One of the founders of our hobby and one of the most unsung contributors to Dungeons & Dragons, Len Lakofka has passed away at the age of 76.
Along with the many adventures, classes, spells, and rules he created, Len was also father of the Suel in Greyhawk, designer of their gods, and namesake of the Lendore Isles.
The value of his work goes without saying, but his presence will be sorely missed. The adventures of Leomund go on.
These are great projects! I noticed the new button last night and immediately distracted myself from my pending project to check out Monmurg, Port Toli, and Hokar.
Not only were the precise latitudes helpful, but I also learned about an early Dungeon Magazine source that mentioned Monmurg several times. While it was not as extensive a source as that for which I hoped, I learned about an interesting Hool Marsh adventure, village, antagonists, etc.
Thanks to all who contributed to another great addition / amplification of CF!
PS - Have anyone detailed Monmurg? I'd love to review and learn from another fan's treatment of the Sea Princes—cities, society, etc. I've been delving into the article and forum archives but have yet to find any maps or greater level of detail than presented in the WoG or FtA boxed sets, LGG, etc.
I briefly described a couple things on Monmurg in my Keoish Intelligence Report from the Sea Princes. Mostly it is a place in civil unrest, with a necromancer's laboratory working overtime to apply undead creation research to the Brotherhood.
Thanks O-D. That was a helpful reminder. I'd read it earlier and enjoyed rereading it. Here I'll make a few comments on your version. Then I'll mention a few cities that I'm starting to research as I begin imagining and designing Monmurg and Port Toli IMC.
First, O-D's mention of a "fortified villa" accords with my thought to use ancient or medieval Mediterranean port cities (e.g., Roman or Grecian) as a model. Writing in character in CY 591(?), O-D's article also mentions, "Monmurg itself has lost all its old charm." This makes me imagine a city of white-painted buildings with brightly colored tile roofs (in CY 576–585). Also, since Monmurg is a relatively new city (founded in CY 301), I imagine it as well-designed rather than hodgepodge—even if it was built at a site where ancient Flan and/or Olman peoples settled before the Great Migrations. O-D also mentions a "grand temple to Kelanen . . . Prince Jeon II’s old palace" and "the jails of Monmurg" (a.k.a., "the old Monmurg prison . . . near the water’s edge"). Here, I imagine several hills that run down to the coast so that the palace and other important buildings are atop and astride them.
Also, for those interested in Monmurg in particular, I'll mention that Samwise holds that Keoland established the city of Monmurg almost three hundred years after it established Port Remdi, an anchorage and naval base (which it built in CY 30–42) about a mile from the future site of Monmurg.
I'll stop by mentioning that since Monmurg is at about the 23rd degree of northern latitude, it's at the border of subtropical and tropical climate zones. Although some of the following cities are higher or lower in latitude, I'm thinking of researching the following (particularly their historical maps): Cartagena, Colombia; Genoa and Venice, Italy; Havana, Cuba; Nassau, Bahamas; New Orleans, USA; Port-au-Prince, Haiti; and Santo Domingo, Dominican Republic.
If any of you feel so moved, please suggest other cities on which I might model the port cities and towns of the Hold of the Sea Princes.
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