CruelSummerLord writes "Orcs are violence and martial skill. Goblins are survival and intrigue. Kobolds are bitterness and sadism. Ogres are viciousness and brute strength. Gnolls are savagery and bloodlust. Hobgoblins are ritual war and hatred. Bugbears, for their part, integrate all of these traits to varying degrees in allying or opposing certain humanoids, all towards serving their own unique traits of
manipulation and stealth.
---Duke Palamenio of Garasteth, Sage of Monstrous Culture and Psychology, University of Rauxes, 229 CY.
Social mores and practices:
Bugbears, or
buchveer in the old Flan tongue, resemble larger versions of goblins, being
thin, long-limbed and spindly, yellow- to yellow-brown skin, pug noses, large
ears, bandy legs, and so forth. They are, however, much taller
than goblins, being six to seven feet tall, and are physically much
stronger. They are also covered in a thick layer of hair, usually
colored either a tan brown or brick red. Bugbears also move much
more gracefully than the clumsy and shambling goblins, being both careful and
stealthy Their eyes also differ, sparkling with malign
intelligence and colored a greenish-white with red pupils.
Bugbears are much more cautious and circumspect
than the smaller humanoid races. They do not reproduce as quickly
as orcs or goblins, and so are not inclined to continually war on other
races. They are no less aggressive or evil, but prefer quick,
stealthy strikes and wars of attrition against their foes, rather than full-out
combat. If they have any goblin minions, bugbears will often use
these underlings as the frontline assault. Wandering families may
be found within the realms of civilized man, but bugbears prefer to fight only
when necessary, and will not waylay random human villages in the same manner as
other races.
Instead of dwelling hidden among mankind, or in
large families and cities, bugbears prefer to dwell among goblins, hill giants,
hobgoblins or gnolls, or in bands of extended nomadic families numbering about
four-score on average. Bugbears living among other humanoids and
giants freely offer their services as guards and scouts, happy either to be in
charge of the lair, or to act as allies valued for their special talents.
Wandering families are always on the move, usually staying in small
cavern complexes or temporarily residing in dungeons.
Bugbears have family structures similar to those
of most humans, with married adults raising the children they have
together. Bugbears have very distinct and strict gender roles in
these families: the females are responsible for raising the children, while the
males are responsible for protecting them, gathering food, and dealing with
outsiders. Bugbears are notoriously oppressive and cruel towards
their females and children, and weaklings are callously abandoned with no
consideration for their welfare. The females and young must always
be ready to do whatever the males command, with a beating being the least of
punishments.
Bugbears do not organize themselves into clans
or tribes, and the only thing keeping many families together is the chief they
support. Chiefs must use both force and wit to keep their subjects
in line, being both able to maintain the support of most of the families, and
fend off any potential challengers at the same time. Bugbears
curiously blend orcish and goblin rules in this manner. If too
many bugbears disapprove of the chief’s performance, they will simply abandon
him, much as do the goblins. However, any male bugbear can
challenge for the chieftainship at any time. If he rouses enough
support from other bugbears, he can force the current chief into mortal combat,
with the survivor becoming chief. There can only be one chief at a
time, and he can only be unseated by death, unless the lesser bugbears abandon
him. Bugbear families can leave their bands or the humanoids they
stay with at any time, either singly or in groups. Although these
emigrants can strike out on their own, naming a new chief, or take up with
another group of humanoids, they cannot expect their old allies to take them
back.
Bugbears hate orcs for their constantly
attacking bugbears and refusing to accept bugbear offers of alliance against
mutual enemies. They ignore trolls as stupid brutes that cannot be
bargained with, although the trolls particularly enjoy feasting on their
succulent flesh. Bugbears can team up with ogres for temporary
alliances, but the ogres are usually too stupid and unreliable to stay allied
for long. Bugbears get on surprisingly well with hobgoblins, hill
giants, goblins, and gnolls, all of whom accept bugbears as fellow warriors and
useful spies and scouts, although they dislike hobgoblin aggression.
Kobolds are simply bite-sized snacks.
In battle, bugbears are careful, considered, and
meticulous in their planning. Their great gifts for stealth, as
well as their sharp senses, make them useful as scouts and spies in times of
war, either for other humanoids or evil humans. They have a
cunning charisma and battle-sense, despite their general stupidity, and have a
surprising pragmatism and ability to work with other humanoids as
necessary. This is combined with a cold-hearted ruthlessness,
however; bugbears feel no remorse at abandoning or even murdering their allies
if they feel they must do so to survive. Their actual tactics and
skills in combat are nothing if not fiendishly calculated and brilliant.
History:
Bugbears have
rarely invaded the lands of man en masse, preferring to cooperate with other
humanoid races to achieve their goals. They have served as leaders
and chieftains on their own, leading goblin communities, or worked as guards,
soldiers and spies for other races. Few are the direct
confrontations between a great number of bugbears and humans or demihumans; the
bugbears have neither the population or inclination to engage in such open
warfare.
Throughout history, bugbears have won battles by
attrition, using stealth and hit-and-run tactics to wear down their foes.
They have also participated in the conflicts and wars of other races,
allying themselves with whichever side appears to be winning.
Bugbears, for example, served alongside goblins in the forces of House
Naelax during the Turmoil Between Crowns in Aerdy. They have also
worked with Nosnra, one of the leaders of the incursions Against the Giants in
the 570s CY, and allied with either the Horned Society or Iuz, depending on who
they saw as the winner of the conflicts with other races.
Today, bugbears serve in the armies of dozens of
evil despots, mad wizards, and warmongers across the Flanaess.
While they are themselves chaotic and evil, matters of law and chaos
matter little to them when they choose their allies, provided that they are able
to gain the most treasure, glory and power by working with the winning
side.
Famous bugbear chieftains:
Aggreklek
the Horned Demon: Bugbear chief born in 562 CY, now
twenty-nine years old (as of 591 CY); lives in the south-eastern Yatil
mountains; famous for his berserk rages in combat; famous for slaying six frost
giants on a hunting trip when he was just sixteen years old; famous for the
number of half-goblin sons he has had with the goblin women under his command;
personal heraldry is a portrait of himself as a demon, shrouded in flames and
with long, spiked horns.
Jugreddeln of the Storm of Madness:
Bugbear chief born in 548 CY, now forty-three years old (as of 591 CY);
lives in the Hool Marshes between Keoland and the Hold of the Sea Princes;
famous for his frightful war-paint, which he uses to decorate his own body with
frightfully realistic, haunting images; famous for his alleged sorcerous powers,
which enable him to summon storms, cause madness in his enemies, or produce
nightmarish hallucinations; personal heraldry is an image of a man screaming as
ghostly images and faces leer at him out of a thunder and lightning
storm.
Kulglaas the Skuilripper: Bugbear chief
born in 560 CY, now thirty-one years old (as of 591 CY); lives in the Nutherwood
between Urnst, Nyrond, the Pale and the Bandit Kingdoms; famous for invading all
these human realms and their demihuman neighbors; famous for being able to
“persuade” the hill giant chiefs he supposedly serves by shattering the skulls
of other beings with his bare hands; famous for being a master chef, able to
cook “delicacies” out of the contents of the skulls he rips off his defeated
foes; personal heraldry is a collection of bloody heads from different
races.
Old
Scartooth: Bugbear
chief born in 534 CY, now fifty-seven years old (as of 591 CY); lives in the
Grandwood Forest between Rauxes and Rel Astra; famous for wielding a huge
magical morning star in the image of the bugbear god Hruggek; famous for slaying
well over two hundred challengers to his position as a bugbear chief; famous for
outliving all his sons; personal heraldry is a set of stylized bugbear fangs
biting a kobold in half.
Ugdren the Screamer: Bugbear chief born
in 550 CY, now forty-one years old (as of 591 CY); lives in the Gnarley Forest
between Greyhawk and Dyvers; famous for being able to unite many of the rival
goblin tribes in the forest to invade both the free cities and the many
independent lords of the area; famous for his bloodcurdling screams and shouts
in combat; famous for the many “fashionable” clothes he is able to weave from
the beards of slain dwarves and the hair of slain elves; personal heraldry is a
viciously wounded, bloodsoaked bugbear warrior screaming at a darkened sky with
a blood-colored moon.
"