but I cannot tell if that is original or derivative. _________________ My campaigns are multilayered tapestries upon which I texture themes and subject matter which, quite frankly, would simply be too strong for your hobbyist gamer. http://www.youtube.com/watch?v=7Mp7Ikko8SI
There is a town of Singleton listed as a location of a "medium" temple to Hieroneous in The Church of Hieroneous, a document under the Metacampaign Organizations of the Yeomanry from the Living Greyhawk/RPGA archives.
There, the faithful gather to learn basic combat skills and aid the weak and helpless. It is the center of Heironean Hospitalers and draws numerous ill and maimed seeking cures or comfort from the Hospitaler Order. In the cities of Westburn, North Reach, Farvale, High Crag and Loftwick are major temples. In the towns of Cottonton, Dart, Hardwick, Singleton, Sule, Tarris, Whitehurst and Wickler there are medium temples. Minor shrines and small churches are scattered in the Yeomanry and are likely to be found in any village.
Fort Thomas is an important part of YEO3-05 - A Friend in Need by Eric Williamson.
The Living Greyhawk module's description is:
The alliance between the Yeomanry League and the Hillman of Clan Cumalh is solidified. When a crisis arises on the
northern border, will the alliance hold? A Yeomanry regional adventure for APLs 4-10.
I also find mention of it in YEO4-01 - Flesh and Spirit by Mykele Kinzel.
Tragedy strikes the town of Tucksvale: a youth is cut down in his prime. What could have done such a terrible thing?
Can it be stopped before anyone else loses their life? A Yeomanry regional adventure for APLs 4-12.
Not impossible there's more, but I haven't indexed these files, and searching them is almost impossible to automate otherwise.
I'm sure asking for full PDF's of those modules would be against forum rules, but perhaps someone with access could post / PM brief descriptions from them of both locations - I think that would be fair use? _________________ My campaigns are multilayered tapestries upon which I texture themes and subject matter which, quite frankly, would simply be too strong for your hobbyist gamer. http://www.youtube.com/watch?v=7Mp7Ikko8SI
In a document from the Living Greyhawk Era, called "Hillmen In the Yeomanry" there are a description for this forts and a reference to Fort Thomas.
<Being notes from the manuscript of Melius Sevren (no relation to the
Mayor of Abbeyvale, by the way, though I'm asked that quite often.
It's rather annoying, as one would think a respected scholar would be
more renowned them some leader of a tiny village...), currently
working to complete his masterpiece—"Living with the Hillmen, My
Years with the True Natives of the Yeomanry League" which shall
describe in detail said scholar's experiences while living among the
noble natives of the Little Hills.>
On the Lands and Hillfort of the Clan
"The lands of Clan Cumalh lie in the northern Little Hills, along the
border between said range and the Jotens. The Cumalh have lived in
this area for centuries; their bards can recount lineages back to the
time of the Twin Cataclysms. Clan Cumalh is typical of the hillmen
of the Little Hills in that they maintain one hillfort in the center
of "their" land (which stretches nearly from Fort Thomas to
Singleton, and runs almost as far south as Gnome, with borders marked
by rune-carved standing stones). On a clear day, you can actually
see this fort from the Fort Thomas-Singleton road. Contrary to
common belief, the clan does not live in this fortification.
Although some families reside there (generally craftsmen—smiths and
such) the majority of the clan lives in the surrounding countryside,
nearer to their fields and herds. These families live in large,
round houses with thatched roofs reaching almost to the ground. Only
in times of great trouble (such as during a giant raid from the
Jotens, an encounter I actually lived through!) will the entire clan
retreat inside the hillfort. During such times, threatened families
will retreat to the fortification with as much of their wealth
(generally herd animals) as possible while the warriors go forth to
protect their land. During the aforementioned giant raid, fully 100
people (along with so many cattle, sheep, and goats that I could not
count them all) sought shelter within the hillfort. The warriors
actually led the giants to the fort, using the cover and height
advantage provided by the wall to destroy the dim-witted brutes. The
clan might also gather there for festivals and celebrations, but such
gatherings usually occur around the hillfort, rather than in it."
"Casual observers have noted that hillforts are constructed from un-
mortared stone. These observers also generally remark that the
hillmen are too barbaric to understand the concepts of stonemasonry
and thus cannot build "better" fortifications. After spending over a
year with Clan Cumalh, I can assure you this is not the case. I have
seen this "primitive" fortification withstand a brutal attack from a
band of hill giants. Lesser humanoids (orcs, goblins, and other such
nuisances) will not even come near the hillfort unless under strong
duress from an iron-willed leader. If the bards can be believed (and
it is a grave dishonor for them to lie!) the current Cumalh hillfort
has stood for over four hundred years. Thus, this "primitive" fort
has withstood both the tests of battle and time. As for why the clan
will not use our modern construction methods that has much more to do
with tradition and respect for the "unseen" (a term the clan often
use to describe the various spirits and such believed to live in the
natural world). In particular, I received two answers for why the
fort is not "upgraded." The first is that this is how the clan's
forefathers built their hillforts, and to change would be disrespect
to those proud ancestors. The second is that the "pech," apparently
referring to the "spirits of the rocks," revealed the secret of
constructing the clan to the hillmen long ago, but with the warning
that any deviation from their instructions would result in the
disastrous end of the clan. These "pech," by the way, are still
thought to reside in the hills, living underground, far from the
light and open skies that they abhor. The story of the "pech,"
including the details for construction of a hillfort, proper ways to
show respect to these spirits, and the story of the first hillfort,
is known by every hillman bard I have talked with. These concepts of
tradition and respect for the "unseen" run throughout hillman
culture, but I shall deal with that in more detail later."
I can to send you the complete document if its useful for you, Kirt.
In a document from the Living Greyhawk Era, called "Hillmen In the Yeomanry" there are a description for this forts and a reference to Fort Thomas.I can to send you the complete document if its useful for you, Kirt. Sergio :-)
The party I Dm is just passing through the area, and I wanted a thumbnail sketch of the fort and town. What you posted is very useful, but I doubt they will stay long enough for any more to be necessary.
Thanks though! _________________ My campaigns are multilayered tapestries upon which I texture themes and subject matter which, quite frankly, would simply be too strong for your hobbyist gamer. http://www.youtube.com/watch?v=7Mp7Ikko8SI
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