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Greyhawk Naval Rules

 
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JasonZavoda
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Joined: May 29, 2018
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PostPosted: Tue Nov 26, 2019 1:20 pm    Post subject: Greyhawk Naval Rules Reply with quote

I haven't done much with naval combat or shipboard adventuring and I'm looking to change that. I have Ghosts of Saltmars h for 5e and a pdf of the 2e Of Ships and the Sea. I also have the Birthright Naval Battle Rules which I'm not going to use but instead canniblize for ideas. Hasd anyone done work on Greyhawk Naval rules?
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Raymond
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PostPosted: Tue Nov 26, 2019 4:56 pm    Post subject: Edition Reply with quote

I don't think naval rules are setting specific but rather rules specific. I believe Original, Basic, and Advanced cover naval encounters.
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JasonZavoda
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PostPosted: Tue Nov 26, 2019 5:13 pm    Post subject: Re: Edition Reply with quote

Raymond wrote:
I don't think naval rules are setting specific but rather rules specific. I believe Original, Basic, and Advanced cover naval encounters.


For me Greyhawk has a specific flavor that I try to maintain. Rules must be blended to suit Greyhawk, not Greyhawk made bland to suit rules.
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tarelton
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PostPosted: Tue Nov 26, 2019 6:44 pm    Post subject: Reply with quote

I liked the rules in the 2nd Edition Forgotten Realms supplement Pirates of the Fallen Stars. They had fairly simple rules, but additionally a lot of the background material could be converted for Greyhawk, especially the islands off the coast of the Hold of the Sea Princes.
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JasonZavoda
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PostPosted: Tue Nov 26, 2019 11:22 pm    Post subject: Reply with quote

tarelton wrote:
I liked the rules in the 2nd Edition Forgotten Realms supplement Pirates of the Fallen Stars. They had fairly simple rules, but additionally a lot of the background material could be converted for Greyhawk, especially the islands off the coast of the Hold of the Sea Princes.


I will have to see if they have a pdf of that. Ive owned it but dont think I do anymore. I take it that it is different than Of Ships and the Sea?
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xo42
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PostPosted: Wed Nov 27, 2019 8:32 am    Post subject: Re: Greyhawk Naval Rules Reply with quote

JasonZavoda wrote:
I haven't done much with naval combat or shipboard adventuring and I'm looking to change that. I have Ghosts of Saltmars h for 5e and a pdf of the 2e Of Ships and the Sea. I also have the Birthright Naval Battle Rules which I'm not going to use but instead canniblize for ideas. Hasd anyone done work on Greyhawk Naval rules?


I agree with the other recommended sources mentioned and also have another, the module Slavers. Slavers has a small area containing rules for naval combat that's pretty cool. You could also use SpellJammer rules, and it would still fit the Greyhawk mold because Oerth is heavily featured in SpellJammer.
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abysslin
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PostPosted: Tue Dec 17, 2019 5:46 pm    Post subject: Reply with quote

I just took the 3 plane aspect out of spelljammer and dumbed it down to 2 planes and has worked for me fantastically for years.
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abysslin
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PostPosted: Tue Dec 17, 2019 5:53 pm    Post subject: Reply with quote

I actually what I converted in a word doc if anyone wants it. PM me a email. its for 2nd ed
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grodog
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PostPosted: Sat Dec 21, 2019 1:04 pm    Post subject: Reply with quote

abysslin wrote:
I actually what I converted in a word doc if anyone wants it. PM me a email. its for 2nd ed


Would be happy to check that out, abysslin, thanks!: grodog@gmail.com

Allan.
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abysslin
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PostPosted: Sat Jan 04, 2020 10:08 pm    Post subject: Reply with quote

Ill send it your way tomorrow, Gro.
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abysslin
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PostPosted: Sun Jan 05, 2020 7:19 am    Post subject: Reply with quote

Alan,

They should be shared to your google drive. Please confirm.

Jason,

Looking at these documents (I made them in 2007,) The encounter chart has some Greyhawk flavor. I think doctoring some of it up wouldn't be too difficult and perhaps I'll throw them on a forum here or something as my next project.
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