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    Priests of Pelor for D&D 3rd edition: Part 2
    Posted on Mon, October 20, 2003 by Trickster
    robbastard writes "Everyone's heard of Pelor, right? How much do you really know though? Come take a detailed look at the life of Pelor's faithful in the 3rd edition D&D game.

    This section contains the class information and spell lists for the religion."

    Priests of Pelor By: Rob Vest Used with Permission. Do not repost without obtaining prior permission from the author. Game Rule Information
    Alignment: NG, CG, LG, N
    Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, others
    Hit Die: d8
    Multiclass: Not required. Adept, Commoner, Fighter, Warrior most common.
    Spheres: All, Charm, Community, Creation, Divination, Air, Fire*, Sun, Guardian, Healing, Protection, Summoning*

     

    Class Skills
    Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana, religion) (Int), Profession (Wis), Scry (Int), Sense Motive (Wis), Speak Language, and Spellcraft (Int).
    Skill Points at 1st Level: (2 + Int modifier) * 4.
    Skill Points at Each Additional Level: 2 + Int modifier.

    Priesthood Information
    Portfolio: Sun, Light, Strength, Healing
    Sex: Any
    Color: Yellow
    Vestments: Yellow robes, with those of 7th level and above trimmed in gold. Lay members of the church usually wear white robes trimmed in yellow.
    Holy Days: Winter Solstice (Needfest 4) and Summer Solstice (Richfest 4).
    Holy Texts: Book of Lothan
    Duties: Guidance, marriage, healing, charity, funerals, births, coming of age, education
    Animals: Ki-rin, eagle, lion
    Enemy/ Rival Priesthoods: Nerull, Incabulos, Tharizdun, Iuz, Vecna.
    Allied Priesthoods: Mayaheine, Rao, Koriel, Beory, Myhriss, Allitur, Lydia, Johydee, Saint Bane.

    LEVEL BASE
    ATTACK
    Fort Ref Will SPECIAL 0 1 2 3 4 5 6 7 8 9
    1 +0 +2 +0 +2 Turn Undead, +1 to all turning checks, +1 to turning damage, spontaneous casting 3 1 - - - - - - - -
    2 +1 >+3 +0 +3 Lay on Hands 4 2 - - - - - - - -
    3 +2 +3 +1 +3 Pelor's Blessing 4 2 1 - - - - - - -
    4 +3 +4 +1 +4 Pelor's Touch, Remove Disease 1/week 5 3 2 - - - - - - -
    5 +3 +4 +1 +4 +2 to all turning checks, +2 to turning damage 5 3 2 1 - - - - - -
    6 +4 +5 +2 +5 5 3 3 2 - - - - - -
    7 +5 +5 +2 +5 6 4 3 2 1 - - - - -
    8 +6/ +1 +6 +2 +6 Remove Disease 2/week 6 4 3 3 2 - - - - -
    9 +6/ +1 +6 +3 +6 >6 4 4 3 2 1 - - - -
    10 +7/ +2 +7 +3 +7 +3 to all turning checks, +3 to turning damage 6 4 4 3 3 2 - - - -
    11 +8/ +3 +7 +3 +7 Pelor's Greater Blessing 6 5 4 4 3 2 1 - - -
    12 +9/ +4 +8 +4 +8 Remove Disease 3/week 6 5 4 4 3 3 2 - - -
    13 +9/ +4 +8 +4 +8 6 5 5 4 4 3 2 1 - -
    14 +10/ +5 +9 +4 +9 6 5 5 4 4 3 3 2 - -
    15 +11/ +6/ +1 +9 +5 +9 +4 to all turning checks, +4 to turning damage 6 5 5 5 4 4 3 2 1 -
    16 +12/ +7/ +2 +10 >+5 +10 Remove Disease 4/week 6 5 5 5 4 4 3 3 2 -
    17 +12/ +7/ +2 +10 +5 +10 6 5 5 5 5 4 4 3 2 1
    18 +13/ +8/ +3 +11 +6 +11 6 5 5 5 5 4 4 3 3 2
    19 +14/ +9/ +4 +11 +6 +11 6 5 5 5 5 5 4 4 3 3
    20 +15/ +10/ +5 +12 +6< +12 +5 to all turning checks, +5 to turning damage, Remove Disease 5/week 6 5 5 5 5 5 4 4 4 4


    All of the following are class features of the priest of Pelor.

    Armor and Weapon Proficiency:All simple weapons, all types of armor, all shields. The mace is the priesthood's favored weapon.

    Spells:1A priest of Pelor casts divine spells. The DC for a saving throw against a priest of Pelor's spell is 10 + the spell's level + the priest's Wisdom modifier.

    Deity:1. A priest of Pelor devotes himself exclusively to Pelor, God of the Sun, Strength, Light, and Healing.

    Spontaneous Casting:1 Priests of Pelor, like clerics, can trade out a prepared spell in order to cast any cure spell of the same level or lower.

    Turn Undead: 1 Priests of Pelor can turn undead, and receive bonuses to do so at 1st, 5th, and every five levels thereafter. A priest of Pelor may also take the Extra Turning Feat.<

    Lay on Hands: 1 At 2nd Level, priests of Pelor gain the power to heal wounds by touch, much as a paladin can. Each day the priest can cure a total number of hit points equal to his Charisma bonus (if any) times his level. The priest may cure himself or others. He may choose to divide the curing among multiple recipients, and doesn't have to use it all at once (but unused points do NOT carry over to the next day). Lay on Hands is a spell-like ability whose use is a standard action. Alternatively, the priest can use any or all of these points to deal damage to undead creatures. Treat this attack just like a touch spell. The priest decides how many cure points to use as damage after successfully touching the undead creature.

    Pelor's Blessing:1 At 3rd Level, a priest of Pelor gains a +2 on all saving throws against disease.

    Pelor's Touch:1 At 4th Level, all cure spells cast by a priest of Pelor heal at least median damage (1/2 number of die used). For example, a cure light wounds cast by a 4th Level priest will cure 4-8 (treat all 1s, 2s, and 3s rolled as 4s) +4 points of damage. All cure spells used to deal damage to undead creatures are treated normally.

    Remove Disease: 1 Beginning at 4th level, a priest of Pelor can use this spell-like ability once per week. He can use this ability more often as he advances in levels.

    Pelor's Greater Blessing: 1 At 12th level, the priest of Pelor gains a +4 on all saving throws against disease.

    Bonus Languages: 1 In addition to bonus languages available by race, a priest of Pelor may also choose Celestial, Abyssal, and Infernal.

    Priest of Pelor Spell List
    Zero Level
    Create Water
    Cure Minor Wounds
    Detect Magic
    Detect Poison
    Guidance
    Light
    Mending
    Purify Food and Drink
    Read Magic
    Resistance
    Virtue

    First Level
    Bless
    Bless Water
    Command
    Cure Light Wounds
    Detect Evil
    Detect Undead
    Divine Favor
    Endure Elements
    Entropic Shield
    Invisibility to Undead
    Magic Stone
    Magic Weapon
    Protection From Evil
    Remove Fear
    Sanctuary
    Shield of Faith
    Summon Monster I

    Second Level
    Aid
    Augury
    Bear's Endurance
    Bull's Strength
    Calm Emotions
    Consecrate
    Cure Moderate Wounds
    Delay Poison
    Enthrall
    Find Traps
    Gentle Repose
    Heat Metal
    Hold Person
    Lesser Restoration
    Make Whole
    Remove Paralysis
    Resist Energy
    Shield Other
    Silence
    Spiritual Weapon
    Status
    Summon Monster II
    Zone of Truth

    Third Level
    Continual Flame
    Create Food and Water
    Cure Serious Wounds
    Daylight
    Dispel Magic
    Glyph of Warding
    Helping Hand
    Invisibility Purge
    Locate Object
    Magic Circle Against Evil
    Magic Vestment
    Prayer
    Protection From Energy
    Remove Blindness/ Deafness
    Remove Curse
    Remove Disease
    Searing Light
    Speak With Dead
    Summon Monster III

    Fourth Level
    Cure Critical Wounds
    Death Ward
    Dimensional Anchor
    Discern Lies
    Dismissal
    Divine Power
    Divination
    Fire Shield
    Freedom of Movement
    Greater Magic Weapon
    Imbue With Spell Ability
    Lesser Planar Ally
    Neutralize Poison
    Repel Vermin
    Restoration
    Sending
    Spell Immunity
    Summon Monster IV
    Tongues

    Fifth Level
    Atonement
    Break Enchantment
    Command, Greater
    Commune
    Cure Light Wounds, Mass
    Dispel Evil
    Flame Strike
    Hallow
    Raise Dead
    Righteous Might
    Spell Resistance
    Summon Monster V
    True Seeing

    Sixth Level
    Antilife Shell
    Banishment
    Bear's Endurance, Mass
    Blade Barrier
    Bull's Strength, Mass
    Cure Moderate Wounds
    Mass Dispel Magic
    Greater Find the Path
    Fire Seeds
    Forbiddance
    Geas/ Quest
    Glyph of Warding, Greater
    Heal
    Heroe's Feast
    Planar Ally
    Stoneskin
    Summon Monster VI
    Word of Recall

    Seventh Level
    Cure Serious Wounds, Mass
    Greater Restoration
    Holy Word
    Pelor's Grasping Hand
    Refuge
    Regenerate
    Repulsion
    Resurrection
    Summon Monster VII
    Sunbeam

    Eighth Level
    Antimagic Field
    Cure Critical Wounds, Mass
    Discern Location
    Holy Aura
    Pelor's Clenched Fist
    Planar Ally, Greater
    Summon Monster VIII
    Sunburst
    Symbol

    Ninth Level
    Heal, Mass
    Miracle
    Pelor's Crushing Hand
    Prismatic Sphere
    Summon Monster IX
    True Resurrection

     
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    Re: Priests of Pelor for D&D 3rd edition: Part 2 (Score: 1)
    by gideonn on Tue, October 21, 2003
    (User Info | Send a Message) http://home.ca.inter.net/~jersey/chatwin.htm
    A really thorough and well thought out article! It will serve as an excellent guide for any who wish to bask in the light of Pelor.



    Re: Priests of Pelor for D&D 3rd edition: Part 2 (Score: 1)
    by alleynbard on Tue, October 21, 2003
    (User Info | Send a Message)
    Can I ask how you came up with the class?

    Are there more of these somewhere?



    Re: Priests of Pelor for D&D 3rd edition: Part 2 (Score: 1)
    by alleynbard on Tue, October 21, 2003
    (User Info | Send a Message)
    never mind, caught your site. Cool stuff.


    ]


    Re: Priests of Pelor for D&D 3rd edition: Part 2 (Score: 1)
    by Raphael on Tue, October 21, 2003
    (User Info | Send a Message)
    I thoroughly enjoyed reading this article.

    I noted that you briefly state that Pelor is rivalled or opposed by Nerull, perhaps as an enemy. I have always conceived the Flan pantheon as not being antagonistic but rather cooperative. In other words, Nerull and his death aspect is the flip side of the coin from Pelor's birth/rebirth aspect. Flan worshippers would have believed that death is a necessary part of life. I imagine that a priest of Pelor might very well partake in a midwinter Nerull ritual whilst his counterpart, the cleric of Nerull, sees nothing wrong with participating in the Sun Dance in midsummer.

    This is just my personal conception of early Flan religion, based on my (admittedly limited) knowledge of actual pantheistic religions.

    Just a thought.



    Re: Priests of Pelor for D&D 3rd edition: Part 2 (Score: 1)
    by Robbastard on Tue, October 21, 2003
    (User Info | Send a Message) http://www.bastardgreyhawk.isonfire.com
    One can still be antagonistic and cooperative, IMO.

    IMC, the Sun Dance is strictly a Rover observance, and Rover shamen tend to follow an entire pantheon of deities. Some of the more "primitive" Flan or Flan-influenced cultures IMC, such as the Rovers and the Old Faith, don't see the relationship between Nerull & Pelor as adversarial as the more "civilized" cultures.

    I've just submitted a two-part article on Rover religion, myth, & ritual that you may enjoy, & I've also written an article on druids for Canonfire: http://www.canonfire.com/cfhtml/modules.php?name=News&file=article&sid=159


    ]


    Re: Priests of Pelor for D&D 3rd edition: Part 2 (Score: 1)
    by Swiftbrook on Tue, October 21, 2003
    (User Info | Send a Message)
    I was reading through and I spotted this line:

    Spheres: All, Charm, Community, Creation, Divination, Air, Fire*, Sun, Guardian, Healing, Protection, Summoning*


    3rd edition does not have any Spheres. Either you wrote your own Sphere system (which I would like to see) or this is a mistake. It looks like a hold over from 2nd ed.

    -Swiftbrook

    just my thoughts



    Re: Priests of Pelor for D&D 3rd edition: Part 2 (Score: 1)
    by chatdemon (richadmin@canonfire.com) on Tue, October 21, 2003
    (User Info | Send a Message)
    I assume it was left in for the benefit of those of us who play 2e. I, for one, appreciated that. I was much more inclined to read the entire article with that bit included.


    ]


    Re: Priests of Pelor for D&D 3rd edition: Part 2 (Score: 1)
    by Robbastard on Tue, October 21, 2003
    (User Info | Send a Message) http://www.bastardgreyhawk.isonfire.com
    Actually, I have written my own sphere system, and though I don't stick to it hard & fast, it does help when I'm building spell lists. You can find it here: http://homepages.ius.edu/rvest/Greyhawk/PriestSpheres3E.html

    It's not completely 3.5 compliant, but it's the only 3E sphere conversion that I know of (I'd never have done it otherwise).


    ]



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