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Apprentice Greytalker
Joined: Aug 05, 2005
Posts: 8
From: Columbus, Nebraska
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Tue Sep 06, 2005 2:47 pm
Greyhawk Modules
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1. S-1 Tomb of Horrors
2. S-4 The Lost Caverns of Tsojcanth
2. Q1 Queen of the Demonweb Pits
2. T1-4 Temple of Elemental Evil
2. N1 Against the Cult to the Reptile God
2. G3 Hall of The Fire Giant King
2. S3 Expedition the The Barrier Peaks
2. S2 White Plums Mountain
2. L1 The Secret of Bone Hill
2. WG6 Isle of the Ape
All of the 1st edition modules are great.
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Apprentice Greytalker
Joined: Jul 22, 2005
Posts: 113
From: Orland Hills, Illinois
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Sun Apr 30, 2006 10:19 pm
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1.S3 - Expedition to the Barrier Peaks This one was the greatest shock value to my players and they will never, ever forget the vegepygmies!
2.D3 - Vault of the Drow - The characters caused a civil war to get past the city! That was a long, long, long fight...
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Apprentice Greytalker
Joined: Jan 17, 2002
Posts: 25
From: Kenosha, WI
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Tue Jan 09, 2007 11:25 pm
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just for the record...
1. A1 Slave Pits of the Undercity
Simple module. Best memories.
2. G3 Hall of The Fire Giant King
Another simple adventure that took everything we had to defeat it.
3. T1-4 Temple of Elemental Evil
Many weeks of great fun. Died plenty.
4. I2 Tomb of the Lizard King
DM'd this one many, many time.
5. S4: Lost Caverns of Tsojcanth and WG4 The Forgotten Temple of Tharizdun
More death, more triumph.
6. B1 In Search Of The Unknown and B2 Keep on the Borderlands
The two that started it all way back when. Great fun.
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Apprentice Greytalker
Joined: Jul 27, 2001
Posts: 51
From: Wollongong, Australia
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Tue Mar 27, 2007 9:21 pm
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My all-time favourite is B1 In Search of the Unknown. The design and adaptability is just beautiful.
The best experience (the most fun to DM and for the players) for whatever reason was L2 The Assassins Knot. The players were pretty dense about what was going on though.
Also fond of Greyhawk Ruins and Lost Caverns of Tsojcanth.
I ran quite a few groups through Tomb of Horrors and none survived. One group found the hidden tomb but got wasted by the demilich. Just as well - didn't want to see how they fared getting past the traps back to the start!
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Journeyman Greytalker
Joined: Aug 12, 2001
Posts: 188
From: Hanover Park
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Thu Mar 29, 2007 10:25 am
Ahem
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Hi all,
Also see http://www.canonfire.com/cf/modules.php?name=Forums&file=viewtopic&t=2222
Asking for favorite modules and favorite AD&D modules is basically the same thing in most cases...
~Scott "-enkainen" Casper
Yak-Men don't beat dungeons, they stock them!
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Apprentice Greytalker
Joined: Jul 15, 2003
Posts: 100
From: Orktown, Manitoba, Canada
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Wed May 09, 2007 6:35 pm
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Well, easily, the most fun I've ever had playing a module was D1-2 Descent Into The Depths of the Earth. It almost killed my favorite character. A close second comes to the G1-3 series.
Most fun DMing a module ever, has to be U1-U3, the Saltmarsh series. I ran a campaign one summer for my cousins... we had a blast.
Favorite module I never ran is T1 Village of Hommlet. There was so much you could do with it....
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Apprentice Greytalker
Joined: Nov 06, 2006
Posts: 14
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Fri Jun 15, 2007 6:11 am
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The Secret of Bone Hill and Mordenkainen's Fantastic Adventure (with the pre-generated characters)
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Apprentice Greytalker
Joined: May 30, 2007
Posts: 27
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Wed Jun 20, 2007 1:18 pm
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I always had a lot of fun both running and playing the original Raveloftt module but the Tomb of horrors also has to be pretty high on the Favorites list
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Apprentice Greytalker
Joined: May 22, 2006
Posts: 64
From: Here
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Wed Jun 20, 2007 1:32 pm
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Favorites to play:
I12 - Egg of the Phoenix
I3-5 - Desert of Desolation
D1-2 - Descent/Shrine of the Kuo-toa (All hail Blibdoolpoolp!)
WGR1 Greyhawk Ruins
Favorites to run:
I2 Tomb of the Lizard King
UK2-3 The Sentinel/The Gauntlet (with emphasis on The Gauntlet
Favorite I never got to play or run:
UK7 Dark Clouds Gather
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Master Greytalker
Joined: Jul 13, 2002
Posts: 1077
From: Orlane, Gran March
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Wed Jun 20, 2007 6:20 pm
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Ok, in no particular order:
B2 Keep On The Borderlands
T1 Village of Hommlet
T2 Temple of Elemental Evil
U1,2,3 Sinister Secret of Saltmarsh, et. al.
T4 Lost Caverns
C2 Ghost Tower of Inverness
G1,2,3
And my favorites... Dungeonland and Land Beyond the Magic Mirror
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Master Greytalker
Joined: Jul 13, 2002
Posts: 1077
From: Orlane, Gran March
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Thu Jul 19, 2007 3:56 pm
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I think the most interesting thing about these lists is that almost everything on the lists would fall on all of our lists. Even those people who play FR would find most of these modules on their list...
Just good fun.
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Apprentice Greytalker
Joined: Jan 16, 2005
Posts: 11
From: Below the great wall of the west.
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Wed Aug 08, 2007 1:15 pm
Some favorites
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1) B2 Keep on the Borderlands
2) A1 Slave Pits of the Undercity
3) S1 Tomb of Horrors
4) S2 White Plume Mountain
5) S3 Expedition tot he Barrier Peaks
6) S4 The Lost Caverns of Tsojcanth
7) G1,G2,G3
8) D1,D2,D3
9) Q1 Queen of the Demonweb Pits
10) Die Vecna, Die, Vecna Lives
There it is....
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Master Greytalker
Joined: Jun 25, 2007
Posts: 951
From: Neck Deep in the Viscounty of Verbobonc
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Tue Sep 04, 2007 5:48 pm
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I hardly know where to begin with a subject like this. Rather than attempting to review and describe a collection of old mods, and rather than try to remember all the mods I've played and enjoyed over the years, I'll summarize thusly:
I highly recommend practically any AD&D adventure published prior to the mid-80s. That was the Golden Age of Gaming, IMO.
Second, I highly recommend about half the mods published during the Paizo era of Dungeon magazine. You'll have to check out the individual issues to see which half.
For someone just beginning to fall in love with Greyhawk, start with the old stuff (you'll have some difficulty converting 1e to 3.5e, but you can handle it), then, when you have some degree of mastery over the rules, move to the Paizo stuff.
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Journeyman Greytalker
Joined: Jan 05, 2007
Posts: 221
From: Vancouver
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Sat Sep 15, 2007 9:01 am
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Favorite GH Modules:
1-The Lost Caverns of Tsojcanth
2-The Saltmarsh series
3-The Drow series
4-Mordenkainen's Fantastic Adventure
5-ToEE
Favorite convert-to-GH modules:
1-All That Glitters
2-Rod of Seraillian (Game Masters)
3-Verbosh (Judges' Guild)
4-The Mud Sorcerer's Tomb (Dungeon)
5-Night Below
Least Favorite GH Modules:
1-Gargoyle
2-The Forgotten Temple of Tharizdun
3-Expedition to the Barrier Peaks
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Apprentice Greytalker
Joined: Jan 31, 2004
Posts: 27
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Wed Sep 26, 2007 10:06 pm
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What a great thread!
I just have to chime in and mention an adventure that never quite gets its due IMHO:
Thiondar's Legacy!
Published way back in Dungeon #30 (c. 1991) it never makes the "Best of" lists and I couldn't let it languish in obscurity anymore!
Beware the Mushroom King!
Come to think of it, stepping a little farther back in Dungeon's history to issue #20 (c. 1989), there's another gem that never gets any attention called Ancient Blood.
Has anyone else played or DMed either of these two adventures? If not, I'd highly recommend both if you can find them!
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Apprentice Greytalker
Joined: Jan 31, 2004
Posts: 27
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Wed Sep 26, 2007 10:19 pm
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Oh yeah... one other thing to include on my list!
Pretty much ANYTHING by Bruce Cordell.
Masterpieces like RttToH and Gates of Firestorm Peak, to be sure! But let us not forget the twisted genius of Return to White Plume Mountain or the low-level nightmare of The Shattered Circle OR the entire trilogy of mind flayer based modules that supported The Illithiad just to name a few other great adventures!
IMO, he's definitely one of the best designers working in gaming today!
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Apprentice Greytalker
Joined: Feb 28, 2008
Posts: 127
From: Charlotte, North Carolina
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Thu Feb 28, 2008 12:48 pm
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Without a doubt, WG4 The Forgotten Temple of Tharizdun is my all-time favorite.
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Journeyman Greytalker
Joined: Sep 20, 2005
Posts: 158
From: Little Rock, Arkansas
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Thu Mar 06, 2008 9:08 pm
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The Temple of Elemental Evil, hands down. Greyhawk Ruins would be a distant second.
Child's Play is by far my least favorite Greyhawk module. I cannot help but think Rose Estes had a hand in that somehow.
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Master Greytalker
Joined: Jun 25, 2007
Posts: 951
From: Neck Deep in the Viscounty of Verbobonc
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Wed Mar 19, 2008 5:34 pm
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This one'll really get me crucified...
Ya know, in my recent hospital stay I had the chance to play several parts of WGR7: Castle Greyhawk...and I liked it! It's really not bad if you can get past the comedy angle and the (obviously) non-canonical, written-as-a-joke angle. I truly enjoyed the tongue-in-cheek feel.
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Master Greytalker
Joined: Apr 13, 2006
Posts: 654
From: Frinton on Sea England
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Thu Mar 20, 2008 10:38 am
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I'm just off down the shops. Where's my list? Aah! Here we go;
One bag of nails (heavy duty)
One hammer
2 large pieces of timber
1 set of ear muffs (can't stand piteous whining)
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Apprentice Greytalker
Joined: May 27, 2003
Posts: 28
From: Spindrift Isles, Scotland
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Fri Apr 18, 2008 8:02 am
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1. G1-3 Against the Giants. I worked it around a bit, took out some of the obvious magic items (flaming swords to fight frost giants, frost sword to fight fire giants, etc) and worked in a few other touches of my own, and ran it with the pre-generated characters - and killed them all off. Had my guys roll new ones and pick up where they left of ~ and they had a blast. Good times.
2. T1 Village of Hommlet
3. I1 Dwellers of the Forbidden City
4. S2 White Plume Mountain
5. S4 Lost Caverns of Tsojcanth
6. L1 Secret of Bone Hill
7. A2 Secret of the Slavers Stockade
8. WGR1 Greyhawk Ruins
Really, I could pick bits out of each scenario that provided highlights - apart from Gargoyle, which was the worst module I ever read, and refused to run.
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Apprentice Greytalker
Joined: Feb 01, 2008
Posts: 15
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Mon Apr 21, 2008 6:10 pm
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Here's my favourites and not in any certain order.
T1-4 ToEE
S4 lost caverns
WG4 Tharizdun
GDQ Series
A1-4 Slavers
B2 The all time classic that hooked me at 12 yrs old
UK The ones with glove & gauntlet
L1-2 Never got to play L3, anybody got a pdf?
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