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    Magic of the Dwarves (part 2): Domains of the Dwarves
    Posted on Wed, June 16, 2004 by Farcluun
    cwslyclgh writes "continuing along the idea of dwarven magic in the 3e envirnment, it seems likley that the dwarven gods would grant domains to thier folowers that are different then those that human gods might grant. This part of Magic of the Dwarves will focus on a few of those domains, and introduce a few new spells as well.

    Magic of the Dwarves (part 2): Domains of the Dwarves
    By: cwslyclgh
    Used with Permission. Do not repost without obtaining prior permission from the author.

    Magic of the Dwarves (part 2): Clerical Domains of the Dwarves

    By C. Wesley Clough

    The dwarves of the Flanaess have their own pantheon of deities, with Moradin the soul forger at its head and including such notable deities as Clangeddin the god of battle, Berrona the goddess of hearth and home, and Dumathion the keeper of secretes under the mountain (for a complete listing of the gods worshiped by the dwarves of the flanaess see the LG deities download at the RPGA Living Greyhawk site).

    Several of these deities grant domains not available to clerics of other races. They domains are typically dwarvish in nature and deal with subjects that are of great interest to the dwarves and their deities. The Stone, Forge, and Jewel domain are presented below, along with the deities that offer them.

    Dwarven Domains

    (* indicates spell presented in Magic of The Dwarves prt 1, ** indicates new spell presented here)

    Stone
    Deities: Dumathion, Moradin
    Granted Power: Greater Stone Cunning, +4 bonus on search checks to notice unusual stone work and stone work traps, this bonus stacks with the +2 racial bonus to such things that all dwarves get.

    1. Magic Stone
    2. Rock Burst*
    3. Stone Shape
    4. Strength of Stone*
    5. Stoneskin
    6. Wall of Stone
    7. Flesh to Stone
    8. Statue
    9. Imprisonment

    Forge
    Deities: Dumathion, Laduguer, Moradin
    Granted Power: When using the craft skill to perform any sort of metalworking smithery, such as blacksmithing, weaponsmithing, etc. a cleric with the forger domain gets twice as much work done in a day as would be indicted by the skill check (in effect items take half as long to make).

    1. Magic Weapon
    2. Magic Vestment
    3. Greater Magic Weapon
    4. Temper*
    5. Fabricate
    6. Animate Objects
    7. Mass Temper*
    8. Iron Body
    9. Polymorph any Object

    Jewel
    Deities: Abbathor, Dugmaren Brightmantle, Dumathion, Moradin
    Granted Power: +4 bonus on all appraise checks that deal with gems or jewelry (this stacks with the dwarven +2 racial bonus on such checks) and Appraise is a class skill.

    1. Alarm
    2. Opalescence**
    3. Diamond Dust**
    4. Cloak of Sapphires**
    5. Stone Skin
    6. Tunnel*
    7. Jewel Barrier (As blade barrier but takes the form of whirling razor sharp jewel shards)
    8. Trap the Soul
    9. Soul Bind

    Cloak of Sapphires
    Conjuration (Summoning)
    Level: Jewel 4
    Components: V,S,DF
    Casting Time: 1 standard action
    Range: touch
    Target: creature touched
    Duration: 1 round/level
    Saving Throw: Will negates (harmless)
    Spell Resistance: No

    This spell creates a cloak of pale blue energy around the creature touched (which can be the caster). The energy cloak is filled with sparkling, brilliant blue points of electrical light that look much like sapphires. As long as the spell is in effect the cloak will absorb the first 10 points of electrical damage that the wearer takes in any round. In addition any opponent striking the wearer with physical melee attack will take 1 point of electrical damage per caster level from the “sapphires” with in the cloak. If the attack comes from a mostly metal weapon (such as a sword) the damage is doubled (maximum of 30 points). There is no saving throw against this electrical discharge.

    Diamond Dust
    Conjuration (Summoning)
    Level: Jewel 3
    Components: V,S,DF
    Casting Time: 1 standard action
    Range: 40ft.
    Area: Cone shaped burst
    Duration: instantaneous
    Saving Throw: Fortitude partial (see text)
    Spell Resistance: No

    The caster fires a cone shaped cloud of sparkling grayish-white dust from his outstretched hand, any creature caught in the cloud will be blinded for 1 round per caster level unless a successful fortitude save is made, in which case the blindness lasts but a single round. Additionally, creatures who fail the save suffer a –2 penalty to attack rolls and saving throws the same duration as the blinding effect (1 round per caster level) as they are coughing and hacking at the dust that has coated their nose and throat. Creatures with out eyes are immune to the blindness effect, and those that do not breathe are immune to the choking effect. This spell cannot be cast underwater.

    Opalescence
    Evocation [light]
    Level: Jewel 2
    Components: V,S,DF
    Casting Time: 1 standard action
    Range: personal
    Target: You
    Duration: 1 minute/level

    For the duration of the spell the caster glows with positive energy, shedding a soft white light that is the equivalent of a torch (providing bright illumination out to 20ft, and shadowy illumination out to 40ft.). While the spell is effect the caster gets a +4 bonus on all turn undead checks made against undead in the brightly illuminated area.

    Magic of the Dwarves (Part 1): Spells of Steel and Stone

    "
     
    Related Links
    · More about Spells of Oerth
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    Re: Magic of the Dwarves (part 2): Domains of the Dwarves (Score: 1)
    by cwslyclgh on Thu, June 24, 2004
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    wow, no comments at all... at least the two votes showed that somebody thought it was ok.



    Re: Magic of the Dwarves (part 2): Domains of the Dwarves (Score: 1)
    by WightNight on Thu, July 08, 2004
    (User Info | Send a Message | Journal)
    Here's a comment for ya! ;)

    Nice job again. This stuff is going into my campaign. I especially like the Forge Domain. It just seems appropriate to me that forging would be a holy practice in some dwarven circles.

    -wn



    Re: Magic of the Dwarves (part 2): Domains of the Dwarves (Score: 1)
    by Devon on Fri, August 27, 2004
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    great work....I loved it and u fulled a hole in my Campaign...thanks a lot!




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