greyseer writes "Explore Almor with this Gazetteer, originally created for Living Greyhawk in an attempt to weave together all canon sources. While it was approved by the administration of the Living Greyhawk campaign at the time, it never made it to publication because of later changes in the campaign's direction. Extensive effort was taken by the author to make sure the information described is as complete as possible, including all prior sources of canon when possible. Some additions were made afterward, to help flesh out the text where possible.
"Duke Szeffrin's storm was
short, but this suffering has a legacy which burns to the core. His
hand guided by fiery whisperings, the Duke's armies soared forth.
Their dark wings clapped in victory, snuffing the light that was
Almor. And now, stepping over the bleached bones of its people I
tread this valley, once ripe with vine it smolders from his vile
shadow of destruction."
- Excerpt from a letter sent by Otto
(Circle of Eight) to Jallarzi Sallivarian
Overview
Once a shining and peaceful place known for
centuries as a center of good within the darkening Great Kingdom,
Almor was drawn over the edge of shadow and despair by the armies of
Duke Szeffrin. Only recently is it starting to see the dawn of a new
age, as the heavy mantle of evil is slowly lifted. What remains of
this proud land is now divided between Ahlissa and Nyrond. Its once
great cities lay in ruin. In the north the lion pennants of Nyrond's
third legion snap in the wind over Narsel Mendred, but much of the
city remains in rubble, and the outer estates still crouch in
fire-blackened gloom. To the south Chathold, once a citadel of
light, now lies under a dark cloud of evil. Undead lurk in its
shadowy remains, and an unknown blight grows out from the
city.
Historically, the earliest people to claim the Harp River
valley south of the Flinty Hills were the civilized Lathu Ur-Flan
tribe. The Lathu held the region for many years, fighting off the
incursions of the Suel and Oeridian, but ultimately they lost their
lands to the Oeridian Nehron kingdom.
The Nehron lords wrestled
with the locals for many years, stopping only when they were
conquered by the Oeridian Aerdy kingdom. Afterward the two Oeridian
kingdom's became known as the Great Kingdom. The lands of Almor were
granted to the Aerdy house Cranden, and named after Prince Almor.
Over many years the power of the Cranden's in the Almorian lands
slowly bled away, to be held by a Council of Churches. As the Great
Kingdom crumbled, the Almorian Cranden's found they were beholden to
an independent Council, and held power over their own lands only in
name.
This council fostered new heights of political intrigue
between religions, primarily Pelorian and Pholtan but with influences
from Heironeous, Zilchus and others. At their end, the council
fought a defense by sending a deep raid into the Great Kingdom,
hoping to wreak havoc and cause chaos by helping other malcontent
regions gain sovereignty. After the raid was finally dealt with,
Ivid dispatched the undead Animus Duke Szeffrin with the Great
Kingdom's armies to take care of the Almorian problem. The armies
were very successful, leaving a swath of unbearable destruction in
their wake.
From his summoned demonic perch of Bloodcrystal, Duke
Szeffrin ruled the conquered lands and seethed in hatred at the
Animus Ivid had turned him into. His opportunity for revenge came,
and in 587CY he disappeared, presumably to the capital of the Great
Kingdom Rauxes, which fell into a magical Limbo.
In the Duke's
absence, King Lynwerd of the neighboring Nyrond (the other half of
the ancient Nehron kingdom) proclaimed most of the war torn lands a
protectorate of his Kingdom. The remaining sliver of Almor to the
south of the Harp River was claimed by Overking Xaevener of Ahlissa,
one of the remnants of the collapsed Great Kingdom. This southern
portion of old Almor is now known as the Marchlands of Chathold,
containing the infested ruins of Chathold and its surrounding region.
History In Depth
Very little is known about the Lathu Ur-Flan
tribe. Their greatest legacy are the many scattered and intricately
stone carved ruins found throughout Almor. Many of the Flan
remaining in Almor can trace their ancestors to the original Lathu,
and a few have managed to maintain some of their cultural traditions
including their unique style of stone carving and the long-distance
whistled language of Silberi still used by Flan rangers of the area.
The Lathu resisted both the Suel and the Oeridian's for years, but
were ultimately vanquished by the Nehron Oeridian Kingdom sometime
around -300CY.
The Founding of Almor
During the reign of Grand Prince Almor the II of
house Cranden, the forces of the Aerdy Kingdom, led by house Rax,
vanquished the Nehron Kingdom. The grand battle occurred in -110 CY
and became known as the Battle of a Fortnight's Length. In the end,
the Aerdy Kingdom nearly doubled in size, being known from that point
forward as the Great Kingdom.
The conquered Nehron kingdom was
divided into two portions. The western half was awarded to house Rax,
which assimilated the original Nehron ruling class (later taking the
name of Rax-Nyrond). This western region became known as Nyrond.
The eastern half was retained by house Cranden. At Grand Prince
Almor's request, house Cranden assigned governorship of the eastern
Nehron lands to Priestess Rhiandrel of Sol (the Aerdy aspect of
Pelor). Priestess Rhiandrel pursued a goal to have a region guided by
the clergy of Sol, and built a quasi-theocratic government within the
area. These lands eventually came to be known as Almor.
The
legacy started by Priestess Rhiandrel developed over the next several
decades, with the clergy of Sol guiding the province of Almor with
varying degrees of success. The land was arable and farming was
prosperous throughout the region as it recovered from the
Nehron-Aerdy war.
The small village Chataen at the mouth of the
Harp River had been burned to the ground during the Battle of a
Fortnight's Length. The village was said to be built on an ancient
Lathu Ur-Flan holy ground. A new citadel dedicated to Sol was raised
in its place, named Chathold, and it became the seat of power for the
province.
The Aerdy Cranden's remained as the ultimate authority
in the lands of Almor. The Cranden's in Almor were devout followers
of Sol, many of them achieving high ranks in the clergy of Sol.
Because of this, they allowed these Solan clerics to govern the lands
in their name. Following in the steps of Priestess Rhiandrel, the
second governor was High Priest Lysmean, both a Solan cleric as well
as a Cranden.
Further from Chathold, there was more resistance to
an entirely Solan guided province. Many of the older Nehron deities
were commonly worshiped, and some people did not wish to be so
focused on Sol (or Pelor as the Nehronese had taken to calling him,
using the Flan name).
Lest not forget Pholtus
The Pholtan church had slowly gained strength in
the courts of the Great Kingdom, their stringent interest in law and
order was of interest to any ruling body. However, towards the end of
the reign of Grand Prince Ferrend, a politically strong priest of
Pholtus known as Dacar Mendhred was making a nuisance of himself to
the Grand Prince. Dacar was disturbed by the increasing power of the
Solan clerics in Almor, and wished to have them stopped. Grand Prince
Ferrend Cranden was also somewhat disturbed about his family losing
its clout in Almor, but was not willing to give into Dacar's
insistent requests to hand the governorship over to the Pholtans.
Unfortunately for Dacar and despite his political ties, he ended up
being banished from the capital in -45 CY. This was not a deterrent,
and he simply headed to Almor and established a Pholtan chapel in the
small northern village of Narsel on the Harp River. The Nehronese of
the area still held to many of their original traditions, and had
resisted the push towards the Aerdy Sol.
Much to the chagrin of
the clerics of Sol, the Pholtan flock under guidance of Dacar
Mendhred began to grow in northern Almor, bolstered by many of the
native Nehron Oeridian's who were still unhappy about the Aerdy
occupation of their lands. The original town of Narsel came to revere
Dacar Mendhred. Much later, after an impressively large cathedral was
created in his name, the town was renamed to Narsel Mendred.
Six
years into the reign of the first Overking (6 CY), the problems
between the Pholtans and Solans had to be dealt with. Zealots from
both factions were coming to armed conflicts, and even the resident
Cranden's were deeply entrenched in the issues. Farms were no longer
being tended, crops were faltering and rotting in place, and bands of
armed men from both sides were wandering around being a nuisance in
the name of Sol or Pholtus.
The Pholtans had been increasing in
power throughout the Great Kingdom. They had just been granted the
See of Medegia, and while Overking Nasran Cranden was privately
annoyed that they couldn't behave themselves, he also had to deal
with the situation in Almor, an area where his family should have
been able to take care of matters themselves. Realizing that the
Almorian branch of the Crandens had become too deeply entrenched in
the religious matters at hand (at this point some were even involved
in the Pholtan hierarchy, as well as the Solan/Pelorian), Overking
Nasran decreed that the region would be governed by an ecumenical
council.
The initial council was composed of members from the
local Pelorian and Pholtan religions, with the addition of Heironeans
(to help bring order back to the region with their military clout)
and Zilchans (to help bring organization to the council). The council
was ultimately beholden to the Cranden House, and the head of the
Cranden House in Almor (referred to as the Almorian House Regent) is
granted a veto power for any action of the council, and can appoint
people to seats on the council as they desire.
While neither of
the original parties was particularly happy about needing to share
power, the realization that they had no choice was easily to seen.
Political maneuvering and deal making became important in the new
council. As is typical for the Great Kingdom, individual personal
agendas and ambitions also came to light, as various players on the
council strove for personal power. The Pelorians, as the founders of
the Aerdy Almor were allowed to choose the first Prelate of the
council. The Prelate was granted governorship of Almor, but was still
beholden to the council and ultimately the head of house Cranden. The
Prelacy, once decided, was granted for life.
Diminishing of the Crandens
In 252CY the Holy Censoriate of Medegia was
revoked from the Pholtans by Overking Toran II and awarded to the
priesthood of Zilchus. In outrage the Pholtans of Almor rally and
consolidate their power, with claims that the next step will be for
the Great Kingdom to take power from the Council of Almor. The
council decrees that the courts and military of Almor report directly
to the council, and not to house Cranden. The Almorian House Regent
attempted to veto the movement, but his actions were ignored. From
this point forward no other Almorian House Regent successfully
exercised veto power, and eventually the position was no longer
filled as the individual Crandens of Almor work on managing their
immediate lands.
Insurrection
In 437 CY Ivid of house Naelax in the Great
Kingdom has the reigning Overking Nalif of house Rax assassinated.
This plunges the Great Kingdom into civil war and turmoil. In 447
CY, following the declaration of independence by Onnwal, the Council
of Almor secretly agrees to work towards sovereignty, when the time
is right. This time comes in 450 CY, as Ivid works towards
stabilizing his rule. He made deals with both Nyrond, who desired a
buffer state from the Great Kingdom, and those of the Cranden house
who were still sympathetic to Almor. The final agreement was to
allow Almor's independence, which was declared following the
agreement in Patchwall of that year.
The fall of Almor
After 25 years as Prelate, Kevont of Pholtus was
ousted by a vote of no confidence spearheaded primarily by the
Heironean's. The Council felt Kevont was drifting out of touch with
occurrences in Almor, and was no longer fit to be Prelate. Few knew
he was building and managing a large spy network within the Great
Kingdom. He feared the direction Ivid was taking, and believed that
Almor would soon become a target of the Great Kingdom's troops.
Regardless, Prelate Anarkin of Heironeous was elected Prelate in 577
CY. But his time was short, and in 582CY Prelate Anarkin suddenly
relinquished the title of Prelate and retired. Rumors flurried
throughout Chathold seeking reasons behind his actions; perhaps
Anarkin was in disgrace with Heironeous, or the Pholtans maneuvered
it to happen, others claim he saw visions of doom in his future. The
actual reasons never came to light.
Events caught up with the
Council and before Anarkin was replaced Holy Censor Emasstus Carcosa
of Pholtus declared Overking Ivid a Heretic. Ivid had Emasstus
Carcosa arrested, and then sends his troops and the Hextorians on a
rampage - looting Pholtan temples and killing those clergy who stood
in their way. Many fled the Great Kingdom, finding refuge in The
Pale, Nyrond and Almor. The Pholtans on the council were bolstered in
outrage, and Kevont was summoned from retirement and elected as the
Prelate to replace Anarkin in their time of need.
Kevont,
expecting events to get much worse in the Great Kingdom, pushed for
immediate offensive action in an effort to draw attention away from
Almor. At the start of 583CY Knight Osson of Chathold was named
Commandant and placed over a well-trained army and directed to strike
fast and deep into the Great Kingdom. Osson's army quickly worked
south through Ahlissa, into Sunndi and northward to Medegia. The
Great Kingdom responded slowly, and the bold move seemed to have
succeeded. Although ultimately the Great Kingdom's troops finally
destroyed the army in Medegia, they also appeared to linger and focus
on the rebelling lands left in the wake of Osson's
raid.
Unfortunately, Ivid was enraged by Osson
s Raid and did
not easily forget. In 584 CY Animus Duke Szeffrin, with the secret
aid of the demon Lord Pazrael, moved on Almor with an army from all
sides. On the 17th of Goodmonth his forces surrounded
Chathold. But rather than laying siege, all the priests and mages of
the army called down lightning, fire, acid, poison and all other
manners of destruction upon the city. This day became known as the
Day of Dust, and is when the backbone of the prelacy was shattered.
Duke Szeffrin then marched his victorious army northward, this time
with the goal being the capitol of Nyrond, Rel Mord.
Three weeks
of battle and pillage later the Duke's army is stopped in its tracks
at the Nyrond citadel of Blazebane, just outside of Mithat, where
they suffered losses in the thousands. The long battle is ended only
by the Pact of Greyhawk, which, among other actions, ceased
hostilities between the Great Kingdom and Nyrond.
Duke Szeffrin
retreated to Bloodcrystal and consolidated his power. For the next
two years he seethed over what Ivid had turned him into, only barely
ruling the blasted and malcontent lands of Almor. He exercised his
secret alliance with Pazrael nearly publicly. Demons maraud
unchecked alongside Orcs and other monsters throughout Almor. His
situation was shaken in 586 CY when the Crook of Rao banished
Pazrael's minions. The Duke's armies were greatly weakened, and in
the absence of key demonic officers they fell into disarray and
chaos.
Meanwhile, Duke Szeffrin became more and more reclusive,
only to disappear later in the same year, presumably having
teleported to Rauxes when he learned of an opportunity to exact his
vengeance upon Ivid. He is never seen again, as the city of Rauxes
fell into a magical Limbo that same day and nobody has ever left the
city again.
The Lands return to Nyrond
After several months and still no reappearance of
the Duke, in Growfest 587 CY King Lynwerd proclaimed the lands west
of the Harp River a protectorate of Nyrond. Three of Nyrond's
Legions are dispatched to hunt down the remaining armies of Duke
Szeffrin and bring peace to the torn lands of Almor. Much initial
success is had, within one season Bloodcrystal, Duke Szeffrin's seat
of power, is liberated. The Fourth legion headed south to Onyxgate,
only to mysteriously disappear. The Third Legion is posted
throughout Northern Almor and down the Harp River, where they are
focused on building a long series of outposts to protect from the
potential and looming threat of Ahlissa. The First Legion is posted
along the coastal areas of Almor and in support of the Navy.
The
Council of Almor was destroyed by Duke Szeffrin and has yet to form
again. The various political powers of the Council that were
fortunate enough to not be in Chathold when Duke Szeffrin arrived had
fled to different regions or went into hiding, helping where they
could. Many of the Heironeans, including the retired Prelate Anarkin
made their way north to the Principality of Innspa. The Pholtans
headed west into Nyrond, and have since re-formed as the Church of
the Bright Path, returning with a stalwart mission to revive and help
the surviving lands and folk of Almor. Some Pelorians stayed in
Nyrond, others went with the followers of Zilchus and Rao to Goldbolt
in Ahlissa.
Most the folk of Almor have welcomed Nyrond, although
there is a subversive tide among the old Nobles known as the Free
Almor Movement. The movement exists with declared intentions to
return Almor to its sovereign independence (even from the Ecumenical
Council of Almor).
In 591CY King Lynwerd declared a homesteading
policy in the Duchy of Almor, encouraging Nyrondese citizens to
migrate south and re-settle the wasted lands. This has polarized the
anti-Nyrond sentiment, although the original Almorian's are finding
they are less and less unique over time.
SIDEBAR: Timeline
-300 CY - The Lathu Ur-Flan are
conquered by the Nehron Oeridian Kingdom.
-110CY (535 OR) -
Rhiandrel of Solan (Pelor) appointed as provincial governor
over the Nehronese Almorian Protectorate.
-62CY (583 OR) -
Lysmean of Solan (Pelor) assumes role of governor from
deceased Rhiandrel.
-45CY (600 OR) - Dacar Mendhred
of Pholtus arrives
-11CY (634 OR) - Belah Malsi of
Solan (Pelor) assumes role from deceased Lysmean.
6 CY (650
OR) - Ecumenical Council of Almor created and the first
Prelate selected is High Priest Dhalal of Pelor.
252 CY -
Crandens lose courts, military and veto powers in Almor.
450
CY - Almor gains sovereignty.
577 CY - Prelate
Kevont is ousted from the Council. Anarkin of Heironeous replaces
him.
582CY - Anarkin retires. Kevont of Pholtus
retakes the Prelate seat.
584CY - 17th of Goodmonth,
Chathold is destroyed, Kevont's head is spiked at the gates of
Chathold; the council is destroyed and has not met again.
587
CY - Nyrond reclaims the lands of Almor declaring it a
protectorate of Nyrond.
SIDEBAR: The Council of Almor
The Council of Almor brought ecumenical politics
and intrigue to an entirely new level. Even the nuances of how the
High Priest of Pelor sipped wine while dining with the Bishop of
Heironeous were carefully watched and analyzed for meaning and
intent. The composition of the council changed over the years,
including and excluding different religions for various reasons. At
its end, the council was composed of several churches, each with a
varying number of seats. Prelates were selected by the Council, and
ruled for life or until such a time as they wished to retire. The
intrigues of the council were at their greatest at the times Prelates
were selected. At 584CY the seats were distributed as:
Pholtus: 5 seats
Pelor: 5 seats
Heironeous:
4 seats
Zilchus: 3 seats
Rao: 2 seats
Beory: 1 seat
Delleb:
1 seat
Celestian: 1 seat
Zodal: 1 seat
Almor at a Glance
Almor is a land of gently rolling fields, broad
meadows and fertile river valleys. Once it was considered to be a
beautiful country with well-tended hedgerows and a pleasant patchwork
of settlements. The folk of Almor were always considered friendly,
their good will and trust were virtues of Good espoused wide and far.
The loss which has been suffered since those good times is immense.
The Great Kingdom's rage brought this land low. Once flowering and
fertile valleys now lay sickened and twisted, moldering from blight.
Some work to rebuild and reclaim the land from destruction, but this
work is hard, and many still cower in the burned ruins that were
their homes.
The great Harp River defines the eastern boundary of
Almor. Before it was split by Nyrond and Ahlissa's claims, Almor
also included the peninsula south of the Harp River and north of the
Bonewood. The western boundary with Nyrond was the Sword Road, but
the new Nyrond Duchy of Almor has extended this boundary further to
the West, but has also taken the Almorian lands north of the Flessern
river and shifted them to the Nyrond Duchy of Womtham.
The
northern region around the Flessern River has been well known for its
wines. Although most wineries were destroyed, some vines were
salvaged and a few are managing to start up again. Farms can be
found throughout the entire region, although the area in the
northwest is very hilly, a veritable maze of hollows.
One very
noticeable feature of Almor is the distinct stonework of the ancient
Lathu Ur-Flan of the area. Old ruins can be readily found, with
stylized faces and other large carvings cropping out of hillsides
here and there. Some of the more unique stonework is well regarded
for its artistic style, even by Dwarves, and has periodically found
its way out of the region to appreciative aficionados.
Badlands
Throughout Almor there are blighted areas known
as the Badlands. These regions were the sites of great evil battles
and massacres inflicted by Duke Szeffrin. They are ghastly and
appallingly dangerous, with wandering tormented undead, mindless
fiends and twisted magical effects still in force. Those who manage
to return from the Badlands give tales of bizarre and deadly
occurrences such as foliage which decays under the footsteps of
living creatures, drifting clouds of corrosive acid, random smoking
fissures and acid filled bogs.
Badlands vary in size from 10 to
100 square miles, with the largest being around Chathold, south of
Onyxgate, near Bloodcrystal and near the southern bend of the Harp
River. Many expected the effects of the Badlands to diminish over
time, but unusually enough, this has not been the case, and some
claim the badlands are actually growing. This is most noticeable
around Onyxgate, which has been consumed by the Badlands.
The Folk of Almor
The people of Almor have many roots, but are
primarily Flan and Oeridian human. The distinction of Nehron
Oeridian or Aerdy Oeridian has become lost over the years, and they
instead just consider themselves to be Almorian. Of these folk,
those that remain are some of the most hardy and capable around,
having weathered the storm and occupation of Duke Szeffrin followed
by renegade humanoids and worse from his collapsing armies, let alone
the shifting Badlands and what manages to crawl forth from them. The
people tend to be wary of strangers, but once a person proves their
trustworthiness they are welcomed, if not immediately given a job in
fixing and reclaiming their ravaged but beloved homeland.
While
the two occupying Legions from Nyrond are a welcome sight, the land
of Almor is vast and the companies are taxed to the extreme. As
other refugees flood into Nyrond from the depredations of Iuz in the
northwest, they are often sent south to Almor where they are welcomed
with sympathetic and open arms. This is also assisted by a current
policy of Homesteading in Almor.
The Almorian society is complex,
tracing much of its nuances to the original Flan and Ur-Flan of the
area. This is most prevalent in the foods of Almor, which are highly
spiced using many of the local peppers and other unique herbs of the
region.
The noble lines of Almor have become a bit confusing.
Originally the lands were given to the Noble Crandens of the Aerdy
tribe, dispossessing all of the occupying Nehron lords. Most of the
current nobles can trace their lineage into the Cranden line fairly
directly, and often also have roots into the Nehron lords. Then, as
the Ecumenical council grew in strength, more and more land was
granted to the various churches, diffusing the power of the original
Nobles. King Lynwerd of Nyrond also has not yet made it clear on his
views of the Noble's titles. While some of the old Almorian
landholders (both blooded nobility and religious Sees) have
tentatively retained their holdings, few titles have been
re-affirmed. This has caused a growing unrest among those nobles who
remain, causing many to consider an interest in the Free Almor
Movement. This movement has found less interest in the common folk,
and is primarily a quiet force within the old Noble houses of
Almor.
Humans are the most common race in Almor, but others also
have a place. Halflings have their usual presence, and there used to
be a large community of gnomes in Chathold. Elves are less common,
although many Half-Elves have found their acceptance in the region
from people needing help wherever it can be found. Half-Orcs are one
race that is generally treated with great disdain. Much of Duke
Szeffrin's army was composed of Orcs, and their marauding and
senseless violence is still a sore wound to many Almorians. However,
a Half-Orc who can overcome the cold glares, refusal of service and
other bigotry to prove their worth is often finally accepted as well,
and there are a handful of Half-Orcs who have managed to make a home
for themselves in Almor.
Among the humans there are some who are
distinctly Flan, and from these is a culture tracing itself back
centuries. These Flan live side by side with Oeridian's, but many
still preserve their original cultural heritage. Some pass on their
secret skills of stone carving, teaching no outsiders. These Flan
also have an interesting language of whistles known as Silberi. This
language developed over time as a means of communicating over
distances in the northern hollows, and is still commonly used by the
Flan rangers residing in the area. Somebody well versed in Silberi
can carry out a conversation up to one or two miles away, if the
proper conditions exist. Of course, this conversation is not very
private, unless nobody else understands the language.
Festivals
Any distinctly religious festival ended up being
altered and generalized over time by the Ecumenical Council's
influence, as it would be inappropriate for any single religion to
have too much influence. The two remaining and major festivals of
the area are the raucous Light Festival held during Growfest, and the
grisly Mantiga, which is held on the 18th of
Patchwall.
The Light Festivities are held in many areas
throughout the entire week of Growfest, culminating in a grand finale
celebration throughout the day and night of Freeday. The Light
Festival is a time to celebrate and offer thanks for the blessings of
all things. It is a time when the last of winter's stocks are opened
and feasting is had all around. A common fare of the time is a
succulent brined and roasted mutton. Many of the larger towns also
have a masked party on Freeday.
Mantiga shares influences from
many cultures, but is ultimately a time to celebrate one's ancestors,
as well as provide a sense of protection from the dead. During
Mantiga, families will have a large feast at the gravesites of their
ancestors, with extra servings for the recently deceased. During
this time those who may have passed on during the year are discussed
and remembered. It is also feared that this is the time when the
spirit world is most accessible, and in order to protect themselves
as night approaches, the people don grisly costumes of ghouls,
zombies and the like. The belief being that if the dead do come
forth, they will not be able to tell the difference between those
alive or dead.
Life in Almor
Many of the survivors and refugees of Almor still
reminisce on the old days, where you could travel alone in safety
throughout the prelacy, visiting friendly folk everywhere and passing
tracts of verdant fields. Settlements are working on revitalizing
the land, but all are tightly assembled with at least a palisade wall
(if not a greater fortification), and a nightly curfew.
Trade
along the Harp is recovering, supported by recently built or refitted
military outposts from both Ahlissa and Nyrond. However, bandits are
still a problem, and marauding creatures are an even greater threat,
concentrated most strongly along the shores near the ruins of
Chathold and around the Badlands.
Several trading companies have
taken to banding together in large caravans that cross the lands at
regular intervals (absent from this union is the Harp River Trading
Company). Most travel is done in great numbers, to avoid problems.
Only the most reckless, or confident, travel in small groups.
Power Groups
There are several forces at work within the lands
of Almor. Although Otto of the Circle of Eight has a political
presence in the City of Greyhawk, and despite Almor having been his
homeland, he has remained unaffiliated in the new power groups of the
area, although Lael Pirlon has approached him for support in the
Almor Freedom Movement.
Nyrond
The Kingdom of Nyrond claims most of the original
lands of Almor, and has backed it up with a strong military presence.
Nyrond
s Legions have made great headway in dealing with the
remnants of Duke Szeffrin's occupation. Many feel Nyrond is simply
reclaiming lands that were part of the original Oeridian Nehron
Kingdom before it was conquered by the Oeridian Aerdy Kingdom.
Others do not care about this association, and hold a grudge against
anybody occupying the lands of Almor, which they feel should remain
independent.
Duke Younard has positioned the First Legion along
the Harp River and deeper inland, with the Third Legion covering the
coastal regions. A rigorous project has been underway by the First
Legion to build a string of outposts along the Harp River, to be ware
and able to protect from any further invasion by the Great Kingdom
remnants.
Ahlissa
Overking Xaevener has reluctantly accepted
Nyrond's claim to the northern lands of Almor, and only then after a
long period of denial. Unfortunately his inability to place troops
in Almor forced him to cede the lands to Nyrond. However, he has
insisted Prince Carwend support Marquis Karn Serrand in holding what
remains of the Almorian Lands, now known as the Marchland of
Chathold.
Almorian Council Remnants
The Almorian Council was destroyed by Duke
Szeffrin, but some of the members (or their second in command)
managed to flee the devastation. Since Duke Szeffrin disappeared
these factions have resurfaced. The Pelorian and Raoan members have
mostly appeared in Goldbolt. The Pholtans are massing in Narsel
Mendred. Some of the old Almorian Council have been talking of a
new Almor (although it is unclear if it would be independent, or if
it would owe fealty to Ahlissa or Nyrond). Rumors have been started
of a holy campaign to reclaim Chathold, but as of yet nothing has
been formally announced.
Almor Freedom Movement
The Almor Freedom Movement is politically pushing
for a new independent Almor ruled by house Cranden, as it should be.
The movement has gained interest among the old nobility of Almor, and
has also found some sympathetic ears in both Nyrond and Ahlissa.
Whatever the motivation, the cause is even appreciated by some
patriotic peasants. There is also a small following among the Flan
rangers in the northern hills.
The leader of the movement is
known only as the Sable Phlox, obviously a covert identity for his
own safety. Very few know that he is actually Lael Pirlon, who is a
true-blood Almorian Cranden.
The Harp River Trading Company
The Harp River Trading Company is one of the older
merchant houses of Almor. It is one of the only trading houses which
managed to survive the ravages of Duke Szeffrin's occupation, and in
fact thrived during that time with several contracts from the Duke
for transporting good. Many people are unhappy with the trading
company, they always maintain a lawful presence, are economically and
politically strong, and are careful to never associate their name
with shadowy activity.
The truth of the matter is the company is
a carefully orchestrated smuggling and slaving organization working
under a large and prosperous public mercantile front. The occupation
of Szeffrin's troops was a huge boon on the slave trade, as a missing
refugee here and there is hard to notice. The lands of Almor have
become a great hunting ground for these activities, with the 'cargo'
mostly being sent north and east into the Bone March and the North
Kingdom as well as northwest up to the Empire of Iuz.
The
Half-Elf Zyrrian Thrylanos is the Managing Director of the Harp River
Trading Company. She has been the Managing Director since before the
fall of Almor, and has no intention of quitting any time soon. One
of her most valued advisors is Geal Niholda, who is an Almorian
merchant she has known for several years. What she does not know is
that Geal Niholda is Lael Pirlon, who uses his quiet position within
the trading company as a source of knowledge and an easy way to send
private communications throughout Almor.
Places of Interest
Appolled
Once a castle for the revered paladin Shrekend, it
was destroyed by the forces of Duke Szeffrin. The depths under its
ruins were secretly the home to a band of resistance against
Szeffrin, who survived for a period of time only through the use of a
magical cornucopia. It is not known what happened to this group, nor
the magic items and books they rescued from the keep before it was
destroyed, as they disappeared sometime during the occupation of Duke
Szeffrin. Since Nyrond's Legions moved into Almor, the ruins have
been left unoccupied.
Bloodcrystal
This fortress is anchored by four towers; each
capped with crystalline cupolas stained the deeper color of arterial
blood. The fortress was summoned by Duke Szeffrin on the grounds of
the final clash of armies, which ended the Battle of a Fortnights
Length. Many believe the bleached bones and restless spirits left
from the ancient battle were infused into Bloodcrystal. The Duke
certainly had abyssal help in the creation of Bloodcrystal, and it
strongly radiates magic of several kinds.
With the double blow of
his demonic allies being banished by the Crook of Rao, then later
Duke Szeffrin himself disappearing, most of the forces in
Bloodcrystal fell into disarray. While some stayed behind, many left
and still wander the deeper wilds of Almor.
After the King
Lynwerd claimed the lands of Almor, he sent his Legions to bring
peace. General Basmajenn was given Consular reign over the First,
Third and his own Fourth Legion in order to complete this task.
Because of his prior lack of success and less than stellar military
finesse, many were surprised by the Legion's initial success. Within
months the Fourth Legion had pressed all the way to Bloodcrystal,
Szeffrin's old capital. After liberating Bloodcrystal, the fourth
Legion left an occupying Division to hold the fortress and moved
southward to Onyxgate.
However, the declaration of victory may
have been premature, as after several weeks the troops moved to an
external camp, citing varying problems inside the castle. Periodic
patrols are made of the seemingly vacant castle, which result in no
problems. However, nobody wishes to stay in Bloodcrystal for long
periods of time. Those that have believe something is still there or
perhaps that the castle itself is alive.
Chathold
Nestled on the banks of the Harp River and Relmor
Bay, Chathold was once the greatest city of Almor. It was the seat of
power for the Prelacy, reknown as a pleasant place to visit. The
council of Almor worked hard to present an uplifting and clean city,
at least on the surface. Fountains were common, streets were kept
clean and the arts--as approved by the Council--were practiced and
displayed. Built across several hills, all of the roads led to the
Basilica of the Council of Almor. Originally built over ancient Lathu
Ur-Flan holy grounds as a citadel of light for Pelor, the sprawling
complex had become both a governmental seat as well as a
multi-denominational shrine.
Less than one year after the raids
of Osson, the Overking Ivid's troops lead by Duke Szeffrin descended
on all of Almor in one mighty wave of retribution. Few had an
opportunity to flee the city before it was surrounded by the Duke's
forces, and many expected a long siege. However, the Duke instead
directed an army of mages and priests to invoke and call down all
forms of devastation on the city, incinerating and destroying all of
its citizens and structures. The Duke left only after spiking the
head of Prelate Kevont on the opal gates of Chathold.
Since that
time the unusual blight known as the Badlands has grown strongest
around Chathold. Some speculate the blight is a form of fallout from
the massive amount of destruction and magic unleashed in these areas,
others believe something more sinister is at work. The puzzle has
intrigued even the mage Otto, who has spent much of the last few
years researching the Badlands.
The ruins of Chathold along with
the surrounding lands south of the Harp River compose the Marchlands
of Chathold, under the rule of Marquis Karn Serrand of Ahlissa.
These lands, both blighted and not, are governed from Goldbolt, just
over the old Almorian border in Ahlissa. Hierranea, a storm giant
priestess residing at Goldbolt, has prophesied that the Marchlands of
Chathold will fall into Relmor bay. These events have not yet
occurred, and some question if they ever will.
Because of the
effects of the Badlands, few stay long. The ruins of Chathold are
inhabited primarily by magically based and extra-dimensional
creatures, most common are twisted forms of undead derived from the
original citizens of the city. Priests of Nerull have been sighted
on occasion, and some believe they consider it a new holy ground to
their dark God. These things only strengthen the resolve of those
Almorian Council remnants, to reclaim their lost city.
Many
valuable items and artifacts were left in the vaults of the Council
as well as the various temples in Chathold. The Church of Pelor had
been guarding a great secret for many centuries in their vaults, and
it was widely rumored that this was a great artifact not meant for
mortal hands. Before he disappeared, Duke Szeffrin sent several
missions to try to find the correct vault, without success.
Goldbolt
(small town):
Conventional; AL LG; Population 1821; Mixed Human (OFs) 87,
Halfelf 7, Dwarf 3, Other 3.
Authority Figures: Marquis
Karn Serrand, male human Pal13 (Rao).
Important Characters:
Hierranea, female storm giant Clr 8 (Stronmaus).
Goldbolt is a magnificent structure with sweeping
towers, and tiered courtyards. This citadel was not an Almorian
installation, but rather one from the Great Kingdom. It is the
governing seat for the Marchlands of Chathold, but only resides near
its borders. The Marchlands and Goldbolt are ruled by Marquis Karn
Serrand, a staunch Cranden Lord and paladin of Rao. The role of
Goldbolt has become bolstered with the fall of Almor, as it is
vitally important in keeping the deranged evils from Chathold at bay.
The force stationed in the keep is composed of those who are most
trustworthy (LG, NG, LN), and has also been a home to exiles from the
Council of Almor (primarily priests of Rao and Pelor).
Harskern
(village):
Nonstandard; AL NG/CE; Population 823; Mixed Human (OF) 91,
Halfling (lightfoot) 2, Gnome 2, Dwarf 2, Other 3.
This inconspicuous village near the Flessern River
is notable only in its prosperity and lack of devastation. While
much of Almor lies in ruins, Harskern has survived the marauding
forces of Duke Szeffrin. This is due to a secret cult of Iuz living
among the village. They provided protection to the unknowing
residents during the occupation of the Duke, and have covertly
remained since then as a key power behind the village council.
Millennium
(hamlet):
Conventional: AL NG; Population 432; Human.
This black stone castle towers over a rocky cliff
top at the village of Seawolf Point. It was built in 107CY by
Overking Manshen, and named for his belief in how long the Great
Kingdom would reign. It was also one of the last stands of the
Almorian military. A portion of Duke Szeffrin's forces lay siege to
the keep for three months, ceasing only with the Pact of Greyhawk.
The surviving Almorians were allowed safe passage to Nyrond, where
they were eventually assimilated into Nyrond's Legions.
The dark
forces of Duke Szeffrin's army gleefully took ownership of the keep
(having already razed the local town). One of the many unmentionable
acts inflicted by Duke Szeffrin's forces involved the priests, who
used unholy rites to create various undead of the bodies of those
slain in defending the keep. So many undead were created, they
overflowed the extensive catacomb complex, and were periodically
floated up the coast to Mithat in hopes of infecting the people of
Nyrond.
Since Nyrond returned, the First Legion has reclaimed
ownership of the Keep and the surrounding town has begun to rebuilt,
but the catacombs have been sealed until such a time as they can be
dealt with. The keep is manned by a small force, who prefer to stay
in the remains of the town, away from the moans and periodic pounding
that sometimes escape the depths of the catacombs.
Mithat
(metropolis):
Conventional; AL LG; Population 37,700.
Authority
Figures: Duke Younard, male
human Ftr13, Mayor Vayan Darol Exp3 (merchant).
Important
Characters: Royal Admiral Ramol
Hugarnd, male human Ftr13.
This city of nearly 38,000 people has become
known as a place of honest and trustworthy folk, surprisingly in
contrast to being a large military base, headquarters to both the
Third Fleet and the First Legion. Its shining towers have a tendency
to catch the morning and evening light, twinkling from miles away.
This has given it the reputation as the Shining Jewel of Nyrond or as
it is referred to by the locals, Nyrond's Finest City. It also has a
strong religious presence of many deities, its shipyards are
renowned, and it is home to many of Nyrond's most trustworthy trading
houses.
Although Duke Younard is lord of the city, management of
Mithat has been granted to Mayor Vayan Darol, who was elected by the
local merchants, and confirmed by the Duke. The Mayor is a new role
for the city, and many consider it a sign of Mithat's return to
prosperity.
Originally a General in the Legions, Younard was
recently granted the title of Duke by King Lynwerd. He also has
assumed the temporary rank of Consul of the Almorian Campaign from
Royal General Basmajenn, who disappeared at Onyxgate. As Consul he
is in command of the First and Third Legions, deployed in Almor, as
well as the Third Fleet. Royal Admiral Ramol Hugarnd, head of all
three of Nyrond's fleets, also calls Mithat home. Despite being from
traditionally antagonistic branches of a military structure, the Duke
and Royal Admiral have developed a level of respect and trust for
each other.
Mithat has a large complex of military fortifications
and used to be the southern boundary with the Great Kingdom. These
structures include a solid curtain wall around the city and the keep
Blazebane half a days ride to the south. The Sword Road leads from
Blazebane north to Kurast's Keep, and was the actual border of the
two lands. Blazebane was the site of the climactic battle between
the forces of Nyrond and the Great Kingdom, led by Duke Szeffrin.
The wizard Ghisellin supplemented the Nyrond forces holding the tower
and together they held off the Great Kingdom for nearly a month. The
battle ended only with the signing of the Greyhawk pact. Since the
Duchy of Almor was created as a part of Nyrond, the keep has been
maintained, but is little more than an outpost.
Despite the
military strength of the city, Mithat has recently been attacked by
Pirates funded by Prince Sewarndt, the King's traitorous brother.
After a pitched battle involving many of the residents of the city,
the forces of the black Prince were cast out, but it served to put
the city on Alert. In addition, it is believed that thieves guilds
are making inroads into the city, which has always managed to avoid
such overtly organized crime.
Narsel Mendred
(small city): Conventional; AL NG; Population
7,500.
Authority Figures: Baron Dano Beltien, male human
Ari3/Ftr2, Royal General Dairo Hanshal, male human Ftr10.
Important Characters: Otto, male human Wiz15/Clr3 (Boccob),
Garius Anerolli, male human Clr7/CoH3/Con2 (Arch-Bishop of Pholtus), Zyrrian
Thrylanos, female human Rog3/Ftr2/Thief-Acrobat5, Lael Pirlon/Geal
Niholda, male human Brd8/Spy3.
This ruined city is desperately trying to rebuild
itself. Once a wealthy, well-built and pleasing place with estates
for miles around, it was also the second largest city in Almor.
However, Duke Szeffrin's troops lay siege to the city and reduced
most of it to rubble. The remaining citizens lived in pitiable
conditions throughout the occupation of Duke Szeffrin, and gladly
welcomed the troops of Nyrond. The city was named as the
headquarters for the Third Legion, which has been building outposts
along the entire Harp River. Although originally part of the Prelacy
of Almor, after Nyrond's occupation, borders were rearranged and it
is now within the Duchy of Womtham.
Since Nyrond's occupation,
the city has entered a massive era of reconstruction, directed by its
newly appointed governor Baron Dano Beltien, an Almorian Cranden who
has sworn fealty to King Lynwerd. Since Szeffrin's absence, the
notorious mage Otto has also returned to Almor. However, with his
residence in Chathold destroyed, he has occupied a townhouse in
Narsel Mendred, and has taken a distinct interest in resolving the
Badlands puzzle. In his spare time, he visits the college of
Culinary Arts he has founded and is sponsoring, in an effort to
revitalize the arts in Narsel Mendred.
Much of the rubble not
being used in new construction for the city has been pushed over the
outer walls, forming a unique sort of boundary. All construction is
within the city, and few have attempted to occupy and rebuild the
outlying estates. Although nowhere near its pre-war numbers of
35,000, the current population of Narsel Mendred is believed to be
nearly 7,500 people.
Despite the seemingly positive air brought
on by renewed construction and revitalization, the city is reft with
corruption, thievery, black markets, price gouging and layers of
political bureaucracy. The First legion provides what policing it
can, but is stretched extremely thin throughout Almor with the loss
of the Fourth Legion at Onyxgate. The city watch is a dangerous job,
with the Pholtans constantly interrogating for corruption and the
dangers of the criminal underground, most avoid this occupation. The
city center is well patrolled, but outside of its immediate environs
lawlessness quickly arises. On the fringes of the city in hidden
basements and the remaining structures of ruined buildings exists a
dark underworld. Smugglers and thieves abound, and there is even a
slaving exchange secretly run by the Harp River Trading Company and
fronted by clerics of Nerull. Priests of Iuz and Erythnul also have
covert followings in the city.
The Pholtan cathedral which the
city was named after was destroyed during the siege, but many
dedicated priests managed to save much of the holy relics and
treasures. Since then the city has also become a home for the
remaining Pholtans from the Council of Almor. These Pholtans have
taken on a project of rebuilding all of Almor from the decimation
that has occurred. Banding together in their cause they have become
known as the Church of the Bright Path.
Furthermore, the Church
of the Bright path has also found and accepted some ancient Nehron
Oeridian texts of Pholtus, which other sects of Pholtus consider
blasphemous. Because of this, they tend to avoid these other sects,
specifically the Church of the One True Path in the Pale and the
Valorous League of Blindness. The influence extends throughout much
of old Almor and even parts of southern Nyrond.
Bolstered by an
influx of donations for their good cause in rebuilding Almor, the
Church of the Bright Path is also reconstructing a greater cathedral
temple complex in Narsel Mendred. Native Flan stone crafters have
been commissioned to assist in the project, like those who worked on
the original cathedral.
Onyxgate
This square keep of elaborate Lathu Ur-Flan design
has an immense underground complex delving nearly a mile into Dark
Oerth. It was constructed around -900 CY over the lair of the Gold
Dragon Anonbirthach, at his request. The Lathu builders designed it
to the specifications of the Dragon, and despite being rebuilt by
priests of the Great Kingdom; it still retains the unique entrance
shaft for the dragon through its top.
Anonbirthach disappeared
sometime around -600 CY, believed to have fallen prey to an evil
plot. Since that time the keep has had many owners. The Cranden's
claimed the keep, but its remote location and lack of strategic value
caused it to be largely disregarded. The renowned mage Schandor
claimed it for a period, and is said to have had a lab in its depths,
possibly based on the original library of Anonbirthach. Those who
know Mordenkainen's lineage believe he may also still use the
facility, and that it is warded and sealed so only those of true
Cranden blood can enter.
Since sometime in 575 CY the keep came
upon its new name; originally it was known as Glamerwing. The name
change came about because of the newly created gate to the Abyss
hidden somewhere in the deep complex. Duke Szeffrin later made use
of this Abyssal gate during his campaign in Almor as a means of
access for his demonic allies sent by Pazrael. It is believed that
since the Crook of Rao was used the gate has been disabled or broken,
but could be engaged once again.
Onyxgate is more recently
renowned for the loss of Nyrond's Fourth Legion. King Lynwerd, after
reorganizing his military, placed General Basmajenn in charge of the
Fourth Legion. There was a fair amount of intrigue surrounding the
assignment, as the General used to command all the military forces of
Nyrond before the reorganization. However, to many people's
surprise, the General and his Legion had a successful military
season, arriving at Onyxgate at the end of a campaign that included
the liberation of much of Almor as well as Bloodcrystal, the seat of
Duke Szeffrin's reign.
Upon arriving at the keep the Legion found
it empty; and inhabited the edifice, hoping to wait out the winter in
relative comfort. The Fourth Legion by this point had been worn thin
throughout their drive to Onyxgate, and roughly 3,500 men decamped at
the keep and grounds. When the snows melted, however, all had
vanished. Searches of the place revealed no evidence of foul play.
It was as if the army had never come.
Darkwatch
A new keep being built by the Legions, the
location is on the mound of an ancient Suel keep, dating to the times
of the great migration. The grounds were believed to be cursed, but
such a simple thing will not stand in the way of the Legions of
Nyrond. To settle fears, the military commissioned some adventurers
to investigate the area, but despite their findings many of the
locals still believe a great evil exists on the location. The new
keep being built is forging forward at the direction of Duke Younard,
who wants to use it as a central anchor to the long line of outposts
being built along the river border with Ahlissa. Younard's concerns
of invasion and the good location outweigh any reports of unusual
behavior on the site.
The Legions hope the new keep will be as
valuable and strong as Blazebane was in the past. It is named in
kind with the other corners of Nyrond; namely Mistwatch, Crystalwatch
and Seawatch.
Shroudgate
Believed by many to be more of a myth than fact,
this unusual mansion moves around and appears seemingly at random
throughout Almor. Travelers tell tales of finding the mansion after
a storm breaks, and its appearance is usually preceded by a dense
bank of fog. The stories have an enigmatic ancient Elven host who
will provide shelter to travelers, but that things are not as they
may seem within Shroudgate. One storyteller would tell of a man who
left the solace of the mansion, only to find that two hundred years
had passed since he entered. Whatever the case, no recent stories
have surfaced of Shroudgate, which could mean it doesn't exist, or
perhaps that another traveler is currently visiting.
Notable Personalities
Younard, Duke of Almor (Nyrond)
Duke Younard of Almor, Male Human Ftr 13
(Heironean): CR 13; HD 13d8+39; hp 107; Init +1; Spd 20 ft/x4; AC 28
(touch 15, flat-footed 27); Base Atk +13; Grap +18; Atk +23/+18/+13
(1d8+1d6+13, +4 warhammer of shock); Space/Reach 5 ft./5 ft.; AL LG;
SV Fort +15, Ref +9, Will +12; Str 17 (21), Dex 13, Con 17, Int 16,
Wis 14, Cha 14.
Skills and Feats: Balance -2, Climb
+7, Diplomacy +10, Escape Artist -2, Handle Animal +4, Jump +2,
Knowledge (nobility) +8, Knowledge (religion) +4, Listen +5, Move
Silently -2, Profession Soldier +6, Ride +16, Spot +5, Swim -1.
Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Leadership,
Improved Trip, Iron Will, Mounted Combat, Power Attack, Ride-By
Attack, Spirited Charge, Weapon Focus (warhammer), Weapon
Specialization (warhammer).
Languages: Nyrondese, Common,
Elven.
Possessions: Amulet of natural armor +2, belt of giant
strength +4, cloak of resistance +4, locking gauntlet, mithral full
plate of protection from evil +3, potion of bears' endurance (x2),
potion of cure serious wounds (x2), potion of cure critical wounds,
ring of freedom of movement, ring of protection +4, warhammer of
shock +4.
Lael Pirlon (aka Sable Phlox)
Lord Lael Pirlon (Cranden), Male Human Brd8/Spy3:
CR 11; HD 8d6+3d8+11; hp 60; Init +1; Spd 30 ft/x4; AC 19; Atk +10/+5
(1d6+2,18-20/x2, Rapier +2) or +9/+4 (1d4/19-20/x2, Masterwork
dagger); SR 13; SV Fort +4, Ref +10, Will +9; AL LE; Str 10(+0), Dex
12(+1), Con 12(+1), Int 14(+2), Wis 10(+0), Cha 22(+6);
Skills
and Feats: Bluff +21, Concentration +13, Diplomacy +22, Disguise
+22, Forgery +9, Gather Information +12, Intimidate +12, Knowledge
(arcana) +8, Knowledge (history) +4, Knowledge (nobilty) +7,
Knowledge (Bardic) +8, Listen +4, Perform (Oratory) +13, Ride +3,
Search +6, Sense Motive +15, Sleight of Hand +10, Spellcraft +6, Spot
+4, Use Magic Device +11. Common, Draconic, Elven, Old Oeridian.
Combat Expertise, Deceitful, Negotiator, Persuasive, Skill
Focus(Bluff)
Possessions: Cloak of Charisma +4, Mithral
Chain Shirt +3 (Glamered, SR 13), +2 Adamantine Rapier, Masterwork
dagger, Hat of Disguise, Ring of Protection +1, Scroll: Dimension
Door, Scroll: Stone Skin.
Spells Known (3/5/5/2, base
DC = 16 + spell level): 0 - detect magic, flare, lullaby, mage
hand, prestidigitation, read magic; 1st
- charm person, cure light, expedition retreat, tasha's
hideous laughter; 2nd
- cure moderate, invisibility, eagle's splendor, enthrall; 3rd
- crushing despair, dispel magic, glibness.
Tactics:
He prefers to work behind the
scenes rather than take on direct confrontations. If a situation is
turning against him, he will take any opportunity to flee or will
simply surrender, and will never fight to the death.
Always the consummate gentleman, Lord Pirlon is
careful to offend none and always follows proper etiquette and form.
Considered handsome by many, his chiseled features are classic
Cranden, down to the classic arched nose. Approaching 42 years, he
is still capable of charming even the most hardened spinster with his
skill of lyric and verse.
Lael Pirlon found himself in a bit of a
bind when the Almorian Council fell to the forces of Duke Szeffrin.
With some quick negotiations he managed to assuage the Duke by
swearing fealty to both him and Overking Ivid the V. He was allowed
to keep his holdings, but not his military forces. His lands were
ravaged equally along with the others in Almor. This dishonorable
act poisoned Pirlon towards the Great Kingdom, and although he can
often be found visiting others of house Cranden in Rel Deven, he
distrusts the new Great Kingdom and Overking Xaevener. If asked
about his position for a Free Almor, he expresses a mild
non-committal sentiment. He has found this to be the best way to
learn more about other people's true feelings in the
matter.
Ultimately Lael Pirlon is motivated by one thing: to
return Almor to the Crandens and its sovereign rule. He will put this
goal before all other things. To add further pain to the mix, were
the Almorian House Regent still a position held in old Almor, he
would have been in line to receive it. This has caused him no end of
strife, and he secretly pines for the day he will rule a free
Almor.
Lord Pirlon is always manipulating events in Almor,
scheming to return power to the Cranden Lords. Many of his maneuvers
are innocuous and inconspicuous, but others have been ruthless and
cutthroat. He uses many guises, and only uses the name Sable Phlox
with those things that appear positive for Almor. Because of this,
the Sable Phlox persona has become somewhat of a folk hero.
Another
persona he frequently uses is Geal Niholda, a merchant and adviser to
the Managing director of the Harp River Trading Company. Lael is
aware of the activities of the trading company (smuggling and
slavery), and as long as they do not hurt his chances to reclaim
Almor, is content to let them do business as they will.
Zyrrian Thrylanos
CR 10; Medium Humanoid; 5'/5'; HD 8d6+2d10+10; hp
56; Init +4; Spd 40 ft/x4; AC 17; Atk +12/+7 (*,0-20/, Masterwork
net) or +12/+7 (1d8+1/20/x3, Mighty longbow +1 (+1 Str bonus)) or
+9/+4 (1d8+2/19-20/x2, Longsword +2) or +8/+3 (1d4/20/x2, Masterwork
bolas) or +8/+3 (1d6+1/19-20/x2, Short Sword +1); SV Fort +9, Ref
+14, Will +5; AL CE; Str 10(+0), Dex 18(+4), Con 12(+1), Int 14(+2),
Wis 10(+0), Cha 12(+1).
Skills and Feats: Balance +16,
Climb +10, Diplomacy +7, Disguise +7, Escape Artist +18, Forgery +4,
Gather Information +7, Hide +8, Intimidate +9, Jump +16, Knowledge
(local) +4, Knowledge (nobilty) +6, Knowledge (religion) +6, Move
Silently +8, Spot +7, Tumble +16. Common, Elven, Flan, Rhopan.
Acrobatic, Agile, Athletic, Blind-Fight, Exotic Weapon
Proficiency(Net), Leadership
Possessions:
Bracers +3 to AC, Cloak of Resistance +3, Boots of Striding and
Springing, +2 Longsword, +1 Short Sword, +1 Mighty Longbow,
Masterwork Net, Masterwork Bolas, Ring of Freedom of Movement, Ring
of Binding.
Tactics: She is not a nice fighter, being
known to use terrain to her advantage, and fond of any dirty trick
that will give her an edge.
Zyrrian is a bitter
half-elf with long jet-black hair worn in a spiral cut (longer on the
left side than the right). She has dark eyes and nicely pale skin;
and usually dresses in full body skin-tight brown leathers, which
raise up also covering her kneck, leaving only her head and right
hand exposed. She has a nasty scar around her neck from a failed
hanging attempt, and she's given to unconciously rubbing the area
whenever she is distracted, nervous or preoccupied.
While she
originally joined as a lark, Zyrrian quickly worked her way up the
chain of command in the Harp River Trading Company. The strategic
disposal of her rivals let her advance, while her charms convinced
all of her innocence. She now rules the company with an iron fist
and carefully considers anyone she brings into confidence. Zyrrian
uses the trading company as a useful and legitimate front to cover
her far more profitable and entertaining (to her) slave trade. She
suspects that Geal Niholda's loyalties are not as strong as she would
prefer, but his usefulness currently outweighs this potential
problem.
"