One of the peculiar ironies of life on Oerth is how many of
the races that dwell in the Flanaess also dwell in other parts of the world,
and how similar beings of the same race share the same cultural traits,
regardless of where they dwell in the world. In every report that has come to
the Flanaess of other realms in the world, whether west of the Flanaess in the
rest of Oerik, to the south in Hepmonaland or east in the mysterious lands over
the Solnor Ocean, dwarves, elves, orcs and other races have always without
exception been reported as having their own civilizations in these foreign
lands. What is even more striking is how so many of the nonhuman races still
display many of the same abilities and cultural traits, regardless of where
they live in the world. Elves are skilled with magic and dwell in loose,
chaotic societies; orcs are sadistic killers who live in tribal kingdoms and
possess a strongly lawful bent to their evil; dwarves are master craftsmen with
a strong sense of lawful honor, and so forth.
The sole exception to this rule is humanity. Humans alone
possess the greatest cultural diversity of any race on Oerth, and possess a far
greater variety of alignments as well. The human race’s major cultural trait,
if one can call it that, is its adaptability to a great variety of situations,
skills and climates, an adaptability more notable than that of most nonhumans,
who specialize more in particular climes and abilities. They are also apt to
live in everything from religious theocracies to open democracies to royal monarchies,
having governed themselves in far more diverse ways than other sentient races.
This tendency has puzzled scholars for centuries, although
more recent research has suggested that there may be a religious aspect to it,
one that explains why humans stand out so much from other races.
Namely, the fact that humans have no single creator god or
pantheon.
Almost every other race on Oerth tends to revere a single
creator god and an association of related deities. The gnomes, for instance,
worship Garl Glittergold as their primary god, while also revering other
related gods such as Baravan Wildwanderer and Segojan Oerthcaller. Studies of
the creation myths of the various nonhuman races has led to the observation
that the gods who created the various races have generally tended to make these
races in their own images, imbuing the races with those skills and tendencies
that they themselves most favor. Even as the gods imbued their creations with
free will and set them out to live their lives on Oerth, most of these races
still tended to live according to the cultural precepts that their creators
imbued them with. Free will led to the races adapting to their surroundings,
making new innovations and alliances as necessary, but for these races this progress
has been an evolution, not a clean break from the past.
Humans themselves are another matter entirely. Different
human faiths have all put forth various gods as the creator of humanity, and
unlike the vast majority of other races their myths do not agree on the
creator. The Flan legends state that Beory the Oerth Mother was herself
responsible for the creation of humanity, while the Baklunish traditionally
credit Istus, the Lady of Fates, with bringing humanity to life. Predictably,
the Suel, the Olman and other human races all attribute the creation of
humanity to other deities.
Hence it is that humanity is a far more fractured race than
any other upon the Oerth. They have experienced many different breaks in their
history, often starting over after previous disasters, such as the Twin
Cataclysms or even on a smaller scale the modern Greyhawk Wars. Human societies
have also repeatedly risen and fallen, as witnessed by the rise of new realms
such as the Solnor Compact and the expansion of Ratik, and the destruction of
states such as Bissel and the Shield Lands. Such foundations and collapses
occur among nonhuman races as well, but rarely do their communities go so
suddenly from stability to collapse, as evidenced by the constant turnover
among orcs and goblins compared to the centuries-old monarchies of Celene or the
gnomes of the Flinty Hills.
As previously noted, another consequence is that humans tend
to lack many of the inherent talents of other Oerthly races. Instead, humanity
has thrived by adapting the inventions and innovations of the other races they
deal with. The Flan have long been seen as nomadic hunter-gatherers, but
historical research, to say nothing of the Flan’s own oral testimony, shows the
extent to which the Flan used metal swords and shields, had written books and
manuscripts, and otherwise possessed all the trappings of civilized societies.
Much of this came from cooperation with other races, as human Flan frequently
traded foodstuffs, furs and other goods to the dwarves in exchange for weapons
and armor, or took the weapons of orcs and goblins they slew in battle. The
more civilized Olman peoples in Hepmonaland, and the civilizations of the Touv
far to the south, have also shown themselves wielding metal weapons, eschewing heavy
metal armor more because of the hot and humid climes of their homelands rather
than any ignorance of it.
This contact with nonhuman races has, paradoxically, allowed
most humans to attain a fairly uniform level of civilization. Every human
culture ever recorded has shown itself capable of industry, crafting metal
weapons, wooden furniture, and other goods that it does not obtain in trade;
every human culture, likely because of the need for spellbooks, has developed
literacy and its own written script; every human culture has developed measures
to mark the passage of time; and every human culture has developed the ability
to use both divine and arcane magic. The Touv and the Olman have been in
contact with dwarven smiths and halfling farmers just as much as have the
Oeridians and the Suel, taking what innovations they need and ignoring the
rest. Humanity’s difference is expressed in its cultural variety, which extends
to everything from support for scholarship and philosophy to brutal martial
hierarchies.
The nonhuman races have, in turn, often tailored their own
cultural tendencies to match those of humanity’s. Dwarves who are in contact
with human societies that place a high value on honor and avenging feuds will
often sign blood oaths to support these humans in any vendetta, fighting
alongside them as a matter of honor; gnomes who are in contact with cultures
that place a high value both on mechanical development and mystical study will
find themselves honored by their human neighbors; halflings who are in contact
with strong martial societies will offer their skills at farming to the humans
in a mutually beneficial alliance, as the halflings provide food to the humans
in exchange for the humans protecting them from humanoids; evil human cultures
who exist to slaughter their neighbors but place a high value on lawful personal
honor may find powerful allies in orcs who have similar beliefs.
Humanity thus functions in a strange symbiosis with the
other races of the world. Just as humanity adapts itself to its surroundings
and has borrowed the innovations of other races to evolve, constantly breaking
new ground, so too have the nonhumans of this world kept pace with humanity, evolving
their original traits and beliefs to meet the challenges of today.
Humanity is revolutionary, and the other races of the world
are evolutionary; while humanity is the dominant race in the world today, it is
unlikely that it would have grown to its current state, much less that it will
survive in the future, without the other races of Oerth.
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