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    Verbobonc - Sir Anglrieve's Manor - Part 1
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    Encyclopedia Greyhawkaniac

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    Thu Aug 05, 2021 6:58 am  
    Verbobonc - Sir Anglrieve's Manor - Part 1

    Verbobonc - Sir Anglrieve's Manor - Part 1

    Sir Anglrieve is a distant relation of the Viscount. he served the Verbobonc Guards with distinction in the Battle of Emridy Meadows but is now retired to his manor on the south-eastern edge of the Viscounty in a wide valley within the Kron Hills. The lands are a bit more wild than those closer to the city and the surrounding area is just starting to repopulate after the last rising of the Temple of Elemental Evil. The forests are near, though the elven kingdom of Celene patrols the woods the Wild Coast is still near enough to bring bandits, monsters and trouble without much warning.

    All the farms are close and many of the farm families have members who work within the manor, Two of the three nearest towns are still abandoned and the third, Waymarket, survived only because the large inn, The Wyverns Tail, was almost as well fortifed as the manor. Waymarket now sports a wooden pallisade and watch towers with most farmers living inside the walls and going out to work their land.

    There are a score of professional guardsmen inside the manor while the farmers have a militia that Sir Anglrieve leads in times of trouble.
    Encyclopedia Greyhawkaniac

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    Thu Aug 05, 2021 9:37 am  

    Verbobonc - Sir Anglrieve's Manor - Part 2 The Map

    Each square is 10x10 feet
    Walls are worked stone with a dirt center 10 feet thick with last 10ft crenelated. 30ft high with top 10ft crenelated

    1. Moat
    2. Drawbridge
    3. Gate Tower
    4. Gate Walkway
    5. Wall Walkway
    6. 10ft verge at base of wall
    7. Workshop - Tanner/Hideworker
    8. Wagonshed
    9. Wainright
    10. Stables
    11. Main Buildings
    11a. Great Hall
    11b. Old Tower - Armory, Barracks, Treasury
    11c. Barracks covered entrance.
    11d. Family and Servants Residence
    11e. Connection between buildings
    11f. Kitchen, Brewery, Servants Residence, Food Storage
    11g. Workshop, Storage
    12. Smithy
    13. Kennels
    14. Well House
    15. Stream connecting to Moat
    16. Packed earth grounds.
    Encyclopedia Greyhawkaniac

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    Fri Aug 06, 2021 4:41 am  

    Verbobonc - Sir Anglrieve's Manor - Part 3 The Map 1-3

    The Manor is surrounded by a moat.

    1. The Moat

    The Moat is twenty feet wide and twenty feet deep. The bottom of the Moat has iron spikes embedded in it. The spikes are coated with an enchanted paint that is meant to prevent rust, but about half the spikes have rusted through. There is a stream that feeds the Moat to the upper north-east of the keep and an escape tunnel from the well at the bottom of the old tower (Area 11b) opens up at the bottom of the Moat in this north-east corner.

    Occasionally a large animal or monstrous creature will find its way from the stream into the most but the nearness of the farms and villagers makes it too dangerous to keep such creatures as further defenses for the manor and they are normally slain or charmed and removed.

    2. The Draw-Bridge

    The Draw-Bridge is a huge twenty by forty foot construction of wood and iron. Huge chains are set into iron rings to either side and a set of enchanted pulleys are set in the arch above the gateway. The enchantment allows a normal strength human to raise the Draw-Bidge as if it weighed only a small fraction of its true weight and to let it descend gently and quickly without smashing down on the far bank of the Moat. When raised the Draw-Bridge completely fills the gate.

    3. The Gate Towers

    The Gate Towers are identical structures. When under siege the towers act as barracks for members of militia. Normally only four guardsmen are stationed inside each tower.

    The first floor of each tower has no openings in the walls but the second, third and fourth all pierced with archer holes allowing two men to fire from the sides and four men from the front or back. The exception is the front wall of the second floor. Each tower has two large openings on the second floor with a bolt thrower at each. The four guardsmen always assigned to the Gate Towers are stationed here two to each bolt thrower. These are cumbersome weapons but very powerful. One man fires but it takes two men to load.

    Each tower has a door on the third floor that opens on the Wall Walkway and a door on the fourth floor that opens Gate Walkway.
    Encyclopedia Greyhawkaniac

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    Sat Aug 07, 2021 6:19 am  

    Verbobonc - Sir Anglrieve's Manor - Part 4 The Map 5-9

    Graph squares are 5feet x 5

    4. Gate Walkway

    The Gate Walkway (or Upper Walkway) above contains the mechanism for lifting the Draw-bridge. The mechanism and chains are part of the enchantment and are extremely resistant to normal damage. There are two winding spindles on the wall of the walkway and the chain wraps around them but turns into a thin silver wire instead of the ponderous links that appear outside of the wall connected to the bridge. By placing a hand on the side of the spindle and turning a small crank the Draw-bridge can be raised quickly and easily and lowered in a reverse turning. Both spindles must be activated at the same time requiring two people to operate it.

    Beneath the walkway a normal gate can be closed to bar the entrance if the Drawbridge is lowered. A crossbeam requiring a strength total of 36 is needed to lift the beam into place.

    During the day the Draw-bridge is lowered and the gate shut until entrance is requested. The guards from the towers are responsible for handling the gate and the Draw-Bridge. At nightfall the Draw-bridge is raised and the gate shut and barred.

    5. The Wall Walkway is 10 feet wide and runs the circumphrence of the manor except for the towers and the Gate Walkway. There are several ladders kept at various points for access or they can be accessed through the third floor of the Gate Towers.

    Each section of wall is walked by at least 1 bow-armed guardsman night and day.

    6. There is a 10 foot grass verge between the base of the wall and the Moat.

    7. The Hideworker lives here with her husband and two children. She is both a lightly experienced Ranger and one of the manor's hunters as is her husband. During times of trouble they make room for several of her relatives and pack the place with sleeping mats.

    There are archer-holes cut in the two walls facing the grounds.

    8. The Wagon Shed has room for one wagon but mainly contains tools and supplies for repairing or even constructing a wagon. During times of trouble local farmers sleep here if the Main Buildings are full. Otherwise during trouble at least two militia will be stationed here.

    There are archer-holes cut in the wall facing the grounds.

    9. The Wainright

    The Wainright and his wife and daughter live in this small one room house. During times of trouble they move into the great hall and at least two militia members will be stationed here. If the main hall is overflowing then the house will be used for housing.

    There are archer-holes cut in the wall facing the grounds.
    Encyclopedia Greyhawkaniac

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    Sun Aug 15, 2021 10:15 am  

    Verbobonc - Sir Anglrieve's Manor - Part 5 The Map 10-11a

    10. Stables

    The Stables have nine stalls most of which are normally occupied by medium draft horses and two medium warhorses. The warhorses belong to Sir Anglrieve and his master of guards Hubert, an experienced warrior and former Verbobonc Lancer. The stable master, his family and four grooms live in Main hall while at least six stable-boys live in the loft above the stalls.

    11a. The Great Hall

    The Great Hall is the main reception hall, dining hall and sleeping quarters for the manor. Sir Anglrieve and his family live in 11d the Family Residence and the Old Tower 11b contains the main barracks for guardsmen as well as the armory and the treasurey.

    11a 1st Floor 1.

    The entranceway is a large room. the main door is strong and kept shut and barred with two guardsmen normally on duty. There is a viewport in the door and the open it for the manor residence coming and going and guard it to admit strangers to the Hall. The room is lined with chairs and benches as well as pegs on the wall for cloaks. There are empty weapon racks to hold any weapons that visitors might possess as no one but Sir Anglrieve's guardsmen or fellow Verbobonc nobles or guards is allowed into the Hall bearing arms without Anglrieve's permission.

    11a 1st Floor 2.

    These double doors lead to th connecting passage with the kitchens. During mealtimes they are propped open.

    11a 1st Floor 3.

    These double doors lead to the connecting passage to the workshops. They are kept closed and barred except at mealtimes when a guard will prop them open and be stationed here.

    11a. 1st Floor 4.

    A long raised platform is against this wall with a long table and chairs for Sir Anglrieve guests and family to sit. Between mealtimes this is where Sir Anglrieve will sit to hear petitions and complaints as well as receive strangers and visitors.

    11a 1st Floor 5.

    This is the main dining and meeting hall. Tables and benches are stored to the south and pulled out at mealtimes. The hall is well lit by several enchanted stones that cast light down from lanterns set in the roof.

    During times of trouble this room will be used for sleeping at night by refugees.

    11a 1st Floor 6.

    Double doors kept barred from the otherside.

    11a 1st Floor 7.

    Stairs going up to 2nd Floor

    11a 1st Floor 8.

    This is a guardroom. At least 2 guards will be on duty here at any time
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