the rest of the party returned missile fire at the hermit, Blump kept them from death's door with healing bursts of positive energy. Unfortunately, healing Ash was also healing the cat, who was doing more damage to the half-elf, so Zeke took it upon himself to assist. Climbing higher and jumping from his perch in a nearby tree, he swung over the cat and dropped upon its back. This incredible feat knocked the cat from the branch and zeke followed it to the ground. Landing upon it again, he plunged his new sword into its back and slew it where it lay. Screaming in fury, the hermit quickly climbed down to attack Zeke, but the party surrounded him and ended his madness permanently.

A quick search of the area discovered Ginger, hobbled and grazing contendedly at the edge of a nearby pond. Vi'agra was ecstatic! This is why he had come in the first place. A more extensive search eventually discovered a buried box with a few magical potions while the hermit's body gave up magical leather armor and a magical dagger, though they would need to return to the Keep before Gelinjay, the elven Fighter/Wizard Advisor to the Castellan, could Identify either for them.

They were not, however, ready to return to the Keep.

SirXaris


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Mystic-Scholar
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Joined: Oct 06, 2008
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Location: South-Central Pennsylvania

PostPosted: Thu Sep 20, 2012 4:04 pm    Post subject: Reply with quote

Not to mention the fact that, in a tight spot . . . dogs make good eating! Evil Grin
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SirXaris
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Joined: Jul 26, 2010
Posts: 2375
Location: LG Dyvers

PostPosted: Sun Sep 23, 2012 8:33 pm    Post subject: Reply with quote

Mystic-Scholar wrote:
Not to mention the fact that, in a tight spot . . . dogs make good eating! Evil Grin


Ogres and hobgoblins seem to think so... Wink

They're only goblins!

Participating PCs
Ash - half-elven Fighter;
Burg - dwarven Fighter;
Vi'agra - halfling Barbarian;
Zeke - elven Ranger;
Lord Andoril Shieldheart - human Ranger;
Blump - gnome Cleric;
Sara - Female human Paladin;
Mahi - human Rogue.

The group traveled north along the west road with the Goblin Run trickling south alongside. As they approached the point at which the stream emerged from the forest west of the road and turned south, they noticed a small pallisaded watchpost on the opposite side. They had passed this spot on the road numerous times before without noticing such a construction, but it appeared to have been abandoned for several months, at least.



As they approached the open west gate, they saw a handful of orcs within. Two were shot down before they were aware of the approach of the party, but the others ran into the two-story tower and barred the door. Arrow fire came from an arrow loop on the upper floor and the Rangers returned fire (though their intent was really only to keep the shooter occupied while the others battered down the barred door. This they accomplished soon enough and Vi'agra was the first in the building and up the ladder to the second floor. Nothing appeared to be in the first floor room but a table and chairs, but an axe-wielding orc chopped at the Barbarian's head as it emerged above. Dodging the blow, Vi'agra jumped into the fray and brought his opponent low. The one at the arrow loop, dropped his bow and turned to face the halfling, but Ash beat him to it and defeated the last orc in the structure.

Being within the pallisade again for the first time since the previous summer, Blump was now able to recall that he and his initial adventuring companions had built it as a forward base from which to make forays against the Caves. Interestingly, he still couldn't recall the location of the Caves themselves. The party reasoned that they must be close for several reasons, inlcuding the fact that the magical forgetfulness obviously extended to the spot at which the pallisade stood. Searching the forested hills nearby, they fought their way through thickening underbrush until they spied a mostly clear ravine through the trees ahead. The ravine was pockmarked with numerous caves and thick copses of trees and brush dotted it in various places. The ravine itself seemed to be the source of the Goblin Run, which trickled past their feet out its wide end.

Returning to the pallisade, they cleaned it up a bit and left Ginger and Blump's riding dog with plenty of fodder. They planned to acquire some netting to cover the small fort as Blump was now able to remember that the rotten remains of what they found had been erected by his earlier party for protection against something dangerous, though he still could not remember what. They made their way back to the ravine and, after some discussion, chose to enter the closest cave on the left. Or, rather, Blump chose to charge in when the others hesitated too long for his liking.

Fortunately, Blump ran into no enemy blades. Unfortunately, he broke a trip wire that set some small bells ringing. The party followed Blump into the entryway to see a torch burning at a four-way junction of passageways. As they debated their choices, they were assaulted by a dozen goblins - six from the west and six from the east. These were easily defeated, but another group of about 12 goblins followed the first from the west. As they battled this group, another half-dozen attempted to sneak up on them from the east. Vi'agra managed to battle his way through the larger group and into a large guard room. There, he watched as two goblins opened a secret door in the far corner and hefted a sack of coins through it while yelling "Bree yark!" in the goblin tongue. He remembered that a wizened old-timer in the Keep's tavern had told him this meant 'We surrender!', but his goblin-speaking companions were back near the entrance, so he couldn't check.

His uncertainty was abruptly brought to an end as an ogre emerged from the open secret door, took its surprisingly well-made great sword in a practice swing before him, bellowed its battle cry, and charged the diminuative copy before it. Vi'agra wasn't about to run away, so he met it blade to blade.



The rest of the party was tied up battling a small horde of goblins back in the entrance to the complex, but Vi'agra was not worried about being cut off from help or being surrounded. His mastiff was tearing apart the few goblins that hadn't backed off when the ogre entered the room and he was, after all, a giant-slayer, wasn't he? And, he was wielding the magical bastard sword of the ancient skeletal lord. He delivered a vicious cut to the ogre's thigh and dodged its first decapitating blow. The ceiling was too low for it to make any overhand swings, so the halfling didn't have to worry about making any overhand blocks. With all these advantages, his brain continued to register surprise for a few more seconds after that enormous blade with a strange bone skull carving embedded in the hilt severed his torso from his legs. (The ogre rolled a 40 point critical hit Confused ) His faithful mount immediately harrassed the ogre in an attempt to protect the body, but the ogre made short work of the noble dog as well.

The ogre and a few more goblins then rushed out to face the rest of the party. The ogre waded into the middle of the fray and flailed about with that giant sword. It fought ferociously, knocking a couple of dogs and adventurers down, but being flanked on all sides, it found itself outmatched and fell to the party's blades and arrows. As the party caught its collective breath, Ash ran to Vi'agra's body, but saw another horde of goblins coming from a western passage toward him. This horde was led by two insanely evil-looking worgs and Ash had no time to drag Vi'agra's body away. The best he was able to do was to grab the magical blade the Barbarian had weilded - as a memento, if they could not eventually retrieve his body. Razz

Racing back to the entrance to warn his comrades, they hurriedly prepared to face this next assault. The two worgs bounded down the hallway, over the heads of the nearest party members, and into flanking positions as the goblins rushed up behind them. A goblin shaman froze Blump in place as he charged and the goblin chief delt some damage to the ugly dwarf invading his home. As the bodies piled higher, the shaman and the chief bolted for safety back the way they had come. The party finished off the others and the worgs who led them, then rested a few minutes while they healed their wounds and caught their breath. During this break, they kept a close eye on the east and west passageways. They heard the goblins industriously working down the west passageway just out of their visual range and they had twice been snuck up on by smaller bands from the east. The southern passage was a dead end with no exits that they had been able to discover.

To be continued...

SirXaris


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Lanthorn
GreySage


Joined: Sep 09, 2009
Posts: 2408
Location: SW WA state (Highvale)

PostPosted: Tue Sep 25, 2012 3:17 pm    Post subject: Reply with quote

You have me wanting to pull out my old module and reread all the cavern entries now, SX. Happy I DO recall the 'Bree yark!" entry and that it summoned forth the ogre...after payment was made. Cool


I'm interested to see what, if any, adjustments you have made. I don't recall worgs in the goblin lair, so you must be using a different and more updated version of the module...

-Lanthorn
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SirXaris
GreySage


Joined: Jul 26, 2010
Posts: 2375
Location: LG Dyvers

PostPosted: Tue Sep 25, 2012 7:32 pm    Post subject: Reply with quote

Lanthorn wrote:
You have me wanting to pull out my old module and reread all the cavern entries now, SX. Happy I DO recall the 'Bree yark!" entry and that it summoned forth the ogre...after payment was made. Cool


"Bree Yark!" is a classic. Smile

Quote:

I'm interested to see what, if any, adjustments you have made. I don't recall worgs in the goblin lair, so you must be using a different and more updated version of the module...


Nope, no worgs in the original. Remember, I updated this module with the Pathfinder rules. However I previously added appropriate opponents during each of the other editions of the game as well. Worgs, a shaman, and a leader with a couple levels in Rogue were added to the goblin tribe. The other tribes in the Caves area enjoy similar upgrades to their power, though I don't want to give any specifics now as my players read this and haven't encountered the others yet. Wink

SirXaris
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Lanthorn
GreySage


Joined: Sep 09, 2009
Posts: 2408
Location: SW WA state (Highvale)

PostPosted: Tue Sep 25, 2012 7:52 pm    Post subject: Reply with quote

Aaaahhhhh....glad you mentioned that you have prying eyes among your players. I will keep my mouth shut and will mention specifics about the module (I am assuming they don't have a copy of it) and its encounters by PMing you instead...

Sssssshhhhhh...tis a secret! Wink

-Lanthorn
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Mystic-Scholar
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PostPosted: Tue Sep 25, 2012 10:02 pm    Post subject: Reply with quote

Well, so much for the halfling arrogant enough to call himself a "Giant Slayer!"



Mwahahahahahahahahaha!



*Told you dog was considered "good eating!"* Wink
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SirXaris
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PostPosted: Wed Sep 26, 2012 11:07 am    Post subject: Reply with quote

If you don't have time for the best laid plans, charge!

Participating PCs:
Ash - half-elven Fighter;
Burg - dwarven Fighter;
Zeke - elven Ranger;
Blump - gnome Cleric;
Sara - female human Paladin.

Zekiel (Zeke)


Ash Ole


When they were ready, they advanced cautiously down the westward-leading passageway. Shortly, they discovered that the goblins had erected a hasty barricade of barrels, boxs, and a table that stood about three feet high - only their spears and heads could be seen poking out from above it. Well, a three foot wall is not much for a human to jump, but they tried to trade missile fire with the mass of humanoids first. This was proving disadvantageous to our heroes, however, as they had little protection compared to the goblins' miniature parapet. So, Zeke took it upon himself to crash the gate, as it were. He rushed the barricade, lept onto it, and jumped over the heads of the spearmen to land amidst (and on top of) several of the bowmen and crossbowmen. He did take several cuts during this manuever, but managed to crush a crossbowman and strike down another wielding a shortbow at the end of his agile charge. Taking a glance down the passageway into which he had jumped, he noticed that after running south 20 feet it turned east out of his line of sight. Now, he was surrounded, cut off from his own reinforcements, and unaware of what more may come from around that corner.


Blump was never one to hold back and followed Zeke's lead. Unfortunately, a three foot high barricade is a bit more of a challenge for a gnome than it is for a half-elf and his foot caught on the edge of a barrel and he sprawled on top of the wall and was immediately targeted by numerous goblin spears. Sara was not daunted, though, and duplicated Zeke's leap right over the back of the prostrate gnome. Landing atop more of the gremlinoids, she gained her feet and joined the slaughter. Burg and Blump attempted to follow their compatriots over the wall, albeit more slowly and Ash kept a lookout down the eastern passage to prevent another ambush. Zeke seemed to be in a bit of trouble and Ash was frustrated at not being able to attack anything, so glory got the better of wisdom and he tried to shoot one of the goblins flanking Zeke - a goblin whose head he could only just make out over the barricade, past Blump's body, and engaged in combat with Zeke. It didn't take an Oracle to predict the catastrophe this scenario set up. His aim, though true, unfortunately hit Zeke as he pivoted, unaware of the incoming missile. Striking him in the side, it felled the brave Ranger in the midst of his foes.


Though the goblins fought ferociously, they were no match for the adventurers once Burg and Blump surmounted the barricade. When that happened, they began to fall like flies to the three goodly warriors. Ash rushed up when the field was mostly cleared and administered a healing potion to Zeke and the five of them defeated the goblin shaman and chieftan, who were the last standing. After making sure all were truly dead, Blump called forth a few healing bursts of positive energy to bring the party back to health.

Participating PCs:
Ash - half-elven Fighter;
Zeke - elven Ranger;
Sara - female human Paladin;
Lord Andoril Shieldheart - human Ranger

Lord Andoril Shieldheart


After collecting goblin ears and looting the bodies, they explored further westward in the tunnel complex. They discovered the shaman's room, another guard room, and a common room, but took some time searching through a room full of various merchant goods. None of them seemed to be of any special quality, in fact, most were no longer fit for human consumption. During their search, they were surprised to see a secret door open and four hobgoblins emerge from it. The hobgoblins seemed equally surprised to find the party there and drew their weapons for a fight. It didn't last long. As the party stepped through the secret door, they saw a long hallway from which two crossbow bolts came at them. They charged and made short work of their hobgoblin assailants.

To the north was another storage room while the southern turn at this T intersection led up a long flight of stairs. At the top of the stairs were the hobgolbin chief's bodyguards. The PCs charged up and took them by surprise, but discovered that they had reinforcements in adjoining rooms. Not only did more bodyguards emerge from a door in the southern wall of this guardroom, but the chief himself and his two powerful sons joined the fray from a door in the west. This battle nearly proved fatal to Ash as he and his war dog were cut off when the hobgoblins made a push toward the stairs. Ash and his canine companion fell, bleeding while Sara, Zeke, and Andoril struggled to avoid being bullrushed down the stairs. Though he was pushed back a ways, Zeke managed to hold his ground at the top edge of the stairs, but Andoril and Sara were shoved, tumbling down past him. In order to avoid being flanked, Zeke chose to withdraw down the stairs as well.

The battle raged in the staircase until the hobgoblins were slain. Rushing back to the top, the victors were in time to save Ash from bleeding to death, but not his war dog. Another potion of healing and Ash was, at least, ambulatory. They decided to camp in the chieftan's room, which they discovered behind the east door. They scouted a short passage through two secret doors that ended in a large room full of arms and armor of various kinds. They claimed some of the best, most useful equipment and returned to their camp. Setting various traps and building a wall of hobgoblin bodies in the secret passageway, Ash decided to build a small war engine. Using two barrel tops as wheels and a spear shaft as an axle, he fashioned a small cart, or wheelbarrow, out of wood from the chieftan's furniture. Atop this cart, he fixed five spears pointing forward and a handle for pushing it in the rear. This, he left at the bottom of the staircase to use against assaailants from the goblin storeroom.

After sleeping through the night without incident, the hobgoblins apparently had prepared to retake their lair. The party listened intently at the loud noises coming from the staircase, but remained back to try to ambush the attackers. When the attack came, the traps worked well, but the hobgoblins coming up the stairs led with the spear cart that Ash had spent all that time fashioning. Attempting to run around behind it, Ash found himself unable to dodge it completely and suffered some slashes to his midsection. With the help of the other traps and pre-loaded crossbows set at the ready, this counter-attack was beaten off as well. All but one of the retreating hobgoblins was cut or shot down, but the party called off their pursuit when it became apparent that more heavy crossbow-wielding hobgoblins were positioned around every corner to cover any retreating allies.

And, stop. Almost caught up again. Smile

SirXaris


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SirXaris
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PostPosted: Wed Sep 26, 2012 11:07 am    Post subject: Reply with quote

Sorry for the double post. Confused

SirXaris


Last edited by SirXaris on Mon Oct 01, 2012 1:29 pm; edited 1 time in total
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Mystic-Scholar
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PostPosted: Wed Sep 26, 2012 12:58 pm    Post subject: Reply with quote

Poor Zeke! Sad

Are we sure Ash isn't an enemy agent? Confused


Mwahahahahahahaha!

Evil Grin
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Argon
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PostPosted: Wed Sep 26, 2012 10:24 pm    Post subject: Reply with quote

The heck with Zeke! What about Ash's poor war dog? Cry

Later

Argon
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PostPosted: Thu Sep 27, 2012 4:32 am    Post subject: Reply with quote

What part of . . .

Mystic-Scholar wrote:
*Told you dog was considered "good eating!"* Wink


. . . did you not understand? Confused

The hobgoblins are going to allow the PCs to escape, just so that they'll come back with more war dogs! Evil Grin

Mwahahahahahahahaha!
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Lanthorn
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PostPosted: Sat Sep 29, 2012 2:19 pm    Post subject: Reply with quote

I gotta know...What levels are these characters?

For the record, I did manage to locate my old, but surprisingly intact, copy of this module and perused it fully. WOW...lotsa memories there, but not sure how often I ran that module back in the 80s. Heck, I was still an utter neophyte DM back then, although with all my queries, you guys may think I still am! Laughing

Keep writing, SX.

-Lanthorn
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SirXaris
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PostPosted: Sat Sep 29, 2012 3:10 pm    Post subject: Reply with quote

Lanthorn wrote:
I gotta know...What levels are these characters?

For the record, I did manage to locate my old, but surprisingly intact, copy of this module and perused it fully. WOW...lotsa memories there, but not sure how often I ran that module back in the 80s. Heck, I was still an utter neophyte DM back then, although with all my queries, you guys may think I still am! Laughing

Keep writing, SX.

-Lanthorn


Blump is a 3rd level Cleric. He's my son's PC from an earlier adventure. Half of the others are 2nd level now, while the ones that don't play much are still 1st, but very near 2nd.

I'll add more soon. :)

SirXaris
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PostPosted: Sat Sep 29, 2012 3:53 pm    Post subject: Reply with quote

OMG! Shocked

No wonder they all keep dying! Evil Grin Laughing
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SirXaris
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PostPosted: Sat Sep 29, 2012 4:23 pm    Post subject: Reply with quote

Mystic-Scholar wrote:
OMG! Shocked

No wonder they all keep dying! Evil Grin Laughing


To be honest, the dying of PCs has slowed down somewhat as the players have gained experience and their PCs have leveled up. Smile

SirXaris
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PostPosted: Sun Sep 30, 2012 1:30 pm    Post subject: Reply with quote

Bah! Humbug!

Wait until they run into the Undead Beholder! Shocked Evil Grin

(To borrow from the sword Stormbringer -- I am ever a thousand more times evil than thou art!)

Mwahahahahahahaha!
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Argon
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PostPosted: Sun Sep 30, 2012 9:36 pm    Post subject: Reply with quote

Hey,

Ralphie knows weapons are dangerous. (A Christmas Story, be careful kid, you'll shoot your eye out.) Wink

So death is a reality in this campaign. Surprised Razz

Though I'm enjoying the story so far. As long as, we don't get a replacement character, whose a priest of Pelor, named Pri-losec! Laughing

Awaiting the next installment.

Later

Argon
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PostPosted: Mon Oct 01, 2012 10:27 am    Post subject: Reply with quote

Argon wrote:
. . . a priest of Pelor, named Pri-losec!


Hey! That guy's appearing in my next story! Shocked

Sheesh! rolleyes
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PostPosted: Mon Oct 01, 2012 2:57 pm    Post subject: Reply with quote

Sorry for the delay. I need to get caught up or I'll forget even more of what happened.

It worked against the goblins!

Participating PCs:
Ash - half-elven Fighter;
Zeke - elven Ranger;
Sara Lyons - female human Paladin;
Thane (Thizzle) - human Cleric

Thane



Advancing cautiously down the corridors of the hobgoblin lair, the party explored the kitchen/common room and a dead-end passageway that showed signs of recent work to extend it. Bypassing a door to the north barred on this side, the party turned a few corners and found themselves in a long tunnel with a hobgoblin-manned barricade at the far end. Another tunnel meandered south from this junction.

Trading shots with missile weapons proved fruitless as the hobgoblins were well-protected behind their improvised parapet. So, Ash, Thane, and Sara charged. Crossbow bolts flew past or clanged off their shields as they raced forward. First to the wall was Ash. He planned to pull an 'Aragorn before the Black Gates of Mordor', but only managed to deflect two of the four halberds interposed between him and the wall. He took a nasty cut from one, but slammed his body into the barricade of tables, boxes, and barrels between himself and his adversaries. Unfortunately, all that accomplished was that he bounced off and had to try to climb over it. Thane had no more luck with his attempt. Sara, however, decided to climb atop the wall, rather than slam into it in a futile attempt to crash through it. Her triumphant surmounting of the barrier was not to last, however, as the temporary Queen of the Hill was immediately cut down by halberd and bolt and collapsed into a bleeding heap atop it.

Ash and Thane then attempted to clamber over the obstruction, but only succeeded in being pierced by many sharp objects wielded by the defenders behind it. Ash fell to the ground bleeding while Thane stumbled and fell beside him. Realizing his peril, Thane pulled his tower shield over himself as he fell and feigned death.

Meanwhile, Zeke decided to check out the southern passageway while his companions were making their ill-fated charge. He descended into what was apparently a prison and torture chamber. There, he discovered several humans, an orc, and a gnoll chained to the walls amidst various devices of pain. He ended the lives of the gnashing gnoll and the unconscious orc and freed the humans. They explained that they were a travelling merchant, his wife, and two of their guardsmen.

As Zeke was exploring the prison, the hobgoblins, thinking they had the advantage, stormed over the barricade. Some ran past the downed adventurers to find the lone intruder they had seen head south while others stayed to coup de grace the three who had fallen before their defensive position. When Thane realized what was about to happen, he clambered to his feet among the hobgolins and whaled about with abandon. Zeke heard the hobgoblins running down the hallway toward him, but had no extra weapons or armor to loan to the two guardsmen. There were, however, many knives and daggers laying around the torture chamber that they could make use of.

While Thane battled the few that had remained to finish him and his friends off, he took an opportunity to channel positive energy. This healed one of his opponents, but healed himself and his friends so that they didn't bleed to death. Zeke fought several hobgoblins hand to hand while the two guardsmen stood behind him and hurled daggers past his head. They survived long enough for Thane to join them. Unfortunately, he was being chased by the last of the hobgoblins over the wall - the two torturers, who had taken over leadership of the tribe once all the others with leadership potential had been killed.

Thane and Zeke blocked the hallway and met the remaining eight or so hobgoblins head to head while the guardsmen continued to take opportunistic shots with the pile of daggers they had collected. The hobgoblins were losing this confrontation until the torturers reached combat. One had a large axe and managed to cut Thane down.


It was brought low itself, however, leaving only a single hobgoblin and the second torturer. This one wielded a longsword in one hand and a whip in the other.


It caught Zeke about the ankles, pulled him off his feet, and followed up with a downward thrust of his sword, which Zeke barely survived. More unfortunately for Zeke, not only had Thane fallen, but one of the guardsmen had dropped a dagger onto his foot and fallen unconscious from the pain while the other was cut down by the remaining hobgoblin. Thinking fast, Zeke freed himself from the whip's entanglement and focused his next attack at the lesser hobgoblin warrior, hoping that he could take it out quickly so to prevent either remaining creature from flanking him. His decision was wise as he successfully ended the threat that hobgoblin presented and turned to face the final enemy.

Battling desperately with the merchant's wimpering and his wife's cries of encouragement ringing in his ears, Zeke jumped the strikes of the whip and ducked the swings of the sword. He responded to those assaults more skillfully than his opponent and eventually wore the creature down. When the battle was over, Zeke poured the party's last healing potion down Thane's throat. Thane rose and channeled more positive energy to bring all party members, and those they had rescued, to walking health.

They went back to the hobgoblin's armory and equipped the guardsmen sufficiently, then checked out the secret storage room. There, they found better goods than what had filled the goblin's storage and the merchant exclaimed that much of his own merchandise was right here! It took some convincing, but the merchant finally agreed only to take what he and his guardsmen could carry in their arms and return with the PCs to the Keep. This they did without incident.

Upon arrival, they made their report to the Captain of the Watch, as usual, turned in the humanoid ears for the bounty, and enjoyed themselves with the locals at the tavern - telling tales, having their drinks paid for, and receiving thanks from the commoners and soldiers alike. Soon, they were summoned by The Witch is Dead where they found themselves the recipients of a 100 gp reward for the merchant's rescue (when they inquired, they discovered that this reward is paid by the guild out of the dues paid to date by each member) and were awarded a dues-free membership for the next year. The merchant and his wife personally presented the PCs with a magical dagger and invited them to dinner in their apartment before they left the Keep again.

Next up - Orcs!

SirXaris

Preview - Two new characters:

Clami Dia - human (Touv) [Urban] Barbarian - Drago's and Vi'agra's mentor (Brought to the Flanaess as a slave, but escaped and grew up on the streets of a city) and;

Tratumal - human Monk (next incarnation of Holt and Swan...).


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PostPosted: Mon Oct 01, 2012 6:40 pm    Post subject: Reply with quote

Another Barbarian and a Monk. Think these guys are ever going to figure out that they need a Magic user? Confused

Good story thus far, Sir Xaris. Look forward to reading more. Cool
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