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    Canonfire :: View topic - Cairn Hills - The Tomb of Aelfflaed the Beautiful
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    Cairn Hills - The Tomb of Aelfflaed the Beautiful
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    Encyclopedia Greyhawkaniac

    Joined: May 29, 2018
    Posts: 1462


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    Wed Oct 27, 2021 11:02 am  
    Cairn Hills - The Tomb of Aelfflaed the Beautiful





    Cairn Hills - The Tomb of Aelfflaed the Beautiful

    (Map from random dungeon creator watabou)

    The Cairn Hills are home to hundreds perhaps thousands of tombs and barrows reaching back into the distant past of the Flanaess. Many of them have been discovered and emptied but the valleys between the low hills still hide much to be discovered.

    This tomb is untouched and therefore still holds treasure but it also contains dangers and protections for those who would rob it.

    The surrounding area is home to bandits, gnolls, ogre's and trolls. A nest of manticores is nearby.

    All rooms are of stone with ceilings 8 feet at the walls rising to 15 feet at the center. The walls are carved from dense blocks of a light grey stone. Each block weighs in excess of 500lbs. The roof is made from a darker stone and seems to have been melded together somehow. A faint trace of magic still lingers.

    There is no light in the dungeon. The players will need to provide a light source if the cannot see in the dark.

    1. Entranceway.

    The outer door is covered with dirt and rubble but a recent storm caused a slide and the upper portions of the doorway is revealed. There is a ward set into the door formed from the armbones and skull of an ancient Flan warrior. If it is touched it will say in ancient Flan "The curse of living death is upon this grave." The skull will then emit an eerie laugh and collapse into dust. The door will split and fall to rubble. When the door collapses air is sucked into the room as if into a vacuum.

    A set of stairs leads down 30 feet to the room.

    At the center of the room is a small chariot. It is exquisitely made (elvish workmanship) it is inlaid with silver but the wood is dried and fragile. A figure is chained inside the chariot. An ancient Flan warrior dried and desiccated. It has three +1 Javelins and a longsword of equally ancient design. When the first player steps into the room it will begin throwing javelins at them. After it is out of javelins it will attack with its sword. The chain holding it to rotting chariot will easily break free and allow it to pursue the players though it will not leave the room.

    Attached to a peg inside the chariot is a whip that causes wounds to bleed for extra damage and can dismount a rider 10% of the time after a successful hit.

    End Part 1
    Encyclopedia Greyhawkaniac

    Joined: May 29, 2018
    Posts: 1462


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    Thu Oct 28, 2021 7:18 am  

    Cairn Hills - The Tomb of Aelfflaed the Beautiful Part 2

    Some openings between rooms are blocked as shown on the map. These are not doors but sealed portals of brick and mortar. They are covered with a decorated plaster showing scenes from the distant past of the Flan such as hunting, farming, celebrations. The passing years have made them very delicate. They are easily broken in a shower of dust and crumbling brick. Those who shatter a passage are cursed for a cumulative -1 penalty per portal until the curse is removed.

    2.

    Down the center of this room are two rows of crouching figures. Each is clothed in rotting fragments of cloth that show the dull remnants of bright colors now faded. As the players enter the room the figures will rise and turn toward the players. They will move toward them with arms outstretched while an eerie moaning will come from their desiccated throats.

    There are two rows of 8 figures each. They are chained together in groups of 4. A single blow is enough to slay them but they will arise again within 24 hours. If anyone understands ancient Flan they will hear in the moaning speech pleas for mercy and to be released. For every 4 of these ancient Flan slaves killed a -1 curse will be upon the slayer but for every 4 released from their chains a +1 blessing (24hour duration) will be placed on the one to release them.

    While there is no key the chains can be struck or even twisted off by an exceptionally strong player.

    The walls of the room are covered in decaying plaster that show chained slaves working in a field of wheat. There are broken baskets in the corners filled with the dust of wheat collected long centuries, perhaps millennia before.
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