Osmund-Davizid writes "There are many opportunities for mages to learn their craft throughout
the Flanaess. From the humble hedge
wizard teaching simple spells out of his home, to established academies of
arcane lore, schools of magic catering to every possible specialty of the Art
are available to wizards seeking to improve their knowledge and skills. Described here are a few examples of schools
of magical learning located throughout the Flanaess.
Most guilds of wizards have an associated school of magic. Indeed, one of the benefits of a wizard
joining a guild is to have access to the academic facilities and laboratories that
membership affords. Some schools of
magic are quite open and famous, such as the Greyhawk University of Magical
Arts. Others less so, such as the Black
Academy in Skull City (Note 1). Here are
a few examples of schools of magic that can serve as springboards for
adventures or as places for wizards to learn new skills. The time period is assumed to be post
Greyhawk Wars, but details can be altered to fit individual campaigns.
Mageholm: Rel
Deven is a city of good repute and history in the former Great Kingdom (Note 2)
and boasts one of the most prominent sorcerous societies in the world – the Eldritch
Lords. While the Naelex Overkings forbade
any guild of wizards in the city of Rauxes itself, on the theory that such a
guild could challenge the Overking’s authority (Note 3), most of the independent
wizards fled Rauxes to other cities, most notably Rel Deven. These wizards used what was once principally
a social club of wizards to house the lore and magical artifacts of Aerdy until
the reign of the Naelex Overkings end and Rauxes become a free city again. This movement transformed Mageholm from being
simply a meeting place for wizards to being a prominent repository of magical
lore and artifacts.
Facility. The tower
of Mageholm serves as a central meeting for the various factions of wizards in
Rel Deven and the western Aerdy. While
easily the most powerful of the various wizardly groups, the Eldritch Lords do
not entirely run Mageholm. There are
enough independent wizards and other factions to make even the Eldritch Lords
look to cooperate with these groups as opposed to attempt to take over Mageholm’s
leadership on their own.
Curriculum. Mageholm
was originally intended to be an apolitical meeting place for wizards, with
floors of laboratories and classrooms available for members to rent and use as
needed. Mostly private tutoring was done
in these facilities representing the entire gamut of magical disciplines. In short, the facilities and available tutors
in Mageholm can accommodate just about any aspect of general spellcasting. But recently, a new school of magic is
starting to curry favor among the younger wizardly classes – the school of
apportation (also known as dimensionalist) magic. Headed by the wizard Falcor, many new spells
of moving and teleportation are now being researched and developed in the
laboratories in Mageholm (Note 4). Additionally, there is a cabal of blue-robed
wizards dedicated to studying the weird glowstones of Rel Deven. As a side project, these “Stonemages” teach very
specialized theories of geomancery on a sporadic basis in some of the general-purpose
labs and classrooms of Mageholm.
The Conclave of Domination: The Boneheart Archmage Kermin Mind-Bender is empire
building. He sees the future of the
Realm of Iuz in improving and promoting wizards into positions of power. To this end, he was awarded the task by the evil
demigod to be the foremost trainer and recruiter of wizardly candidates
throughout the lands of Iuz. While
Kermin operated out of Dorakaa for some time following the great victories of
Iuz in the Greyhawk Wars, he determined that having his academy inside the city
itself was too limiting. He petitioned Iuz
to found a magic college elsewhere, and his dread lord agreed. Kermin chose a spot a few miles directly north
of Dorakaa to found his school and to house his private forces (Note 5).
Facility. Currently the edifice that houses Kermin’s school –
he calls it the “Conclave of Domination” – is functional but not complete. Kermin has some engineers still working on finishing
walls surrounding the school and other defenses, but the school itself is fully
operational. Kermin envisions not only a
school of magic, but a veritable fortress redoubt/personal retreat for himself
and his followers. Kermin has started
his classes and, surprisingly, he has found that teaching magic is something
that he takes personal joy and satisfaction in doing. His faculty is staffed mostly with bakluni
renegades from the wizard guilds of the west who are particularly dedicated to
Kermin.
Curriculum. Kermin
has one secret ace in the hole when it comes to recruiting wizardly candidates –
he captured a grimoire of particular usefulness in training wizards from the
Necromancery in Molag when Iuz captured that city. This tome, known as The Book of Black
Circles, has spells and notes on teaching magic that has boosted Kermin’s
already formidable talents in this field (Note 6). As for the subjects of the school, spells and lore
in divination, enchantment/charm and domination magic are the major fields of
study. Specific subjects taught are
mostly from what the bakluni wizards could steal from their time in the schools
of Zeif and Ekbir, as well as what Kermin personally researched. Kermin Mind-Bender, true to his name, teaches
the best students in the art of breaking people’s wills and minds with powerful
spellcraft. Kermin also has on staff a gnome
wizard teaching mindbending illusion magic to those students who have talents
in that area (Kermin uses this teacher more as an insult to the Master
Illusionist Jumper, Kermin’s Boneheart rival).
Iuz is generally pleased with the early results of the school, though he
may push Kermin to teach more destructive battle magic in the future, as that
is more keeping with Iuz’s nature than the more subtle spells (Note 7).
Academy of Fire Magic/School of Fire: The Academy of Fire Magic was founded by the
archmage Avissar Fire-Eye to specialize in pyromancy. The school was located south of Port Toli and
provided the ship captains of the Sea Princes with a steady stream of wizards
to serve as naval battle mages for their fleets. The Academy of Fire Magic suffered a tragic
fate when a spell under development got out of control and destroyed the bulk
of the facility. The Fire-Eye Scrolls,
the repository of the collected lore of the school, were salvaged from the
ruins and eventually kept with the archives of the wizard guild in
Monmurg. After the Scarlet Brotherhood
took over the Sea Princes, the Fire-Eye Scrolls were discovered and
their magic was utilized by their mages and spread throughout the Brotherhood.
Facility. During the
Scarlet Brotherhood occupation of the Sea Princes, wizards in their service and
the cult of Pyremius worked together to rebuild and rededicate a center of
learning for war magic in these lands. A
building was erected on the foundations of the original school and quickly
bright lights, smoke, and explosions were observed coming from the
structure. The edifice was renamed the
School of Fire, and the Brotherhood sent many of their own promising wizards as
well as mercenary spellcasters to the school to learn and experiment on more devastating
magic.
Curriculum. Pyromancy
in all its forms is an obvious subject of learning here. Other spells of invocation and evocation are
likely to be experimented on in depth at the School of Fire. The identity of the faculty is unknown, as the
Brotherhood keeps such details secret.
Agents of Keoland have been tasked to attempt to infiltrate the school
and report whatever they can on the inner workings of the School of Fire (Note
8).
College of Shadow Mastery: This is another school of magic that has been
reformed from the aftermath of a tragedy.
The school was founded by a mage who specialized in teaching shadow
magic. In 579, some sort of mysterious event
took the lives of the students and faculty of this school (Note 9). Upon
investigation, the officials of Safeton seized the assets of the school and
forbade anyone from entering it. Later,
the Greyhawk Wars saw the forces of the Pomarj taking over half of the Wild
Coast. Among the refugees of the city of
Elredd was the wizard Pizari Farsight.
He led counterattacks and delaying actions against the humanoids of the
Pomarj, allowing many common folk to escape northwards. At the city of Safeton, Pizari joined the
forces of that city-state and together they forced the goblinoids to halt their
northward advances (though, to be fair, it was less of the stand of Safeton and
more of the desire of Turrosh Mak to expand westward that led to the humanoids
stopping where they did). Because Pizari
was obviously a wizard of considerable power, the grateful government of
Safeton requested that Pizari stay as an advisor and help repel future assaults
by the humanoids. To sweeten the deal,
Safeton offered to give Pizari the run of the closed College of Shadow Mastery
to use as he saw fit. Pizari, tired of fleeing
and desiring to strike back at the Pomarj, agreed.
Facility. The college is shaped like a triangular keep,
located on a hill just northwest of Safeton.
It was not greatly damaged in the event that took the lives of the students
and faculty, so Pizari did not have to modify much when he occupied the
buildings. Initially, he was content to use
the place as a personal abode and base of operations. Later, for reasons he could not explain, he
determined to re-open the College of Shadow Mastery. Pizari went to the local governing officials and
demanded the Scrolls of the Shadow Lord to establish his school. The new ruler of Safeton, Turin Deathstalker,
saw this as an opportunity to gain a cadre of war wizards for his city and gave
Pizari all he asked for in exchange for teaching valuable magic to wizards
pledged to the city’s defense.
Curriculum. Pizari, now the chancellor of the College of
Shadow Mastery, dedicated himself to studying the Scrolls of the Shadow Lord
and became an expert in shadow magic, enough so that he spends the majority of
this curriculum teaching this discipline (Note 10). His longtime companion, Deeli Brahent, is in
charge of the day-to-day management of the facilities. There are currently only a few other wizards on
the staff who tend to teach battle magic to aspiring war wizards and
adventurers. Enrollment is open to any
who wish to either fight the orcs of the Pomarj or plumb the depths of shadow
magic. The sinister reputation of the
school’s past history is beginning to attract less savory types, and this is further
affecting the personality of the its chancellor, potentially leading him down a
dark path.
Mage’s Guildhall:
This simply named facility is indicative of the relatively low status of
wizards in the city of Chendl. Social
snobbery and cultural emphasis made practitioners of the magical arts considered
more working class then in most cities.
The guild had their functions to serve: to keep the lights of the town
lit, provide maintenance to the magical features of the city, and to entertain
the higher classes with pleasant illusions and exhibitions. The scholarly aspect of the guild was more on
the lines of private tutoring of the children of the dilatant aristocracy and
the wealthy. After the Greyhawk Wars,
the focus of the guild has been practical service to the crown: making magical mortars to strengthen the fortifications,
battle magic to support the army, manufacturing potions and scrolls, and other
such support.
Facility. In keeping
with the working class model of the guild, its facilities are fairly plain and utilitarian. The guild is located outside the upper class
inner city of Chendl, again reflecting the level of respect wizards have in
this city. The guild houses a relatively
prestigious school of magic within it, but for a long period of time, enrollment
as a wizard was not viewed as a socially acceptable profession. Times have changed somewhat, due to the increased
need post-war of talented spellcasters.
Curriculum.
Generally, the school taught a wide variety of spells and lore, except
in the field of necromancy, which was forbidden by the highly lawful good
leadership of Chendl. After the Greyhawk
Wars, a unique strain of metamagic research has been developed at the school, largely
because of the contributions of a distinguished alumni, the wizard Chispa
Alicante. She donated one copy of her
grimoire, the Libram Spectacularum, to
the school library and another copy to the director of the school of magic. These magical tomes contain spells and notes
on a line of research that can greatly increase the power of spellcasting (Note
11). The knowledge taught has proven
very useful to the defenders of Furyondy, making the status of the guild and
its teachers rise in the notoriously snobby social circles of Chendl.
The Pilgrim School:
This most unusual school of magic consists of a traveling group of
wagons and pack animals currently camped just outside of Winetha, on the move to
an undisclosed northern location. The
official explanation for the travel is that the leadership of the school are
undertaking a pilgrimage to a magical site in the North Province (hence the
name that has been applied to the school, it has no official name). The real reason is far more unusual. The leader of the school/caravan is a warrior
named Thallo who is desperately seeking a magical cure – for his close
companion Zarhan has been afflicted by a magical curse that is transforming him
into a crippled kuo-toa (Note 12)!
Zarhan and Thallo went tomb raiding in the Gull Cliffs, looking for a
grimoire of polymorph magic. They found
it, but the grimoire unleashed a powerful curse on the mage when he handled
it. Zarhan estimates he has only a few
months to go before the change is permanent and is growing desperate to seek a
cure.
Facility. The school
is organized like a large merchant caravan, with wagons containing a portable
laboratory and small library of books useful for research. The represents what is left of Zarhan’s
fortune. When the transformation curse
began to take hold, Zarhan and Thallo returned to Winetha and cashed in all their
remaining assets to get a wish spell cast to stop the curse. It only minimally worked in that it seemed to
slow the transformation but did not stop it completely (Zarhan received only a
limited wish, and thus it had a lesser effect – the curse is so strong that
only a full wish could have any real effect).
Zarhan keeps himself covered up to hide his disfigurement, and is able
to teach from the Book of Metamorphoses without further penalty. So he has been teaching several adventuring
wizards about the subtleties of polymorph magic while also trying to see if he
can find a cure for his own affliction somewhere in the tome.
Curriculum. After
teaching a few courses in polymorph magic, Zarhan has gained back some funds
lost from his vain attempt to get the curse wished away. He and Thallo have turned, in utter desperation,
to the hope that a bath in the alleged healing pools at the town of Bilebrine will
cure him. To reach that location is a
problem. Post Greyhawk Wars, the lands
of Rinloru are teeming with undead, making direct travel out of the
question. So Thallo is planning to circumvent
those lands by going westward and around to get to Bilebrine (Note 13). In order to generate funds to go through the
expensive process of traveling through the lands of the Great Kingdom (bribes
alone represent a major concern, as well as paying for guards and teamsters),
Zarhan is going to have to teach his courses along the way. Thallo has recruited the small army of
hirelings needed to begin the journey (none of these people know of the curse
afflicting the headmaster of the school – Zarhan keeps disguised and stays
inside a wagon most of the time, coming out only to teach a course under the
cover of spells and darkness) and is ready to begin a desperate march through
the middle of Aerdy to reach Bilebrine in time to end the curse (Note 14). Travelers through Aerdy can thus meet this moving
school of magic at any point. Mages can
pick up some especially esoteric magic dealing with the changing of forms from
taking a course from this school (Note 15).
NOTES:
1. Other possible examples
of magic schools could also include the College of Wizardry supplement which
has a couple of potential Greyhawk locations suggested, the Sorcerous Societies
of the Flanaess article from Oerth Journal # 3, and other published supplements. See also Dragon Magazine Issues # 123 and 139
for information about magical colleges and guilds generally.
2. The sourcebook
Ivid the Undying lists Rel Deven as having a population of only 8000. This seems to be too low for a city of the
importance and history associated with Rel Deven. This author assumes that it was a misprint
and the population being closer to 18,000, considering the presence of so many
wizards and high level administrators, making Rel Deven more of a mid-sized
city and not a town. It makes sense to
have a higher population in the context of this article so as to be able to
support a full guild and school of wizards. An article in Dragon Magazine Issue 139 is
used as the base for the description of Mageholm, with the archives being largely
rescued materials from Rauxes rather than a magical publication by the guild
itself.
3. Almost all of the
wizards currently in Rauxes are under the direct sanction and control of the
Overking. No guild exists and the
Imperial Court recruits its wizards by pressing them into service from the
lands Naelex controls. Only a few
individual mages remain in that city that are not completely under the Overking’s
thumb. When Overking Ivid I ascended to
the Malachite Throne, the Eldritch Lords were responsible for taking many
volumes of magical treatises and storing them in the archives of Mageholm. This is their greatest lasting legacy:
preserving the knowledge of the past magical accomplishments of what was once
the Great Kingdom.
4. See Dragon
Magazine Issue 220 for details regarding the spells of the apportation school. This is a new field of study and has been attracting
the curious and the studious to try and experiment with the spells Falcor
developed. Notably, the priestess of
Boccob, Johanna of Almor, visited Mageholm to study for her church the insights
of the apportation spellcraft and other lore on some ancient artifacts. The Greyhawk Wars broke out when Johanna was
returning to Chathold. She disappeared
and her friend and ally, Otto of the Circle of Eight, is seeking to contact the
wizards at Mageholm for any clue as to the route she took in order to attempt
to find her (see Dragon Magazine Issue 230 for further information on this plot
hook).
5. Kermin has a
personal guard of bakluni horsemen set up in barracks and stables in a village outside
the school. The lands themselves are
useful to Iuz as farmland for growing feed for his rare cavalry forces and
grain to feed his human troops, making this location of strategic as well as magical
importance. The local farmers provide
for the school’s food requirements and feed for the cavalry, even making enough
hay and grain to export to Iuz’s other cavalry troops stationed in Dorakaa. In return, the Iuzites are not allowed to abuse
these wretches.
6. See Dragon Magazine
Issue 139 for details on this tome. It
is worth noting that while it is a grimoire written and used by an evil
organization, most of the book has information useful to the training of any mage,
whatever the alignment. Kermin has researched
that certain powers of the tome are only available to a lawful evil
spellcaster, and those are in short supply in the lands of Iuz. Kermin is toying with the idea of allying
with the wizard lord of Trollbar, Drazen, because by virtue of his alignment, would
be able to unlock some of the more subtle aspects of the Book of Black
Circles. Kermin is unaware that
Drazen is the brother of Cranzer, a potential Boneheart rival (see the articles
on Trollbar on Canonfire for more details of this lawful wizard in Iuz’s
employ).
7. One potential fly
in the ointment here is that Iuz, while granting Kermin an uncharacteristically
generous free hand in founding his school, insisted on having a chapel
dedicated to himself on the grounds. The
high priest sent to staff the chapel is particularly charismatic, and has
classes dedicated to Iuzite indoctrination worked into Kermin’s curriculum. The high priest Eglid serves as a sort of
political officer, ensuring that the young mages being taught here are
sufficiently loyal to Iuz. The students
themselves are recruited from all corners of the lands Iuz conquered and even
further abroad. Most of the best
recruits are young Tehnas, along with a few rebels from lands as disparate as
Perrenland, the Tiger Nomads, and even a few of the rare Stonefist youth who
show talents in wizardry. Eglid seeks to
break down the wills of these young students so they can become more perfect
vessels for the glory of Iuz. This is
not entirely in line with Kermin’s philosophy…
8. See Dragon Magazine
Issue 123 for details about the spells of the Fire-Eye Scrolls. The archmage Avissar possessed a magical artifact,
a monocle known as the Fire-Eye, that was never recovered after the destruction
of the original school. The Scarlet Brotherhood
and the Church of Pyremius are determined to find this item and use it to
maximum effect to retain possession of the lands of the Sea Princes. See the article Keoish Intelligence Report
from the Sea Princes on Canonfire for more details about spying opportunities
in these lands.
9. It is still
unknown what was unleashed that horrid day.
For the spells of the school, its history, and theories of its demise, see
“Scrolls of the Shadow Lord” on the Codex of Greyhawk site available at Wayback
Machine (archive.org)
10. Before the
invasion, Pizari was a goodly aligned mage content to be a social presence in
Elredd and be a part time sage for several specific topics. In a mishap researching a spectral troll, he
was temporarily stranded in the Demiplane of Shadow. He was eventually rescued, but since that
event, a gloom has settled over him, manifesting itself in bouts of black moods
and depression. The deaths of some of
his friends from the onslaught of the Pomarj humanoids further put a pall on a
once bright personality. This, as much
as anything else, may explain why this mage turned to the study of shadow magic
when he exhibited no such interest before. Of course, rumors are rife with speculation
that shades of the former students and faculty haunt the school and are driving
Pizari to dabble in more dangerous magic.
The truth of the matter is unknown.
11. See the Codex of
Greyhawk for details on the spells of the Libram
Spectacularum, as well as information
on the wizard herself. The spells are
metamagical in nature designed to modify other spells after they are cast,
creating effects such as anchoring wall spells in empty space, or unerring
targeting of evocation spells. This type
of magic, dubbed conjugation magic by Chispa, represents a new theory of
metamagic that, by all rights, should spread to other centers of magical
learning in the near future.
12. A powerful mage named
Zarhan uncovered information leading to a lost tomb in the Gull Cliffs. This tomb contained an ancient spellcaster with
Laeyndar’s Book of Metamorphoses buried with him. Zarhan desired to learn the powerful
polymorph spells contained within the spellbook, so he braved the legendary
curse associated with it, with tragic results.
The grimoire’s curse that took effect as soon as the mage opened it, in
spite of his precautions, triggering a horrible slow transformation into a hunch
backed, club footed kuo-toa. See Dragon
Magazine Issue 139 for more information on this tome.
13. Thallo has been a
companion of Zarhan for many years. His
relation to his master has progressed beyond the typical henchman. Indeed, he is motivated by true love for
Zarhan to get a cure. Unfortunately,
Thallo is not wise enough to see that this plan is folly.
14. As the curse
progresses, Zarhan’s thought process has become more muddled. If he is thinking clearly, he could think out
a better solution for his problem – such as arranging to have a teleport spell
get him close to Bilebrine, eliminating the need for the caravan; or by seeking
out legitimate divine healing aid. But
outside of researching polymorph magic, Zarhan’s logic has been steadily
eroding due to the influence of the curse.
Thallo is a simple fighter, and has fixated onto the rumors of Bilebrine
as a cure for his friend. The real tragedy here is that the healing pool at Bilebrine
is entirely fake. The rumor of the pool’s
healing properties was entirely made up by the local ruler to get gullible nobles
to spend their money, so after they reach the pool, Zarhan may be too far gone
for any true cure to work. What the wizard
does once the change is permanent is up to conjecture, perhaps he would start
polymorphing anyone near him into beings like himself in his rage, or perhaps
he would end his days as an exiled monster under the pool in Bilebrine.
15. Other possible
adventure hooks may include having unscrupulous mages joining the caravan with the
idea of stealing the tome for themselves, having local authorities confiscate
or waylay the school for purposes of their own, the hirelings discover that
there is monster in their midst and flee or revolt. Of course, a party may be hired themselves to
provide security for this school and/or help advertise the school to bring
student in as they travel in a dangerous part of the world. That is the stuff of adventures.
SOURCES:
Ivid the Undying, Iuz the Evil, Return to the Tomb of Horrors,
WG8 Fate of Istus, Greyhawk Wars, City of Greyhawk boxed set, From the Ashes
Dragon Magazine Articles in Issues 123, 139, 220, 230; Oerth Journal # 3
Codex of Greyhawk available at Wayback
Machine (archive.org)
Wizard’s Library parts 1-6 on Canonfire
PC4 To Capture of Troll
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