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    Greyhawk Naval Rules
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    Encyclopedia Greyhawkaniac

    Joined: May 29, 2018
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    Tue Nov 26, 2019 1:20 pm  
    Greyhawk Naval Rules

    I haven't done much with naval combat or shipboard adventuring and I'm looking to change that. I have Ghosts of Saltmars h for 5e and a pdf of the 2e Of Ships and the Sea. I also have the Birthright Naval Battle Rules which I'm not going to use but instead canniblize for ideas. Hasd anyone done work on Greyhawk Naval rules?
    Adept Greytalker

    Joined: Oct 07, 2008
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    Tue Nov 26, 2019 4:56 pm  
    Edition

    I don't think naval rules are setting specific but rather rules specific. I believe Original, Basic, and Advanced cover naval encounters.
    Encyclopedia Greyhawkaniac

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    Tue Nov 26, 2019 5:13 pm  
    Re: Edition

    Raymond wrote:
    I don't think naval rules are setting specific but rather rules specific. I believe Original, Basic, and Advanced cover naval encounters.


    For me Greyhawk has a specific flavor that I try to maintain. Rules must be blended to suit Greyhawk, not Greyhawk made bland to suit rules.
    Adept Greytalker

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    From: Aspedri

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    Tue Nov 26, 2019 6:44 pm  

    I liked the rules in the 2nd Edition Forgotten Realms supplement Pirates of the Fallen Stars. They had fairly simple rules, but additionally a lot of the background material could be converted for Greyhawk, especially the islands off the coast of the Hold of the Sea Princes.
    Encyclopedia Greyhawkaniac

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    Tue Nov 26, 2019 11:22 pm  

    tarelton wrote:
    I liked the rules in the 2nd Edition Forgotten Realms supplement Pirates of the Fallen Stars. They had fairly simple rules, but additionally a lot of the background material could be converted for Greyhawk, especially the islands off the coast of the Hold of the Sea Princes.


    I will have to see if they have a pdf of that. Ive owned it but dont think I do anymore. I take it that it is different than Of Ships and the Sea?
    Journeyman Greytalker

    Joined: Jan 11, 2009
    Posts: 227
    From: Montgomery, Alabama

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    Wed Nov 27, 2019 8:32 am  
    Re: Greyhawk Naval Rules

    JasonZavoda wrote:
    I haven't done much with naval combat or shipboard adventuring and I'm looking to change that. I have Ghosts of Saltmars h for 5e and a pdf of the 2e Of Ships and the Sea. I also have the Birthright Naval Battle Rules which I'm not going to use but instead canniblize for ideas. Hasd anyone done work on Greyhawk Naval rules?


    I agree with the other recommended sources mentioned and also have another, the module Slavers. Slavers has a small area containing rules for naval combat that's pretty cool. You could also use SpellJammer rules, and it would still fit the Greyhawk mold because Oerth is heavily featured in SpellJammer.
    CF Admin

    Joined: Oct 14, 2003
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    From: Rel Astra

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    Tue Dec 17, 2019 5:46 pm  

    I just took the 3 plane aspect out of spelljammer and dumbed it down to 2 planes and has worked for me fantastically for years.
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    From: Rel Astra

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    Tue Dec 17, 2019 5:53 pm  

    I actually what I converted in a word doc if anyone wants it. PM me a email. its for 2nd ed
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    CF Admin

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    From: Wichita, KS, USA

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    Sat Dec 21, 2019 1:04 pm  

    abysslin wrote:
    I actually what I converted in a word doc if anyone wants it. PM me a email. its for 2nd ed


    Would be happy to check that out, abysslin, thanks!: grodog@gmail.com

    Allan.
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    CF Admin

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    From: Rel Astra

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    Sat Jan 04, 2020 10:08 pm  

    Ill send it your way tomorrow, Gro.
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    From: Rel Astra

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    Sun Jan 05, 2020 7:19 am  

    Alan,

    They should be shared to your google drive. Please confirm.

    Jason,

    Looking at these documents (I made them in 2007,) The encounter chart has some Greyhawk flavor. I think doctoring some of it up wouldn't be too difficult and perhaps I'll throw them on a forum here or something as my next project.
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    Paladin

    Joined: Sep 07, 2011
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    From: Houston Texas

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    Thu Jan 30, 2020 9:30 am  

    A friend of mine ,Guy Sclanders of Great GM fame, had a kickstarter and patreon site that addresses this very problem.... most settings do a terrible job at the adventure on the open seas, and he hopes to remedy that... I have read through the rough draft and it looks promising. It will be available on DriveThruRPG fairly soon. So check out the kickstarter page for an over view.

    Though not Greyhawk specific, I have hopes of cannibalizing it and meshing it with other less cumbersome pieces.

    DLG
    https://www.kickstarter.com/projects/guysclanders/a-complete-guide-to-nautical-campaigns
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