CruelSummerLord writes "There's an old saying that you should never judge a book by its cover. In many cases that's true, but it should be noted that there is an exception to every rule. In the case of formorians, you really can judge a book by its cover.
-Seline Roas Del Cranden, adventuring wizard.
Social mores and practices:
Formorian
giants are nightmarish monstrosities over thirteen feet tall with
bone-white skin and thick patches of black hair as tough as wire all
over their bodies. Their eyes are a terrible blood red or black, and
their voices tend to be screeching and unpleasant, although they have a
wide variety in tone and pitch. Most horrifying of all are their
various deformities, which make them among the most disgusting and
unsettling creatures to witness. Such deformities, which occur in
combinations unique to each particular giant, include misplaced arms or
legs, large flapping ears, extremely large or small noses, very large
hands or feet on very small arms or legs, eyes on the side or back of
the giant’s heard, gaping or tiny mouths, crooked or overly large
teeth, and many others too numerous to list here. Many of these giants
also tend to smell very badly due to their overactive sweat glands,
while others have no smell at all. Even the ones who otherwise have no
smell still tend to reek unpleasantly, owing to the filth they live in.
Formorians
dwell in mountain caves, underground mines, and other desolate, out of
the way places. As with humanoids such as orcs and goblins, they are
remarkably adaptable to almost any clime or environment. However, they
almost never take steps to improve or decorating their homes, instead
adapting to what is already there. If they find furniture or other
salvageable items, they may make use of them, but otherwise make no
crafts themselves. Formorians are remarkably skilled at finding use for
almost anything they can obtain, stitching together the clothing of
their victims to make new clothes for themselves, or taking large
broken pieces of wood and stone and using them as crude clubs or
flails. They particularly covet the weapons and shields of their fellow
giants, although they will stitch any particularly fine-looking piece
of metal armor they obtain from the smaller races into their own
clothing for protection. As can be expected, formorians do not get on
well with other races, only interested in murdering any neighbors they
have and stealing anything they can use.
Formorian
society, such as it is, centers around the largest and strongest male,
who cruelly oppresses all those around him. He enforces his rule with
beatings, and so violent fights tend to break out frequently among
formorian clans. Power continually shifts from one male to the next, as
each one bests his successor in combat. Such fights are rarely fatal,
with the disgraced loser usually being maimed in some way as punishment
for his disobedience. This social stricture applies not only to the
formorians themselves, but any other race unlucky enough to find itself
in the same territory as them. Other races serve only to provide the
formorians with what they need. If these others should resist, or
refuse service, then the formorians have no compunctions about
murdering their victims in cold blood.
Hatred
and sadism are an integral part of the formorian mindset. Constantly
reminded of their own ugliness when they see each other and the more
attractive races, formorians continually lash out at the world,
consumed with self-loathing and jealousy. They have no positive
relations of any sort with other races, and even within formorian
society itself obedience is compelled only by fear. The women and
children are treated as slaves fit only for beating and rape to
conceive more of their own kind, although these unfortunates can and
will engage in the same cruelty if their fortunes improve. Many are the
male formorians who have been struck down by their own wives or
children after one beating or violation too many…
Their
only leisure activity is violence, whether against each other or other
races. Hatred of other races is perhaps the one thing formorians can
agree on, and they will set aside their own differences to unite
against an enemy or raid and plunder the homes of other races. In
combat they demonstrate considerable cunning, being surprisingly
stealthy for their very large size. Their deformities are also a
blessing and a curse, in that while they often cannot hurl rocks as
other giants do, the large ears, eyes and noses they frequently sport
heighten their senses to the point where ambushes and stealth are
almost useless against them. Full of rage at the world, formorians also
wield their clubs, maces and flails with deadly power in combat, making
up what they lack in finesse with sheer brutality and anger.
History:
Hated
by other races and hating other races and themselves in turn,
formorians are full of anger and self-hate, which causes them to lash
out at the world. They take a sadistic pleasure in hurting those who
would either hate them, or are simply unlucky enough to be more
attractive than them. Their anger and hate give rise to sadism, as they
take a perverted pleasure in the suffering of innocents who have done
nothing to deserve suffering at the formorians’ hands.
The
race of formorian giants was made in the image of its creator, the god
Karontor. According to legend, the deity Annam, the greatest of the
giant gods, observed the rise of mortal beings in the time after the
Dark Lord was imprisoned, created by the gods and allowed to flourish
upon the Oerth as a reward for their help in defeating Dread
Tharizdun’s minions. As he had himself fought valiantly against the
Dark Lord’s forces, Annam decided that he would also create mortal
beings to revere him and live upon the Oerth. He sealed a pact with the
Oerth Mother, who repaid his loyal service by giving him the same boon
she had to the other creator gods.
Crafty
Annam then devised a plan. His weakness for women of beauty had led him
to father many sons, all of whom clamored for their father’s favor, and
he feared that some of these might become a threat to his position. To
avert this, he gathered his sons together in his hall and announced
that he would hold a contest to determine the most worthy heir to his
throne. As his sons eagerly listened, Annam proclaimed that he would
take the boon granted him by Beory and share it with them, allowing
them all to create races in his image. The son who produced the most
worthy race would thus be given Annam’s position.
As
the cunning Annam had foreseen, his sons competed vigorously with one
another, creating multiple races who all came to revere him in some
form, even as his sons soon became more concerned with besting one
another and fighting for dominance in the contest, than seeking to
overthrow him. In this way, Annam maintained his hold on power as ruler
of the gods of the giants.
One
of Annam’s sons was the god Karontor, known for his twisted, misshapen
form and his horribly ugly appearance. Plagued with deformities since
birth, Karontor was often beaten and bullied by his brothers, and even
Annam made clear his distaste and embarrassment at having sired such a
hideous being. Filled with hatred for his family because of his
mistreatment, and insanely jealous of their more pleasing appearances,
Karontor developed a profound anger and hatred of both himself and the
world. Such was his loathing that eventually he developed a profound
desire to lash out even at those who did nothing to harm him. Of his
brothers, only Skoraeus Stonebones was viewed with less hatred by
Karontor, as Skoraeus generally tended to treat him with far less
loathing than the others. Surtur, Thrym, Grolantor and Memnor were
despised by Karontor for the way they beat and mistreated him, while
Stronmaus’s compassion and attempts to help and defend Karontor were
viewed by the latter as patronizing and hypocritical.
Despite
the hatred afforded him by the rest of the family, Karontor nonetheless
claimed a place in Annam’s contest. Electing to participate out of pure
spite, Karontor did not seek to actually win the contest, but create a
race that would bring suffering and misery to the beings created by his
brothers. The deformed god created a race of beings that were as
malformed and hateful as their creator, hating giants above all but
also regarding all other living beings with loathing, taking a sadistic
desire in bringing them harm and indulging their own hatred. Karontor’s
relations with his brothers was made form in the relations between
formorians and their brother races, namely that of hatred eternal, with
no quarter given or asked.
Famous Formorian Giant Leaders:
-Baron Doom-Eye: Dwells
in the Yatil Mountains southwest of Perrenland; famous for having one
extremely small eye and one extremely large one that is very resistant
to damage and heals very quickly; famous for maintaining control over
one of the major underground roads beneath that section of the Yatils
and extorting tribute from caravans and travelers; famous for letting
the flesh of his victims rot before he eats it.
-Englekken the Kin-Slayer: Dwells
in the Lortmil Mountains north of the County of Urnst; famous for
having one arm sprouting from the front of his chest and the other
sprouting from his back; famous for his love of dwarven spirits and the
drunken rampages he goes on when he is intoxicated; famous for the
“harem” of captive female giants he keeps, which he uses for his
sadistic pleasure; famous for slaying three of his brothers in a
vicious fight for leadership of his formorian band.
-The Hated One: Dwells
in the Hollow Highlands east of Idee; famous for his large right hand
on a short right arm and his small left hand on a long left arm; famous
for the raids he and his minions wage on the gnome and halfling
settlements of the area; famous for the magically enchanted venomous
dagger he wields in his small left hand and the elaborately decorated
mythril mace he wields in his large right hand; famous for arousing the
hatred of the demihumans of the region.
-Zekhyos the Bloodstained: Dwells
in the Cairn Hills west of the Duchy of Urnst; famous for his eyes and
ears, which are all placed at evenly spaced distances around his head;
famous for the demonic tattoos he carves on himself with ink derived
from the blood of the umber hulks he enjoys eating; famous for the
murals depicting images of suffering and terror that he creates out of
mosaics created with the jewels his band obtains in its raids.
"