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    Magic of the Amedio 2: 3 Spells from Shandra's Collection
    Posted on Fri, November 08, 2002 by Trickster
    chatdemon writes "Three new spells for your 3e D&D characters, from the collection of Shandra Malth, arcanologist of Luscanport in the Amedio jungle.

    Author: chatdemon

    Magic of the Amedio 2: 3 spells from Shandra's collection
    By chatdemon (
    (Used with permission. Do not repost or redistribute without the express permission of the author.)

    Blessing of Makara
    Level: Druid 3, Ranger 2, Shaman 3, Plant 2
    Components: V,S,M
    Range: Touch
    Targets: up to 1 creature per caster level
    Duration: 1 hour per caster level Saving Throw: Will to negate (harmless)
    Spell Resistance: Yes

    Description: You can call on the blessings of Makara, lord of the jungle, to aid in your efforts to survive in the wilderness. By performing a short ritual honoring the god in which each target creature must sacrifice 1 h.p. worth of blood, all participants gain a divine bonus of +6 to their wilderness lore checks to forage for food and potable water. This bonus stacks with all other bonuses the targets may be entitled to in their foraging.
    The spell will not help locate specific plants, merely aiding the character in finding something edible. The spell is only effective in jungle, marsh and wetland environs, being useless beyond the scope of Makara's influence.
    The 'material' component of the spell is the blood contributed by each recipient.

    Wall of Leeches
    Conjuration (Creation)
    Level: Druid 4, Ranger 4, Animal 3, Sor/Wiz 5
    Components: V,S,M
    Range: Medium (100 ft.)
    Effect:Opaque wall of Leeches 1 foot thick by 10 feet tall by 20 feet wide
    Duration: 10 minutes per caster level Saving Throw: Special, see description
    Spell Resistance: No

    Description: You can conjure forth the angry spirits of the river creatures to raise a writhing wall of live, ravenous leeches from a body of standing water (it can be as small as a 1 foot diameter puddle, but there must be a body of standing or slow moving water present). Creatures standing within the wall's area of effect when it forms may make a ref save (DC 15) to avoid the effects. Any creature coming in contact with the wall is affected by 1d6 leeches per round of contact, which each inflict 1 point of damage per round until killed (AC 10, 1 hit point each). Characters attempting to barge through the wall must make a will save (DC 20) to overcome the fear and repulsion.
    The wall may not be dispelled once cast, but may be destroyed. It is considered to have 50 hit points collectively, but only fire, cold, acid and force effects will harm it.
    The material component is a dried, naturally occuring leech, which is consumed by the caster during casting.

    Fangs of Ixamya
    Level: Druid 3, Ranger 4
    Components: V,S,M
    Range: Touch or Personal
    Targets: 1 creature or self
    Duration: 1 round per caster level Saving Throw: Special, see description
    Spell Resistance: No

    Description: The target of this spell temporarily grows long, venomous fangs. A bite attack (which is considered an armed attack in this case, not provoking an Attack of Opportunity) made be made once per round that causes 1d3 points of damage (no str adj to damage here) and inflicts a poison (1d6 damage/1d6 Con). A normal set of fort saves (DC: 10+ 1/2caster level + spellcasting ability modifier) is allowed to avoid the poison's effect. The bite attack is made using the character's normal BAB and counts as a standard attack action during the round. The material component for the spell is the body of a creature killed by snake's venom (a size Fine creature, like a mouse, will do just fine) which is destroyed in casting.

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