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    The Glory Warrior
    Posted on Wed, April 23, 2003 by Trickster
    Alaric_Prympax writes "When the Flanaess was beset by the murderous Fists of Hextor, the church of Heironeous adapted quickly to end the tyranny of their sworn foes. The Glory Warriors are a new sect of faithful sworn to defending the Flanaess against Hextor's most brutal servants.
    An exclusive new Prestige Class for D&D 3rd edition.

    Author: Alaric Prympax


    The Glory Warriors of Heironeous
    By Alaric Prympax
    Used with permission. Do not repost or redistribute without the express consent of the author.

    The Glory Warriors are the Champions of Heironeous, with the appearance of the Fists of Hextor and their actions of intimidation and domination of the populace the "Balance" has shifted in his favor. Heironeous realized that he needed new champions to "Right the Balance" and defend the people from his brothers minions. But Heironeous just couldn't chose anybody to be one of his new Champions, he needed someone who truly understood the evil of his brother, someone who has experienced this evil firsthand. These chosen will right the wrongs done, defend the weak, and oppose the evil of his brother; they will bring glory to the battle and the cause of Heironeous. The Pendulum must swing again.

    Requirements:
    Alignments: LG, NG
    BAB: +5
    Feats: Weapon Focus (Long Sword or Battle Axe)
    Knowledge (Religion): 5 Ranks
    Diplomacy: 4 Ranks
    Special: Must be a worshipper of Hieroneous who has also been wronged by a follower of Hextor.

    Hit dice: d10

    Class Skills: Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (Religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Swim (Str)


    Skill Points at Each Level: 2 + Int Modifier.

    Level BAB Fort Ref Will Special
    1 +1 +2 +0 +0 Weapon Specialization, Defensive Blow +1, Brotherly Rivalry +1
    2 +2 +3 +0 +0 Smite Evil 1/day
    3 +3 +3 +1 +1 Damage Reduction 1/-
    4 +4 +4 +1 +1 Brotherly Rivalry +2
    5 +5 +4 +1 +1 Defensive Blow +2
    6 +6 +5 +2 +2 Smite Evil 2/day
    7 +7 +5 +2 +2 Damage Reduction 2/-
    8 +8 +6 +2 +2 Brotherly Rivalry +3
    9 +9 +6 +2 +2 Bolt of Glory
    10 +10 +7 +3 +3 Defensive Blow +3, Damage Reduction 3/-


    Weapon Specialization: A Glory Warrior gains the Weapon Specialization Feat with one of Heironeous' Favored Weapons; whichever they took with their Weapon Focus Feat. If the Glory Warrior already has Weapon Specialization this ability does not stack with the previous Weapon Specialization; but may be used if the Glory Warrior has Weapon Focus for the other Weapon of Choice.

    Defensive Blow: Whenever the Glory Warrior is engaged in a melee combat situation where the Glory Warrior seeks to protect a creature that is weaker then the glory Warrior (fewer HD or total levels) or who is helpless, the Glory Warrior gains the listed morale bonus to his attack and weapon damage rolls.

    Brotherly Rivalry (Su): When going up against any Hextorian opponent the Glory Warrior receives a +1 morale bonus to attack, damage, and saving throws. As the Glory Warrior becomes more powerful he will be facing more powerful forces of Hextor and their faith in Heironeous grows ever more and the bonus increases to +2 at 4th level and +3 at 8th level.

    Smite Evil (Su): The Glory Warrior of 2nd level or higher may make a single melee attack with a +4 attack bonus and a damage bonus equal to their Glory Warrior level (if they hit). At 6th level, the Glory Warrior can smite twice per day. If the Glory Warrior has a smite evil or smite ability (for being a Paladin or a cleric with the Destruction domain) already, they can use the ability one extra time per day (two extra times at 6th level). The attack bonus does not increase, but the damage bonus is based on the character's combined level (Glory Warrior level plus cleric or paladin level).

    Damage Reduction (Ex): Starting at 3rd level, Glory Warriors have the ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the Glory Warrior takes each time they are dealt damage. At 7th level, this damage reduction rises to 2, and at 10th level, it rises to 3.

    Bolt of Glory (Su): At 9th Level a Glory Warrior gains the ability to use a Bolt of Glory (as spell in Defenders of the Faith) once per day.
    "
     
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    Article Rating
    Average Score: 3.06
    Votes: 31


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    Re: The Glory Warrior (Score: 1)
    by Talon-Raxx on Wed, April 23, 2003
    (User Info | Send a Message)
    Ive been playing a paladin of Heironeous since 3rd ed. came out a few years ago and this is exactly what Ive been hoping to find. I didnt really like any of the prestige classes in the splat books for my character, but this one is perfect. Im going to join this prestige class as soon as my group plays again. Thankyou Alaric.



    Re: The Glory Warrior (Score: 1)
    by Dethand (dethand@internet1.net) on Wed, June 04, 2003
    (User Info | Send a Message)
    Here! Here! Second my vote along those lines! Good Job and well done.


    ]


    Re: The Glory Warrior (Score: 1)
    by Voleta on Wed, April 23, 2003
    (User Info | Send a Message)
    Makes me rethink my opinion on playing paladins. Very well written!



    Re: The Glory Warrior (Score: 1)
    by MichaelSandar on Wed, April 23, 2003
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    Outstanding work, makes the balance complete!



    holy warrior (Score: 1)
    by Chico on Fri, April 25, 2003
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    Very good! JUust a Q.:

    Defensive blow: how it works, actually? When you fight to protect someone with less HD, does that means if you join a battle, and your cohort is there (1 less hd than you), even if the objetive of your enemy isnt killing your cohort you receive this bonus?


    ]


    Re: holy warrior (Score: 1)
    by Alaric_Prympax on Fri, April 25, 2003
    (User Info | Send a Message)
    I would say it's the DM's call but if the enemy seeks to harm the cohort in anyway I would allow it.


    ]


    Re: The Glory Warrior (Score: 1)
    by Stormcrow on Fri, May 30, 2003
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    This class really brings a refreshing counter to the Fist of Hextor. I never was fond of the fact that Wizards actually dedicated a group to Hextor and did not provide appropriate balance. It's a well designed class. I especially am fond of the bonuses vs the Hextorians. A very fitting touch.


    ]



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