jamesdglick writes "(Endnotes & Bibliography included)
Appendix 1
Ratikkans by class:
Below is the status of Ratikkan human males, as of their 16th
birthday (rounded), from the 11 freeholds, by class* (578 CY)[76]:
Ftr: 0.4%
Bbn: 0.4%
Pal: 0.1%
Rgr: 0.2%
Rog: 0.5%
Brd: 0.3%
Wiz: 0.1%
Sor: 0.2%
Clr: 0.3%
Mnk: 0.0%
Adp: 0.6%
Ari: 0.6%
Exp: 3.4%
War: 7.9%
Com: 85.0%
*“Fighters”
included Swashbucklers and Marshals, and to a lesser extent, Hexblades, Knights
and Psychic Warriors.
“Rangers”
included Scouts.
“Rogues”
included Scouts.
“Sorcerers”
included a small number of Psions.
“Clerics”
included Druids, Cloistered Clerics, Favored Souls, and Healers.
Enlistment Categories: Who Ended Up Where in
578 CY?
Below is the percentage of Ratikkan human males, from the 11 freeholds
(including Subalterns), of each character class (rounded), at the time of their
enlistment or conscription. Almost all of the recruits were Level 1. Many would
have progressed beyond that by their time of enlistment: “(à)” indicates progress in that direction [77]:
25-year Professionals (5.0% of all Ratikkan
human males became career soldiers):
Ftr: 0.1%
War (->Ftr): 4.4%
Ari (->Ftr): 0.1%
Exp (->Ari): 0.1%
Exp: 0.1%
Com: 0.2%
2-Year Volunteers (42.2% of all Ratikkan
human males volunteered for two years):
Ftr: 0.3%
Pal: 0.1%
Rgr: 0.2%
Rog: 0.1%
Brd: 0.1%
Ari: 0.2%
Ari (->Ftr): 0.2%
Exp (->Rog): 0.1%
Exp (->Brd): 0.1%
Exp: 1.2%
War: 2.6%
Com (->War): 0.3%
Com (->Exp): 0.1%
Com: 36.6%
18-Month Conscripts (33.1% of all Ratikkan
human males were conscripted for 18 months):
Ftr: 0.0%
Bbn: 0.2%
Rog: 0.2%
Brd: 0.1%
Sor: 0.1%
Adp: 0.4%
Adp (->Clr): 0.1%
Ari: 0.1%;
Exp (->Clr): 0.2%
Exp (->Rgr): 0.1%
Exp: 0.7%
War (->Ftr): 0.1%
War (->Pal): 0.1%
War: 0.3%;
Com (->Wiz): 0.1%
Com (->War): 0.1%
Com: 30.1%
Approximately 0.5% of Rattikan human males became craftsmen. The
percentage represents their status on their 16th birthday; many
progressed beyond that by the time of their actual enlistment:
Craftsmen (2-Year Volunteers) (0.5% of all
Ratikkan human males):
Exp: 0.4%
Com (->Exp): 0.1%
A disproportionate number of craftsmen
recruits were dwarves and gnomes, almost all (99%) of whom were of the Expert
class.
The approximate percentage of enlistment category and class who became
spellcasters (class progression past their 16th birthday before
enlistment was a particularly important consideration for Clerics and Wizards,
whose training periods are very long. A few Clerics are not accepted due to
alignment reasons):
Spellcasters (2-Year Volunteers) (0.4% of all
Ratikkan human males):
Clr: 0.2%
Sor: 0.1%
Wiz: 0.1%
Many spellcaster recruits were women,
non-human, or both.
The remainder of the male Ratikkan population was either relegated to
garrison service, rejected for military service outright, or simply avoided
service; The percentage represents their status on their 16th
birthday; some progressed beyond that by the time of actual enlistment, but
most ere the sort who did not:
Garrison Service, Rejected, or Dodged (18.8%
of all Ratikkan human males):
Ftr: 0.0%
Bbn: 0.2%
Rog: 0.2%
Brd: 0.1%
Adp: 0.1%
Exp (->Clr): 0.1%
Exp: 0.3%
War (->Ftr): 0.1%
War: 0.3%
Com (->Sor): 0.1%
Com: 17.3%
Young,
male Bone March refugees had similar class profiles as Ratikkans, except for
those who fled recently; Most (90%) escaped slaves were 1st level Commoners,
while freemen were more likely than Ratikkans to have been Warriors, Fighters,
Rogues, and Barbarians, and were sometimes higher than 1st level
(10%). Recruits from other places (e.g., Frutzi; Nyrondese) were rarely
Commoners. Most were Warriors, Aristocrats, or another combatant adventuring
class, and frequently higher than 1st level.
Halflings (most of whom were Bone March
expats) had similar class profiles to their human counterparts. Half-elves
generally showed up better trained than their human counterparts. Half-orcs
were rarely anything other than a 1st level Commoner (most) or a 1st
level Warrior (the remainder). About 30% of dwarves who were subjects of the 11
freeholds were 1st level Warriors, 30% were 1st level
Fighters, and most of the remainder were 1st level Experts. About
46% of male dwarves from the mountain clans were 1st level Warriors,
45% were 1st level Fighters , and most of the remainder were 1st
level Experts.[78] Most gnomes were 1st level Experts on enlistment. Elves were generally a mix
of Experts, Warriors, Fighters, Scouts, and Rogues.
Appendix 2
Selection Standards [using D&D 3.5
standards]:
Apprentice Craftsman: Lift 40 lbs [equates to 4 STR]; March 20’/round;
Certified Apprentice [equates to Craft +3 (trained)]; Literate in Common;
Recommendation of the Archbaron; Must be a 2-year volunteer. Most of the
recruits who are accepted as apprentices are actually journeymen [Craft +5
(trained) or higher], particularly for blacksmiths, amongst which non-humans
are numerous.
Apprentice Spellcaster (Arcane): Lift 40 lbs [equates to 4 STR]; March
20’/round; Cast Cantrips (in practice, only those who can cast 1st
level spells are accepted); Literate in Common; Recommendation of the
Archbaron; Must be a 2-year volunteer.
Apprentice Spellcaster (Divine): Lift 70 lbs [equates to 7 STR]; March
20’/round; Cast Orisons (in practice, only those who can cast 1st
level spells are accepted); Literate in Common; Recommendation of the
Archbaron; Must be a 2-year volunteer.
Marine: Lift 115 lbs [equates to 11 STR]; March 30’/round in gear;
Certified Ordinary Seaman [equates to a minimum of Profession (Boatman) + 0
(but trained); Profession (Sailor) + 1; Use Rope +5]; Swim 22 yards in calm
water with weapons and armor in 1 minute [equates to Swim DC14]; Pass Vessel
Obstacle Course w/ weapons and armor in 1 minute [equates to Balance DC 15 x 2,
Climb DC 10 x 2]; Must be a 2-year volunteer.
Private (Infantry Spearman): Lift 115 lbs [equates to 11 STR]; March
30’/round in gear.
Private (Infantry Shortbowman): Lift 90 lbs [equates to 9 STR]; March
30’/round in gear; Hit a Man-Sized Target 6 out 10 times with a shortbow @ 150’
[equates to Shooter’s BAB +0; Shooter Proficient; Shooter’s DEX 10-11; Target
Stationary = 0 DEX w/-2 AC; two range increments].
Private (Infantry Light Crossbowman): Lift 90 lbs. [equates to 9 STR];
March 30’/round in gear; Hit a Man-Sized Target 6 out 10 times with a light
crossbow @ 210’ [equates to Shooter’s BAB +0; Shooter Proficient; Shooter’s DEX
10-11; Target Stationary = 0 DEX w/-2 AC; two range increments].
Private (Infantry Slinger): Lift 90 lbs [equates to 9 STR]; March
30’/round in gear; Hit a Man-Sized Target 6 out 10 times with a sling @ 120’
[equates to Shooter’s BAB +0; Shooter Proficient; Shooter’s DEX 10-11; Target
Stationary = 0 DEX w/-2AC; two range increments].
Private (Volunteer Borderer Shortbowman): Lift 90 lbs [equates to 9
STR]; March 30’/round in gear; Hit a Man-Sized Target 6 out 10 times with a
shortbow @ 150’ [equates to Shooter’s BAB +0; Shooter Proficient; Shooter’s DEX
10-11; Target Stationary = 0 DEX w/-2 AC; two range increments]; Must be a
2-year volunteer.
Private (Volunteer Borderer Light Crossbowman): Lift 90 lbs. [equates to
9 STR]; March 30’/round in gear; Hit a Man-Sized Target 6 out 10 times with a
light crossbow @ 210’ [equates to Shooter’s BAB +0; Shooter Proficient;
Shooter’s DEX 10-11; Target Stationary = 0 DEX w/-2 AC; two range increments];
Must be a 2-year volunteer.
Private (Volunteer Borderer Slinger): Lift 90 lbs [equates to 9 STR];
March 30’/round in gear; Hit a Man-Sized Target 6 out 10 times with a sling @
120’ [equates to Shooter’s BAB +0; Shooter Proficient; Shooter’s DEX 10-11;
Target Stationary = 0 DEX w/ -2AC; two range increments]; Must be a 2-year
volunteer.
Trooper: Lift 100 lbs [equates to 10 STR]; March 30’/round in
(dismounted) gear; Pass Equestrian Obstacle Course in 1 minute [equates to Ride
DC 15 x 2].
Sapper: Lift 100 lbs [equates to 10 STR]; March 20’/round in gear; Under
4’ 6” in height.
Subaltern/Tribune: Lift 115 lbs [equates to 11 STR]; March 30’/round in
gear (unless assigned to a Sapper unit, where the standard is 20’/round);
Literate in Common; Recommendation of the Archbaron; Must be a 2-year
volunteer.
Appendix 3
In
D&D 3.5 terms, initial entry training trains and tests recruits in light
armor proficiency, and proficiency with longspears, spears, lances, light
crossbows, shotbows, slings, or handaxes. A recruit might also gain the
“Endurance”, “Great Fortitude” “Run”, or “Toughness” feats, a +2 Basic Save
Bonus in Fortitude, or gain or improve the skills of “Jump”, “Climb”,
“Balance”, and, in certain districts, “Ride” or “Swim”, due to physical fitness
training. They might gain a fighter’s +1 Basic Attack Bonus, and a recruit with
d4 hit points might increase to d6; one with d6 hit points might improve to d8,
and so on, due to combatives training. Other training and discipline might
teach the “Profession (Soldier: Ratik)” skill.[79]
Deficient recruits slip through [by lucking out on skill checks, in game
terms], while fully qualified people occasionally fail through carelessness [in
game terms, not “Taking 10”]. Finally, strength standards might be waived
simply to fill a slot (the soldier just had to suck it up and develop some
stamina [i.e., earn a “Good” save Bonus for Fortitude, or the “Endurance”,
“Great Fortitude”, “Run”, or “Toughness” feat].
Appendix 4
[Note: I DM D&D 3.5, but I use the
partial armor rules inspired by AD&D2 Combat
& Tactics. “Iron Helm” translates as a +4 AC to head only]
Ratikkan cavalry might look like the charging
English mounted borderers here[80]:
https://www.google.com/search?q=image+flodden+1513&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwjN4tTLydvSAhVCRSYKHTfPCh4QsAQIGQ&biw=1920&bih=985#imgrc=60LcZbtUt8Y6tM
…Ratikkan longspearmen might resemble the
Scottish borderers on the left, sans tam-o-shanters (or maybe with?).
This[81]:
https://www.google.com/search?q=image+medieval+burgundian+infantry&tbm=isch&ved=2ahUKEwichYOq5bjyAhXEl1MKHYLGDAwQ2-cCegQIABAA&oq=image+medieval+burgundian+infantry&gs_lcp=CgNpbWcQA1CIMFiVW2DSX2gBcAB4AIABSogB3gSSAQIxMJgBAKABAaoBC2d3cy13aXotaW1nwAEB&sclient=img&ei=Cg4cYZzYIsSvzgKCjbNg&bih=985&biw=1920#imgrc=wc3Q4HLTgX3jgM
…would work for volunteer borderers, although
the guy on the left (1) is a little heavily armored—maybe he’s strong ;)—and
most would have slings, shortbows, or light crossbows rather than longbows (or
handguns). The livery would be “Ratik” (blue, green, and red) instead of the
red cross of burgundy. Ratikkans can wear their cloaks for camouflage, although
volunteer borderers, scouts, and once they were organized, the halfling
skirmishers, often made their own suits.
This[82]:
https://www.google.com/search?q=image+medieval+burgundian&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwjukZmTytvSAhVESCYKHXcDAyQQsAQIGQ&biw=1920&bih=985#imgrc=DzS75377nTNWGM
…could work for Ratikkans, too. Feudal levies
and Provincial militias might have more variation from unit to unit and even
individual to individual.]
The
Marshal’s Baton’s Powers gives the bearer:
1) Tower shield-sized mobile disk of force that provides a +4 AC force
bonus to the front and negates “Magic Missile” attacks;
2) +1 resistance bonus on all saving throws;
3) 5 points of resistance from cold, electricity, and fire damage;
4) +1 (5%) morale bonus applied to self and when rallying others.[83]
The
magical properties would not be common knowledge.
More prosaically, the basic issue simple,
undyed wool clothes and shoes I defined as a “Peasant” outfit by D&D 3.5
standards.
Endnotes:
[76] Cook, Tweet, and Williams, Dungeon Master’s Guide [v. 3.5], 109, 137-139;
The
percentage of adult males at age 16 is an extrapolation of what percentage of
the population is in a certain class by the D&D 3.5 DMG standard, and the
starting ages for the various classes in the PHB (assuming that the starting
ages for NPC classes is 16-19), i.e, many future Rogues are already Rogues at
age 16, while few Wizards or Clerics are. I also assume that the “fighting
types” are disproportionately male in Ratik.
[77]
Cook, Tweet, and Williams, Dungeon
Master’s Guide [v. 3.5], 138-139;
Cook, Tweet, and Williams, Player’s Handbook [v. 3.5], 109.
This
continues the extrapolation of the percentage of the population by class.
[78] Jim Bambra, The Complete Book of Dwarves (Lake
Geneva: TSR, 1993), 100-109, particularly 100-101 (“Attitude”) and 105-109
(“War”, Militia”, and “Special Forces”).
Dwarves who were subjects of the 11
freeholds would probably fall into the attitudes of “Decadent”, “Declining”,
“Dispossessed”, “Exiled”, “Friendly”, and particularly “Integrated”. Assuming
two males to one female, and males disproportionately military oriented, about
60% of dwarven males would be trained militia. The semi-autonomous communities
would be “declining”, “Dispossessed”, or “Expansionist”, making about 91% of
these dwarven males trained militia. Since these young dwarves are nearer the
beginning of their training than the average dwarf, I figure about half would
be 1st level warriors and the other half 1st level
Fighters.
[79]
McNab, The Roman Arm, 152-153;
Phillips, ed., Epitome of Military Science by Flavius
Vegetius Renatus, 75, 80-94, 103, 118-119, 132, 143, 149-150, 171-172;
Simkins, The Roman Army for Caesar to Trajan, 9-10.
I figure the Ratikkans
would try to maintain the classic Great Kingdom’s training standards, but
there’s only so much you can do in month; McNab mentions
that IET for the Roman Legions was typically four months (close to the US Army
/ USMC for combat arms), at the start of up to 25 years of active duty.
[80] Rich Baker and Skip
Williams, Combat and Tactics [AD&D2]
(No Place of Publishing given; presumably Lake Geneva, WI: TSR, 1995), 127-128,
146-150.
[81] Keith Durham, The Border Reivers (Oxford: Osprey
Publishing, 1995), Art by Angus McBride, plate B, description on pp. 43-44.
[82] Michael, Armies of Medieval Burgundy, Art by
Gerry Embleton, plate H, pp. 37-38. Art by Gerry Embleton.
[83] Michael, Armies of Medieval Burgundy, plate G,
description on pp. 37-38. Art by Gerry Embleton.
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