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    A Magical Census of the Gran March
    Posted on Sat, August 02, 2008 by Dongul
    Anced_Math writes "An attempt to reconcile humans, demi humans, humanoids and all the other beasties in a magical world. The base populations of this article are based on numbers from the Living Greyhawk Gazetteer, and then great liberties have been taken.

    The simple thesis of this article is thus: The reason the population of the World of Greyhawk, as presented in the LGG, are so low comparative to real world and historic examples is because of all of the other races and creatures that are present in this fantastic world.

    Humanoids, with their destructive nature and rapid reproduction are a prime component in this equation. However, other creatures, such as dragons, are equivalent to many, many humans. It is only the disparate, unorganized, chaotic or isolated nature of these creatures that allow humanity to maintain its precarious hold on civilization. With this equation, humanity and its allies actually hold little pockets of civilization connected by dangerous and roads, trails and paths.

    The following census is highly arbitrary, and includes all monsters from the Monster Manual and the Fiend Folio that I feel is appropriate to the March as I envision it.

    Magical Census of the Gran March




    Persons Covered Under Census (LGG Population)




    Race
    Population
    Ratio To Human
    Eco Factor
    Pop Equvalent
    Humans
    201,017
    LGG
    1
    201,017
    Elf
    20,356
    LGG
    1
    20,356
    Dwarf
    12,722
    LGG
    1
    12,722
    Halfling
    7,633
    LGG
    1
    7,633
    Gnome
    5,089
    LGG
    1
    5,089
    Half Elf
    2,544
    LGG
    1
    2,544
    Half Orc
    2,544
    LGG
    1
    2,544
    Other
    2,544
    LGG
    1
    2,544

    254,450


    254,450
    Refugee Humans and Demi Humans




    Origin
    Population
    Ratio To Human
    Eco Factor
    Pop Equvalent
    Geoff
    11,056
    5.50%
    1
    11,056
    Bissell
    2,010
    1.00%
    1
    2,010
    Ulek
    6,031
    3.00%
    1
    6,031
    Sterich
    1,005
    0.50%
    1
    1,005
    Other
    4,020
    2.00%
    1
    4,020

    24,122


    24,122
    Non Censused Humans and Demi Humans




    Race
    Population
    Ratio To Human
    Eco Factor
    Pop Equvalent
    Dwarves
    10,051
    5.00%
    1
    10,051
    Elves
    12,061
    6.00%
    1
    12,061
    Gnomes
    10,051
    5.00%
    1
    10,051
    Halflings
    5,025
    2.50%
    1
    5,025
    Humans
    4,020
    2.00%
    1
    4,020

    41,208


    41,208
    Humaniods




    Race
    Population
    Ratio To Human
    Eco Factor
    Pop Equvalent
    Orc
    281,424
    140.00%
    1.25
    351,780
    Goblin
    603,051
    300.00%
    0.075
    45,229
    Kobolds
    201,017
    100.00%
    0.06
    12,061
    Lizardfolk
    15,076
    7.50%
    1.5
    22,614
    Hobgoblin
    10,051
    5.00%
    1.25
    12,564
    Bugbear
    5,025
    2.50%
    1.5
    7,538
    Gnoll
    5,025
    2.50%
    2
    10,051

    1,341,788


    502,040
    Giants




    Race
    Population
    Ratio To Human
    Eco Factor
    Pop Equvalent
    Ogres
    201
    0.10%
    4
    804
    Hill
    80
    0.04%
    15
    1,206
    Stone
    50
    0.03%
    12
    603

    131


    1,809
    Monstrous Huminoids




    Race
    Population
    Ratio To Human
    Eco Factor
    Pop Equvalent
    Centaur
    12,061
    6.00%
    1
    12,061
    Derro
    201
    0.10%
    1
    201
    Gargoyles
    20
    0.01%
    3
    60
    Grimlocks
    50
    0.03%
    2
    101
    Hags
    20
    0.01%
    3
    60
    Harpy
    30
    0.02%
    4
    121
    Medusa
    4
    0.00%
    20
    80
    Minotaurs
    20
    0.01%
    4
    80

    12,407


    12,765
    Magical Beasts




    Race
    Population
    Ratio To Human
    Eco Factor
    Pop Equvalent
    Ankheg
    20
    0.01%
    3
    60
    Arenae
    50
    0.03%
    4
    201
    Behir
    12
    0.01%
    25
    302
    Blink Dogs
    9
    0.00%
    4
    36
    Bullette
    20
    0.01%
    40
    804
    Chimera
    18
    0.01%
    14
    253
    Cocktrice
    40
    0.02%
    8
    322
    Digester
    10
    0.01%
    9
    90
    Dragonne
    8
    0.00%
    10
    80
    Giant Eagle
    101
    0.05%
    6
    603
    Gorgon
    14
    0.01%
    7
    98
    Griffon
    201
    0.10%
    8
    1,608
    Hippogriffon
    121
    0.06%
    4
    482
    Hydra
    10
    0.01%
    12
    121
    Krenshars
    16
    0.01%
    5
    80
    Lamia
    36
    0.02%
    4
    145
    Manticore
    121
    0.06%
    9
    1,085
    Giant Owls
    20
    0.01%
    4
    80
    Owl Bear
    50
    0.03%
    8
    402
    Pegasus
    80
    0.04%
    4
    322
    Phase Spiders
    101
    0.05%
    4
    402
    Purple Worms
    5
    0.00%
    16
    80
    Roper
    20
    0.01%
    14
    281
    Shocker Lizards
    181
    0.09%
    4
    724
    Sphinx
    2
    0.00%
    6
    12
    Spider Eaters
    40
    0.02%
    8
    322
    Stirges
    15,076
    7.50%
    0.25
    3,769
    Unicorn
    101
    0.05%
    6
    603
    Worg
    2,010
    1.00%
    4
    8,041

    18,494


    21,410
    Giant Vermin




    Race
    Population
    Ratio To Human
    Eco Factor
    Pop Equvalent
    Ants
    15,076
    7.50%
    0.5
    7,538
    Bees
    5,025
    2.50%
    0.5
    2,513
    Centipedes
    8,041
    4.00%
    0.25
    2,010
    Wasps
    5,025
    2.50%
    0.25
    1,256
    Beetles
    2,010
    1.00%
    0.75
    1,508
    Spiders
    2,010
    1.00%
    1
    2,010

    37,188


    16,835
    Aberrations




    Race
    Population
    Ratio To Human
    Eco Factor
    Pop Equvalent
    Ettercaps
    80
    0.04%
    4
    322
    Nagas
    2
    0.00%
    8
    16
    Otygh
    10
    0.01%
    12
    121
    Will-O-Wisps
    1,206
    0.60%
    4
    4,824

    1,299


    5,283
    Fey




    Race
    Population
    Ratio To Human
    Eco Factor
    Pop Equvalent
    Dryads
    201
    0.10%
    1
    201
    Satyrs
    80
    0.04%
    3
    241
    Sprites
    161
    0.08%
    0.5
    80

    442


    523
    Dragons




    Race
    Population
    Ratio To Human
    Eco Factor
    Pop Equvalent
    Black
    6
    0.00%
    2000
    12,061
    Green
    4
    0.00%
    1800
    7,237
    Silver
    2
    0.00%
    1200
    2,412

    12


    21,710





    Grandtotal
    1,731,540


    902,155

    The races chosen are broken down by the categories presented in the Monster Manual. The population column describes the actual number of creatures present in the Gran March and in the wild lands surrounding it. The ratio to humans indicates the number of each race in comparison to the number of Marchers. The Eco Factor is a representation of the race and their ecological effects in comparison to the environment. This does not solely represent destruction, but also includes avariciousness and their consumption. Finally, this is computed into the Population Equivalent. If all the races were magically converted to an equivalent number of humans, this would show how many human would live in the Gran March. "
     
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    Re: A Magical Census of the Gran March (Score: 1)
    by A-Baneful-Backfire on Sun, August 31, 2008
    (User Info | Send a Message)
    Thank you for providing such a breakdown.  I entirely agree with your premise that every square mile or hex has a significant population, and only a portion is within the census numbers for humans and observed demi-humans and humanoids.  I have been struggling to develop some basic principles to estimate the populations (particularly those with intelligence) not covered in the materials (centaurs, giant eagles, etc.).

    How did you arrive at your "Ratio to Human" and "Eco Factor" values.  Not that there is anything wrong with them, I'm just wondering what factors you thought were relevant.

    In my attempts to develop populations, I have utilized the CR of the creatures as a basis.  I considered there to be half as many creatures of the next higher CR.  Example:  In a human population of 100, there would be 50 of CR 1/2 (commoner 1 or expert 1, etc.), 25 of CR 1 (1st level PC classes, or NPC level 2), 14 or so CR 3, etc., until the population reached 100.  I borrowed this idea from the 2nd edition High Level Campaign Players Option book.  When carried further, this means a CR 10 creature is about a one in a thousand creature, and a CR 20 is about a 1 in a million creature.

    Your Ratio to Humans factor apparently takes some of this into account.  What other factors did you take into account?

    Another question is, how many population equivalents did you assign to each square mile, or 30-mile hex of the Gran March?  What did you consider to be an appropriate population density of the equivalents?  (Also, how many hexes, or square miles did you include in your consideration?) What was your reason for assigning that many population equivalents (or did you just let the relation to humans lead you forward?)

    Again, thank you for your breakdown.  Any responses to my questions would be appreciated, and I know they are a bit ponderous.  




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