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    Canonfire :: View topic - Thieves in Verbobonc
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    Thieves in Verbobonc
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    Journeyman Greytalker

    Joined: Sep 22, 2012
    Posts: 157
    From: luseland, sask

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    Tue Oct 16, 2012 4:50 am  
    Thieves in Verbobonc

    I downloaded a description and map of Verbobonc. It is completely awsome but i am confused about thievery. Does this city have a thieves guild? I don't see one in the description.
    GreySage

    Joined: Aug 03, 2001
    Posts: 3310
    From: Michigan

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    Tue Oct 16, 2012 7:18 am  

    WG8 mentions some thieves and brigands, but no formal guilds. The "bad guys" are cultists of Iuz and the Cult of Elemental Evil. Vecna Lives! mentions a cult of Vecna in the city. There are also Rhennee.

    You could invent a thieves' guild for Verbobonc if you wanted, but I like the idea that not every city has one. Verbobonc is primarily lawful and good, so it seems less likely to have a formal guild of thieves than many other towns.

    A guild of gnomish thieves, like the mouseburglars and vanishers from The Complete Book of Gnomes & Halflings, might be an interesting addition given the city's heavy gnome population.

    Oerth Journal #8 presented a mostly human thieves guild in Verbobonc called the Owl's Talons. It's not "canon" but if you like the idea, you should download the issue; there's quite a bit of detail.
    Journeyman Greytalker

    Joined: Sep 22, 2012
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    From: luseland, sask

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    Tue Oct 16, 2012 8:04 am  

    thanks rasgon. You got some good ideas. I kinda like that no guild idea in verbobonc. My problem comes from the boys leveling up. With no guild the thief cannot do it in verbobonc. He is a gnome from Pricipality of Ulek and started out in a thieves guild down in Gryrax.
    Maybe he could be trained in the Kron hills? The party rescued the gnome and got the iron ring. Like most things in the world of DnD the possiblities are endless.
    We are playing friday night so i better get my **** together. thanks again.
    GreySage

    Joined: Aug 03, 2001
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    From: Michigan

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    Tue Oct 16, 2012 8:18 am  

    mcneilk wrote:
    With no guild the thief cannot do it in verbobonc.


    Does he need a guild for training, or can he just take lessons from an independent thief of higher level?

    If you need a guild, go get Oerth Journal #8 here.
    Grandmaster Greytalker

    Joined: Jul 09, 2003
    Posts: 1361
    From: Tennessee, between Ft. Campbell & APSU

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    Tue Oct 16, 2012 9:42 am  

    mcneilk wrote:
    ...I kinda like that no guild idea in verbobonc. My problem comes from the boys leveling up. With no guild the thief cannot do it in verbobonc...

    Maybe he could be trained in the Kron hills...


    -A lack of a guild would make finding a mentor harder but not impossible. Adventure hook?

    A Thief wouldn't neccessarily have to be a "thief" either. A scout based anywhere in Verbobonc or the Kron Hills or the Gnarley would do.
    Journeyman Greytalker

    Joined: Sep 22, 2012
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    From: luseland, sask

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    Tue Oct 16, 2012 2:41 pm  

    rasgon wrote:
    mcneilk wrote:
    With no guild the thief cannot do it in verbobonc.


    Does he need a guild for training, or can he just take lessons from an independent thief of higher level?

    If you need a guild, go get Oerth Journal #8 here.


    Looked through the journal and didn't see it. I will check out the other journals. Of note i found some great information. The church of Trithereon sounds outstanding with its mosaic on the ceiling. Did davinci do it? Is our own davinci really from oerth trapped in a world of muggles?
    GreySage

    Joined: Sep 09, 2009
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    From: SW WA state (Highvale)

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    Tue Oct 16, 2012 3:13 pm  

    Here's my 2e plug...get your hands on the "Complete Guide to Thieves" if you like, as it's a good sourceguide (technically, it may be considered 1e, but let's not split hairs). Wink

    Not all Thieves' Guilds need to be of the shady variety. Some could have a front of legitimacy, serving various 'legal' avenues, such as trade and commerce, and either work with OR against the local Merchant's Guildhall. There are many types of rogues in this world, from beggars and pickpockets to thugs, assassins, and con artists. All alignments, save Lawful Good, are permitted, allowing a wide variety of archetypes to exist among this class.

    -Lanthorn
    Journeyman Greytalker

    Joined: Sep 12, 2005
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    Tue Oct 16, 2012 9:06 pm  

    Lanthorn wrote:
    Here's my 2e plug...get your hands on the "Complete Guide to Thieves"
    -Lanthorn


    I'd second this. Regardless of edition, this is a brilliant sourcebook on thieves guilds and it even has a random generation system for creating a guild within any community if you like that sort of thing (which I do - I love random tables for anything). The random system can throw up some brilliant adventure hooks and inspiration. If you can't find a hard copy, get the download when Wizards start re-releasing their back catalogue.
    GreySage

    Joined: Aug 03, 2001
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    From: Michigan

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    Wed Oct 17, 2012 3:20 am  

    Quote:

    Looked through the journal and didn't see it. I will check out the other journals. Of note i found some great information.


    It's definitely in #8. Try searching the PDF for Owl's Talons. There's some more on the. Verbobonc region in #9, but all the thieves guild stuff is in 8.
    Journeyman Greytalker

    Joined: Sep 22, 2012
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    From: luseland, sask

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    Wed Oct 17, 2012 6:24 am  

    rasgon wrote:
    Quote:

    Looked through the journal and didn't see it. I will check out the other journals. Of note i found some great information.


    It's definitely in #8. Try searching the PDF for Owl's Talons. There's some more on the. Verbobonc region in #9, but all the thieves guild stuff is in 8.


    the owl's talon guild is in Hochoch which is also described in the #8. I did peruse some of #9 and a few later journals. Some great artwork on the covers. Wish i had more time to read all these things but i gotta go to work. thanks
    Apprentice Greytalker

    Joined: Sep 20, 2012
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    Wed Oct 17, 2012 9:13 am  
    Thieves Guild in Verbobonc

    As previously mentioned, not everywhere has to have an 'overt' Thieves Guild but in some towns & cities I have sited Thieves Guilds within outwardly respectable(ish) organisations such as 'Detective Agencies' or even Inns - dig deep enough and ask the right people the right questions and PCs will probably find someone who knows someone who can put them in touch with who (or what) they are looking for.
    Cool
    Journeyman Greytalker

    Joined: Sep 22, 2012
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    From: luseland, sask

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    Wed Oct 17, 2012 10:12 am  

    As far as the thief being trained i am thinking i will have an npc in Etterbroek. So its lunch and i am reading Oerth Journal #9. Trying to figure out where to make somewhere the thief can train. Etterbroek is on the way. Lets read on that town.

    Let me preface this with something i had been considering since we last gamed. The party had defeated Lareth but had not got to the ghouls. So while they are gone i needed something to move in that they would have to battle when returning to the moathouse. I thought the bodies could bring in some wolves on the upper part but i wanted something nastier in the dungeon. Nothing in MM or MMII so i dig out the Fiend folio and have a look. The ettercap catches my eye but as far as storyline what the heck would an ettercap be doing here?

    As i begin to read the journal on Etterbroek i learn the name is derived from the ettercaps roaming the area. To much drinking beer from aluminum cans means i don't remember what an ettercap is. Not in MM or MMII. Low and behold it is the very monster i was gonna put in the moathouse. I love it when a plan comes together intentional or not.
    GreySage

    Joined: Aug 03, 2001
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    From: Michigan

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    Wed Oct 17, 2012 10:53 am  

    mcneilk wrote:
    the owl's talon guild is in Hochoch which is also described in the #8.


    Oh! You're totally right. Sorry! I wasn't paying close enough attention to which part of the issue I was looking at.

    I guess no one's developed a thieves guild for Verbobonc. You're on your own!

    You could always have him train with the Rhennee. He would have to somehow earn their trust, though.

    "Nib's Importers" could secretly be a black market fence.
    Master Greytalker

    Joined: Aug 09, 2001
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    Fri Mar 01, 2013 9:32 pm  

    When I developed all that Verbobonc stuff, it was before some of the other things that eventually came out. I believe I started even before Fate of Istus, which really was the first time we had serious Verbobonc info in a canon source. Anyway, the map came from a book I found at college, and the funny thing is, when I saw it, I though, "Holy crap! That's Verbobonc!"

    Anyway, I never considered a Thieve's Guild. I had a very active Thieve's and Assassins Guild in Dyvers, which pretty much covered Verbobonc as well. Gremag, the assassin in Hommlet, originally came from Dyvers, IMC. He had been driven from the city for taking a job assassinating a fellow assassin. I guess that was frowned upon. I had envisioned him starting a Guild in Verbobonc eventually.
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