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"Which of the available choices was your favorite product line?" | Login/Create an Account | 18 comments |
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Re: Which of the available choices was your favorite product (Score: 1) by chatdemon (spacerclub@yahoo.com) on Mon, August 02, 2004 (User Info | Send a Message | Journal) | I'm not terribly familiar with Assassin's Knot or Deep Dwarven Delve, but I have to second the positive opinion of Bone Hill. This, to me, is classic TSR adventure at its best.
Loose plot, decent detail of a nice sized area to kick start a campaign, a nicely developed base of operations (Restenford in this case) with its own hooks for adventure as well as a nice dangerous and mysterious ruin to explore.
No railroaded plot or delusions of 'saving the world' that the later adventures were shackled with, just a nice little adventure that could be run as a one shot (clear out the ruin, move on to the next adventure locale) or developed by the DM into a series of campaign chapters set around the town.
All in all, a great module. If only WotC/Paizo would return to this model... |
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Re: Which of the available choices was your favorite product (Score: 1) by chatdemon (spacerclub@yahoo.com) on Mon, August 02, 2004 (User Info | Send a Message | Journal) | I'm not terribly familiar with Assassin's Knot or Deep Dwarven Delve, but I have to second the positive opinion of Bone Hill. This, to me, is classic TSR adventure at its best.
Loose plot, decent detail of a nice sized area to kick start a campaign, a nicely developed base of operations (Restenford in this case) with its own hooks for adventure as well as a nice dangerous and mysterious ruin to explore.
No railroaded plot or delusions of 'saving the world' that the later adventures were shackled with, just a nice little adventure that could be run as a one shot (clear out the ruin, move on to the next adventure locale) or developed by the DM into a series of campaign chapters set around the town.
All in all, a great module. If only WotC/Paizo would return to this model... |
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